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scene.xscene town and 2 villages prefabs

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Apr 21st, 2020
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  1.     <game_entity name="town_M1" old_prefab_name="__empty_object">
  2.       <transform position="351.687, 422.647, 9.850" rotation_euler="0.000, -0.050, 4.000" scale="0.800, 0.800, 0.800" />
  3.       <physics mass="1.000" />
  4.       <children>
  5.         <game_entity name="decal_path_a" old_prefab_name="">
  6.           <transform position="0.328, 0.989, 0.000" rotation_euler="0.000, 0.000, 0.111" scale="0.517, 0.517, 0.517" />
  7.           <physics mass="1.000" />
  8.           <components>
  9.             <decal_component material="decal_empire_path_a" argument="0.530, 0.530, 0.480, 0.010" />
  10.           </components>
  11.         </game_entity>
  12.         <game_entity name="map_rock_groups_a" old_prefab_name="map_rock_groups_a">
  13.           <transform position="-4.022, -1.935, 0.083" rotation_euler="0.000, 0.000, 2.804" />
  14.           <physics mass="1.000" />
  15.           <components>
  16.             <meta_mesh_component name="map_rock_groups_a">
  17.               <mesh name="map_rock_groups_a" factor="4288387995" />
  18.             </meta_mesh_component>
  19.           </components>
  20.         </game_entity>
  21.         <game_entity name="map_rock_f_snow" old_prefab_name="map_rock_f_snow">
  22.           <transform position="-4.273, -3.979, 0.058" rotation_euler="0.000, 0.000, 0.991" />
  23.           <physics mass="1.000" />
  24.           <components>
  25.             <meta_mesh_component name="map_rock_f_snow">
  26.               <mesh name="map_rock_f_snow" factor="4291085508" />
  27.             </meta_mesh_component>
  28.           </components>
  29.         </game_entity>
  30.         <game_entity name="map_rock_groups_a" old_prefab_name="map_rock_groups_a">
  31.           <transform position="-3.325, -4.986, 0.065" rotation_euler="0.000, 0.000, -0.244" />
  32.           <physics mass="1.000" />
  33.           <components>
  34.             <meta_mesh_component name="map_rock_groups_a">
  35.               <mesh name="map_rock_groups_a" factor="4287072135" />
  36.             </meta_mesh_component>
  37.           </components>
  38.         </game_entity>
  39.         <game_entity name="map_rock_a" old_prefab_name="map_rock_a">
  40.           <transform position="0.155, -7.416, -0.080" rotation_euler="0.000, 0.000, 0.154" />
  41.           <physics mass="1.000" />
  42.           <components>
  43.             <meta_mesh_component name="map_rock_a">
  44.               <mesh name="map_rock_a" factor="4287072135" />
  45.             </meta_mesh_component>
  46.           </components>
  47.         </game_entity>
  48.         <game_entity name="map_icons_empire_wall_small_l3" old_prefab_name="map_icons_empire_wall_small_l3">
  49.           <transform position="6.330, 0.074, 0.049" rotation_euler="0.000, 0.000, 2.868" />
  50.           <physics mass="1.000" />
  51.           <components>
  52.             <meta_mesh_component name="mi_emp_wall_3s" />
  53.           </components>
  54.           <levels>
  55.             <level name="level_3" />
  56.             <level name="civilian" />
  57.             <level name="siege" />
  58.           </levels>
  59.         </game_entity>
  60.         <game_entity name="map_icons_empire_wall_small_l3" old_prefab_name="map_icons_empire_wall_small_l3">
  61.           <transform position="3.510, -1.837, -0.432" rotation_euler="0.000, 0.000, -2.897" />
  62.           <physics mass="1.000" />
  63.           <components>
  64.             <meta_mesh_component name="mi_emp_wall_3s" />
  65.           </components>
  66.           <levels>
  67.             <level name="level_3" />
  68.             <level name="civilian" />
  69.             <level name="siege" />
  70.           </levels>
  71.         </game_entity>
  72.         <game_entity name="map_icons_sack_b" old_prefab_name="map_icons_sack_b">
  73.           <transform position="-0.445, -1.886, 0.036" rotation_euler="0.000, 0.000, -0.341" />
