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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
- Vendor:
- VRAM: 5991 MB
- Driver: 25.21.14.1777
- Begin MonoManager ReloadAssembly
- - Completed reload, in 3.020 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 194.699700 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/23/2020 4:33:52 PM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 23f4 -> priority: 1
- Thread -> id: 32fc -> priority: 1
- Thread -> id: 2814 -> priority: 1
- Thread -> id: 1bf4 -> priority: 1
- Thread -> id: 3330 -> priority: 1
- Thread -> id: 2f00 -> priority: 1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174141.
- Total: 422.758200 ms (FindLiveObjects: 17.711900 ms CreateObjectMapping: 24.194100 ms MarkObjects: 380.502500 ms DeleteObjects: 0.349300 ms)
- Tamer ID: 115701
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174947.
- Total: 518.764200 ms (FindLiveObjects: 18.479300 ms CreateObjectMapping: 26.497000 ms MarkObjects: 473.579100 ms DeleteObjects: 0.208300 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 195266.
- Total: 521.402600 ms (FindLiveObjects: 11.307700 ms CreateObjectMapping: 14.626900 ms MarkObjects: 494.538700 ms DeleteObjects: 0.928700 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 200895.
- Total: 543.981700 ms (FindLiveObjects: 17.487300 ms CreateObjectMapping: 34.406300 ms MarkObjects: 491.089800 ms DeleteObjects: 0.997800 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 207643.
- Total: 362.346800 ms (FindLiveObjects: 9.234700 ms CreateObjectMapping: 14.617300 ms MarkObjects: 338.152400 ms DeleteObjects: 0.342100 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 212247.
- Total: 399.202000 ms (FindLiveObjects: 22.822000 ms CreateObjectMapping: 22.971700 ms MarkObjects: 352.604900 ms DeleteObjects: 0.802900 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 212342.
- Total: 428.134700 ms (FindLiveObjects: 25.021000 ms CreateObjectMapping: 30.980900 ms MarkObjects: 371.920700 ms DeleteObjects: 0.211800 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 220021.
- Total: 364.570700 ms (FindLiveObjects: 10.471900 ms CreateObjectMapping: 20.188200 ms MarkObjects: 332.961700 ms DeleteObjects: 0.948500 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225513.
- Total: 440.384600 ms (FindLiveObjects: 22.699200 ms CreateObjectMapping: 35.979800 ms MarkObjects: 381.268400 ms DeleteObjects: 0.436700 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231611.
- Total: 404.245400 ms (FindLiveObjects: 11.938000 ms CreateObjectMapping: 20.704900 ms MarkObjects: 370.911300 ms DeleteObjects: 0.690800 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 239127.
- Total: 371.720500 ms (FindLiveObjects: 15.559600 ms CreateObjectMapping: 25.794600 ms MarkObjects: 330.125100 ms DeleteObjects: 0.240400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239127.
- Total: 402.910100 ms (FindLiveObjects: 12.187700 ms CreateObjectMapping: 37.484400 ms MarkObjects: 353.014300 ms DeleteObjects: 0.223300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239127.
- Total: 419.903700 ms (FindLiveObjects: 12.070000 ms CreateObjectMapping: 32.329100 ms MarkObjects: 375.267600 ms DeleteObjects: 0.236800 ms)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <7d97106330684add86d080ecf65bfe69>:0
- at Temtem.UI.InGameCosmeticUI.cnkkjmeirgf (System.Int32 rorigmjfhrf) [0x00021] in <faab622316df4800a979f1ea8c3f6547>:0
- at Temtem.UI.InGameCosmeticUI.dgpgkmreicc (System.Int32 rorigmjfhrf) [0x00013] in <faab622316df4800a979f1ea8c3f6547>:0
- at Temtem.UI.InGameCosmeticUI.OnTopBarButtonClicked (System.Int32 section) [0x00012] in <faab622316df4800a979f1ea8c3f6547>:0
- at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9308f262ecf043548754995729ae177c>:0
- at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9308f262ecf043548754995729ae177c>:0
- at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x0007d] in <9308f262ecf043548754995729ae177c>:0
- at UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) [0x00039] in <adf322a3191445a693039aae5d03f31b>:0
- at UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00001] in <adf322a3191445a693039aae5d03f31b>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <adf322a3191445a693039aae5d03f31b>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <adf322a3191445a693039aae5d03f31b>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: <7d97106330684add86d080ecf65bfe69> Line: 0)
- Close Time: 1/23/2020 4:39:46 PM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
- (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
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