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Mar 30th, 2017
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  1. skaven_grey_seer(1FE12900) = {
  2. bots_should_flank = true,
  3. aoe_height = 1.7,
  4. base_unit = units/beings/enemies/skaven_grey_seer/chr_skaven_grey_seer,
  5. behavior = grey_seer,
  6. is_bot_aid_threat = true,
  7. death_squad_detection_radius = 1.#INF,
  8. smart_targeting_width = 0.20000000000000001,
  9. hit_zones_lookup(63CC1860) = {
  10. 235(63CC2040) = {
  11. actor_name = c_leftshoulder,
  12. name = left_arm,
  13. prio = 4,
  14. },
  15. 278(63CC1FE0) = {
  16. actor_name = c_spine,
  17. name = torso,
  18. prio = 3,
  19. },
  20. 234(63CC26E0) = {
  21. actor_name = c_leftarm,
  22. name = left_arm,
  23. prio = 4,
  24. },
  25. 60(63CC3D20) = {
  26. actor_name = c_tail2,
  27. name = tail,
  28. prio = 4,
  29. },
  30. 243(63CC17C0) = {
  31. actor_name = c_spine2,
  32. name = torso,
  33. prio = 3,
  34. },
  35. 56(63CC2160) = {
  36. actor_name = c_tail6,
  37. name = tail,
  38. prio = 4,
  39. },
  40. 290(63CC21E0) = {
  41. actor_name = c_rightupleg,
  42. name = right_leg,
  43. prio = 4,
  44. },
  45. 289(63CC2240) = {
  46. actor_name = c_rightleg,
  47. name = right_leg,
  48. prio = 4,
  49. },
  50. 288(63CC2620) = {
  51. actor_name = c_rightfoot,
  52. name = right_leg,
  53. prio = 4,
  54. },
  55. 303(63CC3B40) = {
  56. actor_name = c_afro,
  57. name = afro,
  58. prio = 5,
  59. },
  60. 302(63CC2020) = {
  61. actor_name = c_hips,
  62. name = torso,
  63. prio = 3,
  64. },
  65. 58(63CC2100) = {
  66. actor_name = c_tail4,
  67. name = tail,
  68. prio = 4,
  69. },
  70. 300(63CC3C00) = {
  71. actor_name = c_leftupleg,
  72. name = left_leg,
  73. prio = 4,
  74. },
  75. 224(63CC2140) = {
  76. actor_name = c_leftforearm,
  77. name = left_arm,
  78. prio = 4,
  79. },
  80. 298(63CC3D80) = {
  81. actor_name = c_leftfoot,
  82. name = left_leg,
  83. prio = 4,
  84. },
  85. 297(63CC3DC0) = {
  86. actor_name = c_lefttoebase,
  87. name = left_leg,
  88. prio = 4,
  89. },
  90. 59(63CC20E0) = {
  91. actor_name = c_tail3,
  92. name = tail,
  93. prio = 4,
  94. },
  95. 176(63CC3B60) = {
  96. actor_name = c_head,
  97. name = head,
  98. prio = 1,
  99. },
  100. 299(63CC3D60) = {
  101. actor_name = c_leftleg,
  102. name = left_leg,
  103. prio = 4,
  104. },
  105. 177(63CC3C20) = {
  106. actor_name = c_neck1,
  107. name = neck,
  108. prio = 1,
  109. },
  110. 119(63CC3B80) = {
  111. actor_name = c_rightforearm,
  112. name = right_arm,
  113. prio = 4,
  114. },
  115. 178(63CC3BC0) = {
  116. actor_name = c_neck,
  117. name = neck,
  118. prio = 1,
  119. },
  120. 117(63CC3BA0) = {
  121. actor_name = c_righthand,
  122. name = right_arm,
  123. prio = 4,
  124. },
  125. 129(63CC2080) = {
  126. actor_name = c_rightarm,
  127. name = right_arm,
  128. prio = 4,
  129. },
  130. 287(63CC2260) = {
  131. actor_name = c_righttoebase,
  132. name = right_leg,
  133. prio = 4,
  134. },
  135. 130(63CC2060) = {
  136. actor_name = c_rightshoulder,
  137. name = right_arm,
  138. prio = 4,
  139. },
  140. 222(63CC21A0) = {
  141. actor_name = c_lefthand,
  142. name = left_arm,
  143. prio = 4,
  144. },