  74.           <physics mass="1.000" />
  75.           <components>
  76.             <meta_mesh_component name="mi_sack_b" />
  77.           </components>
  78.         </game_entity>
  79.         <game_entity name="map_icons_sack_c" old_prefab_name="map_icons_sack_c">
  80.           <transform position="-0.574, -2.061, 0.045" />
  81.           <physics mass="1.000" />
  82.           <components>
  83.             <meta_mesh_component name="mi_sack_c" />
  84.           </components>
  85.         </game_entity>
  86.         <game_entity name="map_icons_market_stall" old_prefab_name="map_icons_market_stall">
  87.           <transform position="0.240, -2.314, 0.027" rotation_euler="0.000, 0.000, -2.202" scale="2.036, 2.036, 2.036" />
  88.           <physics mass="1.000" />
  89.           <components>
  90.             <meta_mesh_component name="mi_market_stall" />
  91.           </components>
  92.         </game_entity>
  93.         <game_entity name="map_icons_market_stall" old_prefab_name="map_icons_market_stall">
  94.           <transform position="0.068, -1.998, 0.027" rotation_euler="0.000, 0.000, -0.637" scale="2.036, 2.036, 2.036" />
  95.           <physics mass="1.000" />
  96.           <components>
  97.             <meta_mesh_component name="mi_market_stall" />
  98.           </components>
  99.         </game_entity>
  100.         <game_entity name="map_icons_market_stall" old_prefab_name="map_icons_market_stall">
  101.           <transform position="-0.882, -2.273, 0.016" rotation_euler="0.000, 0.000, -1.352" scale="2.036, 2.036, 2.036" />
  102.           <physics mass="1.000" />
  103.           <components>
  104.             <meta_mesh_component name="mi_market_stall" />
  105.           </components>
  106.         </game_entity>
  107.         <game_entity name="map_icons_market_stall" old_prefab_name="map_icons_market_stall">
  108.           <transform position="-0.273, -2.803, 0.028" rotation_euler="0.000, 0.000, 0.000" scale="2.036, 2.036, 2.036" />
  109.           <physics mass="1.000" />
  110.           <components>
  111.             <meta_mesh_component name="mi_market_stall" />
  112.           </components>
  113.         </game_entity>
  114.         <game_entity name="map_icons_market_tent_b" old_prefab_name="map_icons_market_tent_b">
  115.           <transform position="-0.787, -1.607, 0.000" rotation_euler="0.031, -0.349, -0.645" />
  116.           <physics mass="1.000" />
  117.           <components>
  118.             <meta_mesh_component name="mi_market_tent_b">
  119.               <mesh name="mi_market_tent_b" factor="4281670699" />
  120.             </meta_mesh_component>
  121.           </components>
  122.         </game_entity>
  123.         <game_entity name="map_icons_market_tent_a" old_prefab_name="map_icons_market_tent_a">
  124.           <transform position="-0.131, -3.040, 0.027" rotation_euler="-0.039, 0.117, -1.098" scale="0.936, 0.936, 0.936" />
  125.           <physics mass="1.000" />
  126.           <components>
  127.             <meta_mesh_component name="mi_market_tent_a">
  128.               <mesh name="mi_market_tent_a.0" factor="4286126861" />
  129.               <mesh name="mi_market_tent_a.1" factor="4286126861" />
  130.             </meta_mesh_component>
  131.           </components>
  132.         </game_entity>
  133.         <game_entity name="map_icons_market_tent_a" old_prefab_name="map_icons_market_tent_a">
  134.           <transform position="0.124, -2.182, -0.044" rotation_euler="-0.136, 0.477, 0.222" scale="0.940, 0.940, 1.060" />
  135.           <physics mass="1.000" />
  136.           <components>
  137.             <meta_mesh_component name="mi_market_tent_a">
  138.               <mesh name="mi_market_tent_a.0" factor="4283324710" />
  139.               <mesh name="mi_market_tent_a.1" factor="4283324710" />
  140.             </meta_mesh_component>
  141.           </components>
  142.         </game_entity>
  143.         <game_entity name="map_icons_empire_house_b" old_prefab_name="map_icons_empire_house_b">
  144.           <flags>
  145.             <flag name="align_to_terrain" value="true" />
