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Dec 21st, 2020
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  1. //Nex-AC by Nexius v1.9.54 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #tryinclude <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.54"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35.     #define AC_CLIENT_VERSION       "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39.     #define AC_USE_CONFIG_FILES         true
  40. #endif
  41.  
  42. #if AC_USE_CONFIG_FILES
  43.     #if !defined AC_CONFIG_FILE
  44.         #define AC_CONFIG_FILE          "nex-ac_settings.cfg"
  45.     #endif
  46.  
  47.     #if !defined AC_NOP_CONFIG_FILE
  48.         #define AC_NOP_CONFIG_FILE      "nex-ac_nop_settings.cfg"
  49.     #endif
  50. #else
  51.     #pragma unused CFG_OPENING_ERROR
  52. #endif
  53.  
  54. #if !defined AC_USE_VENDING_MACHINES
  55.     #define AC_USE_VENDING_MACHINES     true
  56. #endif
  57.  
  58. #if !defined AC_USE_TUNING_GARAGES
  59.     #define AC_USE_TUNING_GARAGES       true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63.     #define AC_USE_PICKUP_WEAPONS       true
  64. #endif
  65.  
  66. #if !defined AC_USE_AMMUNATIONS
  67.     #define AC_USE_AMMUNATIONS          true
  68. #endif
  69.  
  70. #if !defined AC_USE_RESTAURANTS
  71.     #define AC_USE_RESTAURANTS          true
  72. #endif
  73.  
  74. #if !defined AC_USE_PAYNSPRAY
  75.     #define AC_USE_PAYNSPRAY            true
  76. #endif
  77.  
  78. #if !defined AC_USE_CASINOS
  79.     #define AC_USE_CASINOS              true
  80. #endif
  81.  
  82. #if !defined AC_USE_QUERY
  83.     #define AC_USE_QUERY                true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87.     #define AC_USE_NPC                  true
  88. #endif
  89.  
  90. #if !defined AC_USE_STATISTICS
  91.     #define AC_USE_STATISTICS           true
  92. #endif
  93.  
  94. #if !AC_USE_STATISTICS
  95.     #pragma unused STATS_STRING_1
  96.     #pragma unused STATS_STRING_2
  97.     #pragma unused STATS_STRING_3
  98.     #pragma unused STATS_STRING_4
  99.     #pragma unused STATS_STRING_5
  100.     #pragma unused STATS_STRING_6
  101.     #pragma unused STATS_STRING_7
  102.     #pragma unused STATS_STRING_8
  103. #endif
  104.  
  105. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  106.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110.     #define AC_DEFAULT_COLOR                -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114.     #define AC_MAX_CLASSES                  320
  115. #endif
  116.  
  117. #if !defined AC_MAX_SKINS
  118.     #define AC_MAX_SKINS                    312
  119. #endif
  120.  
  121. #if !defined AC_MAX_CONNECTS_FROM_IP
  122.     #define AC_MAX_CONNECTS_FROM_IP         1
  123. #endif
  124.  
  125. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  126.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  127. #endif
  128.  
  129. #if !defined AC_MAX_MSGS_REC_DIFF
  130.     #define AC_MAX_MSGS_REC_DIFF            800
  131. #endif
  132.  
  133. #if !defined AC_MAX_PING
  134.     #define AC_MAX_PING                     500
  135. #endif
  136.  
  137. #if !defined AC_MIN_TIME_RECONNECT
  138.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  139. #endif
  140.  
  141. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  142.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_WARNINGS
  146.     #define AC_MAX_NOP_WARNINGS             8
  147. #endif
  148.  
  149. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  150.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  151. #endif
  152.  
  153. #if !defined AC_MAX_PING_WARNINGS
  154.     #define AC_MAX_PING_WARNINGS            8
  155. #endif
  156.  
  157. #if !defined AC_MAX_MONEY_WARNINGS
  158.     #define AC_MAX_MONEY_WARNINGS           2
  159. #endif
  160.  
  161. #if !defined AC_MAX_AIR_WARNINGS
  162.     #define AC_MAX_AIR_WARNINGS             4
  163. #endif
  164.  
  165. #if !defined AC_MAX_AIR_VEH_WARNINGS
  166.     #define AC_MAX_AIR_VEH_WARNINGS         4
  167. #endif
  168.  
  169. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  170.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  171. #endif
  172.  
  173. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  174.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  175. #endif
  176.  
  177. #if !defined AC_MAX_FLYHACK_WARNINGS
  178.     #define AC_MAX_FLYHACK_WARNINGS         2
  179. #endif
  180.  
  181. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  182.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    6
  183. #endif
  184.  
  185. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  186.     #define AC_MAX_FLYHACK_VEH_WARNINGS     4
  187. #endif
  188.  
  189. #if !defined AC_MAX_CARSHOT_WARNINGS
  190.     #define AC_MAX_CARSHOT_WARNINGS         4
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_WARNINGS
  194.     #define AC_MAX_GODMODE_WARNINGS         3
  195. #endif
  196.  
  197. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  198.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  199. #endif
  200.  
  201. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  202.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  203. #endif
  204.  
  205. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  206.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  207. #endif
  208.  
  209. #if !defined AC_MAX_PRO_AIM_WARNINGS
  210.     #define AC_MAX_PRO_AIM_WARNINGS         2
  211. #endif
  212.  
  213. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  214.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  215. #endif
  216.  
  217. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  218.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  219. #endif
  220.  
  221. #if !defined AC_MAX_AUTO_C_WARNINGS
  222.     #define AC_MAX_AUTO_C_WARNINGS          8
  223. #endif
  224.  
  225. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  226.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  227. #endif
  228.  
  229. #if !defined AC_MAX_CJ_RUN_WARNINGS
  230.     #define AC_MAX_CJ_RUN_WARNINGS          3
  231. #endif
  232.  
  233. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  234. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  235. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  236.  
  237. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  238. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  239. static bool:ac_ACAllow[] =
  240. {
  241.     true,   //0 Anti-AirBreak (onfoot)
  242.     true,   //1 Anti-AirBreak (in vehicle)
  243.     true,   //2 Anti-teleport hack (onfoot)
  244.     true,   //3 Anti-teleport hack (in vehicle)
  245.     true,   //4 Anti-teleport hack (into/between vehicles)
  246.     true,   //5 Anti-teleport hack (vehicle to player)
  247.     true,   //6 Anti-teleport hack (pickups)
  248.     true,   //7 Anti-FlyHack (onfoot)
  249.     true,   //8 Anti-FlyHack (in vehicle)
  250.     true,   //9 Anti-SpeedHack (onfoot)
  251.     true,   //10 Anti-SpeedHack (in vehicle)
  252.     true,   //11 Anti-Health hack (in vehicle)
  253.     true,   //12 Anti-Health hack (onfoot)
  254.     true,   //13 Anti-Armour hack
  255.     true,   //14 Anti-Money hack
  256.     true,   //15 Anti-Weapon hack
  257.     true,   //16 Anti-Ammo hack (add)
  258.     true,   //17 Anti-Ammo hack (infinite)
  259.     true,   //18 Anti-Special actions hack
  260.     true,   //19 Anti-GodMode from bullets (onfoot)
  261.     true,   //20 Anti-GodMode from bullets (in vehicle)
  262.     true,   //21 Anti-Invisible hack
  263.     true,   //22 Anti-lagcomp-spoof
  264.     true,   //23 Anti-Tuning hack
  265.     false//24 Anti-Parkour mod
  266.     true,   //25 Anti-Quick turn
  267.     true,   //26 Anti-Rapid fire
  268.     true,   //27 Anti-FakeSpawn
  269.     true,   //28 Anti-FakeKill
  270.     true,   //29 Anti-Pro Aim
  271.     true,   //30 Anti-CJ run
  272.     true,   //31 Anti-CarShot
  273.     true,   //32 Anti-CarJack
  274.     false//33 Anti-UnFreeze
  275.     true,   //34 Anti-AFK Ghost
  276.     true,   //35 Anti-Full Aiming
  277.  
  278.     false//36 Anti-Fake NPC
  279.     true,   //37 Anti-Reconnect
  280.     true,   //38 Anti-High ping
  281.     true,   //39 Anti-Dialog hack
  282.     true,   //40 Protection from sandbox
  283.     true,   //41 Protection from invalid version
  284.     true,   //42 Anti-Rcon hack
  285.  
  286.     true,   //43 Anti-Tuning crasher
  287.     true,   //44 Anti-Invalid seat crasher
  288.     true,   //45 Anti-Dialog crasher
  289.     true,   //46 Anti-Attached object crasher
  290.     true,   //47 Anti-Weapon Crasher
  291.  
  292.     true,   //48 Protection from connection flood in one slot
  293.     true,   //49 Anti-callback functions flood
  294.     true,   //50 Anti-flood by seat changing
  295.  
  296.     true,   //51 Anti-DoS
  297.  
  298.     true    //52 Anti-NOPs
  299. },
  300.  
  301. bool:ac_NOPAllow[] =
  302. {
  303.     true,   //0 Anti-NOP GivePlayerWeapon
  304.     true,   //1 Anti-NOP SetPlayerAmmo
  305.     true,   //2 Anti-NOP SetPlayerInterior
  306.     true,   //3 Anti-NOP SetPlayerHealth
  307.     true,   //4 Anti-NOP SetVehicleHealth
  308.     true,   //5 Anti-NOP SetPlayerArmour
  309.     true,   //6 Anti-NOP SetPlayerSpecialAction
  310.     true,   //7 Anti-NOP PutPlayerInVehicle
  311.     true,   //8 Anti-NOP TogglePlayerSpectating
  312.     true,   //9 Anti-NOP SpawnPlayer
  313.     true,   //10 Anti-NOP SetPlayerPos
  314.     true    //11 Anti-NOP RemovePlayerFromVehicle
  315. };
  316.  
  317. static const ac_Mtfc[][] =
  318. {
  319.     {120, 8},   //0 OnDialogResponse
  320.     {800, 2},   //1 OnEnterExitModShop
  321.     {250, 5},   //2 OnPlayerClickMap
  322.     {400, 5},   //3 OnPlayerClickPlayer
  323.     {50, 11},   //4 OnPlayerClickTextDraw
  324.     {400, 5},   //5 OnPlayerCommandText
  325.     {50, 8},    //6 OnPlayerEnterVehicle
  326.     {50, 11},   //7 OnPlayerExitVehicle
  327.     {50, 8},    //8 OnPlayerPickUpPickup
  328.     {150, 8},   //9 OnPlayerRequestClass
  329.     {120, 8},   //10 OnPlayerSelectedMenuRow
  330.     {600, 5},   //11 OnPlayerStateChange
  331.     {450, 2},   //12 OnVehicleMod
  332.     {450, 2},   //13 OnVehiclePaintjob
  333.     {450, 2},   //14 OnVehicleRespray
  334.     {300, 1},   //15 OnVehicleDeath
  335.     {450, 3},   //16 OnPlayerText
  336.     {150, 8},   //17 OnPlayerEnterCheckpoint
  337.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  338.     {150, 5},   //19 OnPlayerRequestSpawn
  339.     {120, 8},   //20 OnPlayerExitedMenu
  340.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  341.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  342.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  343.     {60, 9},    //24 OnVehicleDamageStatusUpdate
  344.     {150, 8},   //25 OnVehicleSirenStateChange
  345.     {150, 5},   //26 OnPlayerSelectObject
  346.     {50, 11}    //27 Cross-public
  347. },
  348.  
  349. ac_wSlot[] =
  350. {
  351.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  352.     10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  353.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  354. },
  355.  
  356. ac_vType[] =
  357. {
  358.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  359.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  360.     0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  361.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  362.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  363.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  364.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  365.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  366.     0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  367.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  368.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  369. },
  370.  
  371. #if AC_USE_PICKUP_WEAPONS
  372.     ac_wModel[] =
  373.     {
  374.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  375.         326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  376.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  377.     },
  378.  
  379.     ac_pAmmo[] =
  380.     {
  381.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  382.         1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  383.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  384.         100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  385.     },
  386. #endif
  387.  
  388. #if AC_USE_TUNING_GARAGES
  389.     ac_cPrice[] =
  390.     {
  391.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  392.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  393.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  394.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  395.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  396.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  397.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  398.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  399.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  400.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  401.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  402.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  403.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  404.     },
  405. #endif
  406.  
  407. #if AC_USE_AMMUNATIONS
  408.     ac_AmmuNationInfo[][] =
  409.     {
  410.         {200, 30}, {600, 30}, {1200, 15},
  411.         {600, 15}, {800, 12}, {1000, 10},
  412.         {500, 60}, {2000, 90}, {3500, 120},
  413.         {4500, 150}, {300, 60}
  414.     },
  415.  
  416.     Float:ac_AmmuNations[][] =
  417.     {
  418.         {296.3255, -38.304, 1001.5156},
  419.         {295.7595, -80.5579, 1001.5156},
  420.         {290.1898, -109.482, 1001.5156},
  421.         {312.6785, -165.5487, 999.6016},
  422.         {308.2072, -141.0583, 999.6016}
  423.     },
  424. #endif
  425.  
  426. #if AC_USE_RESTAURANTS
  427.     Float:ac_Restaurants[][] =
  428.     {
  429.         {374.0, -119.641, 1001.4922},
  430.         {368.789, -6.857, 1001.8516},
  431.         {375.566, -68.222, 1001.5151}
  432.     },
  433. #endif
  434.  
  435. #if AC_USE_PAYNSPRAY
  436.     Float:ac_PayNSpray[][] =
  437.     {
  438.         {2064.2842, -1831.4736, 13.5469},
  439.         {-2425.7822, 1021.1392, 50.3977},
  440.         {-1420.5195, 2584.2305, 55.8433},
  441.         {487.6401, -1739.9479, 11.1385},
  442.         {1024.8651, -1024.087, 32.1016},
  443.         {-1904.7019, 284.5968, 41.0469},
  444.         {1975.2384, 2162.5088, 11.0703},
  445.         {2393.4456, 1491.5537, 10.5616},
  446.         {720.0854, -455.2807, 16.3359},
  447.         {-99.9417, 1117.9048, 19.7417}
  448.     },
  449. #endif
  450.  
  451. #if AC_USE_VENDING_MACHINES
  452.     Float:ac_vMachines[][] =
  453.     {
  454.         {-862.82, 1536.6, 21.98},
  455.         {2271.72, -76.46, 25.96},
  456.         {1277.83, 372.51, 18.95},
  457.         {662.42, -552.16, 15.71},
  458.         {201.01, -107.61, 0.89},
  459.         {-253.74, 2597.95, 62.24},
  460.         {-253.74, 2599.75, 62.24},
  461.         {-76.03, 1227.99, 19.12},
  462.         {-14.7, 1175.35, 18.95},
  463.         {-1455.11, 2591.66, 55.23},
  464.         {2352.17, -1357.15, 23.77},
  465.         {2325.97, -1645.13, 14.21},
  466.         {2139.51, -1161.48, 23.35},
  467.         {2153.23, -1016.14, 62.23},
  468.         {1928.73, -1772.44, 12.94},
  469.         {1154.72, -1460.89, 15.15},
  470.         {2480.85, -1959.27, 12.96},
  471.         {2060.11, -1897.64, 12.92},
  472.         {1729.78, -1943.04, 12.94},
  473.         {1634.1, -2237.53, 12.89},
  474.         {1789.21, -1369.26, 15.16},
  475.         {-2229.18, 286.41, 34.7},
  476.         {2319.99, 2532.85, 10.21},
  477.         {2845.72, 1295.04, 10.78},
  478.         {2503.14, 1243.69, 10.21},
  479.         {2647.69, 1129.66, 10.21},
  480.         {-2420.21, 984.57, 44.29},
  481.         {-2420.17, 985.94, 44.29},
  482.         {2085.77, 2071.35, 10.45},
  483.         {1398.84, 2222.6, 10.42},
  484.         {1659.46, 1722.85, 10.21},
  485.         {1520.14, 1055.26, 10.0},
  486.         {-1980.78, 142.66, 27.07},
  487.         {-2118.96, -423.64, 34.72},
  488.         {-2118.61, -422.41, 34.72},
  489.         {-2097.27, -398.33, 34.72},
  490.         {-2092.08, -490.05, 34.72},
  491.         {-2063.27, -490.05, 34.72},
  492.         {-2005.64, -490.05, 34.72},
  493.         {-2034.46, -490.05, 34.72},
  494.         {-2068.56, -398.33, 34.72},
  495.         {-2039.85, -398.33, 34.72},
  496.         {-2011.14, -398.33, 34.72},
  497.         {-1350.11, 492.28, 10.58},
  498.         {-1350.11, 493.85, 10.58},
  499.         {2222.36, 1602.64, 1000.06},
  500.         {2222.2, 1606.77, 1000.05},
  501.         {2155.9, 1606.77, 1000.05},
  502.         {2155.84, 1607.87, 1000.06},
  503.         {2209.9, 1607.19, 1000.05},
  504.         {2202.45, 1617.0, 1000.06},
  505.         {2209.24, 1621.21, 1000.06},
  506.         {2576.7, -1284.43, 1061.09},
  507.         {330.67, 178.5, 1020.07},
  508.         {331.92, 178.5, 1020.07},
  509.         {350.9, 206.08, 1008.47},
  510.         {361.56, 158.61, 1008.47},
  511.         {371.59, 178.45, 1020.07},
  512.         {374.89, 188.97, 1008.47},
  513.         {-19.03, -57.83, 1003.63},
  514.         {-36.14, -57.87, 1003.63},
  515.         {316.87, -140.35, 998.58},
  516.         {2225.2, -1153.42, 1025.9},
  517.         {-15.1, -140.22, 1003.63},
  518.         {-16.53, -140.29, 1003.63},
  519.         {-35.72, -140.22, 1003.63},
  520.         {373.82, -178.14, 1000.73},
  521.         {379.03, -178.88, 1000.73},
  522.         {495.96, -24.32, 1000.73},
  523.         {500.56, -1.36, 1000.73},
  524.         {501.82, -1.42, 1000.73},
  525.         {-33.87, -186.76, 1003.63},
  526.         {-32.44, -186.69, 1003.63},
  527.         {-16.11, -91.64, 1003.63},
  528.         {-17.54, -91.71, 1003.63}
  529.     },
  530. #endif
  531.  
