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  1. [INFO] RetroArch 1.12.0 (Git 840c448)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: AMD Ryzen 9 5950X 16-Core Processor
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
  5. [INFO] Built: Oct 17 2022
  6. [INFO] Version: 1.12.0
  7. [INFO] Git: 840c448
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "dinput".
  10. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  11. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  12. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  13. [INFO] [Video]: Set video size to: fullscreen.
  14. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  15. [INFO] [Vulkan]: Found vulkan context: "vk_w".
  16. [INFO] [Vulkan]: Detecting screen resolution: 3840x2160.
  17. [INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce RTX 3080 Ti".
  18. [INFO] [Vulkan]: Using GPU index 0.
  19. [INFO] [Vulkan]: Using GPU: "NVIDIA GeForce RTX 3080 Ti".
  20. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  21. [INFO] [Vulkan]: Got 3 swapchain images.
  22. [INFO] [Vulkan]: Using resolution 3840x2160.
  23. [INFO] [Vulkan]: Using RGB565 format.
  24. [INFO] [Vulkan]: Loading stock shader.
  25. [INFO] [XInput]: Found XInput v1.4.
  26. [INFO] [Joypad]: Found joypad driver: "xinput".
  27. [INFO] [Video]: Found display server: "win32".
  28. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  29. [INFO] [Display]: Found display driver: "vulkan".
  30. [INFO] [SRAM]: SRAM will not be saved.
  31. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  32. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  33. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  34. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  35. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  36. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  37. [INFO] Subsystem ID: 0
  38. Special game type: Super GameBoy
  39. Ident: sgb
  40. ID: 4356
  41. Content:
  42. [INFO] GameBoy (required)
  43. [INFO] Super GameBoy BIOS (required)
  44. [INFO] Subsystem ID: 1
  45. Special game type: Sufami Turbo
  46. Ident: sufami
  47. ID: 4355
  48. Content:
  49. [INFO] Sufami A (optional)
  50. [INFO] Sufami B (optional)
  51. [INFO] Sufami BIOS (required)
  52. [INFO] Subsystem ID: 2
  53. Special game type: BSX
  54. Ident: bsx
  55. ID: 4353
  56. Content:
  57. [INFO] BSX ROM (required)
  58. [INFO] BSX BIOS (required)
  59. [INFO] Subsystem ID: 3
  60. Special game type: BSX slotted
  61. Ident: bsxslot
  62. ID: 4354
  63. Content:
  64. [INFO] BSX ROM (required)
  65. [INFO] BSX BIOS (required)
  66. [INFO] Subsystems: 4
  67. [INFO] [Core]: Using content: "F:\RetroArch\roms\snes\Super Mario World (USA).7z#Super Mario World (USA).sfc".
  68. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  69. [INFO] [Core]: Unloading core..
  70. [INFO] [Core]: Unloading core symbols..
  71. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  72. [INFO] RetroArch 1.12.0 (Git 840c448)
  73. [INFO] === Build =======================================
  74. [INFO] CPU Model Name: AMD Ryzen 9 5950X 16-Core Processor
  75. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
  76. [INFO] Built: Oct 17 2022
  77. [INFO] Version: 1.12.0
  78. [INFO] Git: 840c448
  79. [INFO] =================================================
  80. [INFO] [Input]: Found input driver: "dinput".
  81. [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\bsnes_mercury_accuracy_libretro.dll"
  82. [INFO] [Environ]: SET_VARIABLES.
  83. [INFO] [Environ]: GET_LOG_INTERFACE.
  84. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  85. [INFO] Special game type: Super GameBoy
  86. Ident: sgb
  87. ID: 4356
  88. Content:
  89. [INFO] GameBoy (required)
  90. [INFO] Super GameBoy BIOS (required)
  91. [INFO] Special game type: Sufami Turbo
  92. Ident: sufami
  93. ID: 4355
  94. Content:
  95. [INFO] Sufami A (optional)
  96. [INFO] Sufami B (optional)
  97. [INFO] Sufami BIOS (required)
  98. [INFO] Special game type: BSX
  99. Ident: bsx
  100. ID: 4353
  101. Content:
  102. [INFO] BSX ROM (required)
  103. [INFO] BSX BIOS (required)
  104. [INFO] Special game type: BSX slotted
  105. Ident: bsxslot
  106. ID: 4354
  107. Content:
  108. [INFO] BSX ROM (required)
  109. [INFO] BSX BIOS (required)
  110. [INFO] [Environ]: SET_CONTROLLER_INFO.
