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- skaven_grey_seer(1FE12900) = {
- bots_should_flank = true,
- aoe_height = 1.7,
- base_unit = units/beings/enemies/skaven_grey_seer/chr_skaven_grey_seer,
- behavior = grey_seer,
- is_bot_aid_threat = true,
- death_squad_detection_radius = 1.#INF,
- smart_targeting_width = 0.20000000000000001,
- hit_zones_lookup(63CC1860) = {
- 235(63CC2040) = {
- actor_name = c_leftshoulder,
- name = left_arm,
- prio = 4,
- },
- 278(63CC1FE0) = {
- actor_name = c_spine,
- name = torso,
- prio = 3,
- },
- 234(63CC26E0) = {
- actor_name = c_leftarm,
- name = left_arm,
- prio = 4,
- },
- 60(63CC3D20) = {
- actor_name = c_tail2,
- name = tail,
- prio = 4,
- },
- 243(63CC17C0) = {
- actor_name = c_spine2,
- name = torso,
- prio = 3,
- },
- 56(63CC2160) = {
- actor_name = c_tail6,
- name = tail,
- prio = 4,
- },
- 290(63CC21E0) = {
- actor_name = c_rightupleg,
- name = right_leg,
- prio = 4,
- },
- 289(63CC2240) = {
- actor_name = c_rightleg,
- name = right_leg,
- prio = 4,
- },
- 288(63CC2620) = {
- actor_name = c_rightfoot,
- name = right_leg,
- prio = 4,
- },
- 303(63CC3B40) = {
- actor_name = c_afro,
- name = afro,
- prio = 5,
- },
- 302(63CC2020) = {
- actor_name = c_hips,
- name = torso,
- prio = 3,
- },
- 58(63CC2100) = {
- actor_name = c_tail4,
- name = tail,
- prio = 4,
- },
- 300(63CC3C00) = {
- actor_name = c_leftupleg,
- name = left_leg,
- prio = 4,
- },
- 224(63CC2140) = {
- actor_name = c_leftforearm,
- name = left_arm,
- prio = 4,
- },
- 298(63CC3D80) = {
- actor_name = c_leftfoot,
- name = left_leg,
- prio = 4,
- },
- 297(63CC3DC0) = {
- actor_name = c_lefttoebase,
- name = left_leg,
- prio = 4,
- },
- 59(63CC20E0) = {
- actor_name = c_tail3,
- name = tail,
- prio = 4,
- },
- 176(63CC3B60) = {
- actor_name = c_head,
- name = head,
- prio = 1,
- },
- 299(63CC3D60) = {
- actor_name = c_leftleg,
- name = left_leg,
- prio = 4,
- },
- 177(63CC3C20) = {
- actor_name = c_neck1,
- name = neck,
- prio = 1,
- },
- 119(63CC3B80) = {
- actor_name = c_rightforearm,
- name = right_arm,
- prio = 4,
- },
- 178(63CC3BC0) = {
- actor_name = c_neck,
- name = neck,
- prio = 1,
- },
- 117(63CC3BA0) = {
- actor_name = c_righthand,
- name = right_arm,
- prio = 4,
- },
- 129(63CC2080) = {
- actor_name = c_rightarm,
- name = right_arm,
- prio = 4,
- },
- 287(63CC2260) = {
- actor_name = c_righttoebase,
- name = right_leg,
- prio = 4,
- },
- 130(63CC2060) = {
- actor_name = c_rightshoulder,
- name = right_arm,
- prio = 4,
- },
- 222(63CC21A0) = {
- actor_name = c_lefthand,
- name = left_arm,
- prio = 4,
- },
- 61(63CC3C40) = {
- actor_name = c_tail1,
- name = tail,
- prio = 4,
- },
- 57(63CC2120) = {
- actor_name = c_tail5,
- name = tail,
- prio = 4,
- },
- },
- allowed_layers(1FE5ACC0) = {
- fire_grenade = 10,
- bot_poison_wind = 1.5,
- teleporters = 5,
- doors = 1.5,
- bot_ratling_gun_fire = 3,
- smoke_grenade = 4,
- ledges_with_fence = 1.5,
- jumps = 1.5,
- barrel_explosion = 10,
- ledges = 1.5,
- planks = 1.5,
- },
- name = skaven_grey_seer,
- weapon_reach = 2,
- death_sound_event = Play_stormvermin_die_vce,
- is_bot_threat = true,
- smart_targeting_outer_width = 1,
- player_locomotion_constrain_radius = 0.69999999999999996,
- armor_category = 1,
- poison_resistance = 100,
- target_selection = pick_closest_target,
- wwise_voice_switch_group = stormvermin_vce,
- debug_color(1FE12920) = {
- 1 = 255,
- 2 = 200,
- 3 = 0,
- 4 = 170,
- },
- perception_previous_attacker_stickyness_value = -4.5,
- run_speed = 4.7999999999999998,
- has_running_attack = true,
- hit_effect_template = HitEffectsSkavenGreySeer,
- unit_template = ai_unit_grey_seer,
- smart_targeting_height_multiplier = 2.5,
- radius = 1,
- panic_close_detection_radius_sq = 1.#INF,
- wwise_voices(1FE12940) = {
- 1 = low,
- 2 = medium,
- 3 = high,
- },
- flingable = false,
- run_on_spawn = [function],
- patrol_detection_radius = 1.#INF,
- disable_crowd_dispersion = true,
- default_inventory_template = rat_ogre,
