hent6ikun

Onetap script clantag changer (different animations)

Jun 1st, 2021 (edited)
121
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  1. UI.AddSubTab( ["Misc.", "SUBTAB_MGR"], "Clantags");
  2. UI.AddCheckbox( ["Misc.", "SUBTAB_MGR", "Clantags", "Clantags"], "Enable")
  3. UI.AddDropdown( ["Misc.", "SUBTAB_MGR", "Clantags", "Clantags"], "Clantags",["None","gamesense","sippin' fanta","Neverlose.cc"],1);
  4. UI.AddSliderInt(["Misc.","Clantags","Clantags"], "Clantag Speed", 1,14 );
  5. var today = new Date();
  6. var datetime = today.getHours() + ":" + today.getMinutes() + ":" + (today.getSeconds() < 10 ? "0" + today.getSeconds() : today.getSeconds());
  7. var lasttime = 0;
  8. function onRender( )
  9. {
  10. var tag = UI.GetValue( ["Misc.","Clantags","Clantags", "Clantags"] );
  11. var speed = UI.GetValue( ["Misc.","Clantags","Clantags", "Clantag Speed"] );
  12. var time = parseInt((Globals.Curtime() * speed))
  13. var realtime = Global.Tickrate()
  14. if (time != lasttime)
  15. {
  16. if(tag == 0) { Local.SetClanTag(""); }
  17. if(tag == 1)
  18. {
  19. switch((time) % 20)
  20. {
  21. case 1:{ Local.SetClanTag("ga "); break }
  22. case 2:{ Local.SetClanTag("gam "); break; }
  23. case 3:{ Local.SetClanTag("game "); break; }
  24. case 4:{ Local.SetClanTag("games "); break; }
  25. case 5:{ Local.SetClanTag("gamese "); break; }
  26. case 6:{ Local.SetClanTag("gamesen "); break; }
  27. case 7:{ Local.SetClanTag("gamesens "); break; }
  28. case 8:{ Local.SetClanTag("gamesense "); break; }
  29. case 9:{ Local.SetClanTag("gamesense "); break; }
  30. case 10:{ Local.SetClanTag(" gamesense "); break; }
  31. case 11:{ Local.SetClanTag(" gamesense "); break; }
  32. case 12:{ Local.SetClanTag("amesense "); break; }
  33. case 13:{ Local.SetClanTag("mesense "); break; }
  34. case 14:{ Local.SetClanTag("sense "); break; }
  35. case 15:{ Local.SetClanTag("ense "); break; }
  36. case 16:{ Local.SetClanTag("nse "); break; }
  37. case 17:{ Local.SetClanTag("se "); break; }
  38. case 18:{ Local.SetClanTag("e "); break; }
  39. case 19:{ Local.SetClanTag(""); break; }
  40. case 20:{ Local.SetClanTag(""); break; }
  41. }
  42. }
  43. if(tag == 2)
  44. {
  45. switch((time) % 33)
  46. {
  47. case 1: { Local.SetClanTag(" "); break; }
  48. case 2: { Local.SetClanTag("s "); break; }
  49. case 3: { Local.SetClanTag("si "); break; }
  50. case 4: { Local.SetClanTag("sip "); break; }
  51. case 5: { Local.SetClanTag("sipp "); break; }
  52. case 6: { Local.SetClanTag("sippi "); break; }
  53. case 7: { Local.SetClanTag("sippin "); break; }
  54. case 8: { Local.SetClanTag("sippin' "); break; }
  55. case 9: { Local.SetClanTag("sippin' f "); break; }
  56. case 10: { Local.SetClanTag("sippin' fa "); break; }
  57. case 11: { Local.SetClanTag("sippin' fan "); break; }
  58. case 12: { Local.SetClanTag("sippin' fant "); break; }
  59. case 13: { Local.SetClanTag("sippin' fanta "); break; }
  60. case 14: { Local.SetClanTag("sippin' fanta "); break; }
  61. case 15: { Local.SetClanTag("sippin' fanta "); break; }
  62. case 16: { Local.SetClanTag("sippin' fanta "); break; }
  63. case 17: { Local.SetClanTag("ippin' fanta "); break; }
  64. case 18: { Local.SetClanTag("ppin' fanta "); break; }
  65. case 19: { Local.SetClanTag("pin' fanta "); break; }
  66. case 20: { Local.SetClanTag("in' fanta "); break; }
  67. case 21: { Local.SetClanTag("n' fanta "); break; }
  68. case 22: { Local.SetClanTag("' fanta "); break; }
  69. case 23: { Local.SetClanTag(" fanta "); break; }
  70. case 24: { Local.SetClanTag("fanta "); break; }
  71. case 25: { Local.SetClanTag("fanta "); break; }