  146.           </flags>
  147.           <transform position="-1.304, 0.764, -0.168" rotation_euler="0.000, 0.000, 1.535" scale="0.853, 0.853, 0.853" />
  148.           <physics mass="1.000" />
  149.           <components>
  150.             <meta_mesh_component name="mi_emp_house_b" />
  151.           </components>
  152.         </game_entity>
  153.         <game_entity name="map_icons_empire_house_b" old_prefab_name="map_icons_empire_house_b">
  154.           <flags>
  155.             <flag name="align_to_terrain" value="true" />
  156.           </flags>
  157.           <transform position="-0.631, 0.492, -0.086" rotation_euler="0.000, 0.000, 1.956" scale="0.853, 0.853, 0.853" />
  158.           <physics mass="1.000" />
  159.           <components>
  160.             <meta_mesh_component name="mi_emp_house_b" />
  161.           </components>
  162.         </game_entity>
  163.         <game_entity name="decal_path_a" old_prefab_name="">
  164.           <transform position="-2.148, -1.379, 0.000" rotation_euler="0.000, 0.000, -0.531" scale="0.544, 0.544, 0.544" />
  165.           <physics mass="1.000" />
  166.           <components>
  167.             <decal_component material="decal_empire_path_a" argument="0.530, 0.530, 0.480, 0.010" />
  168.           </components>
  169.         </game_entity>
  170.         <game_entity name="decal_path_a" old_prefab_name="">
  171.           <transform position="2.254, -0.407, 0.000" rotation_euler="0.000, 0.000, -1.200" scale="0.502, 0.502, 0.502" />
  172.           <physics mass="1.000" />
  173.           <components>
  174.             <decal_component material="decal_empire_path_a" argument="0.530, 0.530, 0.480, 0.010" />
  175.           </components>
  176.         </game_entity>
  177.         <game_entity name="decal_path_b" old_prefab_name="">
  178.           <transform position="-1.335, -0.885, 0.000" rotation_euler="0.000, 0.000, -1.614" scale="0.515, 0.515, 0.515" />
  179.           <physics mass="1.000" />
  180.           <components>
  181.             <decal_component material="decal_empire_path_b" argument="0.530, 0.530, 0.000, 0.010" />
  182.           </components>
  183.         </game_entity>
  184.         <game_entity name="decal_path_b" old_prefab_name="">
  185.           <transform position="-0.269, 0.186, 0.000" rotation_euler="0.000, 0.000, -1.224" scale="0.592, 0.652, 0.592" />
  186.           <physics mass="1.000" />
  187.           <components>
  188.             <decal_component material="decal_empire_path_b" argument="0.530, 0.530, 0.000, 0.010" />
  189.           </components>
  190.         </game_entity>
  191.         <game_entity name="town_gate" old_prefab_name="__empty_object">
  192.           <tags>
  193.             <tag name="main_map_city_gate" />
  194.           </tags>
  195.           <transform position="-2.186, -4.782, 0.335" rotation_euler="0.053, -0.011, -1.106" scale="1.793, 1.793, 1.793" />
  196.           <physics mass="1.000" />
  197.         </game_entity>
  198.         <game_entity name="decal_path_a" old_prefab_name="">
  199.           <transform position="2.789, -0.318, 0.000" rotation_euler="0.000, 0.000, -1.200" scale="0.525, 0.525, 0.525" />
  200.           <physics mass="1.000" />
  201.           <components>
  202.             <decal_component material="decal_empire_path_a" argument="0.530, 0.530, 0.480, 0.010" />
  203.           </components>
  204.         </game_entity>
  205.         <game_entity name="decal_path_b" old_prefab_name="">
  206.           <transform position="0.606, -0.779, 0.000" rotation_euler="0.000, 0.000, 3.139" scale="0.628, 0.628, 0.628" />
  207.           <physics mass="1.000" />
  208.           <components>
  209.             <decal_component material="decal_empire_path_b" argument="0.530, 0.530, 0.000, 0.010" />
  210.           </components>
  211.         </game_entity>
  212.         <game_entity name="decal_path_b" old_prefab_name="">
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  214.           <physics mass="1.000" />
  215.           <components>
  216.             <decal_component material="decal_empire_path_b" argument="0.530, 0.530, 0.000, 0.010" />