  111. [INFO] Controller port: 1
  112. [INFO] SNES Joypad (ID: 1)
  113. [INFO] SNES Mouse (ID: 2)
  114. [INFO] Controller port: 2
  115. [INFO] SNES Joypad (ID: 1)
  116. [INFO] SNES Mouse (ID: 2)
  117. [INFO] Multitap (ID: 257)
  118. [INFO] SuperScope (ID: 260)
  119. [INFO] Justifier (ID: 516)
  120. [INFO] Justifiers (ID: 772)
  121. [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\Super Mario World (USA).srm".
  122. [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\Super Mario World (USA).state".
  123. [INFO] [Environ]: GET_VARIABLE: bsnes_crop_overscan = "disabled"
  124. [INFO] [Environ]: GET_VARIABLE: bsnes_gamma_ramp = "disabled"
  125. [INFO] [Environ]: GET_VARIABLE: bsnes_region = "auto"
  126. [INFO] [Environ]: GET_VARIABLE: bsnes_aspect_ratio = "auto"
  127. [libretro DEBUG] superfx_freq_orig: 0
  128. [libretro DEBUG] SuperFamicom::superfx.frequency: 0
  129. [libretro DEBUG] Overscan mode: 0
  130. [libretro DEBUG] Region mode: 0
  131. [libretro DEBUG] Aspect ratio mode: 0
  132. [INFO] [Content]: Loading content file: "F:\RetroArch\roms\snes\Super Mario World (USA).7z#Super Mario World (USA).sfc".
  133. [INFO] [Content]: CRC32: 0xb19ed489.
  134. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  135. [INFO] RetroPad, Port 1, Button "B (bottom)" => "B"
  136. [INFO] RetroPad, Port 1, Button "Y (left)" => "Y"
  137. [INFO] RetroPad, Port 1, Button "Select" => "Select"
  138. [INFO] RetroPad, Port 1, Button "Start" => "Start"
  139. [INFO] RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
  140. [INFO] RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
  141. [INFO] RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
  142. [INFO] RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
  143. [INFO] RetroPad, Port 1, Button "A (right)" => "A"
  144. [INFO] RetroPad, Port 1, Button "X (up)" => "X"
  145. [INFO] RetroPad, Port 1, Button "L" => "L"
  146. [INFO] RetroPad, Port 1, Button "R" => "R"
  147. [INFO] RetroPad, Port 2, Button "B (bottom)" => "B"
  148. [INFO] RetroPad, Port 2, Button "Y (left)" => "Y"
  149. [INFO] RetroPad, Port 2, Button "Select" => "Select"
  150. [INFO] RetroPad, Port 2, Button "Start" => "Start"
  151. [INFO] RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
  152. [INFO] RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
  153. [INFO] RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
  154. [INFO] RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
  155. [INFO] RetroPad, Port 2, Button "A (right)" => "A"
  156. [INFO] RetroPad, Port 2, Button "X (up)" => "X"
  157. [INFO] RetroPad, Port 2, Button "L" => "L"
  158. [INFO] RetroPad, Port 2, Button "R" => "R"
  159. [INFO] RetroPad, Port 3, Button "B (bottom)" => "B"
  160. [INFO] RetroPad, Port 3, Button "Y (left)" => "Y"
  161. [INFO] RetroPad, Port 3, Button "Select" => "Select"
  162. [INFO] RetroPad, Port 3, Button "Start" => "Start"
  163. [INFO] RetroPad, Port 3, Button "D-Pad Up" => "D-Pad Up"
  164. [INFO] RetroPad, Port 3, Button "D-Pad Down" => "D-Pad Down"
  165. [INFO] RetroPad, Port 3, Button "D-Pad Left" => "D-Pad Left"
  166. [INFO] RetroPad, Port 3, Button "D-Pad Right" => "D-Pad Right"
  167. [INFO] RetroPad, Port 3, Button "A (right)" => "A"
  168. [INFO] RetroPad, Port 3, Button "X (up)" => "X"
  169. [INFO] RetroPad, Port 3, Button "L" => "L"
  170. [INFO] RetroPad, Port 3, Button "R" => "R"
  171. [INFO] RetroPad, Port 4, Button "B (bottom)" => "B"
  172. [INFO] RetroPad, Port 4, Button "Y (left)" => "Y"
  173. [INFO] RetroPad, Port 4, Button "Select" => "Select"
  174. [INFO] RetroPad, Port 4, Button "Start" => "Start"