  72. case 26: { Local.SetClanTag("fanta "); break; }
  73. case 27: { Local.SetClanTag("fanta "); break; }
  74. case 28: { Local.SetClanTag("anta "); break; }
  75. case 29: { Local.SetClanTag("nta "); break; }
  76. case 30: { Local.SetClanTag("ta "); break; }
  77. case 31: { Local.SetClanTag("a "); break; }
  78. case 32: { Local.SetClanTag(""); break; }
  79. case 33: { Local.SetClanTag(""); break; }
  80. }
  81. }
  82. if(tag == 3)
  83. {
  84. switch((time) % 55)
  85. {
  86. case 1: { Local.SetClanTag(" "); break; }
  87. case 2: { Local.SetClanTag(" | "); break; }
  88. case 3: { Local.SetClanTag(" |\\ "); break; }
  89. case 4: { Local.SetClanTag(" |\\| "); break; }
  90. case 5: { Local.SetClanTag(" N "); break; }
  91. case 6: { Local.SetClanTag(" N3 "); break; }
  92. case 7: { Local.SetClanTag(" Ne "); break; }
  93. case 8: { Local.SetClanTag(" Ne\\ "); break; }
  94. case 9: { Local.SetClanTag(" Ne\\/ "); break; }
  95. case 10: { Local.SetClanTag(" Nev "); break; }
  96. case 11: { Local.SetClanTag(" Nev3 "); break; }
  97. case 12: { Local.SetClanTag(" Neve "); break; }
  98. case 13: { Local.SetClanTag(" Neve| "); break; }
  99. case 14: { Local.SetClanTag(" Neve|2 "); break; }
  100. case 15: { Local.SetClanTag(" Never|_ "); break; }
  101. case 16: { Local.SetClanTag(" Neverl "); break; }
  102. case 17: { Local.SetClanTag(" Neverl0 "); break; }
  103. case 18: { Local.SetClanTag(" Neverlo "); break; }
  104. case 19: { Local.SetClanTag(" Neverlo5 "); break; }
  105. case 20: { Local.SetClanTag(" Neverlos "); break; }
  106. case 21: { Local.SetClanTag(" Neverlos3 "); break; }
  107. case 22: { Local.SetClanTag(" Neverlose "); break; }
  108. case 23: { Local.SetClanTag(" Neverlose. "); break; }
  109. case 24: { Local.SetClanTag(" Neverlose.< "); break; }
  110. case 25: { Local.SetClanTag(" Neverlose.c< "); break; }
  111. case 26: { Local.SetClanTag(" Neverlose.cc "); break; }
  112. case 27: { Local.SetClanTag(" Neverlose.cc "); break; }
  113. case 28: { Local.SetClanTag(" Neverlose.c< "); break; }
  114. case 29: { Local.SetClanTag(" Neverlose.< "); break; }
  115. case 30: { Local.SetClanTag(" Neverlose. "); break; }
  116. case 31: { Local.SetClanTag(" Neverlose "); break; }
  117. case 32: { Local.SetClanTag(" Neverlos3 "); break; }
  118. case 33: { Local.SetClanTag(" Neverlos "); break; }
  119. case 34: { Local.SetClanTag(" Neverlo5 "); break; }
  120. case 35: { Local.SetClanTag(" Neverlo "); break; }
  121. case 36: { Local.SetClanTag(" Neverl0 "); break; }
  122. case 37: { Local.SetClanTag(" Neverl "); break; }
  123. case 38: { Local.SetClanTag(" Never|_ "); break; }
  124. case 39: { Local.SetClanTag(" Never|2 "); break; }
  125. case 40: { Local.SetClanTag(" Neve|2 "); break; }
  126. case 41: { Local.SetClanTag(" Neve| "); break; }
  127. case 42: { Local.SetClanTag(" Neve "); break; }
  128. case 43: { Local.SetClanTag(" Nev3 "); break; }
  129. case 44: { Local.SetClanTag(" Nev "); break; }
  130. case 45: { Local.SetClanTag(" Ne\\/ "); break; }
  131. case 46: { Local.SetClanTag(" Ne\\ "); break; }
  132. case 47: { Local.SetClanTag(" Ne "); break; }
  133. case 48: { Local.SetClanTag(" N3 "); break; }
  134. case 49: { Local.SetClanTag(" N "); break; }
  135. case 50: { Local.SetClanTag(" |\\| "); break; }
  136. case 51: { Local.SetClanTag(" |\\ "); break; }
  137. case 52: { Local.SetClanTag(" | "); break; }
  138. case 53: { Local.SetClanTag(" "); break; }
  139. case 55:{ Local.SetClanTag(""); break; }
  140. }
  141. }
  142. }
  143. lasttime = time;
  144. }
  145. Cheat.RegisterCallback("Draw", "onRender");2
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