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Jul 22nd, 2018
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  1. private void shear() {
  2. if (sheep == null) {
  3. doRandomTile();
  4. wait(random(1000, 2000));
  5. }
  6. while(!isInventoryFull()) {
  7. RSNPC fluff = getNearestFreeNPCByID(sheep);
  8. if (fluff != null) atNPC(fluff, "Shear");
  9. return;
  10. }
  11. }
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