  532. #if AC_USE_CASINOS
  533.     Float:ac_Casinos[][] =
  534.     {
  535.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  536.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  537.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  538.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  539.         {2230.4717, 1604.484, 1006.186, 6.0},
  540.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  541.         {2251.9407, 1586.1736, 1006.186, 1.0},
  542.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  543.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  544.         {2218.5408, 1589.3229, 1006.184, 1.0},
  545.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  546.         {2221.926, 1603.8285, 1006.1797, 1.0},
  547.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  548.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  549.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  550.         {2218.731, 1619.8046, 1006.1794, 1.0},
  551.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  552.         {2218.668, 1615.4681, 1006.1797, 1.0},
  553.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  554.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  555.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  556.         {2255.1565, 1608.8784, 1006.186, 1.0},
  557.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  558.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  559.         {2255.033, 1614.8892, 1006.1797, 1.0},
  560.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  561.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  562.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  563.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  564.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  565.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  566.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  567.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  568.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  569.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  570.         {2262.8486, 1590.026, 1006.1797, 5.0},
  571.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  572.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  573.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  574.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  575.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  576.         {2254.9907, 1596.241, 1006.1797, 5.0},
  577.         {1956.9524, 988.2533, 992.4688, 2.0},
  578.         {1961.6155, 993.0375, 992.4688, 2.0},
  579.         {1963.7998, 998.4406, 992.4745, 2.0},
  580.         {1936.2885, 987.1995, 992.4745, 2.0},
  581.         {1944.9768, 986.3937, 992.4688, 2.0},
  582.         {1940.7397, 990.9521, 992.4609, 2.0},
  583.         {1940.0966, 1005.8996, 992.4688, 6.0},
  584.         {1938.8785, 1014.1768, 992.4688, 6.0},
  585.         {1938.8811, 1021.4434, 992.4688, 6.0},
  586.         {1966.5975, 1006.6469, 992.4745, 6.0},
  587.         {1966.5979, 1014.1024, 992.4688, 6.0},
  588.         {1939.8351, 1029.912, 992.4688, 6.0},
  589.         {1956.854, 1047.3718, 992.4688, 6.0},
  590.         {1961.356, 1042.8112, 992.4688, 6.0},
  591.         {1963.811, 1037.1263, 992.4745, 6.0},
  592.         {1961.733, 1025.8929, 992.4688, 10.0},
  593.         {1961.708, 1010.3194, 992.4688, 10.0},
  594.         {1966.5989, 1029.7954, 992.4745, 6.0},
  595.         {1961.4139, 1017.8281, 992.4688, 10.0},
  596.         {1966.5985, 1021.7686, 992.4688, 6.0},
  597.         {1128.7106, -1.9779, 1000.6797, 1.0},
  598.         {1125.2388, 1.61, 1000.6797, 1.0},
  599.         {1125.1249, -5.0489, 1000.6797, 1.0},
  600.         {1127.4139, 3.0199, 1000.6797, 1.0},
  601.         {1135.0634, -3.8695, 1000.6797, 1.0},
  602.         {1135.0861, 0.6107, 1000.6797, 1.0},
  603.         {1132.8943, -1.7139, 1000.6797, 1.0},
  604.         {1125.3727, 3.0315, 1000.6797, 1.0},
  605.         {1119.0272, -1.4916, 1000.6924, 1.0}
  606.     },
  607. #endif
  608.  
  609. ac_MaxPassengers[] =
  610. {
  611.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  612.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  613.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  614.     0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  615.     0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  616.     0xFF131111, 0x0000FF3F
  617. },
  618.  
  619. ac_vMods[] =
  620. {
  621.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  622.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  648.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  650.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  653.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  654.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  656.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  657.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  658.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  659.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  662.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  666.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  670.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  671.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  679.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  681.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  690.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  694.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  695.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  697.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  698.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  699.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  702.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  703.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  707.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  709.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  712.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  713.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  715.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  716.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  717.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  719.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  721.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  723.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  724.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  725.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  727.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  728.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  729.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  730.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  731.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  732.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  733.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  734.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  735.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  736.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  737.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  738.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  739.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  740.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  741.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  742.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  743.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  744.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  745.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  746.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  747.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  748.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  749.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  750.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  751.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  752.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  753.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  754.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  755.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  756.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  757.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  758.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  759.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  760.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  761.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  762.     0x00000007, 0x00000000, 0x00000000
  763. };
  764.  
  765. static stock const Float:ac_wMinRange[] =
  766. {
  767.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  768.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  769.     50.0, 50.0, 50.0, 4.0, 65.0
  770. };
  771.  
  772. enum acInfo
  773. {
  774.     Float:acPosX,
  775.     Float:acPosY,
  776.     Float:acPosZ,
  777.     Float:acDropJpX,
  778.     Float:acDropJpY,
  779.     Float:acDropJpZ,
  780.     Float:acSpawnPosX,
  781.     Float:acSpawnPosY,
  782.     Float:acSpawnPosZ,
  783.     Float:acSetVehHealth,
  784.     Float:acLastPosX,
  785.     Float:acLastPosY,
  786.     Float:acSetPosX,
  787.     Float:acSetPosY,
  788.     Float:acSetPosZ,
  789.     acSpeed,
  790.     acHealth,
  791.     acArmour,
  792.     acMoney,
  793.     acShotWeapon,
  794.     acHoldWeapon,
  795.     acLastWeapon,
  796.     acEnterSeat,
  797.     acEnterVeh,
  798.     acKickVeh,
  799.     acVeh,
  800.     acSeat,
  801.     acNextDialog,
  802.     acDialog,
  803.     acInt,
  804.     acAnim,
  805.     acSpecAct,
  806.     acNextSpecAct,
  807.     acLastSpecAct,
  808.     acLastPickup,
  809.     acReloadTick,
  810.     acShotTick,
  811.     acSpawnTick,
  812.     acTimerTick,
  813.     acSetPosTick,
  814.     acUpdateTick,
  815.     acEnterVehTick,
  816.     acSpawnWeapon1,
  817.     acSpawnWeapon2,
  818.     acSpawnWeapon3,
  819.     acSpawnAmmo1,
  820.     acSpawnAmmo2,
  821.     acSpawnAmmo3,
  822.     acSpawnRes,
  823.     acTimerID,
  824.     acKickTimerID,
  825.     acParachute,
  826.     acIntRet,
  827.     acKicked,
  828.     acIp[16],
  829.     acSet[12],
  830.     acGtc[19],
  831.     acWeapon[13],
  832.     acAmmo[13],
  833.     acSetWeapon[13],
  834.     acGiveAmmo[13],
  835.     acGtcSetWeapon[13],
  836.     acGtcGiveAmmo[13],
  837.     acNOPCount[12],
  838.     acCheatCount[22],
  839.     acCall[sizeof ac_Mtfc],
  840.     acFloodCount[sizeof ac_Mtfc],
  841.     bool:acNOPAllow[sizeof ac_NOPAllow],
  842.     bool:acACAllow[sizeof ac_ACAllow],
  843.     bool:acStuntBonus,
  844.     bool:acModShop,
  845.     bool:acUnFrozen,
  846.     bool:acOnline,
  847.     bool:acDeathRes,
  848.     bool:acDmgRes,
  849.     bool:acVehDmgRes,
  850.     bool:acForceClass,
  851.     bool:acClassRes,
  852.     bool:acDead,
  853.     bool:acTpToZ,
  854.     bool:acIntEnterExits,
  855.     bool:acSpec
  856. }
  857.  
  858. enum acVehInfo
  859. {
  860.     Float:acVelX,
  861.     Float:acVelY,
  862.     Float:acVelZ,
  863.     Float:acTrVelX,
  864.     Float:acTrVelY,
  865.     Float:acTrVelZ,
  866.     Float:acPosX,
  867.     Float:acPosY,
  868.     Float:acPosZ,
  869.     Float:acSpawnPosX,
  870.     Float:acSpawnPosY,
  871.     Float:acSpawnPosZ,
  872.     Float:acSpawnZAngle,
  873.     Float:acPosDiff,
  874.     Float:acZAngle,
  875.     Float:acHealth,
  876.     acLastSpeed,
  877.     acSpeedDiff,
  878.     acTrSpeedDiff,
  879.     acDriver,
  880.     acPanels,
  881.     acDoors,
  882.     acTires,
  883.     acInt,
  884.     acSpeed,
  885.     acTrSpeed,
  886.     acPaintJob,
  887.     bool:acSpawned
  888. }
  889.  
  890. enum acPickInfo
  891. {
  892.     Float:acPosX,
  893.     Float:acPosY,
  894.     Float:acPosZ,
  895.     acType,
  896.     acWeapon
  897. }
  898.  
  899. static
  900.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  901.     ac_ClassWeapon[AC_MAX_CLASSES][3],
  902.     ac_ClassAmmo[AC_MAX_CLASSES][3],
  903.  
  904.     #if AC_USE_STATISTICS
  905.         ac_sInfo[6],
  906.     #endif
  907.  
  908.     ACInfo[MAX_PLAYERS][acInfo],
  909.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  910.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  911.  
  912.     bool:ac_IntEnterExits = true,
  913.     bool:ac_StuntBonus = true,
  914.     bool:ac_LagCompMode,
  915.     #if !AC_USE_QUERY
  916.         bool:ac_QueryEnable,
  917.     #endif
  918.     bool:ac_RconEnable,
  919.     bool:ac_PedAnims;
  920.  
  921. static stock bool:ac_VehFriendlyFire;
  922.  
  923. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  924. {
  925.     ACVehInfo[vehicleid][acInt] =
  926.     ACVehInfo[vehicleid][acSpeed] =
  927.     ACVehInfo[vehicleid][acTires] =
  928.     ACVehInfo[vehicleid][acDoors] =
  929.     ACVehInfo[vehicleid][acPanels] =
  930.     ACVehInfo[vehicleid][acLastSpeed] =
  931.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  932.     ACVehInfo[vehicleid][acPaintJob] = 3;
  933.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  934.     ACVehInfo[vehicleid][acSpawned] = true;
  935.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  936.     ACVehInfo[vehicleid][acPosDiff] =
  937.     ACVehInfo[vehicleid][acVelX] =
  938.     ACVehInfo[vehicleid][acVelY] =
  939.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  940.     ACVehInfo[vehicleid][acSpawnPosX] =
  941.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  942.     ACVehInfo[vehicleid][acSpawnPosY] =
  943.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  944.     ACVehInfo[vehicleid][acSpawnPosZ] =
  945.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  946.     ACVehInfo[vehicleid][acSpawnZAngle] =
  947.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  948.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  949.     return 1;
  950. }
  951.  
  952. ac_fpublic ac_CreateVehicle(vehicleid, modelid, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation)
  953. {
  954.     ACVehInfo[vehicleid][acInt] =
  955.     ACVehInfo[vehicleid][acSpeed] =
  956.     ACVehInfo[vehicleid][acTires] =
  957.     ACVehInfo[vehicleid][acDoors] =
  958.     ACVehInfo[vehicleid][acPanels] =
  959.     ACVehInfo[vehicleid][acLastSpeed] =
  960.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  961.     ACVehInfo[vehicleid][acPaintJob] = 3;
  962.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  963.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  964.     ACVehInfo[vehicleid][acPosDiff] =
  965.     ACVehInfo[vehicleid][acVelX] =
  966.     ACVehInfo[vehicleid][acVelY] =
  967.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  968.     ACVehInfo[vehicleid][acSpawnPosX] =
  969.     ACVehInfo[vehicleid][acPosX] = ac_x;
  970.     ACVehInfo[vehicleid][acSpawnPosY] =
  971.     ACVehInfo[vehicleid][acPosY] = ac_y;
  972.     ACVehInfo[vehicleid][acSpawnPosZ] =
  973.     ACVehInfo[vehicleid][acPosZ] = ac_z;
  974.     ACVehInfo[vehicleid][acSpawnZAngle] =
  975.     ACVehInfo[vehicleid][acZAngle] = ac_rotation;
  976.     if(!ac_IsATrainCarriageEx(modelid)) ACVehInfo[vehicleid][acSpawned] = true;
  977.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  978.     return 1;
  979. }
  980.  
  981. ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  982. {
  983.     if(0 <= classid < AC_MAX_CLASSES)
  984.     {
  985.         #undef AC_MAX_CLASSES
  986.         ac_ClassPos[classid][0] = spawn_x;
  987.         ac_ClassPos[classid][1] = spawn_y;
  988.         ac_ClassPos[classid][2] = spawn_z;
  989.         ac_ClassWeapon[classid][0] = weapon1;
  990.         ac_ClassAmmo[classid][0] = weapon1_ammo;
  991.         ac_ClassWeapon[classid][1] = weapon2;
  992.         ac_ClassAmmo[classid][1] = weapon2_ammo;
  993.         ac_ClassWeapon[classid][2] = weapon3;
  994.         ac_ClassAmmo[classid][2] = weapon3_ammo;
  995.     }
  996.     return 1;
  997. }
  998.  
  999. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1000. {
  1001.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
  1002.     ACInfo[playerid][acSpawnPosX] = ac_x;
  1003.     ACInfo[playerid][acSpawnPosY] = ac_y;
  1004.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  1005.     ACInfo[playerid][acSpawnWeapon1] = weapon1;
  1006.     ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
  1007.     ACInfo[playerid][acSpawnWeapon2] = weapon2;
  1008.     ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
  1009.     ACInfo[playerid][acSpawnWeapon3] = weapon3;
  1010.     ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
  1011.     return 1;
  1012. }
  1013.  
  1014. ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1015. {
  1016.     ACPickInfo[pickupid][acType] = 5;
  1017.     #if AC_USE_PICKUP_WEAPONS
  1018.         switch(type)
  1019.         {
  1020.             case 2, 3, 15, 22:
  1021.             {
  1022.                 switch(modelid)
  1023.                 {
  1024.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1025.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1026.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1027.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1028.                     {
  1029.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1030.                         {
  1031.                             if(ac_wModel[ac_i] == modelid)
  1032.                             {
  1033.                                 ACPickInfo[pickupid][acType] = 4;
  1034.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1035.                                 break;
  1036.                             }
  1037.                         }
  1038.                     }
  1039.                 }
  1040.             }
  1041.         }
  1042.     #endif
  1043.     ACPickInfo[pickupid][acPosX] = ac_X;
  1044.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1045.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1046.     return 1;
  1047. }
  1048.  
  1049. #if AC_USE_PICKUP_WEAPONS\
  1050.     && defined Streamer_SetIntData
  1051.     #if defined STREAMER_ENABLE_TAGS
  1052.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
  1053.     #else
  1054.         ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
  1055.     #endif
  1056.     {
  1057.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1058.         switch(type)
  1059.         {
  1060.             case 2, 3, 15, 22:
  1061.             {
  1062.                 switch(modelid)
  1063.                 {
  1064.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1065.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1066.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1067.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1068.                     {
  1069.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1070.                         {
  1071.                             if(ac_wModel[ac_i] == modelid)
  1072.                             {
  1073.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1074.                                 break;
  1075.                             }
  1076.                         }
  1077.                     }
  1078.                 }
  1079.             }
  1080.         }
  1081.         return 1;
  1082.     }
  1083. #endif
  1084.  
  1085. #if defined Streamer_UpdateEx
  1086.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1087.     {
  1088.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1089.         if(compensatedtime >= 0)
  1090.         {
  1091.             ACInfo[playerid][acSet][7] = 4;
  1092.             ACInfo[playerid][acTpToZ] = false;
  1093.             ACInfo[playerid][acNOPCount][10] = 0;
  1094.             ACInfo[playerid][acSetPosX] = x;
  1095.             ACInfo[playerid][acSetPosY] = y;
  1096.             ACInfo[playerid][acSetPosZ] = z;
  1097.             ACInfo[playerid][acSetPosTick] =
  1098.             ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1099.             #if defined FreezeSyncPacket
  1100.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1101.             #endif
  1102.         }
  1103.         return 1;
  1104.     }
  1105.  
  1106.     #if defined _ALS_Streamer_UpdateEx
  1107.         #undef Streamer_UpdateEx
  1108.     #else
  1109.         #define _ALS_Streamer_UpdateEx
  1110.     #endif
  1111.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1112. #endif
  1113.  
  1114. #if defined GetPlayerVersion
  1115.     stock ac_GetPlayerVersion(playerid, version[], len)
  1116.     {
  1117.         new ac_ret = GetPlayerVersion(playerid, version, len);
  1118.         for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1119.         {
  1120.             if(version[ac_i] == '%')
  1121.             {
  1122.                 strdel(version, ac_i, ac_i + 1);
  1123.                 ac_ret--;
  1124.             }
  1125.         }
  1126.         return ac_ret;
  1127.     }
  1128.  
  1129.     #if defined _ALS_GetPlayerVersion
  1130.         #undef GetPlayerVersion
  1131.     #else
  1132.         #define _ALS_GetPlayerVersion
  1133.     #endif
  1134.     #define GetPlayerVersion ac_GetPlayerVersion
  1135. #endif
  1136.  
  1137. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1138. {
  1139.     if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1140.     if(ang != ang) ang = 0.0;
  1141.     ang = ac_AbsoluteAngle(ang);
  1142.     return 1;
  1143. }
  1144.  
  1145. #if defined _ALS_GetPlayerFacingAngle
  1146.     #undef GetPlayerFacingAngle
  1147. #else
  1148.     #define _ALS_GetPlayerFacingAngle
  1149. #endif
  1150. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1151.  
  1152. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1153. {
  1154.     if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1155.     if(z_angle != z_angle) z_angle = 0.0;
  1156.     z_angle = ac_AbsoluteAngle(z_angle);
  1157.     #undef ac_AbsoluteAngle
  1158.     return 1;
  1159. }
  1160.  
  1161. #if defined _ALS_GetVehicleZAngle
  1162.     #undef GetVehicleZAngle
  1163. #else
  1164.     #define _ALS_GetVehicleZAngle
  1165. #endif
  1166. #define GetVehicleZAngle ac_GetVehicleZAngle
  1167.  
  1168. ac_fpublic ac_DestroyVehicle(vehicleid)
  1169. {
  1170.     if(!DestroyVehicle(vehicleid)) return 0;
  1171.     ACVehInfo[vehicleid][acSpawned] = false;
  1172.     new ac_gtc = GetTickCount() + 2650;
  1173.     #if defined foreach
  1174.         foreach(new ac_i : Player)
  1175.         {
  1176.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1177.         }
  1178.     #else
  1179.         #if defined GetPlayerPoolSize
  1180.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1181.         #else
  1182.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1183.         #endif
  1184.         {
  1185.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  1186.         }
  1187.     #endif
  1188.     return 1;
  1189. }
  1190.  
  1191. ac_fpublic ac_DestroyPickup(pickupid)
  1192. {
  1193.     if(!DestroyPickup(pickupid)) return 0;
  1194.     ACPickInfo[pickupid][acType] = 0;
  1195.     #if AC_USE_PICKUP_WEAPONS
  1196.         ACPickInfo[pickupid][acWeapon] = 0;
  1197.         #if defined foreach
  1198.             foreach(new ac_i : Player)
  1199.             {
  1200.         #else
  1201.             #if defined GetPlayerPoolSize
  1202.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1203.             #else
  1204.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1205.             #endif
  1206.             {
  1207.                 if(!IsPlayerConnected(ac_i)) continue;
  1208.         #endif
  1209.             if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1210.         }
  1211.     #endif
  1212.     return 1;
  1213. }
  1214.  
