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- ----Made by Hextreme----
- local Player = game.Players.LocalPlayer
- repeat
- wait()
- until Player.Character
- local Chr = Player.Character
- local Torso = Chr:WaitForChild("Torso")
- local Head = Chr:WaitForChild("Head")
- local Mode = script.Parent:WaitForChild("InputHandler"):WaitForChild("SuperSaiyanB3")
- local Effects = game:GetService("ReplicatedStorage"):WaitForChild("Effects")
- local Meshes = Effects:WaitForChild("Mesh")
- local Particles = Effects:WaitForChild("Particles")
- local Modules = Effects:WaitForChild("Modules")
- local Hair = Effects:WaitForChild("Hair")
- local Function = require(Modules:WaitForChild("Effects"))
- local Parts = workspace:WaitForChild("PartStorage")
- local Run = true
- local On = false
- local function Check()
- if Chr:FindFirstChild("InMode") then
- return Chr.InMode
- else
- return false
- end
- end
- local function SSJ()
- if Check() or not Run or On then
- return
- end
- Run = false
- local Tag = Instance.new("BoolValue")
- Tag.Name = "InMode"
- Tag.Value = true
- Tag.Parent = Chr
- for i = 1, 12 do
- Function.Waves(BrickColor.new("Cyan"), Torso, 2, 1)
- if i % 3 == 0 then
- Function.Cylinder2(Torso, BrickColor.Blue(), BrickColor.new("Cyan"), BrickColor.Blue())
- Function.Ball2(Torso, BrickColor.new("Cyan"))
- end
- wait(0.2)
- end
- Function.WeldHair(Hair.SSJB3, Head, Particles.SSJB3, Torso)
- Run = true
- On = true
- Mode.Value = true
- end
- local function OFF()
- if not Check() or not Run or not On then
- return
- end
- Run = false
- for i = 1, 10 do
- Function.BackSpike(Torso, BrickColor.Blue())
- Function.Cylinder(Torso, BrickColor.Blue(), BrickColor.new("Cyan"))
- Function.Waves(BrickColor.new("Cyan"), Torso, 2, 1)
- wait(0.3)
- end
- Function.RemoveHair(Chr, Torso)
- Run = true
- On = false
- Chr.InMode:Destroy()
- Mode.Value = false
- end
- Player.Chatted:connect(function(MSG)
- local MSG = MSG:lower()
- if MSG:sub(1, 5) == "ssjb3" or MSG:sub(1, 8) == "/e ssjb3" then
- SSJ()
- elseif MSG:sub(1, 4) == "off" or MSG:sub(1, 7) == "/e off" then
- OFF()
- end
- end)
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