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- # Maximum weight (once this limit is reached a player's speed will no longer decrease)
- # a higher value means there will be a higher variance in speed
- weightLimit: 500
- # If set to true, upon reaching [weightLimit], the player will be unable to walk
- # until their weight decreases. (Note: Player can still move by jumping)
- disableMovement: false
- # Similar to disableMovement, disableJump will make it so a player can't jump if
- # they are above the weight limit
- disableJump: true
- # If disableJump is set to true, this value can be configured to set a limit
- # where jumping become disabled
- # Example: if jumpLimit is 100 and the player's weight is above 100 they will not be able to jump!
- jumpLimit: 500
- # Sets the walk speed when a player has an empty inventory(max) and when a player has weight greater than
- # or equal to the weight limit(min) (Note: .20 is the default walk speed in minecraft)
- # values must be between 1.0 and 0.0 and min speed must be less than max speed
- maxWalkSpeed: .50
- minWalkSpeed: .10
- # Time in seconds where the plugin will recalculate each player's weight
- # A lower number results in more frequent updates
- checkInventoryTimer: 2
- # Sets the default weight for all items not specified
- defaultWeight: 1
- # List of materials and their weights, if a material is not listed then it assumes the default value
- # list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- materialWeights:
- - material: IRON_PICKAXE
- weight: 5
- - material: IRON_SWORD
- weight: 10
- # If true a player will be notified each time their inventory weight changes
- showWeightChange: false
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