  1215. #if defined DestroyDynamicPickup
  1216.     #if defined STREAMER_ENABLE_TAGS
  1217.         ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  1218.     #else
  1219.         ac_fpublic ac_DestroyDynamicPickup(pickupid)
  1220.     #endif
  1221.     {
  1222.         if(!DestroyDynamicPickup(pickupid)) return 0;
  1223.         #if AC_USE_PICKUP_WEAPONS
  1224.             #if defined foreach
  1225.                 foreach(new ac_i : Player)
  1226.                 {
  1227.             #else
  1228.                 #if defined GetPlayerPoolSize
  1229.                     for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1230.                 #else
  1231.                     for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1232.                 #endif
  1233.                 {
  1234.                     if(!IsPlayerConnected(ac_i)) continue;
  1235.             #endif
  1236.                 if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
  1237.                 (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1238.             }
  1239.         #endif
  1240.         return 1;
  1241.     }
  1242. #endif
  1243.  
  1244. ac_fpublic ac_DisableInteriorEnterExits()
  1245. {
  1246.     ac_IntEnterExits = false;
  1247.     return DisableInteriorEnterExits();
  1248. }
  1249.  
  1250. ac_fpublic ac_UsePlayerPedAnims()
  1251. {
  1252.     ac_PedAnims = true;
  1253.     return UsePlayerPedAnims();
  1254. }
  1255.  
  1256. #if defined EnableVehicleFriendlyFire
  1257.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1258.     {
  1259.         ac_VehFriendlyFire = true;
  1260.         return EnableVehicleFriendlyFire();
  1261.     }
  1262. #endif
  1263.  
  1264. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1265. {
  1266.     ac_StuntBonus = (enable != 0);
  1267.     #if defined foreach
  1268.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1269.     #else
  1270.         #if defined GetPlayerPoolSize
  1271.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1272.         #else
  1273.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1274.         #endif
  1275.         {
  1276.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1277.         }
  1278.     #endif
  1279.     return EnableStuntBonusForAll(enable);
  1280. }
  1281.  
  1282. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1283. {
  1284.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1285.     ACInfo[playerid][acStuntBonus] = (enable != 0);
  1286.     return 1;
  1287. }
  1288.  
  1289. ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
  1290. {
  1291.     ACInfo[playerid][acDialog] = dialogid;
  1292.     return 1;
  1293. }
  1294.  
  1295. ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
  1296. {
  1297.     ACInfo[playerid][acNextDialog] = dialogid;
  1298.     return 1;
  1299. }
  1300.  
  1301. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1302. {
  1303.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1304.     ACInfo[playerid][acUnFrozen] = (toggle != 0);
  1305.     #if defined FreezeSyncPacket
  1306.         if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1307.         else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  1308.     #endif
  1309.     return 1;
  1310. }
  1311.  
  1312. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1313. {
  1314.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1315.     if(ACInfo[playerid][acSpec] || ACInfo[playerid][acSet][5] != -1)
  1316.     {
  1317.         if(!toggle)
  1318.         {
  1319.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 4;
  1320.             else
  1321.             {
  1322.                 ACInfo[playerid][acSet][3] =
  1323.                 ACInfo[playerid][acSet][5] =
  1324.                 ACInfo[playerid][acSet][7] =
  1325.                 ACInfo[playerid][acSet][8] =
  1326.                 ACInfo[playerid][acNextSpecAct] = -1;
  1327.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1328.                 {
  1329.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1330.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1331.                 }
  1332.                 ACInfo[playerid][acForceClass] =
  1333.                 ACInfo[playerid][acUnFrozen] = true;
  1334.                 ACInfo[playerid][acSet][6] = 1;
  1335.                 #if defined FreezeSyncPacket
  1336.                     FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1337.                 #endif
  1338.             }
  1339.             ACInfo[playerid][acSpawnRes]++;
  1340.             ACInfo[playerid][acSpec] = false;
  1341.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1342.             ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1343.         }
  1344.     }
  1345.     else if(toggle)
  1346.     {
  1347.         ACInfo[playerid][acSet][5] = 1;
  1348.         ACInfo[playerid][acNOPCount][8] = 0;
  1349.         ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
  1350.     }
  1351.     return 1;
  1352. }
  1353.  
  1354. ac_fpublic ac_SpawnPlayer(playerid)
  1355. {
  1356.     if(!SpawnPlayer(playerid)) return 0;
  1357.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 5;
  1358.     else
  1359.     {
  1360.         ACInfo[playerid][acSet][3] =
  1361.         ACInfo[playerid][acSet][7] =
  1362.         ACInfo[playerid][acSet][8] =
  1363.         ACInfo[playerid][acNextSpecAct] = -1;
  1364.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1365.         {
  1366.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1367.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1368.         }
  1369.         ACInfo[playerid][acUnFrozen] = true;
  1370.         ACInfo[playerid][acSet][6] = 2;
  1371.         #if defined FreezeSyncPacket
  1372.             FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1373.         #endif
  1374.     }
  1375.     ACInfo[playerid][acSpawnRes]++;
  1376.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1377.     ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1378.     return 1;
  1379. }
  1380.  
  1381. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1382. {
  1383.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1384.     if(ac_health < 0.0) ac_health = 0.0;
  1385.     ACInfo[playerid][acNOPCount][3] = 0;
  1386.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1387.     ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1388.     #if defined FreezeSyncPacket
  1389.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1390.     #endif
  1391.     return 1;
  1392. }
  1393.  
  1394. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1395. {
  1396.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1397.     if(ac_armour < 0.0) ac_armour = 0.0;
  1398.     ACInfo[playerid][acNOPCount][5] = 0;
  1399.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1400.     ACInfo[playerid][acGtc][4] = GetTickCount() + 2650;
  1401.     #if defined FreezeSyncPacket
  1402.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1403.     #endif
  1404.     return 1;
  1405. }
  1406.  
  1407. ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
  1408. {
  1409.     if(ac_IsValidWeapon(weaponid))
  1410.     {
  1411.         new ac_s = ac_wSlot[weaponid];
  1412.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1413.         if(16 <= weaponid <= 18 || 22 <= weaponid <= 43)
  1414.         {
  1415.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1416.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1417.             {
  1418.                 new ac_tmp;
  1419.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1420.                 else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
  1421.                 if(ac_tmp < -32768)
  1422.                 {
  1423.                     ac_ammo -= ac_tmp + 32768;
  1424.                     ac_tmp = -32768;
  1425.                 }
  1426.                 else if(ac_tmp > 32767)
  1427.                 {
  1428.                     ac_ammo -= ac_tmp - 32767;
  1429.                     ac_tmp = 32767;
  1430.                 }
  1431.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
  1432.             }
  1433.             else
  1434.             {
  1435.                 if(ac_ammo < -32768) ac_ammo = -32768;
  1436.                 else if(ac_ammo > 32767) ac_ammo = 32767;
  1437.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1438.             }
  1439.             ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acReloadTick] = 0;
  1440.         }
  1441.         else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1442.         ACInfo[playerid][acSetWeapon][ac_s] = weaponid;
  1443.         ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1444.         ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1445.     }
  1446.     return GivePlayerWeapon(playerid, weaponid, ac_ammo);
  1447. }
  1448.  
  1449. ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
  1450. {
  1451.     if(ac_ammo < -32768) ac_ammo = -32768;
  1452.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1453.     if(16 <= weaponid <= 43)
  1454.     {
  1455.         new ac_s = ac_wSlot[weaponid];
  1456.         if((ACInfo[playerid][acSetWeapon][ac_s] == -1
  1457.         ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1458.         {
  1459.             ACInfo[playerid][acNOPCount][1] = 0;
  1460.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1461.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1462.         }
  1463.     }
  1464.     return SetPlayerAmmo(playerid, weaponid, ac_ammo);
  1465. }
  1466.  
  1467. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1468. {
  1469.     if(!ResetPlayerWeapons(playerid)) return 0;
  1470.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1471.     {
  1472.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1473.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1474.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1475.     }
  1476.     ACInfo[playerid][acGtc][6] = GetTickCount() + 2850;
  1477.     return 1;
  1478. }
  1479.  
  1480. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1481. {
  1482.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1483.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1484.     ACInfo[playerid][acMoney] += ac_money;
  1485.     #undef AC_MAX_MONEY_WARNINGS
  1486.     return 1;
  1487. }
  1488.  
  1489. ac_fpublic ac_ResetPlayerMoney(playerid)
  1490. {
  1491.     if(!ResetPlayerMoney(playerid)) return 0;
  1492.     ACInfo[playerid][acNOPCount][11] = 0;
  1493.     ACInfo[playerid][acMoney] = 0;
  1494.     return 1;
  1495. }
  1496.  
  1497. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1498.  
  1499. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1500. {
  1501.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1502.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
  1503.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1504.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1505.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1506.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1507.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1508.     {
  1509.         ACInfo[playerid][acNOPCount][6] = 0;
  1510.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1511.         SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1512.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1513.         (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] > 0 ||
  1514.         24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1515.         else
  1516.         {
  1517.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1518.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1519.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1520.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1521.             else ACInfo[playerid][acNextSpecAct] = -1;
  1522.             ACInfo[playerid][acSet][3] = ac_actionid;
  1523.             ACInfo[playerid][acGtc][5] = GetTickCount() + 3250;
  1524.             #if defined FreezeSyncPacket
  1525.                 if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1526.             #endif
  1527.         }
  1528.     }
  1529.     return 1;
  1530. }
  1531.  
  1532. ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
  1533. {
  1534.     if(!SetPlayerInterior(playerid, interiorid)) return 0;
  1535.     ACInfo[playerid][acNOPCount][2] = 0;
  1536.     ACInfo[playerid][acSet][0] = interiorid % 256;
  1537.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1538.     return 1;
  1539. }
  1540.  
  1541. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1542. {
  1543.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1544.     ACInfo[playerid][acSet][7] = 1;
  1545.     ACInfo[playerid][acTpToZ] = false;
  1546.     ACInfo[playerid][acNOPCount][10] = 0;
  1547.     ACInfo[playerid][acSetPosX] = ac_x;
  1548.     ACInfo[playerid][acSetPosY] = ac_y;
  1549.     ACInfo[playerid][acSetPosZ] = ac_z;
  1550.     ACInfo[playerid][acSetPosTick] =
  1551.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1552.     #if defined FreezeSyncPacket
  1553.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1554.     #endif
  1555.     return 1;
  1556. }
  1557.  
  1558. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1559. {
  1560.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1561.     ACInfo[playerid][acSet][7] = 2;
  1562.     ACInfo[playerid][acTpToZ] = true;
  1563.     ACInfo[playerid][acNOPCount][10] = 0;
  1564.     ACInfo[playerid][acSetPosX] = ac_x;
  1565.     ACInfo[playerid][acSetPosY] = ac_y;
  1566.     ACInfo[playerid][acSetPosTick] =
  1567.     ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
  1568.     #if defined FreezeSyncPacket
  1569.         if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1570.     #endif
  1571.     return 1;
  1572. }
  1573.  
  1574. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1575. {
  1576.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1577.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1578.     ACInfo[playerid][acGtc][9] = GetTickCount() + 1650;
  1579.     return 1;
  1580. }
  1581.  
  1582. ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
  1583. {
  1584.     if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
  1585.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1586.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1587.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
  1588.     {
  1589.         new ac_model = GetVehicleModel(vehicleid);
  1590.         ACInfo[playerid][acNOPCount][7] = 0;
  1591.         ACInfo[playerid][acSet][8] = vehicleid;
  1592.         if(ac_IsABusEx(ac_model) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
  1593.         ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][4] = -1;
  1594.         else ACInfo[playerid][acSet][4] = ac_seatid;
  1595.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1596.     }
  1597.     return 1;
  1598. }
  1599.  
  1600. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1601. {
  1602.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1603.     ACInfo[playerid][acSet][9] = 1;
  1604.     ACInfo[playerid][acGtc][7] = GetTickCount() + 4650;
  1605.     return 1;
  1606. }
  1607.  
  1608. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1609. {
  1610.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1611.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1612.     if(ac_driver != INVALID_PLAYER_ID)
  1613.     {
  1614.         ACInfo[ac_driver][acSet][7] = 3;
  1615.         ACInfo[ac_driver][acTpToZ] = false;
  1616.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1617.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1618.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1619.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1620.         ACInfo[ac_driver][acSetPosTick] =
  1621.         ACInfo[ac_driver][acGtc][10] = GetTickCount() + 3850;
  1622.         #if defined FreezeSyncPacket
  1623.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1624.         #endif
  1625.     }
  1626.     else
  1627.     {
  1628.         ACVehInfo[vehicleid][acPosX] = ac_x;
  1629.         ACVehInfo[vehicleid][acPosY] = ac_y;
  1630.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  1631.     }
  1632.     return 1;
  1633. }
  1634.  
  1635. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1636. {
  1637.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1638.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1639.     if(ac_driver != INVALID_PLAYER_ID)
  1640.     {
  1641.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1642.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1643.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1644.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1645.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1646.     }
  1647.     return 1;
  1648. }
  1649.  
  1650. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1651. {
  1652.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1653.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1654.     if(ac_driver != INVALID_PLAYER_ID)
  1655.     {
  1656.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1657.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1658.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1659.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1660.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1661.     }
  1662.     return 1;
  1663. }
  1664.  
  1665. ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
  1666. {
  1667.     if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
  1668.     ACVehInfo[vehicleid][acInt] = interiorid % 256;
  1669.     return 1;
  1670. }
  1671.  
  1672. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
  1673. {
  1674.     ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  1675.     return ChangeVehiclePaintjob(vehicleid, paintjobid);
  1676. }
  1677.  
  1678. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1679. {
  1680.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1681.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1682.     if(ac_driver != INVALID_PLAYER_ID)
  1683.     {
  1684.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1685.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1686.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1687.         #if defined FreezeSyncPacket
  1688.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1689.         #endif
  1690.     }
  1691.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1692.     return 1;
  1693. }
  1694.  
  1695. ac_fpublic ac_RepairVehicle(vehicleid)
  1696. {
  1697.     if(!RepairVehicle(vehicleid)) return 0;
  1698.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1699.     if(ac_driver != INVALID_PLAYER_ID)
  1700.     {
  1701.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1702.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1703.         ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
  1704.         #if defined FreezeSyncPacket
  1705.             if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
  1706.         #endif
  1707.     }
  1708.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1709.     ACVehInfo[vehicleid][acPanels] =
  1710.     ACVehInfo[vehicleid][acDoors] =
  1711.     ACVehInfo[vehicleid][acTires] = 0;
  1712.     return 1;
  1713. }
  1714.  
  1715. ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
  1716. {
  1717.     if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
  1718.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  1719.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  1720.     ACVehInfo[vehicleid][acTires] = ac_tires;
  1721.     return 1;
  1722. }
  1723.  
  1724. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1725. {
  1726.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1727.     if(ac_driver != INVALID_PLAYER_ID)
  1728.     {
  1729.         ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
  1730.         ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  1731.     }
  1732.     ACVehInfo[vehicleid][acPaintJob] = 3;
  1733.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  1734.     ACVehInfo[vehicleid][acSpawned] = true;
  1735.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  1736.     ACVehInfo[vehicleid][acPosDiff] =
  1737.     ACVehInfo[vehicleid][acVelX] =
  1738.     ACVehInfo[vehicleid][acVelY] =
  1739.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  1740.     ACVehInfo[vehicleid][acSpeed] =
  1741.     ACVehInfo[vehicleid][acTires] =
  1742.     ACVehInfo[vehicleid][acDoors] =
  1743.     ACVehInfo[vehicleid][acPanels] =
  1744.     ACVehInfo[vehicleid][acLastSpeed] =
  1745.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  1746.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  1747.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  1748.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  1749.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  1750.     return SetVehicleToRespawn(vehicleid);
  1751. }
  1752.  
  1753. ac_fpublic ac_EnableAntiCheat(code, enable)
  1754. {
  1755.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1756.     if(code == 42)
  1757.     {
  1758.         if(enable)
  1759.         {
  1760.             if(!ac_ACAllow[code])
  1761.             {
  1762.                 #if !AC_USE_QUERY
  1763.                     #if defined GetConsoleVarAsBool
  1764.                         ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  1765.                     #else
  1766.                         ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  1767.                     #endif
  1768.                 #endif
  1769.                 #if defined GetConsoleVarAsBool
  1770.                     ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  1771.                 #else
  1772.                     ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  1773.                 #endif
  1774.             }
  1775.             #if !AC_USE_QUERY
  1776.                 SendRconCommand("query 0");
  1777.             #endif
  1778.             SendRconCommand("rcon 0");
  1779.         }
  1780.         else
  1781.         {
  1782.             static ac_strtmp[9];
  1783.             #if !AC_USE_QUERY
  1784.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1785.                 SendRconCommand(ac_strtmp);
  1786.             #endif
  1787.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1788.             SendRconCommand(ac_strtmp);
  1789.         }
  1790.     }
  1791.     ac_ACAllow[code] = (enable != 0);
  1792.     if(enable)
  1793.     {
  1794.         #if defined foreach
  1795.             foreach(new ac_i : Player)
  1796.             {
  1797.         #else
  1798.             #if defined GetPlayerPoolSize
  1799.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1800.             #else
  1801.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1802.             #endif
  1803.             {
  1804.                 if(!IsPlayerConnected(ac_i)) continue;
  1805.         #endif
  1806.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1807.             switch(code)
  1808.             {
  1809.                 case 7: ACInfo[ac_i][acCheatCount][13] = 0;
  1810.                 case 9: ACInfo[ac_i][acCheatCount][15] = 0;
  1811.                 case 10: ACInfo[ac_i][acCheatCount][18] = ACInfo[ac_i][acCheatCount][14] = 0;
  1812.                 #if AC_USE_AMMUNATIONS
  1813.                     case 15: ACInfo[ac_i][acCheatCount][20] = 0;
  1814.                 #endif
  1815.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1816.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1817.                 case 20: ACInfo[ac_i][acCheatCount][10] = 0;
  1818.                 #if AC_USE_TUNING_GARAGES
  1819.                     case 23: ACInfo[ac_i][acCheatCount][21] = 0;
  1820.                 #endif
  1821.                 case 26: ACInfo[ac_i][acCheatCount][12] = ACInfo[ac_i][acCheatCount][8] = 0;
  1822.                 case 29: ACInfo[ac_i][acCheatCount][11] = ACInfo[ac_i][acCheatCount][6] = 0;
  1823.                 case 30: ACInfo[ac_i][acCheatCount][17] = 0;
  1824.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1825.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1826.                 case 47: ACInfo[ac_i][acCheatCount][16] = 0;
  1827.             }
  1828.         }
  1829.     }
  1830.     else
  1831.     {
  1832.         #if defined foreach
  1833.             foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1834.         #else
  1835.             #if defined GetPlayerPoolSize
  1836.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1837.             #else
  1838.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1839.             #endif
  1840.             {
  1841.                 if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1842.             }
  1843.         #endif
  1844.     }
  1845.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1846.         static ac_strtmp[10];
  1847.         new ac_string[415], File:ac_cfgFile = fopen(AC_CONFIG_FILE, io_write);
  1848.         if(ac_cfgFile)
  1849.         {
  1850.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1851.             {
  1852.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1853.                 strcat(ac_string, ac_strtmp);
  1854.             }
  1855.             fwrite(ac_cfgFile, ac_string);
  1856.             fclose(ac_cfgFile);
  1857.         }
  1858.     #endif
  1859.     return 1;
  1860. }
  1861.  
