Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2020-01-29 21:13:19,155 [Game.Universe.SolarSystem] : DEBUG - Registered auto-increment callback index count: 0
- 2020-01-29 21:13:19,155 [Game.Universe.SolarSystem] : DEBUG - Registered entity spawn callbacks:
- 2020-01-29 21:13:21,798 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Caching system Sentinel Prime until the invoked callbacks have run
- 2020-01-29 21:13:21,799 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Retrieving immediate callbacks for system Sentinel Prime
- 2020-01-29 21:13:21,799 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Executing immediate callbacks for system Sentinel Prime
- 2020-01-29 21:13:21,799 [Game.Universe.SystemManager] : INFO - Initializing system Sentinel Prime (Sentinel Prime)
- 2020-01-29 21:13:21,811 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Retrieving invoked callbacks for system Sentinel Prime
- 2020-01-29 21:13:21,812 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Executing invoked callbacks for system Sentinel Prime
- 2020-01-29 21:13:21,812 [Game.Universe.ServerSystemManager+SystemLoadThread] : DEBUG - Removing system Sentinel Prime from cache
- 2020-01-29 21:13:21,827 [Game.Universe.SystemManager] : INFO - Adding loaded system Sentinel Prime (Sentinel Prime) to the system manager
- 2020-01-29 21:14:27,080 [Game.Program] : FATAL - Unhandled exception on thread (Id: 12) System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
- at Game.Universe.SolarSystem.i_updateCommandStream()
- at Game.Universe.SolarSystem.AdvanceFrame(Single inverseDT)
- at Game.Server.UniverseController.i_updateSystem(SolarSystem system)
- at Game.Server.UniverseController.i_updateSystemThreadProc(Object data)
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2020-01-29 21:14:29,848 [Game.Configuration.ServerConfig] : INFO - Loading server config file: server_01.json
- 2020-01-29 21:14:31,671 [Game.Program] : INFO - [u]Server started![/u]
- Game Version: e0.2.13.30
- Arguments: -server -serverAddition 1
- Renderer debug flags: RDF_None
- Linux: False
- OS: Microsoft Windows 10.0.17763 (x64)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement