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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor:
- VRAM: 11127 MB
- Driver: 26.21.14.4097
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.111 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.325300 ms
- 2019-11-07T16:24:25 0.010 INF [Steamworks.NET] SteamAPI_Init() ok
- 2019-11-07T16:24:25 0.046 INF Texture quality is set to 0
- 2019-11-07T16:24:25 0.046 INF Precaching...
- 2019-11-07T16:24:25 0.050 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2019-11-07T16:24:25 0.107 INF [EAC] Not loading, not started from launcher
- 2019-11-07T16:24:25 0.186 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2019-11-07T16:24:25 0.309 INF Precaching file: Data/Bundles/blocktextureatlases
- 2019-11-07T16:24:25 0.930 INF Precaching file: Data/Bundles/terraintextures
- 2019-11-07T16:24:26 1.170 INF Precaching done
- 2019-11-07T16:24:30 5.865 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.867800 ms
- 2019-11-07T16:24:30 5.933 INF Awake
- 2019-11-07T16:24:30 5.957 WRN Localization: Duplicate key "resourceLeadBundle" found! Please check Localization file. Skipping entry...
- 2019-11-07T16:24:30 5.957 WRN Localization: Duplicate key "resourceLeadBundleDesc" found! Please check Localization file. Skipping entry...
- 2019-11-07T16:24:31 5.968 WRN Localization: Duplicate key "xuiWater" found! Please check Localization file. Skipping entry...
- Localization language: English
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-11-07T16:24:31 5.976 INF Version: Alpha 18.1 (b6) Compatibility Version: Alpha 18.1, Build: Windows 64 Bit
- 2019-11-07T16:24:31 5.976 INF System information:
- 2019-11-07T16:24:31 5.976 INF OS: Windows 10 (10.0.0) 64bit
- 2019-11-07T16:24:31 5.976 INF CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (cores: 8)
- 2019-11-07T16:24:31 5.976 INF RAM: 65465 MB
- 2019-11-07T16:24:31 5.976 INF GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB)
- 2019-11-07T16:24:31 5.976 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2019-11-07T16:24:31 5.976 INF Last played version: Alpha 18.1
- 2019-11-07T16:24:31 5.977 INF Local UTC offset: -7 hours
- 2019-11-07T16:24:31 5.981 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -popupwindow -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2019-11-07__16-24-23.txt
- 2019-11-07T16:24:31 5.983 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2019-11-07T16:24:31 5.983 INF Starting PlayerInputManager...
- 2019-11-07T16:24:31 5.997 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2019-11-07T16:24:31 6.079 INF Starting UserProfileManager...
- 2019-11-07T16:24:31 6.145 INF Occlusion: Awake
- 2019-11-07T16:24:31 6.152 INF ApplyAllOptions streaming True, budget 10014.3 MB
- 2019-11-07T16:24:31 6.153 INF ApplyAllOptions current screen 2560 x 1440, 144hz, window 2560 x 1440, fullscreen False Windowed
- 2019-11-07T16:24:31 6.153 INF Texture quality is set to 0
- 2019-11-07T16:24:31 6.153 INF ApplyTextureFilter 4, AF ForceEnable
- 2019-11-07T16:24:31 6.283 INF [MODS] No mods folder found
- 2019-11-07T16:24:31 6.291 INF Loading permissions file at 'C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2019-11-07T16:24:31 6.330 INF Loading permissions file done.
- 2019-11-07T16:24:31 6.372 INF Awake done in 438 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4022.
- Total: 5.700100 ms (FindLiveObjects: 0.196600 ms CreateObjectMapping: 0.080000 ms MarkObjects: 5.380500 ms DeleteObjects: 0.042600 ms)
- 2019-11-07T16:24:31 6.456 INF User joined: Dan
- 2019-11-07T16:24:31 6.838 INF UMA Overlay loading took 202 ms
- 2019-11-07T16:24:31 6.839 INF UMA Slot loading took 1 ms
- 2019-11-07T16:24:32 7.040 INF Reloading serveradmin.xml
- 2019-11-07T16:24:32 7.041 INF Loading permissions file at 'C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2019-11-07T16:24:32 7.041 INF Loading permissions file done.
- 2019-11-07T16:24:32 7.622 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2019-11-07T16:24:33 8.605 INF WorldStaticData.Init() needed 1.596s
- 2019-11-07T16:24:34 9.286 INF [Steamworks.NET] Login ok.