  1862. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1863. {
  1864.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1865.     ac_NOPAllow[nopcode] = (enable != 0);
  1866.     #if defined foreach
  1867.         foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1868.     #else
  1869.         #if defined GetPlayerPoolSize
  1870.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1871.         #else
  1872.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1873.         #endif
  1874.         {
  1875.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1876.         }
  1877.     #endif
  1878.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1879.         static ac_strtmp[10];
  1880.         new ac_string[87], File:ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write);
  1881.         if(ac_cfgFile)
  1882.         {
  1883.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1884.             {
  1885.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1886.                 strcat(ac_string, ac_strtmp);
  1887.             }
  1888.             fwrite(ac_cfgFile, ac_string);
  1889.             fclose(ac_cfgFile);
  1890.         }
  1891.     #endif
  1892.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1893.     return 1;
  1894. }
  1895.  
  1896. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1897. {
  1898.     if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1899.     ACInfo[playerid][acACAllow][code] = (enable != 0);
  1900.     if(enable)
  1901.     {
  1902.         switch(code)
  1903.         {
  1904.             case 7: ACInfo[playerid][acCheatCount][13] = 0;
  1905.             case 9: ACInfo[playerid][acCheatCount][15] = 0;
  1906.             case 10: ACInfo[playerid][acCheatCount][18] = ACInfo[playerid][acCheatCount][14] = 0;
  1907.             #if AC_USE_AMMUNATIONS
  1908.                 case 15: ACInfo[playerid][acCheatCount][20] = 0;
  1909.             #endif
  1910.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1911.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1912.             case 20: ACInfo[playerid][acCheatCount][10] = 0;
  1913.             #if AC_USE_TUNING_GARAGES
  1914.                 case 23: ACInfo[playerid][acCheatCount][21] = 0;
  1915.             #endif
  1916.             case 26: ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acCheatCount][8] = 0;
  1917.             case 29: ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acCheatCount][6] = 0;
  1918.             case 30: ACInfo[playerid][acCheatCount][17] = 0;
  1919.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1920.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1921.             case 47: ACInfo[playerid][acCheatCount][16] = 0;
  1922.         }
  1923.     }
  1924.     return 1;
  1925. }
  1926.  
  1927. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1928. {
  1929.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1930.     ACInfo[playerid][acNOPAllow][nopcode] = (enable != 0);
  1931.     return 1;
  1932. }
  1933.  
  1934. ac_fpublic ac_IsAntiCheatEnabled(code)
  1935. {
  1936.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1937.     return ac_ACAllow[code];
  1938. }
  1939.  
  1940. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1941. {
  1942.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1943.     return ac_NOPAllow[nopcode];
  1944. }
  1945.  
  1946. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1947. {
  1948.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1949.     return ACInfo[playerid][acACAllow][code];
  1950. }
  1951.  
  1952. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1953. {
  1954.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1955.     return ACInfo[playerid][acNOPAllow][nopcode];
  1956. }
  1957.  
  1958. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1959.  
  1960. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1961.  
  1962. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1963.  
  1964. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1965.  
  1966. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1967.  
  1968. ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
  1969.  
  1970. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1971.  
  1972. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1973.  
  1974. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acHoldWeapon];
  1975.  
  1976. ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
  1977.  
  1978. ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
  1979.  
  1980. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1981.  
  1982. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1983.  
  1984. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acShotWeapon];
  1985.  
  1986. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1987.  
  1988. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1989.  
  1990. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1991.  
  1992. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1993.  
  1994. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1995.  
  1996. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1997.  
  1998. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1999.  
  2000. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  2001.  
  2002. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  2003.  
  2004. ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
  2005.  
  2006. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  2007.  
  2008. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  2009.  
  2010. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  2011.  
  2012. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  2013. {
  2014.     if(ACInfo[playerid][acKicked] > 0) return -1;
  2015.     new ac_gpp = GetPlayerPing(playerid) + 150;
  2016.     ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  2017.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2018.     {
  2019.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  2020.         ACInfo[playerid][acKicked] = 2;
  2021.     }
  2022.     else ACInfo[playerid][acKicked] = 1;
  2023.     return 1;
  2024. }
  2025.  
  2026. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  2027.  
  2028. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  2029.  
  2030. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  2031.  
  2032. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  2033.  
  2034. ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
  2035.  
  2036. ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
  2037.  
  2038. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  2039.  
  2040. #endif
  2041.  
  2042. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  2043. {
  2044.     new ac_vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  2045.     if(ac_vehid != INVALID_VEHICLE_ID)
  2046.     {
  2047.         #if defined FILTERSCRIPT
  2048.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2049.         #else
  2050.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2051.         #endif
  2052.     }
  2053.     return ac_vehid;
  2054. }
  2055.  
  2056. #if defined _ALS_AddStaticVehicle
  2057.     #undef AddStaticVehicle
  2058. #else
  2059.     #define _ALS_AddStaticVehicle
  2060. #endif
  2061. #define AddStaticVehicle acc_AddStaticVehicle
  2062.  
  2063. #if defined OnVehicleSirenStateChange
  2064.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  2065.     {
  2066.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  2067. #else
  2068.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  2069.     {
  2070.         new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  2071. #endif
  2072.     if(ac_vehid != INVALID_VEHICLE_ID)
  2073.     {
  2074.         #if defined FILTERSCRIPT
  2075.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2076.         #else
  2077.             ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
  2078.         #endif
  2079.     }
  2080.     return ac_vehid;
  2081. }
  2082.  
  2083. #if defined _ALS_AddStaticVehicleEx
  2084.     #undef AddStaticVehicleEx
  2085. #else
  2086.     #define _ALS_AddStaticVehicleEx
  2087. #endif
  2088. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  2089.  
  2090. #if defined OnVehicleSirenStateChange
  2091.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  2092.     {
  2093.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  2094. #else
  2095.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  2096.     {
  2097.         new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  2098. #endif
  2099.     if(ac_vehid != INVALID_VEHICLE_ID && ac_vehid > 0)
  2100.     {
  2101.         #if defined FILTERSCRIPT
  2102.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehid, vehicletype, x, y, z, rotation);
  2103.         #else
  2104.             ac_CreateVehicle(ac_vehid, vehicletype, x, y, z, rotation);
  2105.         #endif
  2106.     }
  2107.     return ac_vehid;
  2108. }
  2109.  
  2110. #if defined _ALS_CreateVehicle
  2111.     #undef CreateVehicle
  2112. #else
  2113.     #define _ALS_CreateVehicle
  2114. #endif
  2115. #define CreateVehicle acc_CreateVehicle
  2116.  
  2117. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2118. {
  2119.     new ac_class = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2120.     #if defined FILTERSCRIPT
  2121.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2122.     #else
  2123.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2124.     #endif
  2125.     return ac_class;
  2126. }
  2127.  
  2128. #if defined _ALS_AddPlayerClass
  2129.     #undef AddPlayerClass
  2130. #else
  2131.     #define _ALS_AddPlayerClass
  2132. #endif
  2133. #define AddPlayerClass acc_AddPlayerClass
  2134.  
  2135. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2136. {
  2137.     new ac_class = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2138.     #if defined FILTERSCRIPT
  2139.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2140.     #else
  2141.         ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2142.     #endif
  2143.     return ac_class;
  2144. }
  2145.  
  2146. #if defined _ALS_AddPlayerClassEx
  2147.     #undef AddPlayerClassEx
  2148. #else
  2149.     #define _ALS_AddPlayerClassEx
  2150. #endif
  2151. #define AddPlayerClassEx acc_AddPlayerClassEx
  2152.  
  2153. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2154.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2155.  
  2156. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2157. {
  2158.     #if defined FILTERSCRIPT
  2159.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2160.     #else
  2161.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2162.     #endif
  2163. }
  2164.  
  2165. #if defined _ALS_SetSpawnInfo
  2166.     #undef SetSpawnInfo
  2167. #else
  2168.     #define _ALS_SetSpawnInfo
  2169. #endif
  2170. #define SetSpawnInfo acc_SetSpawnInfo
  2171.  
  2172. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2173. {
  2174.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2175.     if(ac_pickid != -1)
  2176.     {
  2177.         #if defined FILTERSCRIPT
  2178.             return CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2179.         #else
  2180.             return ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2181.         #endif
  2182.     }
  2183.     return 0;
  2184. }
  2185.  
  2186. #if defined _ALS_AddStaticPickup
  2187.     #undef AddStaticPickup
  2188. #else
  2189.     #define _ALS_AddStaticPickup
  2190. #endif
  2191. #define AddStaticPickup acc_AddStaticPickup
  2192.  
  2193. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2194. {
  2195.     new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2196.     if(ac_pickid != -1)
  2197.     {
  2198.         #if defined FILTERSCRIPT
  2199.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
  2200.         #else
  2201.             ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
  2202.         #endif
  2203.     }
  2204.     return ac_pickid;
  2205. }
  2206.  
  2207. #if defined _ALS_CreatePickup
  2208.     #undef CreatePickup
  2209. #else
  2210.     #define _ALS_CreatePickup
  2211. #endif
  2212. #define CreatePickup acc_CreatePickup
  2213.  
  2214. #if defined CreateDynamicPickup
  2215.     #if defined STREAMER_ENABLE_TAGS
  2216.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2217.         {
  2218.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2219.     #else
  2220.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
  2221.         {
  2222.             new ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2223.     #endif
  2224.         if(_:ac_pickid > 0)
  2225.         {
  2226.             #if defined FILTERSCRIPT
  2227.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2228.             #else
  2229.                 #if AC_USE_PICKUP_WEAPONS\
  2230.                     && defined Streamer_SetIntData
  2231.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2232.                 #endif
  2233.             #endif
  2234.         }
  2235.         return ac_pickid;
  2236.     }
  2237.  
  2238.     #if defined _ALS_CreateDynamicPickup
  2239.         #undef CreateDynamicPickup
  2240.     #else
  2241.         #define _ALS_CreateDynamicPickup
  2242.     #endif
  2243.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2244. #endif
  2245.  
  2246. #if defined CreateDynamicPickupEx
  2247.     #if defined STREAMER_ENABLE_TAGS
  2248.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2249.         {
  2250.             new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2251.     #else
  2252.             stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2253.         {
  2254.             new ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2255.     #endif
  2256.         if(_:ac_pickid > 0)
  2257.         {
  2258.             #if defined FILTERSCRIPT
  2259.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
  2260.             #else
  2261.                 #if AC_USE_PICKUP_WEAPONS\
  2262.                     && defined Streamer_SetIntData
  2263.                     ac_CreateDynamicPickup(ac_pickid, modelid, type);
  2264.                 #endif
  2265.             #endif
  2266.         }
  2267.         return ac_pickid;
  2268.     }
  2269.  
  2270.     #if defined _ALS_CreateDynamicPickupEx
  2271.         #undef CreateDynamicPickupEx
  2272.     #else
  2273.         #define _ALS_CreateDynamicPickupEx
  2274.     #endif
  2275.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2276. #endif
  2277.  
  2278. stock acc_DestroyVehicle(vehicleid)
  2279. {
  2280.     #if defined FILTERSCRIPT
  2281.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2282.     #else
  2283.         return ac_DestroyVehicle(vehicleid);
  2284.     #endif
  2285. }
  2286.  
  2287. #if defined _ALS_DestroyVehicle
  2288.     #undef DestroyVehicle
  2289. #else
  2290.     #define _ALS_DestroyVehicle
  2291. #endif
  2292. #define DestroyVehicle acc_DestroyVehicle
  2293.  
  2294. stock acc_DestroyPickup(pickup)
  2295. {
  2296.     #if defined FILTERSCRIPT
  2297.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2298.     #else
  2299.         return ac_DestroyPickup(pickup);
  2300.     #endif
  2301. }
  2302.  
  2303. #if defined _ALS_DestroyPickup
  2304.     #undef DestroyPickup
  2305. #else
  2306.     #define _ALS_DestroyPickup
  2307. #endif
  2308. #define DestroyPickup acc_DestroyPickup
  2309.  
  2310. #if defined DestroyDynamicPickup
  2311.     #if defined STREAMER_ENABLE_TAGS
  2312.         stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  2313.     #else
  2314.         stock acc_DestroyDynamicPickup(pickupid)
  2315.     #endif
  2316.     {
  2317.         #if defined FILTERSCRIPT
  2318.             return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
  2319.         #else
  2320.             return ac_DestroyDynamicPickup(pickupid);
  2321.         #endif
  2322.     }
  2323.  
  2324.     #if defined _ALS_DestroyDynamicPickup
  2325.         #undef DestroyDynamicPickup
  2326.     #else
  2327.         #define _ALS_DestroyDynamicPickup
  2328.     #endif
  2329.     #define DestroyDynamicPickup acc_DestroyDynamicPickup
  2330. #endif
  2331.  
  2332. stock acc_DisableInteriorEnterExits()
  2333. {
  2334.     #if defined FILTERSCRIPT
  2335.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2336.     #else
  2337.         return ac_DisableInteriorEnterExits();
  2338.     #endif
  2339. }
  2340.  
  2341. #if defined _ALS_DisableInteriorEnterExits
  2342.     #undef DisableInteriorEnterExits
  2343. #else
  2344.     #define _ALS_DisableInteriorEnterExits
  2345. #endif
  2346. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2347.  
  2348. stock acc_UsePlayerPedAnims()
  2349. {
  2350.     #if defined FILTERSCRIPT
  2351.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2352.     #else
  2353.         return ac_UsePlayerPedAnims();
  2354.     #endif
  2355. }
  2356.  
  2357. #if defined _ALS_UsePlayerPedAnims
  2358.     #undef UsePlayerPedAnims
  2359. #else
  2360.     #define _ALS_UsePlayerPedAnims
  2361. #endif
  2362. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2363.  
  2364. #if defined EnableVehicleFriendlyFire
  2365.     stock acc_EnableVehicleFriendlyFire()
  2366.     {
  2367.         #if defined FILTERSCRIPT
  2368.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2369.         #else
  2370.             return ac_EnableVehicleFriendlyFire();
  2371.         #endif
  2372.     }
  2373.  
  2374.     #if defined _ALS_EnableVehicleFriendlyFire
  2375.         #undef EnableVehicleFriendlyFire
  2376.     #else
  2377.         #define _ALS_EnableVehicleFriendlyFire
  2378.     #endif
  2379.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2380. #endif
  2381.  
  2382. stock acc_EnableStuntBonusForAll(enable)
  2383. {
  2384.     #if defined FILTERSCRIPT
  2385.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2386.     #else
  2387.         return ac_EnableStuntBonusForAll(enable);
  2388.     #endif
  2389. }
  2390.  
  2391. #if defined _ALS_EnableStuntBonusForAll
  2392.     #undef EnableStuntBonusForAll
  2393. #else
  2394.     #define _ALS_EnableStuntBonusForAll
  2395. #endif
  2396. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2397.  
  2398. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2399. {
  2400.     #if defined FILTERSCRIPT
  2401.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2402.     #else
  2403.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2404.     #endif
  2405. }
  2406.  
  2407. #if defined _ALS_EnableStuntBonusForPlayer
  2408.     #undef EnableStuntBonusForPlayer
  2409. #else
  2410.     #define _ALS_EnableStuntBonusForPlayer
  2411. #endif
  2412. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2413.  
  2414. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2415.  
  2416. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2417. {
  2418.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2419.     {
  2420.         #if defined FILTERSCRIPT
  2421.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2422.         #else
  2423.             return ac_ShowPlayerDialog(playerid, dialogid);
  2424.         #endif
  2425.     }
  2426.     return 0;
  2427. }
  2428.  
  2429. #if defined _ALS_ShowPlayerDialog
  2430.     #undef ShowPlayerDialog
  2431. #else
  2432.     #define _ALS_ShowPlayerDialog
  2433. #endif
  2434. #define ShowPlayerDialog acc_ShowPlayerDialog
  2435.  
  2436. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2437.  
  2438. stock acc_TogglePlayerControllable(playerid, toggle)
  2439. {
  2440.     #if defined FILTERSCRIPT
  2441.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2442.     #else
  2443.         return ac_TogglePlayerControllable(playerid, toggle);
  2444.     #endif
  2445. }
  2446.  
  2447. #if defined _ALS_TogglePlayerControllable
  2448.     #undef TogglePlayerControllable
  2449. #else
  2450.     #define _ALS_TogglePlayerControllable
  2451. #endif
  2452. #define TogglePlayerControllable acc_TogglePlayerControllable
  2453.  
  2454. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2455.  
  2456. stock acc_TogglePlayerSpectating(playerid, toggle)
  2457. {
  2458.     #if defined FILTERSCRIPT
  2459.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2460.     #else
  2461.         return ac_TogglePlayerSpectating(playerid, toggle);
  2462.     #endif
  2463. }
  2464.  
  2465. #if defined _ALS_TogglePlayerSpectating
  2466.     #undef TogglePlayerSpectating
  2467. #else
  2468.     #define _ALS_TogglePlayerSpectating
  2469. #endif
  2470. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2471.  
  2472. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2473.  
  2474. stock acc_SpawnPlayer(playerid)
  2475. {
  2476.     #if defined FILTERSCRIPT
  2477.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2478.     #else
  2479.         return ac_SpawnPlayer(playerid);
  2480.     #endif
  2481. }
  2482.  
  2483. #if defined _ALS_SpawnPlayer
  2484.     #undef SpawnPlayer
  2485. #else
  2486.     #define _ALS_SpawnPlayer
  2487. #endif
  2488. #define SpawnPlayer acc_SpawnPlayer
  2489.  
  2490. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2491.  
  2492. stock acc_SetPlayerHealth(playerid, Float:health)
  2493. {
  2494.     #if defined FILTERSCRIPT
  2495.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2496.     #else
  2497.         return ac_SetPlayerHealth(playerid, health);
  2498.     #endif
  2499. }
  2500.  
