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SuperTwonky

Fallout 4 Critical Energy Weapons/Basher/Big Guns

Jun 19th, 2019
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  1. Critical Basher/Energy Weapons Build w/ Power Armor
  2.  
  3. S 7
  4. P 1
  5. E 9
  6. C 4 + 1 (SPECIAL book)
  7. I 1
  8. A 1
  9. L 5
  10.  
  11. Level
  12. 1 --
  13. 2 Idiot Savant
  14. 3 Lone Wanderer
  15. 4 END 10
  16. 5 Solar Powered PER bobblehead
  17. 6 Rifleman
  18. 7 --
  19. 8 --
  20. 9 Rifleman 2
  21. 10 --
  22. 11 Idiot Savant 2
  23. 12 --
  24. 13 --
  25. 14 --
  26. 15 --
  27. 16 --
  28. 17 Lone Wanderer 2
  29. 18 INT to 7, Chemist, Science, Armorer, Rifleman 3 INT bobblehead
  30. 19 Science 2 CHR bobblehead
  31. 20 Armorer 2 STR bobblehead
  32. 21 Local Leader
  33. 22 Basher
  34. 23 Basher 2
  35. 24 Basher 3
  36. 25 Armorer 3
  37. 26 Basher 4
  38. 27 Chemist 2
  39. 28 Science 3
  40. 29 Local Leader 2 LCK bobblehead
  41. 30 Better Criticals
  42. 31 Rifleman 4
  43. 32 Chemist 3
  44. 33 Better Criticals 2
  45. 34 Heavy Gunner
  46. 35 Heavy Gunner 2
  47. 36 Heavy Gunner 3
  48. 37 Heavy Gunner 4
  49. 38 --
  50. 39 Armorer 4
  51. 40 Lone Wanderer 3, Better Criticals 3
  52. 41 Science 4
  53. 42 Medic
  54. 43 Medic 2
  55. 44 Medic 3
  56. 45 Chemist 4
  57. 46 Rifleman 5
  58. 47 Heavy Gunner 5
  59. 48 Solar Powered 2
  60. 49 Medic 4
  61. 50 Lone Wanderer 4
  62. 51 Solar Powered 3
  63. 52 INT 8
  64. 53 INT 9
  65. 54 Nuclear Physicist
  66. 55 Nuclear Physicist 2
  67. 56 Nuclear Physicist 3
  68.  
  69.  
  70. Gear:
  71. X01 Power Armor
  72. Righteous Authority Laser Rifle
  73. High Speed Shredding Minigun (find on enemy or purchase from vendor)
  74. Final Judgment Gatling Laser
  75. Experiment 18-A
  76. Lots of Overdrive chems
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