- 2019-11-07T16:24:34 9.426 INF AchievementManager: Received stats and achievements from Steam
- 2019-11-07T16:24:49 24.925 INF NET: Starting server protocols
- 2019-11-07T16:24:49 24.942 INF NET: LiteNetLib server started
- 2019-11-07T16:24:49 24.943 INF [Steamworks.NET] NET: Server started
- 2019-11-07T16:24:49 24.943 INF Started thread SteamNetworkingServer
- 2019-11-07T16:24:49 24.944 INF StartGame
- 2019-11-07T16:24:49 24.961 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 24
- GamePref.BloodMoonFrequency = 14
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 90
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = False
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 3
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = reverse rotation
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.1
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 5
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 71
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab = test_fall_water
- GamePref.LastLoadedPrefabSize = 13,19,16
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 78
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.3793103
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 3
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 5
- GamePref.OptionsGrassDistance = 2
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMenuMusicVolumeLevel = 0.0775862
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.0775862
- GamePref.OptionsOverallAudioVolumeLevel = 0.2456897
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = True
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 425
- GamePref.OptionsReflectionQuality = 5
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 100
- GamePref.OptionsReflectionTimeSlicingMode = Trees ReflectionsOnly Terrain
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 3
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = True
- GamePref.OptionsTextureFilter = 4
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 4
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 7
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 0
- GamePref.OptionsWaterParticleLimiter = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197971591482
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Dan
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 1
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\Daniel\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 200
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2019-11-07T16:24:50 24.976 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2019-11-07T16:24:50 25.235 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2019-11-07T16:24:50 25.235 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2019-11-07T16:24:50 25.235 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- 2019-11-07T16:24:52 27.950 INF Block IDs with mapping
- 2019-11-07T16:24:52 27.950 INF BlockIDs from Mapping
- 2019-11-07T16:24:53 28.799 INF Item IDs with mapping
- 2019-11-07T16:24:53 28.799 INF ItemIDs from Mapping
- 2019-11-07T16:24:58 32.996 INF createWorld: Navezgane, reverse rotation, GameModeSurvival
- 2019-11-07T16:24:58 32.996 INF Occlusion: Enabled
- 2019-11-07T16:24:58 33.029 INF Started thread ChunkRegeneration
- 2019-11-07T16:24:58 33.029 INF Started thread ChunkCalc
- 2019-11-07T16:24:58 33.141 INF World.Load: Navezgane
- 2019-11-07T16:24:58 33.147 INF BloodMoon SetDay: day 14, last day 0, freq 14, range 0
- 2019-11-07T16:24:58 33.148 INF BloodMoon SetDay: day 14, last day 0, freq 14, range 0
- 2019-11-07T16:24:59 34.919 INF ShapeControllers: 64
- 2019-11-07T16:25:02 37.099 INF Started thread GenerateChunks
- 2019-11-07T16:25:02 37.274 INF Loading dtm raw file took 173ms
- 2019-11-07T16:25:02 37.379 INF Biomes image size w= 3072, h = 3072
- 2019-11-07T16:25:02 37.449 INF Loading and creating biomes took 171ms
- 2019-11-07T16:25:03 38.946 INF Loading and creating shader control textures took 1497ms
- 2019-11-07T16:25:04 39.183 INF Loading and parsing of generator took 236ms
- 2019-11-07T16:25:04 39.189 INF Started thread SaveChunks C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/Navezgane/reverse rotation\Region
- 2019-11-07T16:25:05 40.126 INF [DECO] read 1/0
- 2019-11-07T16:25:05 40.730 INF AstarManager Init
- 2019-11-07T16:25:06 40.971 INF Weather Packages Created FROM BIOMES
- 2019-11-07T16:25:06 40.972 INF createWorld() done
- 2019-11-07T16:25:06 40.973 INF Calculating world hashes
- 2019-11-07T16:25:06 40.974 INF Loading players.xml
- 2019-11-07T16:25:06 41.098 INF Created player with id=171
- 2019-11-07T16:25:06 41.149 WRN InitBreadCrumbs Dan (1936.0, 74.9, 811.0)
- 2019-11-07T16:25:06 41.153 INF Loaded player
- 2019-11-07T16:25:06 41.523 INF VehicleManager C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/Navezgane/reverse rotation/vehicles.dat, loaded 0
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-11-07T16:25:06 41.707 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60
- 2019-11-07T16:25:06 41.707 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 24, default = 8
- 2019-11-07T16:25:06 41.707 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = False, default = True
- 2019-11-07T16:25:06 41.707 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2019-11-07T16:25:06 41.707 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 200, default = 100
- 2019-11-07T16:25:06 41.708 INF Origin Reposition (0.0, 0.0, 0.0) to (1936.0, 64.0, 800.0)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-11-07T16:25:06 41.800 INF OpenSpawnWindow
- 2019-11-07T16:25:06 41.855 INF StartGame done
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2019-11-07T16:25:08 43.079 INF Respawn almost done
- 2019-11-07T16:25:08 43.084 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1936, 74, 811): localplayer
- 2019-11-07T16:25:08 43.088 INF DMS Entered Game!