  2501. #if defined _ALS_SetPlayerHealth
  2502.     #undef SetPlayerHealth
  2503. #else
  2504.     #define _ALS_SetPlayerHealth
  2505. #endif
  2506. #define SetPlayerHealth acc_SetPlayerHealth
  2507.  
  2508. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2509.  
  2510. stock acc_SetPlayerArmour(playerid, Float:armour)
  2511. {
  2512.     #if defined FILTERSCRIPT
  2513.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2514.     #else
  2515.         return ac_SetPlayerArmour(playerid, armour);
  2516.     #endif
  2517. }
  2518.  
  2519. #if defined _ALS_SetPlayerArmour
  2520.     #undef SetPlayerArmour
  2521. #else
  2522.     #define _ALS_SetPlayerArmour
  2523. #endif
  2524. #define SetPlayerArmour acc_SetPlayerArmour
  2525.  
  2526. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2527.  
  2528. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2529. {
  2530.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2531.     #if defined FILTERSCRIPT
  2532.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2533.     #else
  2534.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2535.     #endif
  2536. }
  2537.  
  2538. #if defined _ALS_GivePlayerWeapon
  2539.     #undef GivePlayerWeapon
  2540. #else
  2541.     #define _ALS_GivePlayerWeapon
  2542. #endif
  2543. #define GivePlayerWeapon acc_GivePlayerWeapon
  2544.  
  2545. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2546.  
  2547. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2548. {
  2549.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2550.     #if defined FILTERSCRIPT
  2551.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2552.     #else
  2553.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2554.     #endif
  2555. }
  2556.  
  2557. #if defined _ALS_SetPlayerAmmo
  2558.     #undef SetPlayerAmmo
  2559. #else
  2560.     #define _ALS_SetPlayerAmmo
  2561. #endif
  2562. #define SetPlayerAmmo acc_SetPlayerAmmo
  2563.  
  2564. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2565.  
  2566. stock acc_ResetPlayerWeapons(playerid)
  2567. {
  2568.     #if defined FILTERSCRIPT
  2569.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2570.     #else
  2571.         return ac_ResetPlayerWeapons(playerid);
  2572.     #endif
  2573. }
  2574.  
  2575. #if defined _ALS_ResetPlayerWeapons
  2576.     #undef ResetPlayerWeapons
  2577. #else
  2578.     #define _ALS_ResetPlayerWeapons
  2579. #endif
  2580. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2581.  
  2582. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2583.  
  2584. stock acc_GivePlayerMoney(playerid, money)
  2585. {
  2586.     #if defined FILTERSCRIPT
  2587.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2588.     #else
  2589.         return ac_GivePlayerMoney(playerid, money);
  2590.     #endif
  2591. }
  2592.  
  2593. #if defined _ALS_GivePlayerMoney
  2594.     #undef GivePlayerMoney
  2595. #else
  2596.     #define _ALS_GivePlayerMoney
  2597. #endif
  2598. #define GivePlayerMoney acc_GivePlayerMoney
  2599.  
  2600. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2601.  
  2602. stock acc_ResetPlayerMoney(playerid)
  2603. {
  2604.     #if defined FILTERSCRIPT
  2605.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2606.     #else
  2607.         return ac_ResetPlayerMoney(playerid);
  2608.     #endif
  2609. }
  2610.  
  2611. #if defined _ALS_ResetPlayerMoney
  2612.     #undef ResetPlayerMoney
  2613. #else
  2614.     #define _ALS_ResetPlayerMoney
  2615. #endif
  2616. #define ResetPlayerMoney acc_ResetPlayerMoney
  2617.  
  2618. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2619.  
  2620. stock acc_GetPlayerMoney(playerid)
  2621. {
  2622.     if(!IsPlayerConnected(playerid)) return 0;
  2623.     #if defined FILTERSCRIPT
  2624.         return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2625.     #else
  2626.         return ac_GetPlayerMoney(playerid);
  2627.     #endif
  2628. }
  2629.  
  2630. #if defined _ALS_GetPlayerMoney
  2631.     #undef GetPlayerMoney
  2632. #else
  2633.     #define _ALS_GetPlayerMoney
  2634. #endif
  2635. #define GetPlayerMoney acc_GetPlayerMoney
  2636.  
  2637. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2638.  
  2639. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2640. {
  2641.     #if defined FILTERSCRIPT
  2642.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2643.     #else
  2644.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2645.     #endif
  2646. }
  2647.  
  2648. #if defined _ALS_SetPlayerSpecialAction
  2649.     #undef SetPlayerSpecialAction
  2650. #else
  2651.     #define _ALS_SetPlayerSpecialAction
  2652. #endif
  2653. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2654.  
  2655. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2656.  
  2657. stock acc_SetPlayerInterior(playerid, interiorid)
  2658. {
  2659.     #if defined FILTERSCRIPT
  2660.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2661.     #else
  2662.         return ac_SetPlayerInterior(playerid, interiorid);
  2663.     #endif
  2664. }
  2665.  
  2666. #if defined _ALS_SetPlayerInterior
  2667.     #undef SetPlayerInterior
  2668. #else
  2669.     #define _ALS_SetPlayerInterior
  2670. #endif
  2671. #define SetPlayerInterior acc_SetPlayerInterior
  2672.  
  2673. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2674.  
  2675. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2676. {
  2677.     #if defined FILTERSCRIPT
  2678.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2679.     #else
  2680.         return ac_SetPlayerPos(playerid, x, y, z);
  2681.     #endif
  2682. }
  2683.  
  2684. #if defined _ALS_SetPlayerPos
  2685.     #undef SetPlayerPos
  2686. #else
  2687.     #define _ALS_SetPlayerPos
  2688. #endif
  2689. #define SetPlayerPos acc_SetPlayerPos
  2690.  
  2691. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2692.  
  2693. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2694. {
  2695.     #if defined FILTERSCRIPT
  2696.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2697.     #else
  2698.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2699.     #endif
  2700. }
  2701.  
  2702. #if defined _ALS_SetPlayerPosFindZ
  2703.     #undef SetPlayerPosFindZ
  2704. #else
  2705.     #define _ALS_SetPlayerPosFindZ
  2706. #endif
  2707. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2708.  
  2709. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2710.  
  2711. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2712. {
  2713.     #if defined FILTERSCRIPT
  2714.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2715.     #else
  2716.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2717.     #endif
  2718. }
  2719.  
  2720. #if defined _ALS_SetPlayerVelocity
  2721.     #undef SetPlayerVelocity
  2722. #else
  2723.     #define _ALS_SetPlayerVelocity
  2724. #endif
  2725. #define SetPlayerVelocity acc_SetPlayerVelocity
  2726.  
  2727. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2728.  
  2729. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2730. {
  2731.     #if defined FILTERSCRIPT
  2732.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2733.     #else
  2734.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2735.     #endif
  2736. }
  2737.  
  2738. #if defined _ALS_PutPlayerInVehicle
  2739.     #undef PutPlayerInVehicle
  2740. #else
  2741.     #define _ALS_PutPlayerInVehicle
  2742. #endif
  2743. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2744.  
  2745. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2746.  
  2747. stock acc_RemovePlayerFromVehicle(playerid)
  2748. {
  2749.     #if defined FILTERSCRIPT
  2750.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2751.     #else
  2752.         return ac_RemovePlayerFromVehicle(playerid);
  2753.     #endif
  2754. }
  2755.  
  2756. #if defined _ALS_RemovePlayerFromVehicle
  2757.     #undef RemovePlayerFromVehicle
  2758. #else
  2759.     #define _ALS_RemovePlayerFromVehicle
  2760. #endif
  2761. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2762.  
  2763. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2764.  
  2765. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2766. {
  2767.     #if defined FILTERSCRIPT
  2768.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2769.     #else
  2770.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2771.     #endif
  2772. }
  2773.  
  2774. #if defined _ALS_SetVehiclePos
  2775.     #undef SetVehiclePos
  2776. #else
  2777.     #define _ALS_SetVehiclePos
  2778. #endif
  2779. #define SetVehiclePos acc_SetVehiclePos
  2780.  
  2781. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2782.  
  2783. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2784. {
  2785.     #if defined FILTERSCRIPT
  2786.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2787.     #else
  2788.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2789.     #endif
  2790. }
  2791.  
  2792. #if defined _ALS_SetVehicleVelocity
  2793.     #undef SetVehicleVelocity
  2794. #else
  2795.     #define _ALS_SetVehicleVelocity
  2796. #endif
  2797. #define SetVehicleVelocity acc_SetVehicleVelocity
  2798.  
  2799. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2800.  
  2801. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2802. {
  2803.     #if defined FILTERSCRIPT
  2804.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2805.     #else
  2806.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2807.     #endif
  2808. }
  2809.  
  2810. #if defined _ALS_SetVehicleAngularVelocity
  2811.     #undef SetVehicleAngularVelocity
  2812. #else
  2813.     #define _ALS_SetVehicleAngularVelocity
  2814. #endif
  2815. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2816.  
  2817. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2818.  
  2819. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2820. {
  2821.     #if defined FILTERSCRIPT
  2822.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2823.     #else
  2824.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2825.     #endif
  2826. }
  2827.  
  2828. #if defined _ALS_LinkVehicleToInterior
  2829.     #undef LinkVehicleToInterior
  2830. #else
  2831.     #define _ALS_LinkVehicleToInterior
  2832. #endif
  2833. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2834.  
  2835. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2836.  
  2837. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2838. {
  2839.     if(GetVehicleModel(vehicleid) <= 0) return 1;
  2840.     #if defined FILTERSCRIPT
  2841.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2842.     #else
  2843.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2844.     #endif
  2845. }
  2846.  
  2847. #if defined _ALS_ChangeVehiclePaintjob
  2848.     #undef ChangeVehiclePaintjob
  2849. #else
  2850.     #define _ALS_ChangeVehiclePaintjob
  2851. #endif
  2852. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2853.  
  2854. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2855.  
  2856. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2857. {
  2858.     if(health < 0.0) health = 0.0;
  2859.     #if defined FILTERSCRIPT
  2860.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2861.     #else
  2862.         return ac_SetVehicleHealth(vehicleid, health);
  2863.     #endif
  2864. }
  2865.  
  2866. #if defined _ALS_SetVehicleHealth
  2867.     #undef SetVehicleHealth
  2868. #else
  2869.     #define _ALS_SetVehicleHealth
  2870. #endif
  2871. #define SetVehicleHealth acc_SetVehicleHealth
  2872.  
  2873. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2874.  
  2875. stock acc_RepairVehicle(vehicleid)
  2876. {
  2877.     #if defined FILTERSCRIPT
  2878.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2879.     #else
  2880.         return ac_RepairVehicle(vehicleid);
  2881.     #endif
  2882. }
  2883.  
  2884. #if defined _ALS_RepairVehicle
  2885.     #undef RepairVehicle
  2886. #else
  2887.     #define _ALS_RepairVehicle
  2888. #endif
  2889. #define RepairVehicle acc_RepairVehicle
  2890.  
  2891. stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2892.  
  2893. stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
  2894. {
  2895.     #if defined FILTERSCRIPT
  2896.         return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
  2897.     #else
  2898.         return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2899.     #endif
  2900. }
  2901.  
  2902. #if defined _ALS_UpdateVehicleDamageStatus
  2903.     #undef UpdateVehicleDamageStatus
  2904. #else
  2905.     #define _ALS_UpdateVehicleDamageStatus
  2906. #endif
  2907. #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
  2908.  
  2909. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2910.  
  2911. stock acc_SetVehicleToRespawn(vehicleid)
  2912. {
  2913.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  2914.     #if defined FILTERSCRIPT
  2915.         return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2916.     #else
  2917.         return ac_SetVehicleToRespawn(vehicleid);
  2918.     #endif
  2919. }
  2920.  
  2921. #if defined _ALS_SetVehicleToRespawn
  2922.     #undef SetVehicleToRespawn
  2923. #else
  2924.     #define _ALS_SetVehicleToRespawn
  2925. #endif
  2926. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2927.  
  2928. stock EnableAntiCheat(code, enable)
  2929. {
  2930.     #if defined FILTERSCRIPT
  2931.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2932.     #else
  2933.         return ac_EnableAntiCheat(code, enable);
  2934.     #endif
  2935. }
  2936.  
  2937. stock EnableAntiNOP(nopcode, enable)
  2938. {
  2939.     #if defined FILTERSCRIPT
  2940.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2941.     #else
  2942.         return ac_EnableAntiNOP(nopcode, enable);
  2943.     #endif
  2944. }
  2945.  
  2946. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2947. {
  2948.     if(!IsPlayerConnected(playerid)) return 0;
  2949.     #if defined FILTERSCRIPT
  2950.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2951.     #else
  2952.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2953.     #endif
  2954. }
  2955.  
  2956. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2957. {
  2958.     if(!IsPlayerConnected(playerid)) return 0;
  2959.     #if defined FILTERSCRIPT
  2960.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2961.     #else
  2962.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2963.     #endif
  2964. }
  2965.  
  2966. stock IsAntiCheatEnabled(code)
  2967. {
  2968.     #if defined FILTERSCRIPT
  2969.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  2970.     #else
  2971.         return ac_IsAntiCheatEnabled(code);
  2972.     #endif
  2973. }
  2974.  
  2975. stock IsAntiNOPEnabled(nopcode)
  2976. {
  2977.     #if defined FILTERSCRIPT
  2978.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  2979.     #else
  2980.         return ac_IsAntiNOPEnabled(nopcode);
  2981.     #endif
  2982. }
  2983.  
  2984. stock IsAntiCheatEnabledForPlayer(playerid, code)
  2985. {
  2986.     if(!IsPlayerConnected(playerid)) return 0;
  2987.     #if defined FILTERSCRIPT
  2988.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  2989.     #else
  2990.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  2991.     #endif
  2992. }
  2993.  
  2994. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  2995. {
  2996.     if(!IsPlayerConnected(playerid)) return 0;
  2997.     #if defined FILTERSCRIPT
  2998.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  2999.     #else
  3000.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  3001.     #endif
  3002. }
  3003.  
  3004. stock AntiCheatGetSpeed(playerid)
  3005. {
  3006.     if(!IsPlayerConnected(playerid)) return 0;
  3007.     #if defined FILTERSCRIPT
  3008.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  3009.     #else
  3010.         return ac_AntiCheatGetSpeed(playerid);
  3011.     #endif
  3012. }
  3013.  
  3014. stock AntiCheatGetAnimationIndex(playerid)
  3015. {
  3016.     if(!IsPlayerConnected(playerid)) return 0;
  3017.     #if defined FILTERSCRIPT
  3018.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  3019.     #else
  3020.         return ac_AntiCheatGetAnimationIndex(playerid);
  3021.     #endif
  3022. }
  3023.  
  3024. stock AntiCheatGetDialog(playerid)
  3025. {
  3026.     if(!IsPlayerConnected(playerid)) return -1;
  3027.     #if defined FILTERSCRIPT
  3028.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  3029.     #else
  3030.         return ac_AntiCheatGetDialog(playerid);
  3031.     #endif
  3032. }
  3033.  
  3034. stock AntiCheatGetInterior(playerid)
  3035. {
  3036.     if(!IsPlayerConnected(playerid)) return 0;
  3037.     #if defined FILTERSCRIPT
  3038.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3039.     #else
  3040.         return ac_AntiCheatGetInterior(playerid);
  3041.     #endif
  3042. }
  3043.  
  3044. stock AntiCheatGetEnterVehicle(playerid)
  3045. {
  3046.     if(!IsPlayerConnected(playerid)) return 0;
  3047.     #if defined FILTERSCRIPT
  3048.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  3049.     #else
  3050.         return ac_AntiCheatGetEnterVehicle(playerid);
  3051.     #endif
  3052. }
  3053.  
  3054. stock AntiCheatGetEnterVehicleSeat(playerid)
  3055. {
  3056.     if(!IsPlayerConnected(playerid)) return -1;
  3057.     #if defined FILTERSCRIPT
  3058.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
  3059.     #else
  3060.         return ac_AntiCheatGetEnterVehicleSeat(playerid);
  3061.     #endif
  3062. }
  3063.  
  3064. stock AntiCheatGetVehicleID(playerid)
  3065. {
  3066.     if(!IsPlayerConnected(playerid)) return 0;
  3067.     #if defined FILTERSCRIPT
  3068.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  3069.     #else
  3070.         return ac_AntiCheatGetVehicleID(playerid);
  3071.     #endif
  3072. }
  3073.  
  3074. stock AntiCheatGetVehicleSeat(playerid)
  3075. {
  3076.     if(!IsPlayerConnected(playerid)) return -1;
  3077.     #if defined FILTERSCRIPT
  3078.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  3079.     #else
  3080.         return ac_AntiCheatGetVehicleSeat(playerid);
  3081.     #endif
  3082. }
  3083.  
  3084. stock AntiCheatGetWeapon(playerid)
  3085. {
  3086.     if(!IsPlayerConnected(playerid)) return -1;
  3087.     #if defined FILTERSCRIPT
  3088.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  3089.     #else
  3090.         return ac_AntiCheatGetWeapon(playerid);
  3091.     #endif
  3092. }
  3093.  
  3094. stock AntiCheatGetWeaponInSlot(playerid, slot)
  3095. {
  3096.     if(!IsPlayerConnected(playerid)) return -1;
  3097.     if(!(0 <= slot <= 12)) return -2;
  3098.     #if defined FILTERSCRIPT
  3099.         return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
  3100.     #else
  3101.         return ac_AntiCheatGetWeaponInSlot(playerid, slot);
  3102.     #endif
  3103. }
  3104.  
  3105. stock AntiCheatGetAmmoInSlot(playerid, slot)
  3106. {
  3107.     if(!IsPlayerConnected(playerid)) return -1;
  3108.     if(!(0 <= slot <= 12)) return -2;
  3109.     #if defined FILTERSCRIPT
  3110.         return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
  3111.     #else
  3112.         return ac_AntiCheatGetAmmoInSlot(playerid, slot);
  3113.     #endif
  3114. }
  3115.  
  3116. stock AntiCheatGetSpecialAction(playerid)
  3117. {
  3118.     if(!IsPlayerConnected(playerid)) return 0;
  3119.     #if defined FILTERSCRIPT
  3120.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  3121.     #else
  3122.         return ac_AntiCheatGetSpecialAction(playerid);
  3123.     #endif
  3124. }
  3125.  
  3126. stock AntiCheatGetLastSpecialAction(playerid)
  3127. {
  3128.     if(!IsPlayerConnected(playerid)) return 0;
  3129.     #if defined FILTERSCRIPT
  3130.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  3131.     #else
  3132.         return ac_AntiCheatGetLastSpecialActio(playerid);
  3133.     #endif
  3134. }
  3135.  
