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Sep 14th, 2025
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  1. {
  2. Tools = ordered() {
  3. MediaOut1 = MediaOut {
  4. Inputs = {
  5. Index = Input { Value = "0", },
  6. Input = Input {
  7. SourceOp = "VectorMotionBlur1",
  8. Source = "Output",
  9. }
  10. },
  11. ViewInfo = OperatorInfo { Pos = { 677.667, 48.2879 } },
  12. },
  13. Renderer3D1 = Renderer3D {
  14. CustomData = { ToolVersion = 2, },
  15. Inputs = {
  16. GlobalOut = Input { Value = 133, },
  17. Width = Input { Value = 1920, },
  18. Height = Input { Value = 1080, },
  19. Depth = Input { Value = 1, },
  20. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  21. SceneInput = Input {
  22. SourceOp = "Merge3D1",
  23. Source = "Output",
  24. },
  25. OutputType = Input { Disabled = true, },
  26. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  27. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  28. ["RendererOpenGL.Channels.Vector"] = Input { Value = 1, },
  29. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  30. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  31. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  32. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  33. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  34. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  35. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  36. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, }
  37. },
  38. ViewInfo = OperatorInfo { Pos = { 490.333, 103.394 } },
  39. SubInputsData = {
  40. RendererOpenGL = {
  41. Version = 1
  42. }
  43. }
  44. },
  45. Camera3D1 = Camera3D {
  46. CtrlWZoom = false,
  47. Inputs = {
  48. ["Transform3DOp.Translate.X"] = Input {
  49. SourceOp = "Camera3D1XOffset",
  50. Source = "Value",
  51. },
  52. ["Transform3DOp.Translate.Y"] = Input {
  53. SourceOp = "Camera3D1YOffset",
  54. Source = "Value",
  55. },
  56. ["Transform3DOp.Translate.Z"] = Input {
  57. SourceOp = "Camera3D1ZOffset",
  58. Source = "Value",
  59. },
  60. ["Transform3DOp.Rotate.Z"] = Input {
  61. SourceOp = "Camera3D1ZRotation",
  62. Source = "Value",
  63. },
  64. AoV = Input { Value = 19.2642683071402, },
  65. ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
  66. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  67. ApertureW = Input { Value = 0.831496062992126, },
  68. ApertureH = Input { Value = 0.467716535433071, },
  69. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  70. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  71. },
  72. ViewInfo = OperatorInfo { Pos = { 271.667, 79.4697 } },
  73. },
  74. Camera3D1XOffset = BezierSpline {
  75. SplineColor = { Red = 250, Green = 59, Blue = 49 },
  76. CtrlWZoom = false,
  77. KeyFrames = {
  78. [30] = { 0.082, RH = { 35, 0.082 }, Flags = { Linear = true } },
  79. [45] = { 0.041, LH = { 40, 0.041 } }
  80. }
  81. },
  82. Camera3D1YOffset = BezierSpline {
  83. SplineColor = { Red = 252, Green = 131, Blue = 47 },
  84. CtrlWZoom = false,
  85. KeyFrames = {
  86. [30] = { -0.0631, RH = { 35, -0.0631 }, Flags = { Linear = true } },
  87. [45] = { 0.003, LH = { 40, 0.003 } }
  88. }
  89. },
  90. Camera3D1ZOffset = BezierSpline {
  91. SplineColor = { Red = 254, Green = 207, Blue = 46 },
  92. CtrlWZoom = false,