  217.           </components>
  218.         </game_entity>
  219.         <game_entity name="map_icons_empire_gatehouse_l3" old_prefab_name="map_icons_empire_gatehouse_l3">
  220.           <transform position="-1.445, -3.771, -0.026" rotation_euler="0.000, 0.000, 0.960" scale="0.929, 0.929, 0.929" />
  221.           <physics mass="1.000" />
  222.           <components>
  223.             <meta_mesh_component name="mi_emp_3_gatehouse" />
  224.           </components>
  225.           <levels>
  226.             <level name="level_3" />
  227.             <level name="civilian" />
  228.             <level name="siege" />
  229.           </levels>
  230.         </game_entity>
  231.         <game_entity name="decal_path_b" old_prefab_name="">
  232.           <transform position="-0.899, -0.403, 0.000" rotation_euler="0.000, 0.000, -0.361" scale="0.572, 0.572, 0.572" />
  233.           <physics mass="1.000" />
  234.           <components>
  235.             <decal_component material="decal_empire_path_b" argument="0.530, 0.530, 0.000, 0.010" />
  236.           </components>
  237.         </game_entity>
  238.         <game_entity name="map_icons_empire_tower_l3" old_prefab_name="map_icons_empire_tower_l3">
  239.           <transform position="-3.463, 0.255, 0.042" rotation_euler="0.000, 0.000, -0.328" scale="0.852, 0.852, 0.852" />
  240.           <physics mass="1.000" />
  241.           <components>
  242.             <meta_mesh_component name="mi_emp_tower_3" />
  243.           </components>
  244.           <levels>
  245.             <level name="level_3" />
  246.             <level name="civilian" />
  247.             <level name="siege" />
  248.           </levels>
  249.         </game_entity>
  250.         <game_entity name="map_icons_empire_tower_l3" old_prefab_name="map_icons_empire_tower_l3">
  251.           <transform position="0.468, -5.566, -1.273" rotation_euler="0.000, 0.000, -0.005" scale="1.202, 1.202, 1.202" />
  252.           <physics mass="1.000" />
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  254.             <meta_mesh_component name="mi_emp_tower_3" />
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  256.           <levels>
  257.             <level name="level_3" />
  258.             <level name="civilian" />
  259.             <level name="siege" />
  260.           </levels>
  261.         </game_entity>
  262.         <game_entity name="map_icons_empire_tower_l3" old_prefab_name="map_icons_empire_tower_l3">
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  264.           <physics mass="1.000" />
  265.           <components>
  266.             <meta_mesh_component name="mi_emp_tower_3" />
  267.           </components>
  268.           <levels>
  269.             <level name="level_3" />
  270.             <level name="civilian" />
  271.             <level name="siege" />
  272.           </levels>
  273.         </game_entity>
  274.         <game_entity name="map_icons_empire_tower_l3" old_prefab_name="map_icons_empire_tower_l3">
  275.           <transform position="-4.376, -3.914, 0.189" rotation_euler="0.000, 0.000, -0.604" scale="0.767, 0.767, 0.767" />
  276.           <physics mass="1.000" />
  277.           <components>
  278.             <meta_mesh_component name="mi_emp_tower_3" />
  279.           </components>
  280.           <levels>
  281.             <level name="level_3" />
  282.             <level name="civilian" />
  283.             <level name="siege" />
  284.           </levels>
  285.         </game_entity>
  286.         <game_entity name="map_icons_empire_wall_small_l3" old_prefab_name="map_icons_empire_wall_small_l3">
  287.           <transform position="-0.130, -4.983, -0.133" rotation_euler="0.000, 0.000, 0.576" />
  288.           <physics mass="1.000" />
  289.           <components>
  290.             <meta_mesh_component name="mi_emp_wall_3s" />
  291.           </components>
  292.           <levels>
  293.             <level name="level_3" />
  294.             <level name="civilian" />
  295.             <level name="siege" />
  296.           </levels>
  297.         </game_entity>