  3136. stock AntiCheatGetLastShotWeapon(playerid)
  3137. {
  3138.     if(!IsPlayerConnected(playerid)) return -1;
  3139.     #if defined FILTERSCRIPT
  3140.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  3141.     #else
  3142.         return ac_AntiCheatGetLastShotWeapon(playerid);
  3143.     #endif
  3144. }
  3145.  
  3146. stock AntiCheatGetLastPickup(playerid)
  3147. {
  3148.     if(!IsPlayerConnected(playerid)) return -1;
  3149.     #if defined FILTERSCRIPT
  3150.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  3151.     #else
  3152.         return ac_AntiCheatGetLastPickup(playerid);
  3153.     #endif
  3154. }
  3155.  
  3156. stock AntiCheatGetLastUpdateTime(playerid)
  3157. {
  3158.     if(!IsPlayerConnected(playerid)) return 0;
  3159.     #if defined FILTERSCRIPT
  3160.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  3161.     #else
  3162.         return ac_AntiCheatGetLastUpdateTime(playerid);
  3163.     #endif
  3164. }
  3165.  
  3166. stock AntiCheatGetLastReloadTime(playerid)
  3167. {
  3168.     if(!IsPlayerConnected(playerid)) return 0;
  3169.     #if defined FILTERSCRIPT
  3170.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  3171.     #else
  3172.         return ac_AntiCheatGetLastReloadTime(playerid);
  3173.     #endif
  3174. }
  3175.  
  3176. stock AntiCheatGetLastEnteredVehTime(playerid)
  3177. {
  3178.     if(!IsPlayerConnected(playerid)) return 0;
  3179.     #if defined FILTERSCRIPT
  3180.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  3181.     #else
  3182.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  3183.     #endif
  3184. }
  3185.  
  3186. stock AntiCheatGetLastShotTime(playerid)
  3187. {
  3188.     if(!IsPlayerConnected(playerid)) return 0;
  3189.     #if defined FILTERSCRIPT
  3190.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3191.     #else
  3192.         return ac_AntiCheatGetLastShotTime(playerid);
  3193.     #endif
  3194. }
  3195.  
  3196. stock AntiCheatGetLastSpawnTime(playerid)
  3197. {
  3198.     if(!IsPlayerConnected(playerid)) return 0;
  3199.     #if defined FILTERSCRIPT
  3200.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3201.     #else
  3202.         return ac_AntiCheatGetLastSpawnTime(playerid);
  3203.     #endif
  3204. }
  3205.  
  3206. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3207. {
  3208.     if(!IsPlayerConnected(playerid)) return 0;
  3209.     #if defined FILTERSCRIPT
  3210.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3211.     #else
  3212.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3213.     #endif
  3214. }
  3215.  
  3216. stock AntiCheatStuntBonusIsEnabled(playerid)
  3217. {
  3218.     if(!IsPlayerConnected(playerid)) return 0;
  3219.     #if defined FILTERSCRIPT
  3220.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3221.     #else
  3222.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3223.     #endif
  3224. }
  3225.  
  3226. stock AntiCheatIsInModShop(playerid)
  3227. {
  3228.     if(!IsPlayerConnected(playerid)) return 0;
  3229.     #if defined FILTERSCRIPT
  3230.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3231.     #else
  3232.         return ac_AntiCheatIsInModShop(playerid);
  3233.     #endif
  3234. }
  3235.  
  3236. stock AntiCheatIsInSpectate(playerid)
  3237. {
  3238.     if(!IsPlayerConnected(playerid)) return 0;
  3239.     #if defined FILTERSCRIPT
  3240.         return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
  3241.     #else
  3242.         return ac_AntiCheatIsInSpectate(playerid);
  3243.     #endif
  3244. }
  3245.  
  3246. stock AntiCheatIsFrozen(playerid)
  3247. {
  3248.     if(!IsPlayerConnected(playerid)) return 0;
  3249.     #if defined FILTERSCRIPT
  3250.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3251.     #else
  3252.         return ac_AntiCheatIsFrozen(playerid);
  3253.     #endif
  3254. }
  3255.  
  3256. stock AntiCheatIsDead(playerid)
  3257. {
  3258.     if(!IsPlayerConnected(playerid)) return 0;
  3259.     #if defined FILTERSCRIPT
  3260.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3261.     #else
  3262.         return ac_AntiCheatIsDead(playerid);
  3263.     #endif
  3264. }
  3265.  
  3266. stock AntiCheatIsConnected(playerid)
  3267. {
  3268.     if(!IsPlayerConnected(playerid)) return 0;
  3269.     #if defined FILTERSCRIPT
  3270.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3271.     #else
  3272.         return ac_AntiCheatIsConnected(playerid);
  3273.     #endif
  3274. }
  3275.  
  3276. stock AntiCheatKickWithDesync(playerid, code)
  3277. {
  3278.     if(!IsPlayerConnected(playerid)) return 0;
  3279.     #if defined FILTERSCRIPT
  3280.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3281.     #else
  3282.         return ac_AntiCheatKickWithDesync(playerid, code);
  3283.     #endif
  3284. }
  3285.  
  3286. stock AntiCheatIsKickedWithDesync(playerid)
  3287. {
  3288.     if(!IsPlayerConnected(playerid)) return 3;
  3289.     #if defined FILTERSCRIPT
  3290.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3291.     #else
  3292.         return ac_AntiCheatIsKickedWithDesync(playerid);
  3293.     #endif
  3294. }
  3295.  
  3296. stock AntiCheatGetVehicleDriver(vehicleid)
  3297. {
  3298.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3299.     #if defined FILTERSCRIPT
  3300.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3301.     #else
  3302.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3303.     #endif
  3304. }
  3305.  
  3306. stock AntiCheatGetVehicleInterior(vehicleid)
  3307. {
  3308.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3309.     #if defined FILTERSCRIPT
  3310.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3311.     #else
  3312.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3313.     #endif
  3314. }
  3315.  
  3316. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3317. {
  3318.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3319.     #if defined FILTERSCRIPT
  3320.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3321.     #else
  3322.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3323.     #endif
  3324. }
  3325.  
  3326. stock AntiCheatGetVehicleSpeed(vehicleid)
  3327. {
  3328.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3329.     #if defined FILTERSCRIPT
  3330.         return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
  3331.     #else
  3332.         return ac_AntiCheatGetVehicleSpeed(vehicleid);
  3333.     #endif
  3334. }
  3335.  
  3336. stock AntiCheatIsVehicleSpawned(vehicleid)
  3337. {
  3338.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3339.     #if defined FILTERSCRIPT
  3340.         return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
  3341.     #else
  3342.         return ac_AntiCheatIsVehicleSpawned(vehicleid);
  3343.     #endif
  3344. }
  3345.  
  3346. #if defined FILTERSCRIPT
  3347.  
  3348. static fs_AntiCheatGetNextDialog(playerid)
  3349. {
  3350.     if(!IsPlayerConnected(playerid)) return -1;
  3351.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3352. }
  3353.  
  3354. static fs_AntiCheatSetDialog(playerid, dialogid)
  3355. {
  3356.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3357.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3358. }
  3359.  
  3360. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3361. {
  3362.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3363.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3364. }
  3365.  
  3366. #else
  3367.  
  3368. public OnGameModeInit()
  3369. {
  3370.     #if AC_USE_CONFIG_FILES
  3371.         if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3372.         if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3373.     #endif
  3374.     if(ac_ACAllow[42])
  3375.     {
  3376.         #if !AC_USE_QUERY
  3377.             #if defined GetConsoleVarAsBool
  3378.                 ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
  3379.             #else
  3380.                 ac_QueryEnable = (GetServerVarAsBool("query") != 0);
  3381.             #endif
  3382.             SendRconCommand("query 0");
  3383.         #endif
  3384.         #undef AC_USE_QUERY
  3385.         #if defined GetConsoleVarAsBool
  3386.             ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
  3387.         #else
  3388.             ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
  3389.         #endif
  3390.         SendRconCommand("rcon 0");
  3391.     }
  3392.     #if defined GetConsoleVarAsInt
  3393.         ac_LagCompMode = (GetConsoleVarAsInt("lagcompmode") != 0);
  3394.     #else
  3395.         ac_LagCompMode = (GetServerVarAsInt("lagcompmode") != 0);
  3396.     #endif
  3397.     print(" ");
  3398.     print("--------------------------------------");
  3399.     print(LOADED_MSG_1);
  3400.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3401.     print(LOADED_MSG_3);
  3402.     print("--------------------------------------\n");
  3403.     #if defined ac_OnGameModeInit
  3404.         new ac_a = ac_OnGameModeInit();
  3405.     #endif
  3406.     static ac_strtmp[10];
  3407.     #if defined GetConsoleVarAsString
  3408.         GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3409.     #else
  3410.         GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3411.     #endif
  3412.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3413.     #undef AC_SERVER_DL_VERSION
  3414.     #undef AC_SERVER_VERSION
  3415.     #if defined ac_OnGameModeInit
  3416.         return ac_a;
  3417.     #else
  3418.         return 1;
  3419.     #endif
  3420. }
  3421.  
  3422. #if defined _ALS_OnGameModeInit
  3423.     #undef OnGameModeInit
  3424. #else
  3425.     #define _ALS_OnGameModeInit
  3426. #endif
  3427. #define OnGameModeInit ac_OnGameModeInit
  3428. #if defined ac_OnGameModeInit
  3429.     forward ac_OnGameModeInit();
  3430. #endif
  3431.  
  3432. #if AC_USE_STATISTICS
  3433.     public OnGameModeExit()
  3434.     {
  3435.         #if defined ac_OnGameModeExit
  3436.             new ac_a = ac_OnGameModeExit();
  3437.         #endif
  3438.         print(" ");
  3439.         print("--------------------------------------");
  3440.         print(STATS_STRING_1);
  3441.         print(STATS_STRING_2);
  3442.         printf(STATS_STRING_3, ac_sInfo[0]);
  3443.         printf(STATS_STRING_4, ac_sInfo[1]);
  3444.         printf(STATS_STRING_5, ac_sInfo[2]);
  3445.         printf(STATS_STRING_6, ac_sInfo[3]);
  3446.         printf(STATS_STRING_7, ac_sInfo[4]);
  3447.         printf(STATS_STRING_8, ac_sInfo[5]);
  3448.         print("--------------------------------------\n");
  3449.         #if defined ac_OnGameModeExit
  3450.             return ac_a;
  3451.         #else
  3452.             return 1;
  3453.         #endif
  3454.     }
  3455.  
  3456.     #if defined _ALS_OnGameModeExit
  3457.         #undef OnGameModeExit
  3458.     #else
  3459.         #define _ALS_OnGameModeExit
  3460.     #endif
  3461.     #define OnGameModeExit ac_OnGameModeExit
  3462.     #if defined ac_OnGameModeExit
  3463.         forward ac_OnGameModeExit();
  3464.     #endif
  3465. #endif
  3466.  
  3467. public OnPlayerConnect(playerid)
  3468. {
  3469.     ACInfo[playerid][acVeh] =
  3470.     ACInfo[playerid][acKicked] =
  3471.     ACInfo[playerid][acKickVeh] = 0;
  3472.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3473.     #if AC_USE_NPC
  3474.         if(IsPlayerNPC(playerid))
  3475.         {
  3476.             if(ac_ACAllow[36])
  3477.             {
  3478.                 #if defined GetLocalIP
  3479.                     new ac_i, bool:ac_rslt;
  3480.                     static ac_strtmp[16];
  3481.                     ac_strtmp = "127.0.0.1";
  3482.                     while(ac_strtmp[0])
  3483.                     {
  3484.                         if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3485.                         {
  3486.                             ac_rslt = true;
  3487.                             break;
  3488.                         }
  3489.                         GetLocalIP(ac_i, ac_strtmp);
  3490.                         ac_i++;
  3491.                     }
  3492.                     if(!ac_rslt)
  3493.                     {
  3494.                         #if defined DEBUG
  3495.                             printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3496.                         #endif
  3497.                         ac_KickWithCode(playerid, "", 0, 36);
  3498.                     }
  3499.                 #else
  3500.                     if(strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3501.                 #endif
  3502.             }
  3503.             ACInfo[playerid][acTimerID] = 0;
  3504.         }
  3505.         else
  3506.         {
  3507.     #else
  3508.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3509.     #endif
  3510.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3511.         #if defined GetPlayerVersion
  3512.             if(ac_ACAllow[41])
  3513.             {
  3514.                 static ac_ver[24];
  3515.                 GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3516.                 if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3517.                 {
  3518.                     #if defined DEBUG
  3519.                         printf(DEBUG_CODE_2, playerid, ac_ver);
  3520.                     #endif
  3521.                     ac_KickWithCode(playerid, "", 0, 41);
  3522.                 }
  3523.             }
  3524.         #else
  3525.             #pragma unused DEBUG_CODE_2
  3526.         #endif
  3527.         #undef AC_CLIENT_VERSION
  3528.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3529.         if(ac_ACAllow[40])
  3530.         {
  3531.             #if defined foreach
  3532.                 foreach(new ac_j : Player)
  3533.                 {
  3534.                     if(ac_j != playerid)
  3535.             #else
  3536.                 #if defined GetPlayerPoolSize
  3537.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3538.                 #else
  3539.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3540.                 #endif
  3541.                 {
  3542.                     #if AC_USE_NPC
  3543.                         if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j))
  3544.                     #else
  3545.                         if(ac_j != playerid && IsPlayerConnected(ac_j))
  3546.                     #endif
  3547.             #endif
  3548.                 {
  3549.                     if(!strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3550.                     {
  3551.                         ac_i--;
  3552.                         if(ac_i < 1)
  3553.                         {
  3554.                             #if defined DEBUG
  3555.                                 printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3556.                             #endif
  3557.                             ac_KickWithCode(playerid, "", 0, 40);
  3558.                             break;
  3559.                         }
  3560.                     }
  3561.                 }
  3562.             }
  3563.         }
  3564.         ACInfo[playerid][acSpec] =
  3565.         ACInfo[playerid][acForceClass] =
  3566.         ACInfo[playerid][acDeathRes] = false;
  3567.         ACInfo[playerid][acClassRes] =
  3568.         ACInfo[playerid][acDead] = true;
  3569.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3570.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3571.         ACInfo[playerid][acCheatCount][0] =
  3572.         ACInfo[playerid][acHoldWeapon] =
  3573.         ACInfo[playerid][acLastWeapon] =
  3574.         ACInfo[playerid][acSpawnRes] =
  3575.         ACInfo[playerid][acMoney] =
  3576.         ACInfo[playerid][acAnim] =
  3577.         ACInfo[playerid][acInt] = 0;
  3578.         ACInfo[playerid][acSet][11] =
  3579.         ACInfo[playerid][acSet][10] =
  3580.         ACInfo[playerid][acSet][0] =
  3581.         ACInfo[playerid][acNextDialog] =
  3582.         ACInfo[playerid][acDialog] = -1;
  3583.         ACInfo[playerid][acDropJpX] =
  3584.         ACInfo[playerid][acDropJpY] =
  3585.         ACInfo[playerid][acDropJpZ] = 25000.0;
  3586.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3587.         {
  3588.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3589.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3590.         }
  3591.         for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3592.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3593.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3594.         if(ACInfo[playerid][acKicked] < 1)
  3595.         {
  3596.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3597.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3598.         }
  3599.     #if AC_USE_NPC
  3600.         }
  3601.     #endif
  3602.     ACInfo[playerid][acOnline] = true;
  3603.     #if defined ac_OnPlayerConnect
  3604.         return ac_OnPlayerConnect(playerid);
  3605.     #else
  3606.         return 1;
  3607.     #endif
  3608. }
  3609.  
  3610. #if defined _ALS_OnPlayerConnect
  3611.     #undef OnPlayerConnect
  3612. #else
  3613.     #define _ALS_OnPlayerConnect
  3614. #endif
  3615. #define OnPlayerConnect ac_OnPlayerConnect
  3616. #if defined ac_OnPlayerConnect
  3617.     forward ac_OnPlayerConnect(playerid);
  3618. #endif
  3619.  
  3620. public OnPlayerDisconnect(playerid, reason)
  3621. {
  3622.     #if AC_USE_NPC
  3623.         if(!IsPlayerNPC(playerid))
  3624.         {
  3625.     #endif
  3626.         KillTimer(ACInfo[playerid][acTimerID]);
  3627.         #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3628.             if(ACInfo[playerid][acACAllow][37])
  3629.             {
  3630.                 #if defined GetConsoleVarAsInt
  3631.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
  3632.                 #else
  3633.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3634.                 #endif
  3635.             }
  3636.         #endif
  3637.         #undef AC_MAX_CONNECTS_FROM_IP
  3638.         #undef AC_MIN_TIME_RECONNECT
  3639.     #if AC_USE_NPC
  3640.         }
  3641.     #endif
  3642.     KillTimer(ACInfo[playerid][acKickTimerID]);
  3643.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3644.     if(ac_vehid > 0)
  3645.     {
  3646.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3647.         if(ACInfo[playerid][acKicked] == 2)
  3648.         {
  3649.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3650.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3651.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3652.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3653.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3654.         }
  3655.     }
  3656.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3657.     {
  3658.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3659.         if(ACInfo[playerid][acKicked] == 2)
  3660.         {
  3661.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3662.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3663.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3664.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3665.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3666.         }
  3667.     }
  3668.     ACInfo[playerid][acOnline] = false;
  3669.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3670.     #if defined ac_OnPlayerDisconnect
  3671.         return ac_OnPlayerDisconnect(playerid, reason);
  3672.     #else
  3673.         return 1;
  3674.     #endif
  3675. }
  3676.  
  3677. #if defined _ALS_OnPlayerDisconnect
  3678.     #undef OnPlayerDisconnect
  3679. #else
  3680.     #define _ALS_OnPlayerDisconnect
  3681. #endif
  3682. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3683. #if defined ac_OnPlayerDisconnect
  3684.     forward ac_OnPlayerDisconnect(playerid, reason);
  3685. #endif
  3686.  
