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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\playerlb\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\playerlb\half-life 2\hl2\materials
- Loading C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.vmf
- Could not locate 'GameData' key in c:\program files\steam\steamapps\playerlb\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (21091 bytes)
- Error loading studio model ""!
- Error! prop_static using model "models/props_lab/dogobject_wood_crate001a_damagedmax.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/dogobject_wood_crate001a_damagedmax.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 179 texinfos to 97
- Reduced 17 texdatas to 16 (398 bytes to 346)
- Writing C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\playerlb\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
- reading c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.prt
- 53 portalclusters
- 108 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 10 visible clusters (0.00%)
- Total clusters visible: 2151
- Average clusters visible: 40
- Building PAS...
- Average clusters audible: 52
- visdatasize:1163 compressed from 848
- writing c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\playerlb\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 305 faces
- 52064 square feet [7497325.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 305 patches before subdivision
- 6659 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 701927, max 325
- transfer lists: 5.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 50/8192 600/98304 ( 0.6%)
- brushsides 329/65536 2632/524288 ( 0.5%)
- planes 548/65536 10960/1310720 ( 0.8%)
- vertexes 626/65536 7512/786432 ( 1.0%)
- nodes 214/65536 6848/2097152 ( 0.3%)
- texinfos 97/12288 6984/884736 ( 0.8%)
- texdata 16/2048 512/65536 ( 0.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 305/65536 17080/3670016 ( 0.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 163/65536 9128/3670016 ( 0.2%)
- leaves 228/65536 7296/2097152 ( 0.3%)
- leaffaces 338/65536 676/131072 ( 0.5%)
- leafbrushes 122/65536 244/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2126/512000 8504/2048000 ( 0.4%)
- edges 1181/256000 4724/1024000 ( 0.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 48/32768 480/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 747/65536 1494/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 352656/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1163/16777216 ( 0.0%)
- entdata [variable] 12929/393216 ( 3.3%)
- LDR ambient table 228/65536 912/262144 ( 0.3%)
- HDR ambient table 228/65536 912/262144 ( 0.3%)
- LDR leaf ambient 126/65536 3528/1835008 ( 0.2%)
- HDR leaf ambient 228/65536 6384/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/790 ( 0.1%)
- pakfile [variable] 211611/0 ( 0.0%)
- physics [variable] 21091/4194304 ( 0.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 864
- Writing c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp" "c:\program files\steam\steamapps\playerlb\half-life 2\hl2\maps\training sim.bsp"
- ** Executing...
- ** Command: c:\program files\steam\steam.exe
- ** Parameters: -applaunch 220 -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" -toconsole -dev -console +sv_lan 1 +map "training sim"
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