  298.         <game_entity name="emp_bridge_g" old_prefab_name="emp_bridge_g">
  299.           <transform position="-3.668, -3.197, 0.907" rotation_euler="0.000, 0.000, -0.744" scale="0.045, 0.045, 0.045" />
  300.           <physics shape="bo_emp_bridge_g" override_material="stone" mass="1.000" />
  301.           <components>
  302.             <meta_mesh_component name="emp_bridge_g">
  303.               <mesh name="emp_bridge_g" factor="4287927444" />
  304.               <mesh name="emp_bridge_g.1" factor="4287927444" />
  305.             </meta_mesh_component>
  306.           </components>
  307.           <levels>
  308.             <level name="level_2" />
  309.             <level name="civilian" />
  310.             <level name="siege" />
  311.             <level name="looted" />
  312.           </levels>
  313.         </game_entity>
  314.         <game_entity name="map_icon_siege" old_prefab_name="map_icon_siege">
  315.           <transform position="3.250, -8.976, 0.376" rotation_euler="0.000, 0.000, 1.915" scale="1.792, 1.792, 1.792" />
  316.           <physics mass="1.000" />
  317.           <children>
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  4613.           <levels>
  4614.             <level name="level_1" />
  4615.             <level name="civilian" />
  4616.             <level name="siege" />
  4617.           </levels>
  4618.         </game_entity>
  4619.         <game_entity name="map_icons_empire_village_looted" old_prefab_name="map_icons_empire_village_looted">
  4620.           <transform position="-0.460, 0.120, 0.016" rotation_euler="0.000, 0.000, 0.020" scale="0.400, 0.400, 0.400" />
  4621.           <physics mass="1.000" />
  4622.           <components>
  4623.             <meta_mesh_component name="village_empire_1">
  4624.               <mesh name="village_empire_1.0" factor="4282598211" />
  4625.               <mesh name="village_empire_1.1" factor="4282598211" />
  4626.               <mesh name="village_empire_1.2" factor="4282598211" />
  4627.               <mesh name="village_empire_1.3" factor="4282598211" />
  4628.               <mesh name="village_empire_1.4" factor="4282598211" />
  4629.               <mesh name="village_empire_1.5" factor="4282598211" />
  4630.               <mesh name="village_empire_1.6" factor="4282598211" />
  4631.               <mesh name="village_empire_1.7" factor="4282598211" />
  4632.               <mesh name="village_empire_1.8" factor="4282598211" />
  4633.               <mesh name="village_empire_1.9" factor="4282598211" />
  4634.               <mesh name="village_empire_1.10" factor="4282598211" />
  4635.               <mesh name="village_empire_1.11" factor="4282598211" />
  4636.               <mesh name="village_empire_1.12" factor="4282598211" />
  4637.               <mesh name="village_empire_1.13" factor="4282598211" />
  4638.               <mesh name="village_empire_1.14" factor="4282598211" />
  4639.             </meta_mesh_component>
  4640.           </components>
  4641.           <children>
  4642.             <game_entity name="siege_fire_particle_e" old_prefab_name="siege_fire_particle_e">
  4643.               <transform position="-0.055, 0.076, 0.000" rotation_euler="0.000, 0.000, 0.000" scale="2.326, 2.273, 2.326" />
  4644.               <physics mass="1.000" />
  4645.               <components>
  4646.                 <particle_system_instanced_component>
  4647.                   <effect_ref base_effect="{39CDECB3-046B-4A8B-8E71-533BB7F6C882}" />
  4648.                 </particle_system_instanced_component>
  4649.               </components>
  4650.               <levels>
  4651.                 <level name="looted" />
  4652.               </levels>
  4653.             </game_entity>
  4654.           </children>
  4655.           <levels>
  4656.             <level name="level_1" />
  4657.             <level name="level_2" />
  4658.             <level name="level_3" />
  4659.             <level name="looted" />
  4660.           </levels>
  4661.         </game_entity>
  4662.         <game_entity name="map_icons_production_lumberjack_a" old_prefab_name="map_icons_production_lumberjack_a">