- 2019-11-07T16:25:08 43.219 INF Getting new currentStreamer!
- 2019-11-07T16:25:10 45.385 INF [Steamworks.NET] GameServer.Init successful
- 2019-11-07T16:25:11 46.516 INF Calculating hashes took 5543 ms (world size 683 MiB)
- 2019-11-07T16:25:17 52.804 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90130337756959752, public IP=73.229.181.37
- 2019-11-07T16:25:17 52.812 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
- 2019-11-07T16:25:17 52.942 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240997865052, server SteamID=90130337756959752, server public IP=73.229.181.37, server port=26900
- 2019-11-07T16:25:17 52.945 INF [Steamworks.NET] Lobby entered: 109775240997865052
- 2019-11-07T16:25:26 61.870 INF [DECO] written 1/0
- 2019-11-07T16:25:36 71.640 INF Time: 1.07m FPS: 103.21 Heap: 1279.1MB Max: 1279.1MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 3540.2MB
- 2019-11-07T16:25:53 88.704 INF Saving 39 of chunks took 41ms
- 2019-11-07T16:25:55 90.040 INF Disconnect
- 2019-11-07T16:25:55 90.044 INF [NET] ServerShutdown
- 2019-11-07T16:25:55 90.044 INF NET: Stopping server protocols
- 2019-11-07T16:25:55 90.062 INF NET: LiteNetLib server stopped
- 2019-11-07T16:25:55 90.063 INF Exited thread SteamNetworkingServer
- 2019-11-07T16:25:55 90.064 INF [Steamworks.NET] NET: Server stopped
- 2019-11-07T16:25:55 90.065 INF SaveAndCleanupWorld
- 2019-11-07T16:25:55 90.121 INF Saving 38 of chunks took 41ms
- 2019-11-07T16:25:55 90.127 INF [Steamworks.NET] Stopping server
- 2019-11-07T16:25:55 90.145 INF [Steamworks.NET] Exiting Lobby
- 2019-11-07T16:25:55 90.159 INF AstarManager Cleanup
- 2019-11-07T16:25:55 90.163 INF World.Unload
- 2019-11-07T16:25:55 90.177 INF Exited thread GenerateChunks
- 2019-11-07T16:25:55 90.191 INF Exited thread SaveChunks C:\Users\Daniel\AppData\Roaming/7DaysToDie/Saves/Navezgane/reverse rotation\Region
- 2019-11-07T16:25:55 90.245 INF World.Cleanup
- 2019-11-07T16:25:55 90.247 INF Exited thread ChunkRegeneration
- 2019-11-07T16:25:55 90.253 INF Exited thread ChunkCalc
- 2019-11-07T16:25:55 90.255 INF VehicleManager saving 0 (0 / 0)
- 2019-11-07T16:25:55 90.270 INF Persistent GamePrefs saved
- 2019-11-07T16:25:56 91.861 INF Preparing quit
- 2019-11-07T16:25:56 91.864 INF Persistent GamePrefs saved
- 2019-11-07T16:25:56 91.865 INF Cleanup
- 2019-11-07T16:25:56 91.905 INF AchievementManager.Cleanup
- 2019-11-07T16:25:57 92.125 INF Terminating threads
- 2019-11-07T16:25:57 92.125 INF OnApplicationQuit
- 2019-11-07T16:25:57 92.125 INF Terminating threads
- 2019-11-07T16:25:57 92.125 INF OnApplicationQuit
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2d20 -> priority: 1
- Thread -> id: 1cb4 -> priority: 1
- Thread -> id: 5218 -> priority: 1
- Thread -> id: 97c -> priority: 1
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