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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
  8. Vendor:
  9. VRAM: 5991 MB
  10. Driver: 25.21.14.1777
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 3.020 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 194.699700 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 4:33:52 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 23f4 -> priority: 1
  32. Thread -> id: 32fc -> priority: 1
  33. Thread -> id: 2814 -> priority: 1
  34. Thread -> id: 1bf4 -> priority: 1
  35. Thread -> id: 3330 -> priority: 1
  36. Thread -> id: 2f00 -> priority: 1
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  40. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174141.
  43. Total: 422.758200 ms (FindLiveObjects: 17.711900 ms CreateObjectMapping: 24.194100 ms MarkObjects: 380.502500 ms DeleteObjects: 0.349300 ms)
  44.  
  45. Tamer ID: 115701
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174947.
  52. Total: 518.764200 ms (FindLiveObjects: 18.479300 ms CreateObjectMapping: 26.497000 ms MarkObjects: 473.579100 ms DeleteObjects: 0.208300 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  55.  
  56. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 195266.
  57. Total: 521.402600 ms (FindLiveObjects: 11.307700 ms CreateObjectMapping: 14.626900 ms MarkObjects: 494.538700 ms DeleteObjects: 0.928700 ms)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  60.  
  61. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 200895.
  62. Total: 543.981700 ms (FindLiveObjects: 17.487300 ms CreateObjectMapping: 34.406300 ms MarkObjects: 491.089800 ms DeleteObjects: 0.997800 ms)
  63.  
  64. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  65.  
  66. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 207643.
  67. Total: 362.346800 ms (FindLiveObjects: 9.234700 ms CreateObjectMapping: 14.617300 ms MarkObjects: 338.152400 ms DeleteObjects: 0.342100 ms)
  68.  
  69. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  70.  
  71. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 212247.
  72. Total: 399.202000 ms (FindLiveObjects: 22.822000 ms CreateObjectMapping: 22.971700 ms MarkObjects: 352.604900 ms DeleteObjects: 0.802900 ms)
  73.  
  74. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  75.  
  76. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 212342.
  77. Total: 428.134700 ms (FindLiveObjects: 25.021000 ms CreateObjectMapping: 30.980900 ms MarkObjects: 371.920700 ms DeleteObjects: 0.211800 ms)
  78.  
  79. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  80.  
  81. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 220021.
  82. Total: 364.570700 ms (FindLiveObjects: 10.471900 ms CreateObjectMapping: 20.188200 ms MarkObjects: 332.961700 ms DeleteObjects: 0.948500 ms)
  83.  
  84. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  85.  
  86. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225513.
  87. Total: 440.384600 ms (FindLiveObjects: 22.699200 ms CreateObjectMapping: 35.979800 ms MarkObjects: 381.268400 ms DeleteObjects: 0.436700 ms)
  88.  
  89. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  90.  
  91. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231611.
  92. Total: 404.245400 ms (FindLiveObjects: 11.938000 ms CreateObjectMapping: 20.704900 ms MarkObjects: 370.911300 ms DeleteObjects: 0.690800 ms)
  93.  
  94. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  95.  
  96. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 239127.
  97. Total: 371.720500 ms (FindLiveObjects: 15.559600 ms CreateObjectMapping: 25.794600 ms MarkObjects: 330.125100 ms DeleteObjects: 0.240400 ms)
  98.  
  99. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  100.  
  101. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239127.
  102. Total: 402.910100 ms (FindLiveObjects: 12.187700 ms CreateObjectMapping: 37.484400 ms MarkObjects: 353.014300 ms DeleteObjects: 0.223300 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239127.
  107. Total: 419.903700 ms (FindLiveObjects: 12.070000 ms CreateObjectMapping: 32.329100 ms MarkObjects: 375.267600 ms DeleteObjects: 0.236800 ms)
  108.  
  109. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  112.  
  113. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  116.  
  117. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  118.  
  119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  120.  
  121. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  124.  
  125. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  128.  
  129. KeyNotFoundException: The given key was not present in the dictionary.
  130. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <7d97106330684add86d080ecf65bfe69>:0
  131. at Temtem.UI.InGameCosmeticUI.cnkkjmeirgf (System.Int32 rorigmjfhrf) [0x00021] in <faab622316df4800a979f1ea8c3f6547>:0
  132. at Temtem.UI.InGameCosmeticUI.dgpgkmreicc (System.Int32 rorigmjfhrf) [0x00013] in <faab622316df4800a979f1ea8c3f6547>:0
  133. at Temtem.UI.InGameCosmeticUI.OnTopBarButtonClicked (System.Int32 section) [0x00012] in <faab622316df4800a979f1ea8c3f6547>:0
  134. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9308f262ecf043548754995729ae177c>:0
  135. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9308f262ecf043548754995729ae177c>:0
  136. at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x0007d] in <9308f262ecf043548754995729ae177c>:0
  137. at UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) [0x00039] in <adf322a3191445a693039aae5d03f31b>:0
  138. at UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00001] in <adf322a3191445a693039aae5d03f31b>:0
  139. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <adf322a3191445a693039aae5d03f31b>:0
  140. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <adf322a3191445a693039aae5d03f31b>:0
  141. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  142. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  143. UnityEngine.Logger:LogException(Exception, Object)
  144. UnityEngine.Debug:LogException(Exception)
  145. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  146. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  147. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  148. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  149. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  150. UnityEngine.EventSystems.EventSystem:Update()
  151.  
  152. (Filename: <7d97106330684add86d080ecf65bfe69> Line: 0)
  153.  
  154. Close Time: 1/23/2020 4:39:46 PM
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  157.  
  158. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
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