  145. 61(63CC3C40) = {
  146. actor_name = c_tail1,
  147. name = tail,
  148. prio = 4,
  149. },
  150. 57(63CC2120) = {
  151. actor_name = c_tail5,
  152. name = tail,
  153. prio = 4,
  154. },
  155. },
  156. allowed_layers(1FE5ACC0) = {
  157. fire_grenade = 10,
  158. bot_poison_wind = 1.5,
  159. teleporters = 5,
  160. doors = 1.5,
  161. bot_ratling_gun_fire = 3,
  162. smoke_grenade = 4,
  163. ledges_with_fence = 1.5,
  164. jumps = 1.5,
  165. barrel_explosion = 10,
  166. ledges = 1.5,
  167. planks = 1.5,
  168. },
  169. name = skaven_grey_seer,
  170. weapon_reach = 2,
  171. death_sound_event = Play_stormvermin_die_vce,
  172. is_bot_threat = true,
  173. smart_targeting_outer_width = 1,
  174. player_locomotion_constrain_radius = 0.69999999999999996,
  175. armor_category = 1,
  176. poison_resistance = 100,
  177. target_selection = pick_closest_target,
  178. wwise_voice_switch_group = stormvermin_vce,
  179. debug_color(1FE12920) = {
  180. 1 = 255,
  181. 2 = 200,
  182. 3 = 0,
  183. 4 = 170,
  184. },
  185. perception_previous_attacker_stickyness_value = -4.5,
  186. run_speed = 4.7999999999999998,
  187. has_running_attack = true,
  188. hit_effect_template = HitEffectsSkavenGreySeer,
  189. unit_template = ai_unit_grey_seer,
  190. smart_targeting_height_multiplier = 2.5,
  191. radius = 1,
  192. panic_close_detection_radius_sq = 1.#INF,
  193. wwise_voices(1FE12940) = {
  194. 1 = low,
  195. 2 = medium,
  196. 3 = high,
  197. },
  198. flingable = false,
  199. run_on_spawn = [function],
  200. patrol_detection_radius = 1.#INF,
  201. disable_crowd_dispersion = true,
  202. default_inventory_template = rat_ogre,
  203. animation_merge_options(1FE129E0) = {
  204. move_animation_merge_options(1FE12A20) = {
  205. },
  206. idle_animation_merge_options(1FE12A40) = {
  207. },
  208. walk_animation_merge_options(1FE12A00) = {
  209. },
  210. },
  211. bone_lod_level = 0,
  212. max_health(1FE12980) = {
  213. 1 = 2000,
  214. 2 = 2000,
  215. 3 = 2000,
  216. 4 = 2000,
  217. 5 = 2000,
  218. },
  219. ragdoll_actor_thickness(1FE12E00) = {
  220. j_tail2 = 0.050000000000000003,
  221. j_rightforearm = 0.20000000000000001,
  222. j_lefthand = 0.20000000000000001,
  223. j_neck1 = 0.29999999999999999,
  224. j_spine1 = 0.29999999999999999,
  225. j_righthand = 0.20000000000000001,
  226. j_head = 0.29999999999999999,
  227. j_lefttoebase = 0.20000000000000001,
  228. j_neck = 0.29999999999999999,
  229. j_rightupleg = 0.20000000000000001,
  230. j_tail5 = 0.050000000000000003,
  231. j_leftforearm = 0.20000000000000001,
  232. j_leftleg = 0.20000000000000001,
  233. j_rightleg = 0.20000000000000001,
  234. j_leftshoulder = 0.29999999999999999,
  235. j_hips = 0.29999999999999999,
  236. j_tail4 = 0.050000000000000003,
  237. j_rightarm = 0.20000000000000001,
  238. j_righttoebase = 0.20000000000000001,
  239. j_rightshoulder = 0.29999999999999999,
  240. j_tail6 = 0.050000000000000003,
  241. j_leftfoot = 0.20000000000000001,
  242. j_tail3 = 0.050000000000000003,
  243. j_leftupleg = 0.20000000000000001,
  244. j_leftarm = 0.20000000000000001,
  245. j_spine = 0.29999999999999999,
  246. j_taill = 0.050000000000000003,
  247. j_rightfoot = 0.20000000000000001,
