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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\playerlb\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\playerlb\half-life 2\hl2\materials
  9. Loading C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.vmf
  10. Could not locate 'GameData' key in c:\program files\steam\steamapps\playerlb\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (21091 bytes)
  33. Error loading studio model ""!
  34. Error! prop_static using model "models/props_lab/dogobject_wood_crate001a_damagedmax.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  35. Error loading studio model "models/props_lab/dogobject_wood_crate001a_damagedmax.mdl"!
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 179 texinfos to 97
  39. Reduced 17 texdatas to 16 (398 bytes to 346)
  40. Writing C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
  41. 0 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "c:\program files\steam\steamapps\playerlb\sourcesdk\bin\orangebox\bin\vvis.exe"
  45. ** Parameters: -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim"
  46.  
  47. Valve Software - vvis.exe (Jul 7 2010)
  48. 2 threads
  49. reading c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
  50. reading c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.prt
  51. 53 portalclusters
  52. 108 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Optimized: 10 visible clusters (0.00%)
  56. Total clusters visible: 2151
  57. Average clusters visible: 40
  58. Building PAS...
  59. Average clusters audible: 52
  60. visdatasize:1163 compressed from 848
  61. writing c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
  62. 0 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "c:\program files\steam\steamapps\playerlb\sourcesdk\bin\orangebox\bin\vrad.exe"
  66. ** Parameters: -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim"
  67.  
  68. Valve Software - vrad.exe SSE (Jul 7 2010)
  69.  
  70. Valve Radiosity Simulator
  71. 2 threads
  72. [Reading texlights from 'lights.rad']
  73. [45 texlights parsed from 'lights.rad']
  74.  
  75. Loading c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
  76. Setting up ray-trace acceleration structure... Done (0.10 seconds)
  77. 305 faces
  78. 52064 square feet [7497325.00 square inches]
  79. 0 Displacements
  80. 0 Square Feet [0.00 Square Inches]
  81. 305 patches before subdivision
  82. 6659 patches after subdivision
  83. 0 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  86. transfers 701927, max 325
  87. transfer lists: 5.4 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(0, 0, 0)
  90. Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
  91. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. FinalLightFace Done
  93. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  94. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. Writing leaf ambient...done
  96. Ready to Finish
  97.  
  98. Object names Objects/Maxobjs Memory / Maxmem Fullness
  99. ------------ --------------- --------------- --------
  100. models 13/1024 624/49152 ( 1.3%)
  101. brushes 50/8192 600/98304 ( 0.6%)
  102. brushsides 329/65536 2632/524288 ( 0.5%)
  103. planes 548/65536 10960/1310720 ( 0.8%)
  104. vertexes 626/65536 7512/786432 ( 1.0%)
  105. nodes 214/65536 6848/2097152 ( 0.3%)
  106. texinfos 97/12288 6984/884736 ( 0.8%)
  107. texdata 16/2048 512/65536 ( 0.8%)
  108. dispinfos 0/0 0/0 ( 0.0%)
  109. disp_verts 0/0 0/0 ( 0.0%)
  110. disp_tris 0/0 0/0 ( 0.0%)
  111. disp_lmsamples 0/0 0/0 ( 0.0%)
  112. faces 305/65536 17080/3670016 ( 0.5%)
  113. hdr faces 0/65536 0/3670016 ( 0.0%)
  114. origfaces 163/65536 9128/3670016 ( 0.2%)
  115. leaves 228/65536 7296/2097152 ( 0.3%)
  116. leaffaces 338/65536 676/131072 ( 0.5%)
  117. leafbrushes 122/65536 244/131072 ( 0.2%)
  118. areas 2/256 16/2048 ( 0.8%)
  119. surfedges 2126/512000 8504/2048000 ( 0.4%)
  120. edges 1181/256000 4724/1024000 ( 0.5%)
  121. LDR worldlights 0/8192 0/720896 ( 0.0%)
  122. HDR worldlights 0/8192 0/720896 ( 0.0%)
  123. leafwaterdata 0/32768 0/393216 ( 0.0%)
  124. waterstrips 48/32768 480/327680 ( 0.1%)
  125. waterverts 0/65536 0/786432 ( 0.0%)
  126. waterindices 747/65536 1494/131072 ( 1.1%)
  127. cubemapsamples 0/1024 0/16384 ( 0.0%)
  128. overlays 0/512 0/180224 ( 0.0%)
  129. LDR lightdata [variable] 352656/0 ( 0.0%)
  130. HDR lightdata [variable] 0/0 ( 0.0%)
  131. visdata [variable] 1163/16777216 ( 0.0%)
  132. entdata [variable] 12929/393216 ( 3.3%)
  133. LDR ambient table 228/65536 912/262144 ( 0.3%)
  134. HDR ambient table 228/65536 912/262144 ( 0.3%)
  135. LDR leaf ambient 126/65536 3528/1835008 ( 0.2%)
  136. HDR leaf ambient 228/65536 6384/1835008 ( 0.3%)
  137. occluders 0/0 0/0 ( 0.0%)
  138. occluder polygons 0/0 0/0 ( 0.0%)
  139. occluder vert ind 0/0 0/0 ( 0.0%)
  140. detail props [variable] 1/12 ( 8.3%)
  141. static props [variable] 1/790 ( 0.1%)
  142. pakfile [variable] 211611/0 ( 0.0%)
  143. physics [variable] 21091/4194304 ( 0.5%)
  144. physics terrain [variable] 2/1048576 ( 0.0%)
  145.  
  146. Level flags = 0
  147.  
  148. Total triangle count: 864
  149. Writing c:\program files\steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp
  150. 3 seconds elapsed
  151.  
  152. ** Executing...
  153. ** Command: Copy File
  154. ** Parameters: "C:\Program Files\Steam\steamapps\playerlb\sourcesdk_content\hl2\mapsrc\training sim.bsp" "c:\program files\steam\steamapps\playerlb\half-life 2\hl2\maps\training sim.bsp"
  155.  
  156.  
  157. ** Executing...
  158. ** Command: c:\program files\steam\steam.exe
  159. ** Parameters: -applaunch 220 -game "c:\program files\steam\steamapps\playerlb\half-life 2\hl2" -toconsole -dev -console +sv_lan 1 +map "training sim"
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