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- private void shear() {
- if (sheep == null) {
- doRandomTile();
- wait(random(1000, 2000));
- }
- while(!isInventoryFull()) {
- RSNPC fluff = getNearestFreeNPCByID(sheep);
- if (fluff != null) atNPC(fluff, "Shear");
- return;
- }
- }
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