  3687. public OnPlayerSpawn(playerid)
  3688. {
  3689.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3690.     new ac_i, bool:ac_ur;
  3691.     #if AC_USE_NPC
  3692.         if(!IsPlayerNPC(playerid))
  3693.         {
  3694.     #endif
  3695.         new ac_gtc = GetTickCount();
  3696.         if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][6] < 2)
  3697.         {
  3698.             ACInfo[playerid][acSet][3] =
  3699.             ACInfo[playerid][acSet][7] =
  3700.             ACInfo[playerid][acSet][8] = -1;
  3701.             ACInfo[playerid][acSpec] = false;
  3702.         }
  3703.         else
  3704.         {
  3705.             if(ACInfo[playerid][acACAllow][27] &&
  3706.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc - ACInfo[playerid][acSpawnTick] < 1000))
  3707.             {
  3708.                 #if defined DEBUG
  3709.                     printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3710.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3711.                 #endif
  3712.                 ac_KickWithCode(playerid, "", 0, 27);
  3713.                 #if defined OnCheatDetected
  3714.                     ACInfo[playerid][acSpawnRes] = 1;
  3715.                 #endif
  3716.             }
  3717.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3718.             if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3719.             {
  3720.                 for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3721.                 ac_ur = true;
  3722.             }
  3723.         }
  3724.         if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
  3725.         {
  3726.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3727.             {
  3728.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3729.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3730.             }
  3731.             ACInfo[playerid][acNextSpecAct] = -1;
  3732.             ACInfo[playerid][acUnFrozen] = true;
  3733.             #if defined FreezeSyncPacket
  3734.                 FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  3735.             #endif
  3736.         }
  3737.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3738.         {
  3739.             ACInfo[playerid][acWeapon][ac_i] =
  3740.             ACInfo[playerid][acAmmo][ac_i] = 0;
  3741.         }
  3742.         ACInfo[playerid][acModShop] =
  3743.         ACInfo[playerid][acForceClass] =
  3744.         ACInfo[playerid][acClassRes] =
  3745.         ACInfo[playerid][acDmgRes] =
  3746.         ACInfo[playerid][acDead] = false;
  3747.         ACInfo[playerid][acLastPickup] =
  3748.         ACInfo[playerid][acEnterSeat] =
  3749.         ACInfo[playerid][acSet][6] =
  3750.         ACInfo[playerid][acSeat] = -1;
  3751.         ACInfo[playerid][acCheatCount][5] =
  3752.         ACInfo[playerid][acCheatCount][6] =
  3753.         ACInfo[playerid][acCheatCount][7] =
  3754.         ACInfo[playerid][acCheatCount][8] =
  3755.         ACInfo[playerid][acCheatCount][9] =
  3756.         ACInfo[playerid][acCheatCount][11] =
  3757.         ACInfo[playerid][acCheatCount][12] =
  3758.         ACInfo[playerid][acCheatCount][14] =
  3759.         ACInfo[playerid][acCheatCount][16] =
  3760.         ACInfo[playerid][acCheatCount][18] =
  3761.         ACInfo[playerid][acLastSpecAct] =
  3762.         ACInfo[playerid][acHoldWeapon] =
  3763.         ACInfo[playerid][acLastWeapon] =
  3764.         ACInfo[playerid][acParachute] =
  3765.         ACInfo[playerid][acEnterVeh] =
  3766.         ACInfo[playerid][acShotWeapon] =
  3767.         ACInfo[playerid][acKickVeh] =
  3768.         ACInfo[playerid][acSpecAct] =
  3769.         ACInfo[playerid][acIntRet] =
  3770.         ACInfo[playerid][acSpeed] =
  3771.         ACInfo[playerid][acVeh] = 0;
  3772.         ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3773.         ACInfo[playerid][acGtc][6] = ac_gtc + 1650;
  3774.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3775.         {
  3776.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3777.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3778.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3779.         }
  3780.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3781.         {
  3782.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3783.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3784.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3785.         }
  3786.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3787.         {
  3788.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3789.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3790.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3791.         }
  3792.     #if AC_USE_NPC
  3793.         }
  3794.     #endif
  3795.     #if defined ac_OnPlayerSpawn
  3796.         ac_i = ac_OnPlayerSpawn(playerid);
  3797.     #endif
  3798.     if(ac_ur)
  3799.     {
  3800.         if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
  3801.         if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
  3802.         if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
  3803.     }
  3804.     #if defined ac_OnPlayerSpawn
  3805.         return ac_i;
  3806.     #else
  3807.         return 1;
  3808.     #endif
  3809. }
  3810.  
  3811. #if defined _ALS_OnPlayerSpawn
  3812.     #undef OnPlayerSpawn
  3813. #else
  3814.     #define _ALS_OnPlayerSpawn
  3815. #endif
  3816. #define OnPlayerSpawn ac_OnPlayerSpawn
  3817. #if defined ac_OnPlayerSpawn
  3818.     forward ac_OnPlayerSpawn(playerid);
  3819. #endif
  3820.  
  3821. public OnPlayerDeath(playerid, killerid, reason)
  3822. {
  3823.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3824.     if(ACInfo[playerid][acACAllow][28] &&
  3825.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3826.     (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3827.     {
  3828.         #if defined DEBUG
  3829.             printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3830.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3831.         #endif
  3832.         ac_KickWithCode(playerid, "", 0, 28);
  3833.     }
  3834.     ACInfo[playerid][acDead] = true;
  3835.     ACInfo[playerid][acDeathRes] = false;
  3836.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3837.     ACInfo[playerid][acSpawnRes] = 1;
  3838.     #if defined ac_OnPlayerDeath
  3839.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3840.     #else
  3841.         return 1;
  3842.     #endif
  3843. }
  3844.  
  3845. #if defined _ALS_OnPlayerDeath
  3846.     #undef OnPlayerDeath
  3847. #else
  3848.     #define _ALS_OnPlayerDeath
  3849. #endif
  3850. #define OnPlayerDeath ac_OnPlayerDeath
  3851. #if defined ac_OnPlayerDeath
  3852.     forward ac_OnPlayerDeath(playerid, killerid, reason);
  3853. #endif
  3854.  
  3855. #if defined OnPlayerWeaponShot
  3856.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3857. #else
  3858.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3859. #endif
  3860. {
  3861.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3862.     #if defined OnPlayerWeaponShot
  3863.         if(ACInfo[playerid][acACAllow][47] &&
  3864.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3865.         {
  3866.             #if defined DEBUG
  3867.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3868.             #endif
  3869.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3870.             return 1;
  3871.         }
  3872.     #else
  3873.         if(ACInfo[playerid][acACAllow][47] &&
  3874.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3875.         {
  3876.             #if defined DEBUG
  3877.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3878.             #endif
  3879.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3880.             return 1;
  3881.         }
  3882.     #endif
  3883.     #if defined IsPlayerDying
  3884.         if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
  3885.     #else
  3886.         if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3887.     #endif
  3888.     #if defined ac_OnPlayerTakeDamage
  3889.         #if defined OnPlayerWeaponShot
  3890.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3891.         #else
  3892.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3893.         #endif
  3894.     #else
  3895.         return 0;
  3896.     #endif
  3897. }
  3898.  
  3899. #if defined _ALS_OnPlayerTakeDamage
  3900.     #undef OnPlayerTakeDamage
  3901. #else
  3902.     #define _ALS_OnPlayerTakeDamage
  3903. #endif
  3904. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3905. #if defined ac_OnPlayerTakeDamage
  3906.     #if defined OnPlayerWeaponShot
  3907.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3908.     #else
  3909.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3910.     #endif
  3911. #endif
  3912.  
  3913. #if defined OnPlayerWeaponShot
  3914.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3915. #else
  3916.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3917. #endif
  3918. {
  3919.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3920.     #if defined OnPlayerWeaponShot
  3921.         if(ACInfo[playerid][acACAllow][47])
  3922.         {
  3923.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  3924.             {
  3925.                 #if defined DEBUG
  3926.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3927.                     damagedid, amount, weaponid, bodypart);
  3928.                 #endif
  3929.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3930.                 return 1;
  3931.             }
  3932.             new ac_s = ac_wSlot[weaponid];
  3933.             #if defined IsPlayerDying
  3934.                 if(!IsPlayerDying(playerid))
  3935.             #else
  3936.                 if(!ACInfo[playerid][acDead])
  3937.             #endif
  3938.             {
  3939.                 if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3940.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  3941.                 GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  3942.                 {
  3943.                     #if defined DEBUG
  3944.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3945.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3946.                     #endif
  3947.                     ac_KickWithCode(playerid, "", 0, 47, 5);
  3948.                     return 1;
  3949.                 }
  3950.             }
  3951.         }
  3952.     #else
  3953.         if(ACInfo[playerid][acACAllow][47])
  3954.         {
  3955.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  3956.             {
  3957.                 #if defined DEBUG
  3958.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3959.                 #endif
  3960.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3961.                 return 1;
  3962.             }
  3963.             new ac_s = ac_wSlot[weaponid];
  3964.             #if defined IsPlayerDying
  3965.                 if(!IsPlayerDying(playerid))
  3966.             #else
  3967.                 if(!ACInfo[playerid][acDead])
  3968.             #endif
  3969.             {
  3970.                 if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3971.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
  3972.                 GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
  3973.                 {
  3974.                     #if defined DEBUG
  3975.                         printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  3976.                         damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  3977.                     #endif
  3978.                     ac_KickWithCode(playerid, "", 0, 47, 5);
  3979.                     return 1;
  3980.                 }
  3981.             }
  3982.         }
  3983.     #endif
  3984.     #if defined ac_OnPlayerGiveDamage
  3985.         #if defined OnPlayerWeaponShot
  3986.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  3987.         #else
  3988.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  3989.         #endif
  3990.     #else
  3991.         return 0;
  3992.     #endif
  3993. }
  3994.  
  3995. #if defined _ALS_OnPlayerGiveDamage
  3996.     #undef OnPlayerGiveDamage
  3997. #else
  3998.     #define _ALS_OnPlayerGiveDamage
  3999. #endif
  4000. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  4001. #if defined ac_OnPlayerGiveDamage
  4002.     #if defined OnPlayerWeaponShot
  4003.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  4004.     #else
  4005.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  4006.     #endif
  4007. #endif
  4008.  
  4009. #endif
  4010.  
  4011. #if defined FILTERSCRIPT
  4012.  
  4013. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4014. {
  4015.     if(dialogid != AntiCheatGetDialog(playerid))
  4016.     {
  4017.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  4018.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  4019.     }
  4020.     fs_AntiCheatSetNextDialog(playerid, -1);
  4021.     #if defined ac_fs_OnDialogResponse
  4022.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4023.     #else
  4024.         return 0;
  4025.     #endif
  4026. }
  4027.  
  4028. #if defined _ALS_OnDialogResponse
  4029.     #undef OnDialogResponse
  4030. #else
  4031.     #define _ALS_OnDialogResponse
  4032. #endif
  4033. #define OnDialogResponse ac_fs_OnDialogResponse
  4034. #if defined ac_fs_OnDialogResponse
  4035.     forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4036. #endif
  4037.  
  4038. #else
  4039.  
  4040. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4041. {
  4042.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4043.     new ac_i = GetTickCount();
  4044.     if(ACInfo[playerid][acACAllow][49])
  4045.     {
  4046.         if(ac_i - ACInfo[playerid][acCall][0] < ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  4047.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4048.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  4049.     }
  4050.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  4051.     {
  4052.         #if defined DEBUG
  4053.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  4054.             ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  4055.         #endif
  4056.         ac_KickWithCode(playerid, "", 0, 39);
  4057.         return 1;
  4058.     }
  4059.     ACInfo[playerid][acDialog] = -1;
  4060.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  4061.     if(ACInfo[playerid][acACAllow][45])
  4062.     {
  4063.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  4064.         {
  4065.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  4066.         }
  4067.     }
  4068.     #if defined ac_OnDialogResponse
  4069.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4070.     #else
  4071.         return 0;
  4072.     #endif
  4073. }
  4074.  
  4075. #if defined _ALS_OnDialogResponse
  4076.     #undef OnDialogResponse
  4077. #else
  4078.     #define _ALS_OnDialogResponse
  4079. #endif
  4080. #define OnDialogResponse ac_OnDialogResponse
  4081. #if defined ac_OnDialogResponse
  4082.     forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4083. #endif
  4084.  
  4085. public OnEnterExitModShop(playerid, enterexit, interiorid)
  4086. {
  4087.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4088.     #if !AC_USE_TUNING_GARAGES
  4089.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  4090.     #else
  4091.         if(ACInfo[playerid][acACAllow][23] &&
  4092.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 1);
  4093.     #endif
  4094.     new ac_i = GetTickCount();
  4095.     if(ACInfo[playerid][acACAllow][49])
  4096.     {
  4097.         if(ac_i - ACInfo[playerid][acCall][1] < ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  4098.         else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4099.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  4100.     }
  4101.     ACInfo[playerid][acModShop] = (enterexit != 0);
  4102.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  4103.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][18] = ac_i + 3850;
  4104.     new ac_vehid = ACInfo[playerid][acVeh];
  4105.     if(ACInfo[playerid][acKicked] < 1)
  4106.     {
  4107.         ac_i = interiorid % 256;
  4108.         ACVehInfo[ac_vehid][acInt] = ac_i;
  4109.         #if defined foreach
  4110.             foreach(new ac_j : Player)
  4111.             {
  4112.                 if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  4113.             }
  4114.         #else
  4115.             #if defined GetPlayerPoolSize
  4116.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4117.             #else
  4118.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4119.             #endif
  4120.             {
  4121.                 if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  4122.             }
  4123.         #endif
  4124.     }
  4125.     else
  4126.     {
  4127.         #if defined foreach
  4128.             foreach(new ac_j : Player)
  4129.             {
  4130.                 if(ACInfo[ac_j][acVeh] == ac_vehid)
  4131.                 {
  4132.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4133.                     else ACInfo[ac_j][acIntRet] = 1;
  4134.                 }
  4135.             }
  4136.         #else
  4137.             #if defined GetPlayerPoolSize
  4138.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4139.             #else
  4140.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4141.             #endif
  4142.             {
  4143.                 if(IsPlayerInVehicle(ac_j, ac_vehid))
  4144.                 {
  4145.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4146.                     else ACInfo[ac_j][acIntRet] = 1;
  4147.                 }
  4148.             }
  4149.         #endif
  4150.     }
  4151.     #if defined ac_OnEnterExitModShop
  4152.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4153.     #else
  4154.         return 1;
  4155.     #endif
  4156. }
  4157.  
  4158. #if defined _ALS_OnEnterExitModShop
  4159.     #undef OnEnterExitModShop
  4160. #else
  4161.     #define _ALS_OnEnterExitModShop
  4162. #endif
  4163. #define OnEnterExitModShop ac_OnEnterExitModShop
  4164. #if defined ac_OnEnterExitModShop
  4165.     forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4166. #endif
  4167.  
  4168. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4169. {
  4170.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4171.     if(ACInfo[playerid][acIntRet] > 0)
  4172.     {
  4173.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  4174.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  4175.         ACInfo[playerid][acIntRet] = 0;
  4176.     }
  4177.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  4178.     {
  4179.         if(ACInfo[playerid][acSet][0] == -1)
  4180.         {
  4181.             if(ACInfo[playerid][acVeh] > 0)
  4182.             {
  4183.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  4184.                 {
  4185.                     #if defined DEBUG
  4186.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  4187.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
  4188.                     #endif
  4189.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  4190.                 }
  4191.             }
  4192.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
  4193.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  4194.             {
  4195.                 #if defined DEBUG
  4196.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  4197.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  4198.                 #endif
  4199.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  4200.             }
  4201.         }
  4202.     }
  4203.     else ACInfo[playerid][acSet][0] = -1;
  4204.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  4205.     #if defined ac_OnPlayerInteriorChange
  4206.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4207.     #else
  4208.         return 1;
  4209.     #endif
  4210. }
  4211.  
  4212. #if defined _ALS_OnPlayerInteriorChange
  4213.     #undef OnPlayerInteriorChange
  4214. #else
  4215.     #define _ALS_OnPlayerInteriorChange
  4216. #endif
  4217. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  4218. #if defined ac_OnPlayerInteriorChange
  4219.     forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4220. #endif
  4221.  
  4222. public OnRconLoginAttempt(ip[], password[], success)
  4223. {
  4224.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4225.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4226.     for(; ac_i < sizeof ac_ipTables; ++ac_i)
  4227.     {
  4228.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4229.         {
  4230.             if(success) ac_ipTables[ac_i][1] = 0;
  4231.             else if(ac_ACAllow[42])
  4232.             {
  4233.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4234.                 {
  4235.                     #if defined DEBUG
  4236.                         printf(DEBUG_CODE_4, ip, password);
  4237.                     #endif
  4238.                     ac_ipTables[ac_i][1] = 0;
  4239.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4240.                 }
  4241.                 #if defined OnCheatWarning
  4242.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4243.                 #endif
  4244.             }
  4245.             ac_i = -1;
  4246.             break;
  4247.         }
  4248.     }
  4249.     if(ac_i != -1 && !success)
  4250.     {
  4251.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4252.         if(ac_ACAllow[42])
  4253.         {
  4254.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4255.             {
  4256.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4257.                 #if defined DEBUG
  4258.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4259.                 #endif
  4260.                 ac_ipTables[ac_ipIndex][1] = 0;
  4261.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4262.             }
  4263.             #if defined OnCheatWarning
  4264.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4265.             #endif
  4266.         }
  4267.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4268.         ac_ipTables[ac_ipIndex][1] = 0;
  4269.     }
  4270.     #if defined ac_OnRconLoginAttempt
  4271.         return ac_OnRconLoginAttempt(ip, password, success);
  4272.     #else
  4273.         return 1;
  4274.     #endif
  4275. }
  4276.  
  4277. #if defined _ALS_OnRconLoginAttempt
  4278.     #undef OnRconLoginAttempt
  4279. #else
  4280.     #define _ALS_OnRconLoginAttempt
  4281. #endif
  4282. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4283. #if defined ac_OnRconLoginAttempt
  4284.     forward ac_OnRconLoginAttempt(ip[], password[], success);
  4285. #endif
  4286.  
