NudeBeach

Smash Moveset for Spooky (Spooky's Jumpscare Mansion)

Sep 26th, 2020 (edited)
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  1. SPOOKY JUMPS OUT!
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  3. Up+B: Fear Floats - Spooky laughs, turns partially transparent, and floats upwards for a set time; she has horizontal control, and goes through projectiles and surfaces, but cannot end the move early. If it ends with her still inside of a surface, she will be shunted out towards the nearest open space. Does not cause helplessness.
  4. Neutral B: Look How Scary! - Spooky's outlines become jagged zigzags and her eyes glow team color while the button is held. Her entire body becomes a hitbox that deals damage and flings enemies away. While this is active, she can move left and right, jump, and midair jump, her descent is slowed in the air unless the player holds down, and enemies who are close enough to her get drawn towards her slightly. If an enemy was recently hit with a melee attack from Spooky, this radius is extended, and they will flash her team color when the move is activated.
  5. Side+B: 14 Whacks - Spooky hefts an axe behind her, and throws it forward. It spins as it travels. If the player presses Side+B while the axe is out after this initial throw, one of the humanoid Specimens will appear just in front of the axe, and hit it, sending it backwards. Only one axe can be active at a time, and the axe disappears after hitting a surface, or leaving the stage.
  6. Down+B: My Favorite Specimen - Spooky's dress flutters, and an instance of Specimen 1 is generated. It spawns at her position, touching a surface if she was touching one when she did the move, or floating at the center of where her body was if not. Specimen 1s are invisible until touched, at which point they appear and do damage. If the button is pressed when she does the move, the Specimen 1 will be cute, which stuns the enemy for a very brief moment. If the button was held, it will be scary, which knocks them away; this changes nothing else about the move. Only two Specimen 1s can be hidden at once; using a third sets off the first.
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  8. Final Smash: 1000 Doors - Spooky gestures forward, and a large wooden door appears directly in front of her. It swings open, and remains that way for several seconds, during which the action of the fight continues as normal. After those several seconds expire, the door will vanish if no enemy has touched it. If any enemies have touched it, they'll be sucked into the door immediately, and when the time expires, the camera will zoom into it, and enter a long, stone hallway. All enemies affected by this are tumbling down this hallway, until it gets too thin for them to pass, and they get stuck. Then, Specimen 9 appears and rams into the stuck enemies at a high speed, at which point, the action shifts back to the regular stage. All affected enemies take a decent hit of damage from this, and any who are now over 100% are defeated instantly. All others are simply flung away from the door.
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  11. Spooky is a surpriser. All of her specials are designed to in some way catch the enemy off-guard, and ideally, make them panic at least a little; though failing that, they're still good for big brain plays. Spooky is also built to get lots of combos by using her specials in tandem with each other and normals. Spooky is light and needs to combo to rack up damage, but has a strong recovery, and average movement speed.
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