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- HOW TO USE THIS:
- Open up your missions types.xml file (in the db folder), and go to the very end of the file. Above the line </types> and below the final </type>, paste all of this in
- starting with the <type name="Taser"> line below.
- After pasting, you're not done yet though. You will need to edit the nominal and min values from zero to your own values now. Also feel free to edit the
- usage name catagories to change where loot spawns, and the tiers to affect the regions of the map they spawn in (Tier 1 = coast, 4 = tisy/NWAF, 2 and 3 are the areas in
- between. DO NOT edit the quantmin/quantmax of the mag_taser. Feel free to contact me on discord for help: Not A Banana#9930
- <type name="Taser">
- <nominal>0</nominal>
- <lifetime>10800</lifetime>
- <restock>800</restock>
- <min>0</min>
- <quantmin>-1</quantmin>
- <quantmax>-1</quantmax>
- <cost>100</cost>
- <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
- <category name="weapons"/>
- <usage name="Police"/>
- </type>
- <type name="Mag_Taser">
- <nominal>0</nominal>
- <lifetime>7200</lifetime>
- <restock>1800</restock>
- <min>0</min>
- <quantmin>100</quantmin>
- <quantmax>100</quantmax>
- <cost>100</cost>
- <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
- <category name="weapons"/>
- <usage name="Police"/>
- </type>
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