  93. KeyFrames = {
  94. [30] = { 0.185, RH = { 35, 0.185 }, Flags = { Linear = true } },
  95. [45] = { 0.23, LH = { 40, 0.23 } }
  96. }
  97. },
  98. Camera3D1ZRotation = BezierSpline {
  99. SplineColor = { Red = 128, Green = 128, Blue = 255 },
  100. CtrlWZoom = false,
  101. KeyFrames = {
  102. [30] = { 0, RH = { 35, 0 }, Flags = { Linear = true } },
  103. [45] = { -2.4, LH = { 40, -2.4 } }
  104. }
  105. },
  106. LumaKeyer1 = LumaKeyer {
  107. Inputs = {
  108. High = Input { Value = 0.494, },
  109. Low = Input { Value = 0.483, },
  110. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  111. MatteBlur = Input { Value = 0.1, },
  112. Invert = Input { Value = 1, },
  113. Input = Input {
  114. SourceOp = "MediaIn1",
  115. Source = "Output",
  116. }
  117. },
  118. ViewInfo = OperatorInfo { Pos = { -14.3333, 121.621 } },
  119. },
  120. BrightnessContrast3 = BrightnessContrast {
  121. Inputs = {
  122. Lift = Input {
  123. SourceOp = "BrightnessContrast3Lift",
  124. Source = "Value",
  125. },
  126. Input = Input {
  127. SourceOp = "MediaIn1",
  128. Source = "Output",
  129. }
  130. },
  131. ViewInfo = OperatorInfo { Pos = { -23.3333, 47.0758 } },
  132. },
  133. BrightnessContrast3Lift = BezierSpline {
  134. SplineColor = { Red = 140, Green = 64, Blue = 244 },
  135. CtrlWZoom = false,
  136. KeyFrames = {
  137. [56] = { 0, RH = { 62.3333333333333, 0.072 }, Flags = { Linear = true } },
  138. [75] = { 0.216, LH = { 68.6666666666667, 0.144 }, Flags = { Linear = true } }
  139. }
  140. },
  141. Merge3D1 = Merge3D {
  142. Inputs = {
  143. SceneInput1 = Input {
  144. SourceOp = "ImagePlane3D1",
  145. Source = "Output",
  146. },
  147. SceneInput2 = Input {
  148. SourceOp = "Camera3D1",
  149. Source = "Output",
  150. }
  151. },
  152. ViewInfo = OperatorInfo { Pos = { 381.667, 79.4697 } },
  153. },
  154. Polygon1 = PolylineMask {
  155. DrawMode = "InsertAndModify",
  156. DrawMode2 = "InsertAndModify",
  157. Inputs = {
  158. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  159. MaskWidth = Input { Value = 6917, },
  160. MaskHeight = Input { Value = 9371, },
  161. PixelAspect = Input { Value = { 1, 1 }, },
  162. UseFrameFormatSettings = Input { Value = 1, },
  163. ClippingMode = Input { Value = FuID { "None" }, },
  164. Polyline = Input {
  165. SourceOp = "Polygon1Polyline",
  166. Source = "Value",
  167. },
  168. Polyline2 = Input {
  169. Value = Polyline {
  170. },
  171. Disabled = true,
  172. }
  173. },
  174. ViewInfo = OperatorInfo { Pos = { 143.333, -4.10607 } },
  175. },
  176. Polygon1Polyline = BezierSpline {
  177. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  178. CtrlWZoom = false,
  179. KeyFrames = {
  180. [0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
  181. Closed = true,
  182. Points = {
  183. { Linear = true, X = -0.0211026114481667, Y = 0.0196651090342679, LX = -0.000351710190802768, LY = -0.00915109034267912, RX = 0.0407104545854216, RY = -0.000259605399792306 },
  184. { Linear = true, X = 0.101028752308098, Y = 0.018886292834891, LX = -0.0407104545854216, LY = 0.000259605399792306, RX = -8.79275477007058e-05, RY = -0.00876168224299066 },
  185. { Linear = true, X = 0.100764969664996, Y = -0.00739875389408101, LX = 8.79275477007058e-05, LY = 0.00876168224299066, RX = -0.0409742372285237, RY = -0.000129802699896153 },
