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- Critical Basher/Energy Weapons Build w/ Power Armor
- S 7
- P 1
- E 9
- C 4 + 1 (SPECIAL book)
- I 1
- A 1
- L 5
- Level
- 1 --
- 2 Idiot Savant
- 3 Lone Wanderer
- 4 END 10
- 5 Solar Powered PER bobblehead
- 6 Rifleman
- 7 --
- 8 --
- 9 Rifleman 2
- 10 --
- 11 Idiot Savant 2
- 12 --
- 13 --
- 14 --
- 15 --
- 16 --
- 17 Lone Wanderer 2
- 18 INT to 7, Chemist, Science, Armorer, Rifleman 3 INT bobblehead
- 19 Science 2 CHR bobblehead
- 20 Armorer 2 STR bobblehead
- 21 Local Leader
- 22 Basher
- 23 Basher 2
- 24 Basher 3
- 25 Armorer 3
- 26 Basher 4
- 27 Chemist 2
- 28 Science 3
- 29 Local Leader 2 LCK bobblehead
- 30 Better Criticals
- 31 Rifleman 4
- 32 Chemist 3
- 33 Better Criticals 2
- 34 Heavy Gunner
- 35 Heavy Gunner 2
- 36 Heavy Gunner 3
- 37 Heavy Gunner 4
- 38 --
- 39 Armorer 4
- 40 Lone Wanderer 3, Better Criticals 3
- 41 Science 4
- 42 Medic
- 43 Medic 2
- 44 Medic 3
- 45 Chemist 4
- 46 Rifleman 5
- 47 Heavy Gunner 5
- 48 Solar Powered 2
- 49 Medic 4
- 50 Lone Wanderer 4
- 51 Solar Powered 3
- 52 INT 8
- 53 INT 9
- 54 Nuclear Physicist
- 55 Nuclear Physicist 2
- 56 Nuclear Physicist 3
- Gear:
- X01 Power Armor
- Righteous Authority Laser Rifle
- High Speed Shredding Minigun (find on enemy or purchase from vendor)
- Final Judgment Gatling Laser
- Experiment 18-A
- Lots of Overdrive chems
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