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- Overview: The game has you take 4 Boss Characters, pastiches of famous video game bosses, into a lane based tower defense game similar to Plants Vs. Zombies, though enemies come in from the left and your Bosses remain on the right. BOsses will automatically perform attacks once enemies get into their range, acting as powerful turrets. They also have super moves they gain after killing certaina mounts of enemies. There can be up to 6 lanes to defend at a time, and in order to defend all of them you must drag and drop your Bosses into different lanes. While there are basic enemies, the main threat in the game comes from the Heroes, tough enemies that correspond to each Boss. Players can also drop in minions (which also correspond to each Boss) to distract enemies. They all have unique abilities and require different strategies to defeat. If a certain threshold of enemies make it past your Bosses, or all your bosses end up defeated, it's game over.
- Bosses:
- Each boss is put into a category that determines how successful they are against heroes. The types are Monster (Red), Magic (Blue), Tech (Green), and Skill (Yellow). They can also fall into Damage, Tank, or Support classes. Currently bosses only have codenames and inspirations until we come up with designs.
- "King" (Bowser-inspired)
- Monster
- Common
- "Wizard" (Dragon Lord-inspired)
- Magic
- Common
- "Scientist" (Eggman/Wily-inspired)
- Tech
- Common
- "Martial Artist (Sagat/Geese-inspired)
- Skill
- Rare
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