  175. [INFO] RetroPad, Port 4, Button "D-Pad Up" => "D-Pad Up"
  176. [INFO] RetroPad, Port 4, Button "D-Pad Down" => "D-Pad Down"
  177. [INFO] RetroPad, Port 4, Button "D-Pad Left" => "D-Pad Left"
  178. [INFO] RetroPad, Port 4, Button "D-Pad Right" => "D-Pad Right"
  179. [INFO] RetroPad, Port 4, Button "A (right)" => "A"
  180. [INFO] RetroPad, Port 4, Button "X (up)" => "X"
  181. [INFO] RetroPad, Port 4, Button "L" => "L"
  182. [INFO] RetroPad, Port 4, Button "R" => "R"
  183. [INFO] RetroPad, Port 5, Button "B (bottom)" => "B"
  184. [INFO] RetroPad, Port 5, Button "Y (left)" => "Y"
  185. [INFO] RetroPad, Port 5, Button "Select" => "Select"
  186. [INFO] RetroPad, Port 5, Button "Start" => "Start"
  187. [INFO] RetroPad, Port 5, Button "D-Pad Up" => "D-Pad Up"
  188. [INFO] RetroPad, Port 5, Button "D-Pad Down" => "D-Pad Down"
  189. [INFO] RetroPad, Port 5, Button "D-Pad Left" => "D-Pad Left"
  190. [INFO] RetroPad, Port 5, Button "D-Pad Right" => "D-Pad Right"
  191. [INFO] RetroPad, Port 5, Button "A (right)" => "A"
  192. [INFO] RetroPad, Port 5, Button "X (up)" => "X"
  193. [INFO] RetroPad, Port 5, Button "L" => "L"
  194. [INFO] RetroPad, Port 5, Button "R" => "R"
  195. [libretro INFO] BML map:
  196. [libretro INFO] cartridge region=NTSC
  197. [libretro INFO] rom name=program.rom size=0x80000
  198. [libretro INFO] ram name=save.ram size=0x800
  199. [libretro INFO] map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000
  200. [libretro INFO] map id=ram address=70-7f,f0-ff:0000-ffff
  201. [libretro INFO] [Memory]: ID 7, Request "manifest.bml".
  202. [libretro INFO] Complete load request.
  203. [libretro INFO] [Memory]: ID 8, Request "program.rom".
  204. [libretro INFO] Load ROM.
  205. [libretro INFO] Complete load request.
  206. [libretro INFO] [Memory]: ID 9, Request "save.ram".
  207. [libretro INFO] Complete load request.
  208. [libretro INFO] [Memory]: ID 6, Request "".
  209. [libretro INFO] Complete load request.
  210. [INFO] [Environ]: SET_MEMORY_MAPS.
  211. [INFO] ndx flags ptr offset start select disconn len addrspace
  212. [INFO] 001 M1A1bC 0000000000000000 00000000 00802188 00C0FFE8 00000000 01000000
  213. [INFO] 002 M1A1bC 0000000000000000 00000000 00002188 00C0FFE8 00000000 01000000
  214. [INFO] 003 M1A1bC 0000000000000000 00000000 00802100 00C0FFC0 00000000 01000000
  215. [INFO] 004 M1A1bC 0000000000000000 00000000 00002100 00C0FFC0 00000000 01000000
  216. [INFO] 005 M1A1bc 00007ff928424f1c 00000000 007E0000 00FE0000 00000000 00020000
  217. [INFO] 006 M1A1bc 00007ff928424f1c 00000000 00800000 00C0E000 003F0000 00002000
  218. [INFO] 007 M1A1bc 00007ff928424f1c 00000000 00000000 00C0E000 003F0000 00002000
  219. [INFO] 008 M1A1bC 0000000000000000 00000000 00804300 00C0FF80 00000000 01000000
  220. [INFO] 009 M1A1bC 0000000000000000 00000000 00004300 00C0FF80 00000000 01000000
  221. [INFO] 010 M1A1bC 0000000000000000 00000000 00804200 00C0FFE0 00000000 01000000
  222. [INFO] 011 M1A1bC 0000000000000000 00000000 00004200 00C0FFE0 00000000 01000000
  223. [INFO] 012 M1A1bC 0000000000000000 00000000 00804016 00C0FFFE 00000000 01000000
  224. [INFO] 013 M1A1bC 0000000000000000 00000000 00004016 00C0FFFE 00000000 01000000
  225. [INFO] 014 M1A1bc 0000000006426960 00000000 00F00000 00F00000 000FF800 00000800
  226. [INFO] 015 M1A1bc 0000000006426960 00000000 00700000 00F00000 000FF800 00000800
  227. [INFO] 016 M1A1bC 00000000146e0680 00000000 00808000 00808000 00708000 00080000
  228. [INFO] 017 M1A1bC 00000000146e0680 00000000 00008000 00808000 00708000 00080000
  229. [INFO] 018 M1A1bC 0000000000000000 00000000 00000000 00000000 00000000 01000000
  230. [libretro INFO] SRAM memory size: 2048.