  4663.           <transform position="-1.417, 1.465, 0.016" non_orthogonal_rotation_mat="-0.850883, 0.501579, 0.156257, -0.472694, -0.870034, 0.140005, 0.312295, 0.068566, 0.947508" scale="0.642, 0.643, 0.527" />
  4664.           <physics mass="1.000" />
  4665.           <components>
  4666.             <meta_mesh_component name="mi_lumberjack_a" />
  4667.           </components>
  4668.           <scripts>
  4669.             <script name="sound_emitter">
  4670.               <variables>
  4671.                 <variable name="Event Path" value="event:/map/ambient/node/settlements/lumberjack" />
  4672.                 <variable name="Overrided Parameters" value="false" />
  4673.                 <variable name="Play On Startup" value="true" />
  4674.                 <variable name="Overrided Max Distance" value="40.000000" />
  4675.                 <variable name="Overrided Min Distance" value="1.500000" />
  4676.                 <variable name="Overrided Volume" value="0.000000" />
  4677.                 <variable name="Overrided Pitch" value="1.000000" />
  4678.               </variables>
  4679.             </script>
  4680.           </scripts>
  4681.           <levels>
  4682.             <level name="level_1" />
  4683.             <level name="level_2" />
  4684.             <level name="level_3" />
  4685.             <level name="civilian" />
  4686.           </levels>
  4687.         </game_entity>
  4688.         <game_entity name="map_icons_production_lumberjack_b" old_prefab_name="map_icons_production_lumberjack_b">
  4689.           <transform position="2.325, -0.385, -0.210" non_orthogonal_rotation_mat="0.334827, -0.940767, 0.053370, 0.908053, 0.297003, -0.295347, 0.385082, 0.216575, 0.897110" scale="0.685, 0.670, 0.569" />
  4690.           <physics mass="1.000" />
  4691.           <components>
  4692.             <meta_mesh_component name="mi_lumberjack_b" />
  4693.           </components>
  4694.           <scripts>
  4695.             <script name="sound_emitter">
  4696.               <variables>
  4697.                 <variable name="Event Path" value="event:/map/ambient/node/settlements/lumberjack" />
  4698.                 <variable name="Overrided Parameters" value="false" />
  4699.                 <variable name="Play On Startup" value="true" />
  4700.                 <variable name="Overrided Max Distance" value="40.000000" />
  4701.                 <variable name="Overrided Min Distance" value="1.500000" />
  4702.                 <variable name="Overrided Volume" value="0.000000" />
  4703.                 <variable name="Overrided Pitch" value="1.000000" />
  4704.               </variables>
  4705.             </script>
  4706.           </scripts>
  4707.           <levels>
  4708.             <level name="level_2" />
  4709.             <level name="level_3" />
  4710.             <level name="civilian" />
  4711.           </levels>
  4712.         </game_entity>
  4713.         <game_entity prefab="map_icons_production_lumberjack_d" _index_="7">
  4714.           <transform position="0.565, -3.176, -0.071" non_orthogonal_rotation_mat="0.985960, -0.052849, -0.158398, 0.038568, 0.997492, -0.059353, 0.246726, 0.080249, 0.965757" scale="0.665, 0.669, 0.543" />
  4715.           <scripts>
  4716.             <script name="sound_emitter">
  4717.               <variables>
  4718.                 <variable name="Overrided Max Distance" value="40.000000" />
  4719.                 <variable name="Overrided Min Distance" value="1.500000" />
  4720.               </variables>
  4721.             </script>
  4722.           </scripts>
  4723.           <levels>
  4724.             <level name="level_3" />
  4725.             <level name="civilian" />
  4726.           </levels>
  4727.         </game_entity>
  4728.       </children>
  4729.       <levels>
  4730.         <level name="level_1" />
  4731.         <level name="level_2" />
  4732.         <level name="level_3" />
  4733.         <level name="civilian" />
  4734.         <level name="siege" />
  4735.         <level name="looted" />
  4736.       </levels>
  4737.     </game_entity>
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