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Sep 10th, 2019
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  1. HOW TO USE THIS:
  2.  
  3. Open up your missions types.xml file (in the db folder), and go to the very end of the file. Above the line </types> and below the final </type>, paste all of this in
  4. starting with the <type name="Taser"> line below.
  5.  
  6. After pasting, you're not done yet though. You will need to edit the nominal and min values from zero to your own values now. Also feel free to edit the
  7. usage name catagories to change where loot spawns, and the tiers to affect the regions of the map they spawn in (Tier 1 = coast, 4 = tisy/NWAF, 2 and 3 are the areas in
  8. between. DO NOT edit the quantmin/quantmax of the mag_taser. Feel free to contact me on discord for help: Not A Banana#9930
  9.  
  10.  
  11. <type name="Taser">
  12. <nominal>0</nominal>
  13. <lifetime>10800</lifetime>
  14. <restock>800</restock>
  15. <min>0</min>
  16. <quantmin>-1</quantmin>
  17. <quantmax>-1</quantmax>
  18. <cost>100</cost>
  19. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  20. <category name="weapons"/>
  21. <usage name="Police"/>
  22. </type>
  23. <type name="Mag_Taser">
  24. <nominal>0</nominal>
  25. <lifetime>7200</lifetime>
  26. <restock>1800</restock>
  27. <min>0</min>
  28. <quantmin>100</quantmin>
  29. <quantmax>100</quantmax>
  30. <cost>100</cost>
  31. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  32. <category name="weapons"/>
  33. <usage name="Police"/>
  34. </type>
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