  231. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  232. [libretro DEBUG] Base height: 224
  233. [libretro DEBUG] Base width: 256
  234. [libretro DEBUG] Aspect ratio: 1.306122
  235. [libretro DEBUG] FPS: 60.098812
  236. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  237. [INFO] [Audio]: Set audio input rate to: 31987.82 Hz.
  238. [INFO] [Video]: Set video size to: fullscreen.
  239. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  240. [INFO] [Vulkan]: Found vulkan context: "vk_w".
  241. [INFO] [Vulkan]: Detecting screen resolution: 3840x2160.
  242. [INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce RTX 3080 Ti".
  243. [INFO] [Vulkan]: Using GPU index 0.
  244. [INFO] [Vulkan]: Using GPU: "NVIDIA GeForce RTX 3080 Ti".
  245. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  246. [INFO] [Vulkan]: Got 3 swapchain images.
  247. [INFO] [Vulkan]: Using resolution 3840x2160.
  248. [INFO] [Vulkan]: Using BGRA8888 format.
  249. [INFO] [Shaders]: Specific shader preset found at "C:\RetroArch-Win64\config\bsnes-mercury\bsnes-mercury.slangp".
  250. [INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  251. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
  252. [INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  253. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  254. [INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  255. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  256. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  257. [INFO] [XInput]: Found XInput v1.4.
  258. [INFO] [Joypad]: Found joypad driver: "xinput".
  259. [INFO] [Video]: Found display server: "win32".
  260. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  261. [INFO] [Display]: Found display driver: "vulkan".
  262. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  263. [INFO] Subsystem ID: 0
  264. Special game type: Super GameBoy
  265. Ident: sgb
  266. ID: 4356
  267. Content:
  268. [INFO] GameBoy (required)
  269. [INFO] Super GameBoy BIOS (required)
  270. [INFO] Subsystem ID: 1
  271. Special game type: Sufami Turbo
  272. Ident: sufami
  273. ID: 4355
  274. Content:
  275. [INFO] Sufami A (optional)
  276. [INFO] Sufami B (optional)
  277. [INFO] Sufami BIOS (required)
  278. [INFO] Subsystem ID: 2
  279. Special game type: BSX
  280. Ident: bsx
  281. ID: 4353
  282. Content:
  283. [INFO] BSX ROM (required)
  284. [INFO] BSX BIOS (required)
  285. [INFO] Subsystem ID: 3
  286. Special game type: BSX slotted
  287. Ident: bsxslot
  288. ID: 4354
  289. Content:
  290. [INFO] BSX ROM (required)
  291. [INFO] BSX BIOS (required)
  292. [INFO] Subsystems: 4
  293. [libretro INFO] SRAM memory size: 2048.
  294. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  295. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  296. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  297. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  298. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  299. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  300. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  301. [INFO] [Playlist]: Written to playlist file: "C:\RetroArch-Win64\content_history.lpl".
  302. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  303. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  304. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  305. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  306. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  307. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  308. [DEBUG] [Shaders]: Saving full preset to: "C:\RetroArch-Win64\shaders\retroarch.slangp".
  309. [INFO] [Shaders]: Saved shader preset to "C:\RetroArch-Win64\shaders\retroarch.slangp".
  310. [DEBUG] [Shaders]: Load parameter value: "hcrt_max_nits" = 700.000000.
  311. [DEBUG] [Shaders]: Load parameter value: "hcrt_paper_white_nits" = 700.000000.
