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SSBM Hybrid 64 ver. 1.5 Patch Notes

Jun 25th, 2018
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  1. Hybrid 64 Ver. 1.5 Patch Notes
  2.  
  3. Patch Focus:
  4. - Adjust certain characters (Too much or too little of something)
  5. - Remove infinite chaingrabs
  6.  
  7. Character Changes:
  8.  
  9. - Kirby:
  10. - Etc.
  11. - Fixed an issue where Back Throw removed Kirby's aerial jumps.
  12. - Mr. Game and Watch:
  13. - Attributes:
  14. - Run Terminal Velocity: 1.7 -> 1.6
  15. - Dash Initial Velocity: 1.7 -> 1.6
  16. - Jump H Initial Velocity: 1.4 -> 1.2
  17. - Jump H Max Velocity: 1.7 -> 1.5
  18. - Etc.
  19. - Dash Dance length slightly increased
  20. - Roy:
  21. - Attacks:
  22. - Up Throw:
  23. - Launches opponents 1 frame earlier. Fixes odd platform interaction with Sheik.
  24. - KBG: 78 -> 108
  25. - Pichu:
  26. - Attacks:
  27. - Down Smash:
  28. - Hitbox size and reach reduced
  29. - F-tilt (High):
  30. - Angle: 75 -> 361 (vMelee Default)
  31. - F-Tilt (Low):
  32. - Angle: 30 -> 75
  33. - Mario:
  34. - Attacks:
  35. - Down Throw:
  36. - Endlag increased.
  37. - Up Throw:
  38. - Damage: 8 -> 6
  39. - BKB: 70 -> 68
  40. - KBG: 130 -> 172
  41. - Sheik:
  42. - Attacks:
  43. - Down Throw:
  44. - Endlag increased
  45. - Angle: 100 -> 361 (Fixes infinite chaingrab at certain percents)
  46. - F-air:
  47. - BKB: 42 -> 18
  48. - KBG: 58 -> 112
  49. - Angle: 52 -> 361
  50. - IASA: 26 -> 35
  51. - Up Air:
  52. - KBG (Early): 133 -> 120 (vMelee Defaults)
  53. - Peach:
  54. - Attacks:
  55. - Down Throw:
  56. - Endlag increased
  57. - Angle: 108 -> 120 (Fixes infinite chaingrab against floaties)
  58. - DK:
  59. - Etc.
  60. - Fixed an issue where Down Throw used the wrong attribute.
  61. - Ice Climbers:
  62. - Attacks:
  63. - Down Throw:
  64. - Endlag Increased
  65. - Angle: 110 -> 55
  66. - BKB: 72 -> 60
  67. - KBG: 55? -> 30
  68. - Back Throw:
  69. - Endlag Increased
  70. - Zelda:
  71. - Attacks:
  72. - Forward Smash:
  73. - BKB: 60 -> 42
  74. - Damage: 16 -> 15
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