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- void main()
- {
- //INIT WEATHER BEFORE ECONOMY INIT------------------------
- Weather weather = g_Game.GetWeather();
- weather.MissionWeather(false); // false = use weather controller from Weather.c
- weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0);
- weather.GetRain().Set( 0, 0, 1);
- weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
- //INIT ECONOMY--------------------------------------
- Hive ce = CreateHive();
- if ( ce )
- ce.InitOffline();
- //DATE RESET AFTER ECONOMY INIT-------------------------
- int year, month, day, hour, minute;
- int reset_month = 9, reset_day = 20;
- GetGame().GetWorld().GetDate(year, month, day, hour, minute);
- if ((month == reset_month) && (day < reset_day))
- {
- GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
- }
- else
- {
- if ((month == reset_month + 1) && (day > reset_day))
- {
- GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
- }
- else
- {
- if ((month < reset_month) || (month > reset_month + 1))
- {
- GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
- }
- }
- }
- }
- class CustomMission: MissionServer
- {
- void SetRandomHealth(EntityAI itemEnt)
- {
- if ( itemEnt )
- {
- int rndHlt = Math.RandomInt(55,100);
- itemEnt.SetHealth("","",rndHlt);
- }
- }
- override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
- {
- Entity playerEnt;
- playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
- Class.CastTo(m_player, playerEnt);
- GetGame().SelectPlayer(identity, m_player);
- return m_player;
- }
- override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
- {
- EntityAI itemTop;
- EntityAI itemEnt;
- ItemBase itemBs;
- float rand;
- itemTop = player.FindAttachmentBySlotName("Body");
- if ( itemTop )
- {
- itemEnt = itemTop.GetInventory().CreateInInventory("Rag");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(6);
- SetRandomHealth(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory("HuntingBag");
- SetRandomHealth(itemEnt);
- rand = Math.RandomFloatInclusive(0.0, 1.0);
- if ( rand < 0.35 )
- itemEnt = player.GetInventory().CreateInInventory("TacticalBaconCan");
- itemEnt = player.GetInventory().CreateInInventory("TacticalBaconCan");
- itemEnt = player.GetInventory().CreateInInventory("TacticalBaconCan");
- itemEnt = player.GetInventory().CreateInInventory("SodaCan_Pipsi");
- itemEnt = player.GetInventory().CreateInInventory("SodaCan_Cola");
- itemEnt = player.GetInventory().CreateInInventory("SodaCan_Spite");
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(100);
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(100);
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(100);
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(100);
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(100);
- itemEnt = player.GetInventory().CreateInInventory("Ammo_556x45");
- if ( Class.CastTo(itemBs, itemEnt ) )
- itemBs.SetQuantity(100);
- itemEnt = player.GetInventory().CreateInInventory("M4_Suppressor");
- itemEnt = player.GetInventory().CreateInInventory("Battery9V");
- itemEnt = player.GetInventory().CreateInInventory("ACOGOptic");
- //WeaponSpawn
- {
- EntityAI gun = player.GetHumanInventory().CreateInHands("M4A1");
- gun.GetInventory().CreateAttachment("M4_RISHndgrd_Black");
- gun.GetInventory().CreateAttachment("M4_MPBttstck_Black");
- gun.GetInventory().CreateAttachment("M4_Suppressor");
- gun.GetInventory().CreateAttachment("M68Optic");
- itemEnt = player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd");
- itemEnt = player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd");
- itemEnt = player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd");
- }
- }
- }
- };
- Mission CreateCustomMission(string path)
- {
- return new CustomMission();
- }
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