  312. [DEBUG] [Shaders]: Load parameter value: "hcrt_expand_gamut" = 1.000000.
  313. [DEBUG] [Shaders]: Load parameter value: "hcrt_colour_system" = 3.000000.
  314. [DEBUG] [Shaders]: Load parameter value: "hcrt_brightness" = 0.050000.
  315. [DEBUG] [Shaders]: Load parameter value: "hcrt_saturation" = 0.450000.
  316. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_scanline_min" = 0.890000.
  317. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_scanline_attack" = 0.300000.
  318. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_scanline_min" = 0.600000.
  319. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_scanline_max" = 0.800000.
  320. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_scanline_attack" = 0.300000.
  321. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_scanline_min" = 0.600000.
  322. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_scanline_max" = 0.800000.
  323. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_scanline_attack" = 0.300000.
  324. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_beam_sharpness" = 1.300000.
  325. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_beam_attack" = 1.000000.
  326. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_beam_sharpness" = 1.300000.
  327. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_beam_attack" = 1.000000.
  328. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_beam_sharpness" = 1.300000.
  329. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_beam_attack" = 1.000000.
  330. [INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  331. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
  332. [INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  333. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  334. [INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  335. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  336. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  337. [DEBUG] [Shaders]: Load parameter value: "hcrt_max_nits" = 700.000000.
  338. [DEBUG] [Shaders]: Load parameter value: "hcrt_paper_white_nits" = 700.000000.
  339. [DEBUG] [Shaders]: Load parameter value: "hcrt_expand_gamut" = 1.000000.
  340. [DEBUG] [Shaders]: Load parameter value: "hcrt_colour_system" = 3.000000.
  341. [DEBUG] [Shaders]: Load parameter value: "hcrt_brightness" = 0.050000.
  342. [DEBUG] [Shaders]: Load parameter value: "hcrt_saturation" = 0.450000.
  343. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_scanline_min" = 0.890000.
  344. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_scanline_attack" = 0.300000.
  345. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_scanline_min" = 0.600000.
  346. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_scanline_max" = 0.800000.
  347. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_scanline_attack" = 0.300000.
  348. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_scanline_min" = 0.600000.
  349. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_scanline_max" = 0.800000.
  350. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_scanline_attack" = 0.300000.
  351. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_beam_sharpness" = 1.300000.
  352. [DEBUG] [Shaders]: Load parameter value: "hcrt_red_beam_attack" = 1.000000.
  353. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_beam_sharpness" = 1.300000.
  354. [DEBUG] [Shaders]: Load parameter value: "hcrt_green_beam_attack" = 1.000000.
  355. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_beam_sharpness" = 1.300000.
  356. [DEBUG] [Shaders]: Load parameter value: "hcrt_blue_beam_attack" = 1.000000.
  357. [INFO] [Shaders]: Menu shader set to: "C:\RetroArch-Win64\shaders\retroarch.slangp".
  358. [INFO] [Shaders]: Applying shader: "C:\RetroArch-Win64\shaders\retroarch.slangp".
  359. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  360. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  361. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  362. [INFO] [Vulkan filter chain]: Creating framebuffer 512x512 (max 1 level(s)).
  363. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  364. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  365. [INFO] [Config]: Saved new config to "C:\RetroArch-Win64\retroarch.cfg".
  366. [libretro INFO] SRAM memory size: 2048.
  367. [INFO] [SRAM]: Saving RAM type #0 to "C:\RetroArch-Win64\saves\Super Mario World (USA).srm".
  368. [INFO] [SRAM]: Saved successfully to "C:\RetroArch-Win64\saves\Super Mario World (USA).srm".
  369. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 38 seconds.
  370. [INFO] [Runtime]: Saving runtime log file: "C:\RetroArch-Win64\playlists\logs\bsnes-mercury Accuracy\Super Mario World (USA).lrtl".
  371. [INFO] [Core]: Unloading game..
  372. [INFO] [Core]: Unloading core..
  373. [INFO] [Core]: Unloading core symbols..
  374. [INFO] [Core]: Saved core options file to "C:\RetroArch-Win64\config\bsnes-mercury\bsnes-mercury.opt".
  375. [INFO] [Video]: Average monitor Hz: 75.255870 Hz. (57.899 % frame time deviation, based on 2048 last samples).
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