  186. { Linear = true, X = -0.022157742020575, Y = -0.00778816199376947, LX = 0.0409742372285237, LY = 0.000129802699896153, RX = 0.000351710190802768, RY = 0.00915109034267912 }
  187. }
  188. } }
  189. }
  190. },
  191. ImagePlane3D1 = ImagePlane3D {
  192. Inputs = {
  193. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
  194. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  195. MaterialInput = Input {
  196. SourceOp = "Merge1",
  197. Source = "Output",
  198. },
  199. ["MtlStdInputs.MaterialID"] = Input { Value = 1, }
  200. },
  201. ViewInfo = OperatorInfo { Pos = { 306.667, 46.4697 } },
  202. },
  203. Merge1 = Merge {
  204. Inputs = {
  205. EffectMask = Input {
  206. SourceOp = "Polygon1",
  207. Source = "Mask",
  208. },
  209. Background = Input {
  210. SourceOp = "BrightnessContrast3",
  211. Source = "Output",
  212. },
  213. Foreground = Input {
  214. SourceOp = "BrightnessContrast1",
  215. Source = "Output",
  216. },
  217. PerformDepthMerge = Input { Value = 0, }
  218. },
  219. ViewInfo = OperatorInfo { Pos = { 196.667, 47.0758 } },
  220. },
  221. BrightnessContrast1 = BrightnessContrast {
  222. Inputs = {
  223. Brightness = Input { Value = -0.45, },
  224. PreDividePostMultiply = Input { Value = 1, },
  225. Input = Input {
  226. SourceOp = "LumaKeyer1",
  227. Source = "Output",
  228. }
  229. },
  230. ViewInfo = OperatorInfo { Pos = { 132.333, 121.621 } },
  231. },
  232. VectorMotionBlur1 = VectorMotionBlur {
  233. Inputs = {
  234. Input = Input {
  235. SourceOp = "Renderer3D1",
  236. Source = "Output",
  237. }
  238. },
  239. ViewInfo = OperatorInfo { Pos = { 540.667, 70.3938 } },
  240. },
  241. MediaIn1 = MediaIn {
  242. ExtentSet = true,
  243. HoldOutput = true,
  244. CustomData = { MediaProps = { MEDIA_AUDIO_TRACKS_NUM = 1, MEDIA_MARK_OUT = 133, MEDIA_AUDIO_TRACKS_DESC = { { MEDIA_AUDIO_BIT_DEPTH = 32, MEDIA_AUDIO_TRACK_ID = "Timeline Audio", MEDIA_AUDIO_TRACK_NAME = "Timeline Audio [montage]", MEDIA_AUDIO_START_TIME = 0, MEDIA_AUDIO_FRAME_RATE = 25, MEDIA_AUDIO_SAMPLE_RATE = 48000, MEDIA_AUDIO_NUM_CHANNELS = 2 } }, MEDIA_MARK_IN = 0, MEDIA_NUM_LAYERS = 0, MEDIA_FORMAT_TYPE = "JPEG", MEDIA_LAYER_DESC = {
  245. }, MEDIA_NAME = "1937-04-10 Paris-soir.jpg", MEDIA_HEIGHT = 9371, MEDIA_WIDTH = 6917, MEDIA_START_FRAME = 0, MEDIA_SRC_FRAME_RATE = 25, MEDIA_PATH = "/Volumes/image2.jpg", MEDIA_HAS_AUDIO = true, MEDIA_NUM_FRAMES = 134, MEDIA_PAR = 1, MEDIA_IS_SOURCE_RES = true }, },
  246. Inputs = {
  247. GlobalOut = Input { Value = 133, },
  248. AudioTrack = Input { Value = FuID { "Timeline Audio" }, },
  249. Layer = Input { Value = "0", },
  250. ClipTimeEnd = Input { Value = 133, },
  251. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  252. DeepOutputMode = Input {
  253. Value = 0,
  254. Disabled = true,
  255. },
  256. LeftAudio = Input {
  257. SourceOp = "Left",
  258. Source = "Data",
  259. },
  260. RightAudio = Input {
  261. SourceOp = "Right",
  262. Source = "Data",
  263. }
  264. },
  265. ViewInfo = OperatorInfo { Pos = { -199, 86.1364 } },
  266. Version = 1
  267. },
  268. Left = AudioDisplay {
  269. CtrlWZoom = false,
  270. },
  271. Right = AudioDisplay {
  272. CtrlWZoom = false,
  273. }
  274. }
  275. }
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