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- --- cl_input.c.txt 2014-05-03 20:43:28 -0400
- +++ cl_input.c 2014-05-03 20:47:06 -0400
- @@ -33,6 +33,7 @@ cvar_t cl_c2spps = {"cl_c2spps","0"};
- cvar_t cl_c2sImpulseBackup = {"cl_c2sImpulseBackup","3"};
- cvar_t cl_weaponhide = {"cl_weaponhide", "0"};
- cvar_t cl_weaponpreselect = {"cl_weaponpreselect", "0"};
- +cvar_t cl_weaponforgetorder = {"cl_weaponforgetorder", "0"};
- cvar_t cl_weaponhide_axe = {"cl_weaponhide_axe", "0"};
- cvar_t cl_smartjump = {"cl_smartjump", "1"};
- @@ -433,6 +434,9 @@ static int IN_BestWeapon_Common(int impl
- }
- }
- + // If weapon order should not persist, set the order to the latest selected weapon
- + if (cl_weaponforgetorder.value)
- + weapon_order[0] = best;
- return best;
- }
- @@ -1100,6 +1104,7 @@ void CL_InitInput (void)
- Cvar_Register (&cl_smartjump);
- Cvar_Register (&cl_weaponhide);
- Cvar_Register (&cl_weaponpreselect);
- + Cvar_Register (&cl_weaponforgetorder);
- Cvar_Register (&cl_weaponhide_axe);
- Cvar_Register (&cl_upspeed);
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