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- Hybrid 64 Ver. 1.5 Patch Notes
- Patch Focus:
- - Adjust certain characters (Too much or too little of something)
- - Remove infinite chaingrabs
- Character Changes:
- - Kirby:
- - Etc.
- - Fixed an issue where Back Throw removed Kirby's aerial jumps.
- - Mr. Game and Watch:
- - Attributes:
- - Run Terminal Velocity: 1.7 -> 1.6
- - Dash Initial Velocity: 1.7 -> 1.6
- - Jump H Initial Velocity: 1.4 -> 1.2
- - Jump H Max Velocity: 1.7 -> 1.5
- - Etc.
- - Dash Dance length slightly increased
- - Roy:
- - Attacks:
- - Up Throw:
- - Launches opponents 1 frame earlier. Fixes odd platform interaction with Sheik.
- - KBG: 78 -> 108
- - Pichu:
- - Attacks:
- - Down Smash:
- - Hitbox size and reach reduced
- - F-tilt (High):
- - Angle: 75 -> 361 (vMelee Default)
- - F-Tilt (Low):
- - Angle: 30 -> 75
- - Mario:
- - Attacks:
- - Down Throw:
- - Endlag increased.
- - Up Throw:
- - Damage: 8 -> 6
- - BKB: 70 -> 68
- - KBG: 130 -> 172
- - Sheik:
- - Attacks:
- - Down Throw:
- - Endlag increased
- - Angle: 100 -> 361 (Fixes infinite chaingrab at certain percents)
- - F-air:
- - BKB: 42 -> 18
- - KBG: 58 -> 112
- - Angle: 52 -> 361
- - IASA: 26 -> 35
- - Up Air:
- - KBG (Early): 133 -> 120 (vMelee Defaults)
- - Peach:
- - Attacks:
- - Down Throw:
- - Endlag increased
- - Angle: 108 -> 120 (Fixes infinite chaingrab against floaties)
- - DK:
- - Etc.
- - Fixed an issue where Down Throw used the wrong attribute.
- - Ice Climbers:
- - Attacks:
- - Down Throw:
- - Endlag Increased
- - Angle: 110 -> 55
- - BKB: 72 -> 60
- - KBG: 55? -> 30
- - Back Throw:
- - Endlag Increased
- - Zelda:
- - Attacks:
- - Forward Smash:
- - BKB: 60 -> 42
- - Damage: 16 -> 15
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