- animation_merge_options(1FE129E0) = {
- move_animation_merge_options(1FE12A20) = {
- },
- idle_animation_merge_options(1FE12A40) = {
- },
- walk_animation_merge_options(1FE12A00) = {
- },
- },
- bone_lod_level = 0,
- max_health(1FE12980) = {
- 1 = 2000,
- 2 = 2000,
- 3 = 2000,
- 4 = 2000,
- 5 = 2000,
- },
- ragdoll_actor_thickness(1FE12E00) = {
- j_tail2 = 0.050000000000000003,
- j_rightforearm = 0.20000000000000001,
- j_lefthand = 0.20000000000000001,
- j_neck1 = 0.29999999999999999,
- j_spine1 = 0.29999999999999999,
- j_righthand = 0.20000000000000001,
- j_head = 0.29999999999999999,
- j_lefttoebase = 0.20000000000000001,
- j_neck = 0.29999999999999999,
- j_rightupleg = 0.20000000000000001,
- j_tail5 = 0.050000000000000003,
- j_leftforearm = 0.20000000000000001,
- j_leftleg = 0.20000000000000001,
- j_rightleg = 0.20000000000000001,
- j_leftshoulder = 0.29999999999999999,
- j_hips = 0.29999999999999999,
- j_tail4 = 0.050000000000000003,
- j_rightarm = 0.20000000000000001,
- j_righttoebase = 0.20000000000000001,
- j_rightshoulder = 0.29999999999999999,
- j_tail6 = 0.050000000000000003,
- j_leftfoot = 0.20000000000000001,
- j_tail3 = 0.050000000000000003,
- j_leftupleg = 0.20000000000000001,
- j_leftarm = 0.20000000000000001,
- j_spine = 0.29999999999999999,
- j_taill = 0.050000000000000003,
- j_rightfoot = 0.20000000000000001,
- },
- ranged_shield(1FE12E20) = {
- hit_flow_event = lua_on_shielded_hit,
- distance = 4,
- },
- hit_reaction = ai_default,
- perception = perception_all_seeing,
- has_inventory = true,
- size_variation_range(1FE12E40) = {
- 1 = 1,
- 2 = 1,
- },
- smart_object_template = special,
- headshot_coop_stamina_fatigue_type = headshot_special,
- death_reaction = ai_default,
- no_blood_splatter_on_damage = true,
- aoe_radius = 0.40000000000000002,
- animation_sync_rpc = rpc_sync_anim_state_5,
- exchange_order = 3,
- hit_zones(1FE12A60) = {
- left_arm(1FE12A80) = {
- prio = 4,
- actors(1FE12AA0) = {
- },
- push_actors(1FE12AC0) = {
- },
- },
- right_leg(1FE12AE0) = {
- prio = 4,
- actors(1FE12B00) = {
- },
- push_actors(1FE12B20) = {
- },
- },
- afro(1FE12C60) = {
- prio = 5,
- actors(1FE12C80) = {
- },
- },
- head(1FE12BA0) = {
- prio = 1,
- actors(1FE12BC0) = {
- },
- push_actors(1FE12BE0) = {
- },
- },
- left_leg(1FE12C00) = {
- prio = 4,
- actors(1FE12C20) = {
- },
- push_actors(1FE12C40) = {
- },
- },
- full(1FE12DC0) = {
- prio = 1,
- actors(1FE12DE0) = {
- },
- },
- torso(1FE12CA0) = {
- prio = 3,
- actors(1FE12CC0) = {
- },
- push_actors(1FE12CE0) = {
- },
- },
- right_arm(1FE12D00) = {
- prio = 4,
- actors(1FE12D20) = {
- },
- push_actors(1FE12D40) = {
- },
- },
- neck(1FE12D60) = {
- prio = 1,
- actors(1FE12D80) = {
- },
- push_actors(1FE12DA0) = {
- },
- },
- tail(1FE12B40) = {
- prio = 4,
- actors(1FE12B60) = {
- },
- push_actors(1FE12B80) = {
- },
- },
- },
- num_push_anims(1FE12960) = {
- push_backward = 2,
- },
- weakspots(1FE129A0) = {
- head = true,
- },
- detection_radius = 1.#INF,
- awards_positive_reinforcement_message = true,
- no_stagger_duration = true,
- using_first_attack = true,
- walk_speed = 2,
- perception_exceptions(1FE12E60) = {
- wizard_destructible = true,
- poison_well = true,
- },
- hitbox_ragdoll_translation(1FE129C0) = {
- c_lefttoebase = j_lefttoebase,
- c_hips = j_hips,
- c_leftarm = j_leftarm,
- c_rightforearm = j_rightforearm,
- c_tail3 = j_tail3,
- c_neck = j_neck,
- c_leftfoot = j_leftfoot,
- c_righttoebase = j_righttoebase,
- c_leftforearm = j_leftforearm,
- c_head = j_head,
- c_spine = j_spine,
- c_tail4 = j_tail4,
- c_neck1 = j_neck_1,
- c_tail1 = j_taill,
- c_tail6 = j_tail6,
- c_rightfoot = j_rightfoot,
- c_spine2 = j_spine1,
- c_leftleg = j_leftleg,
- c_rightupleg = j_rightupleg,
- c_lefthand = j_lefthand,
- c_rightleg = j_rightleg,
- c_tail2 = j_tail2,
- c_righthand = j_righthand,
- c_tail5 = j_tail5,
- c_rightarm = j_rightarm,
- c_leftupleg = j_leftupleg,
- },
- },
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