  248. },
  249. ranged_shield(1FE12E20) = {
  250. hit_flow_event = lua_on_shielded_hit,
  251. distance = 4,
  252. },
  253. hit_reaction = ai_default,
  254. perception = perception_all_seeing,
  255. has_inventory = true,
  256. size_variation_range(1FE12E40) = {
  257. 1 = 1,
  258. 2 = 1,
  259. },
  260. smart_object_template = special,
  261. headshot_coop_stamina_fatigue_type = headshot_special,
  262. death_reaction = ai_default,
  263. no_blood_splatter_on_damage = true,
  264. aoe_radius = 0.40000000000000002,
  265. animation_sync_rpc = rpc_sync_anim_state_5,
  266. exchange_order = 3,
  267. hit_zones(1FE12A60) = {
  268. left_arm(1FE12A80) = {
  269. prio = 4,
  270. actors(1FE12AA0) = {
  271. },
  272. push_actors(1FE12AC0) = {
  273. },
  274. },
  275. right_leg(1FE12AE0) = {
  276. prio = 4,
  277. actors(1FE12B00) = {
  278. },
  279. push_actors(1FE12B20) = {
  280. },
  281. },
  282. afro(1FE12C60) = {
  283. prio = 5,
  284. actors(1FE12C80) = {
  285. },
  286. },
  287. head(1FE12BA0) = {
  288. prio = 1,
  289. actors(1FE12BC0) = {
  290. },
  291. push_actors(1FE12BE0) = {
  292. },
  293. },
  294. left_leg(1FE12C00) = {
  295. prio = 4,
  296. actors(1FE12C20) = {
  297. },
  298. push_actors(1FE12C40) = {
  299. },
  300. },
  301. full(1FE12DC0) = {
  302. prio = 1,
  303. actors(1FE12DE0) = {
  304. },
  305. },
  306. torso(1FE12CA0) = {
  307. prio = 3,
  308. actors(1FE12CC0) = {
  309. },
  310. push_actors(1FE12CE0) = {
  311. },
  312. },
  313. right_arm(1FE12D00) = {
  314. prio = 4,
  315. actors(1FE12D20) = {
  316. },
  317. push_actors(1FE12D40) = {
  318. },
  319. },
  320. neck(1FE12D60) = {
  321. prio = 1,
  322. actors(1FE12D80) = {
  323. },
  324. push_actors(1FE12DA0) = {
  325. },
  326. },
  327. tail(1FE12B40) = {
  328. prio = 4,
  329. actors(1FE12B60) = {
  330. },
  331. push_actors(1FE12B80) = {
  332. },
  333. },
  334. },
  335. num_push_anims(1FE12960) = {
  336. push_backward = 2,
  337. },
  338. weakspots(1FE129A0) = {
  339. head = true,
  340. },
  341. detection_radius = 1.#INF,
  342. awards_positive_reinforcement_message = true,
  343. no_stagger_duration = true,
  344. using_first_attack = true,
  345. walk_speed = 2,
  346. perception_exceptions(1FE12E60) = {
  347. wizard_destructible = true,
  348. poison_well = true,
  349. },
  350. hitbox_ragdoll_translation(1FE129C0) = {
  351. c_lefttoebase = j_lefttoebase,
  352. c_hips = j_hips,
  353. c_leftarm = j_leftarm,
  354. c_rightforearm = j_rightforearm,
  355. c_tail3 = j_tail3,
  356. c_neck = j_neck,
  357. c_leftfoot = j_leftfoot,
  358. c_righttoebase = j_righttoebase,
  359. c_leftforearm = j_leftforearm,
  360. c_head = j_head,
  361. c_spine = j_spine,
  362. c_tail4 = j_tail4,
  363. c_neck1 = j_neck_1,
  364. c_tail1 = j_taill,
  365. c_tail6 = j_tail6,
  366. c_rightfoot = j_rightfoot,
  367. c_spine2 = j_spine1,
  368. c_leftleg = j_leftleg,
  369. c_rightupleg = j_rightupleg,
  370. c_lefthand = j_lefthand,
  371. c_rightleg = j_rightleg,
  372. c_tail2 = j_tail2,
  373. c_righthand = j_righthand,
  374. c_tail5 = j_tail5,
  375. c_rightarm = j_rightarm,
  376. c_leftupleg = j_leftupleg,
  377. },
  378. },
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