  4287. public OnPlayerUpdate(playerid)
  4288. {
  4289.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4290.     new ac_gtc = GetTickCount(), ac_gpp;
  4291.     #if AC_USE_NPC
  4292.         if(!IsPlayerNPC(playerid))
  4293.         {
  4294.     #endif
  4295.         new ac_w, ac_sa = GetPlayerState(playerid);
  4296.         #if defined GetPlayerSyncWeapon
  4297.             if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerSyncWeapon(playerid)) != -1)
  4298.         #else
  4299.             if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4300.         #endif
  4301.         {
  4302.             ac_gpp = GetPlayerPing(playerid);
  4303.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4304.             if(ACInfo[playerid][acSetWeapon][ac_s] > 0)
  4305.             {
  4306.                 if(ACInfo[playerid][acSetWeapon][ac_s] == ac_w)
  4307.                 {
  4308.                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4309.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4310.                 }
  4311.                 #if defined GetPlayerSyncWeapon
  4312.                     else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
  4313.                 #else
  4314.                     else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4315.                     ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
  4316.                 #endif
  4317.                 {
  4318.                     #if defined FreezeSyncPacket
  4319.                         if(!ACInfo[playerid][acACAllow][33] || ACInfo[playerid][acUnFrozen])
  4320.                         {
  4321.                     #endif
  4322.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4323.                         {
  4324.                             if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4325.                             {
  4326.                                 #if defined DEBUG
  4327.                                     printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  4328.                                     printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_s], ac_w);
  4329.                                 #endif
  4330.                                 #if defined OnCheatDetected
  4331.                                     ac_KickWithCode(playerid, "", 0, 52, 1);
  4332.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4333.                                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4334.                                 #else
  4335.                                     return ac_KickWithCode(playerid, "", 0, 52, 1);
  4336.                                 #endif
  4337.                             }
  4338.                             #if defined OnNOPWarning
  4339.                                 else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4340.                             #endif
  4341.                         }
  4342.                         else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4343.                     #if defined FreezeSyncPacket
  4344.                         }
  4345.                     #endif
  4346.                 }
  4347.             }
  4348.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4349.             {
  4350.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4351.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4352.                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4353.                 {
  4354.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4355.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4356.                 }
  4357.                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
  4358.                 {
  4359.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4360.                     {
  4361.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4362.                         {
  4363.                             #if defined DEBUG
  4364.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4365.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4366.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4367.                             #endif
  4368.                             #if defined OnCheatDetected
  4369.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  4370.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4371.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4372.                             #else
  4373.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4374.                             #endif
  4375.                         }
  4376.                         #if defined OnNOPWarning
  4377.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4378.                         #endif
  4379.                     }
  4380.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4381.                 }
  4382.             }
  4383.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4384.                 new ac_money = orig_GetPlayerMoney(playerid);
  4385.             #endif
  4386.             #if AC_USE_AMMUNATIONS
  4387.                 if(ACInfo[playerid][acSet][10] != -1)
  4388.                 {
  4389.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4390.                     ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  4391.                     else if(ac_gtc - ACInfo[playerid][acGtc][16] > ac_gpp)
  4392.                     {
  4393.                         if(ACInfo[playerid][acACAllow][15])
  4394.                         {
  4395.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS)
  4396.                             {
  4397.                                 #if defined DEBUG
  4398.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4399.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4400.                                 #endif
  4401.                                 #if defined OnCheatDetected
  4402.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4403.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4404.                                     ACInfo[playerid][acSet][10] = -1;
  4405.                                 #else
  4406.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4407.                                 #endif
  4408.                             }
  4409.                             #if defined OnCheatWarning
  4410.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][20]);
  4411.                             #endif
  4412.                         }
  4413.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4414.                     }
  4415.                 }
  4416.             #endif
  4417.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4418.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4419.             if(ACInfo[playerid][acHoldWeapon] != ac_w)
  4420.             {
  4421.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4422.                 {
  4423.                     #if AC_USE_PICKUP_WEAPONS
  4424.                         #if defined Streamer_GetDistanceToItem\
  4425.                             && defined Streamer_GetIntData
  4426.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4427.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4428.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4429.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4430.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4431.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4432.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4433.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4434.                         #else
  4435.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4436.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4437.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4438.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4439.                         #endif
  4440.                         {
  4441.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4442.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4443.                         }
  4444.                         else
  4445.                         {
  4446.                     #endif
  4447.                         #if AC_USE_AMMUNATIONS
  4448.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4449.                             {
  4450.                                 ACInfo[playerid][acCheatCount][20] = 0;
  4451.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4452.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4453.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4454.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4455.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4456.                                 ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  4457.                             }
  4458.                             else
  4459.                             {
  4460.                         #endif
  4461.                             if(ac_w == WEAPON_BOMB || ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4462.                             {
  4463.                                 if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
  4464.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4465.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4466.                             }
  4467.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4468.                             {
  4469.                                 #if defined DEBUG
  4470.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4471.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4472.                                 #endif
  4473.                                 #if defined OnCheatDetected
  4474.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4475.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4476.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4477.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4478.                                 #else
  4479.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4480.                                 #endif
  4481.                             }
  4482.                         #if AC_USE_AMMUNATIONS
  4483.                             }
  4484.                         #endif
  4485.                     #if AC_USE_PICKUP_WEAPONS
  4486.                         }
  4487.                     #endif
  4488.                 }
  4489.             }
  4490.             #if defined GetPlayerSyncWeapon
  4491.                 else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
  4492.                 7 <= ac_s <= 9 && ac_w != WEAPON_MINIGUN && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4493.                 ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4494.             #else
  4495.                 else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
  4496.                 !(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
  4497.                 7 <= ac_s <= 9 && ac_w != WEAPON_MINIGUN && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4498.                 ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  4499.             #endif
  4500.             {
  4501.                 if(ACInfo[playerid][acACAllow][16] &&
  4502.                 (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4503.                 ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4504.                 {
  4505.                     #if defined DEBUG
  4506.                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4507.                         ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4508.                     #endif
  4509.                     #if defined OnCheatDetected
  4510.                         ac_KickWithCode(playerid, "", 0, 16, 1);
  4511.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4512.                     #else
  4513.                         return ac_KickWithCode(playerid, "", 0, 16, 1);
  4514.                     #endif
  4515.                 }
  4516.                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4517.             }
  4518.             GetPlayerHealth(playerid, ac_tmp);
  4519.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4520.             if(ACInfo[playerid][acSet][1] != -1)
  4521.             {
  4522.                 if(ACInfo[playerid][acSet][1] > 255)
  4523.                 {
  4524.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4525.                     if(ACInfo[playerid][acSet][1] - ac_health > 255) ac_health += 256;
  4526.                 }
  4527.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4528.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4529.                 {
  4530.                     ACInfo[playerid][acSet][1] = -1;
  4531.                     ACInfo[playerid][acCheatCount][9] = 0;
  4532.                     ACInfo[playerid][acDmgRes] = false;
  4533.                     #if defined FreezeSyncPacket
  4534.                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4535.                     #endif
  4536.                 }
  4537.                 else if(ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
  4538.                 {
  4539.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4540.                     {
  4541.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4542.                         {
  4543.                             #if defined DEBUG
  4544.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4545.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4546.                             #endif
  4547.                             #if defined OnCheatDetected
  4548.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4549.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4550.                                 #if defined FreezeSyncPacket
  4551.                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4552.                                 #endif
  4553.                                 ACInfo[playerid][acSet][1] = -1;
  4554.                             #else
  4555.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4556.                             #endif
  4557.                         }
  4558.                         #if defined OnNOPWarning
  4559.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4560.                         #endif
  4561.                     }
  4562.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4563.                     {
  4564.                         ACInfo[playerid][acSet][1] = -1;
  4565.                         #if defined FreezeSyncPacket
  4566.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4567.                         #endif
  4568.                     }
  4569.                 }
  4570.             }
  4571.             else if(ACInfo[playerid][acACAllow][12])
  4572.             {
  4573.                 if(ACInfo[playerid][acHealth] > 255)
  4574.                 {
  4575.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4576.                     if(ACInfo[playerid][acHealth] - ac_health > 255) ac_health += 256;
  4577.                 }
  4578.                 if(ac_health > ACInfo[playerid][acHealth])
  4579.                 {
  4580.                     #if AC_USE_RESTAURANTS
  4581.                         if(ac_health - ACInfo[playerid][acHealth] > 70 || !ac_InRestaurant(playerid, ac_i))
  4582.                         {
  4583.                     #endif
  4584.                         #if AC_USE_VENDING_MACHINES
  4585.                             if(ac_health - ACInfo[playerid][acHealth] > 35 || !ac_NearVendingMachine(playerid, ac_i))
  4586.                             {
  4587.                         #endif
  4588.                             #if defined DEBUG
  4589.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4590.                             #endif
  4591.                             #if defined OnCheatDetected
  4592.                                 ac_KickWithCode(playerid, "", 0, 12);
  4593.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4594.                             #else
  4595.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4596.                             #endif
  4597.                         #if AC_USE_VENDING_MACHINES
  4598.                             }
  4599.                         #endif
  4600.                     #if AC_USE_RESTAURANTS
  4601.                         }
  4602.                     #endif
  4603.                 }
  4604.             }
  4605.             GetPlayerArmour(playerid, ac_tmp);
  4606.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4607.             if(ACInfo[playerid][acSet][2] != -1)
  4608.             {
  4609.                 if(ACInfo[playerid][acSet][2] > 255)
  4610.                 {
  4611.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4612.                     if(ACInfo[playerid][acSet][2] - ac_armour > 255) ac_armour += 256;
  4613.                 }
  4614.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4615.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4616.                 {
  4617.                     ACInfo[playerid][acSet][2] = -1;
  4618.                     ACInfo[playerid][acCheatCount][9] = 0;
  4619.                     ACInfo[playerid][acDmgRes] = false;
  4620.                     #if defined FreezeSyncPacket
  4621.                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4622.                     #endif
  4623.                 }
  4624.                 else if(ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
  4625.                 {
  4626.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4627.                     {
  4628.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4629.                         {
  4630.                             #if defined DEBUG
  4631.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4632.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4633.                             #endif
  4634.                             #if defined OnCheatDetected
  4635.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4636.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4637.                                 #if defined FreezeSyncPacket
  4638.                                     else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4639.                                 #endif
  4640.                                 ACInfo[playerid][acSet][2] = -1;
  4641.                             #else
  4642.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4643.                             #endif
  4644.                         }
  4645.                         #if defined OnNOPWarning
  4646.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4647.                         #endif
  4648.                     }
  4649.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4650.                     {
  4651.                         ACInfo[playerid][acSet][2] = -1;
  4652.                         #if defined FreezeSyncPacket
  4653.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4654.                         #endif
  4655.                     }
  4656.                 }
  4657.             }
  4658.             else if(ACInfo[playerid][acACAllow][13])
  4659.             {
  4660.                 if(ACInfo[playerid][acArmour] > 255)
  4661.                 {
  4662.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4663.                     if(ACInfo[playerid][acArmour] - ac_armour > 255) ac_armour += 256;
  4664.                 }
  4665.                 if(ac_armour > ACInfo[playerid][acArmour])
  4666.                 {
  4667.                     #if AC_USE_AMMUNATIONS
  4668.                         if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4669.                         {
  4670.                             ACInfo[playerid][acCheatCount][20] = 0;
  4671.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4672.                             else ACInfo[playerid][acSet][10] = 200;
  4673.                             ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  4674.                         }
  4675.                         else
  4676.                         {
  4677.                     #endif
  4678.                         #if defined DEBUG
  4679.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4680.                         #endif
  4681.                         #if defined OnCheatDetected
  4682.                             ac_KickWithCode(playerid, "", 0, 13);
  4683.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4684.                         #else
  4685.                             return ac_KickWithCode(playerid, "", 0, 13);
  4686.                         #endif
  4687.                     #if AC_USE_AMMUNATIONS
  4688.                         }
  4689.                     #endif
  4690.                 }
  4691.             }
  4692.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4693.             {
  4694.                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4695.                 ACInfo[playerid][acCheatCount][9] = 0;
  4696.             }
  4697.             else if(ACInfo[playerid][acACAllow][19] &&
  4698.             ACInfo[playerid][acDmgRes] && ac_gtc - ACInfo[playerid][acGtc][13] > ac_gpp)
  4699.             {
  4700.                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  4701.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4702.                 {
  4703.                     #undef AC_MAX_GODMODE_WARNINGS
  4704.                     #if defined DEBUG
  4705.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4706.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4707.                     #endif
  4708.                     #if defined OnCheatDetected
  4709.                         ac_KickWithCode(playerid, "", 0, 19);
  4710.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4711.                         ACInfo[playerid][acCheatCount][9] = 0;
  4712.                     #else
  4713.                         return ac_KickWithCode(playerid, "", 0, 19);
  4714.                     #endif
  4715.                 }
  4716.                 #if defined OnCheatWarning
  4717.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4718.                 #endif
  4719.             }
  4720.             #if AC_USE_TUNING_GARAGES
  4721.             if(ACInfo[playerid][acSet][11] != -1)
  4722.             {
  4723.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4724.                 ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  4725.                 else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  4726.                 {
  4727.                     if(ACInfo[playerid][acACAllow][23])
  4728.                     {
  4729.                         if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS)
  4730.                         {
  4731.                             #if defined DEBUG
  4732.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4733.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  4734.                             #endif
  4735.                             #if defined OnCheatDetected
  4736.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4737.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4738.                                 ACInfo[playerid][acSet][11] = -1;
  4739.                             #else
  4740.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4741.                             #endif
  4742.                         }
  4743.                         #if defined OnCheatWarning
  4744.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][21]);
  4745.                         #endif
  4746.                     }
  4747.                     else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  4748.                 }
  4749.             }
  4750.             #endif
  4751.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc - ACInfo[playerid][acGtc][0] > ac_gpp)
  4752.             {
  4753.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4754.                 {
  4755.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4756.                     {
  4757.                         #if defined DEBUG
  4758.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4759.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4760.                         #endif
  4761.                         #if defined OnCheatDetected
  4762.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4763.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4764.                             ACInfo[playerid][acSet][0] = -1;
  4765.                         #else
  4766.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4767.                         #endif
  4768.                     }
  4769.                     #if defined OnNOPWarning
  4770.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4771.                     #endif
  4772.                 }
  4773.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4774.             }
  4775.             if(ACInfo[playerid][acSet][5] != -1 && ac_gtc - ACInfo[playerid][acGtc][11] > ac_gpp)
  4776.             {
  4777.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4778.                 {
  4779.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4780.                     {
  4781.                         #if defined DEBUG
  4782.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4783.                         #endif
  4784.                         #if defined OnCheatDetected
  4785.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4786.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4787.                             ACInfo[playerid][acSet][5] = -1;
  4788.                         #else
  4789.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4790.                         #endif
  4791.                     }
  4792.                     #if defined OnNOPWarning
  4793.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4794.                     #endif
  4795.                 }
  4796.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][5] = -1;
  4797.             }
  4798.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc - ACInfo[playerid][acGtc][12] > ac_gpp)
  4799.             {
  4800.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4801.                 {
  4802.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4803.                     {
  4804.                         #if defined DEBUG
  4805.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4806.                             printf("[Nex-AC debug] acSet[6]: %d", ACInfo[playerid][acSet][6]);
  4807.                         #endif
  4808.                         #if defined OnCheatDetected
  4809.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4810.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4811.                             ACInfo[playerid][acSet][6] = -1;
  4812.                         #else
  4813.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4814.                         #endif
  4815.                     }
  4816.                     #if defined OnNOPWarning
  4817.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4818.                     #endif
  4819.                 }
  4820.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4821.             }
  4822.             new ac_vehid = GetPlayerVehicleID(playerid);
  4823.             if(ACInfo[playerid][acSet][9] != -1 && ac_vehid > 0 && ac_gtc - ACInfo[playerid][acGtc][7] > ac_gpp)
  4824.             {
  4825.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4826.                 {
  4827.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4828.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4829.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4830.                     {
  4831.                         #if defined DEBUG
  4832.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4833.                             printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4834.                         #endif
  4835.                         #if defined OnCheatDetected
  4836.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4837.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4838.                             ACInfo[playerid][acSet][9] = -1;
  4839.                         #else
  4840.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4841.                         #endif
  4842.                     }
  4843.                 }
  4844.                 else ACInfo[playerid][acSet][9] = -1;
  4845.             }
  4846.             ac_s = GetPlayerVehicleSeat(playerid);
  4847.             if(ACInfo[playerid][acSet][8] != -1)
  4848.             {
  4849.                 if(ACInfo[playerid][acSet][8] == ac_vehid &&
  4850.                 (ACInfo[playerid][acSet][4] == ac_s || ACInfo[playerid][acSet][4] == -1))
  4851.                 {
  4852.                     if(ACInfo[playerid][acVeh] > 0)
  4853.                     {
  4854.                         new ac_t = ACInfo[playerid][acVeh];
  4855.                         if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  4856.                         if(ac_IsAnAircraftEx(GetVehicleModel(ac_t))) ACInfo[playerid][acParachute] = 2;
  4857.                     }
  4858.                     if(ac_s == 0)
  4859.                     {
  4860.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4861.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4862.                         ACInfo[playerid][acGtc][8] = ac_gtc + 1650;
  4863.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4864.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4865.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4866.                     }
  4867.                     ACInfo[playerid][acEnterVeh] =
  4868.                     ACInfo[playerid][acCheatCount][10] = 0;
  4869.                     ACInfo[playerid][acVehDmgRes] = false;
  4870.                     ACInfo[playerid][acEnterSeat] =
  4871.                     ACInfo[playerid][acSet][9] =
  4872.                     ACInfo[playerid][acSet][8] =
  4873.                     ACInfo[playerid][acSet][7] = -1;
  4874.                     ACInfo[playerid][acSeat] = ac_s;
  4875.                 }
  4876.                 else if(ac_gtc - ACInfo[playerid][acGtc][1] > ac_gpp)
  4877.                 {
  4878.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4879.                     ACInfo[playerid][acSet][4] != -1 && ACVehInfo[ACInfo[playerid][acSet][8]][acSpawned] &&
  4880.                     IsVehicleStreamedIn(ACInfo[playerid][acSet][8], playerid))
  4881.                     {
  4882.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4883.                         {
  4884.                             #if defined DEBUG
  4885.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4886.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4887.                                 ACInfo[playerid][acSet][8], ac_vehid, ACInfo[playerid][acSet][4], ac_s);
  4888.                             #endif
  4889.                             #if defined OnCheatDetected
  4890.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4891.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4892.                                 ACInfo[playerid][acSet][8] = -1;
  4893.                             #else
  4894.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4895.                             #endif
  4896.                         }
  4897.                         #if defined OnNOPWarning
  4898.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4899.                         #endif
  4900.                     }
  4901.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][8] = -1;
  4902.                 }
  4903.             }
  4904.             else
  4905.             {
  4906.                 new Float:ac_dist_set = 25000.0;
  4907.                 if(ACInfo[playerid][acSet][7] != -1)
  4908.                 {
  4909.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4910.                     if(ac_dist_set < 15.0)
  4911.                     {
  4912.                         ACInfo[playerid][acSet][7] = -1;
  4913.                         ACInfo[playerid][acGtc][10] = 0;
  4914.                         ACInfo[playerid][acPosX] = ACInfo[playerid][acLastPosX] = ac_pX;
  4915.                         ACInfo[playerid][acPosY] = ACInfo[playerid][acLastPosY] = ac_pY;
  4916.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4917.                         #if defined FreezeSyncPacket
  4918.                             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4919.                         #endif
  4920.                     }
  4921.                     else if(ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  4922.                     {
  4923.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4924.                         {
  4925.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4926.                             {
  4927.                                 #if defined DEBUG
  4928.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4929.                                     printf("[Nex-AC debug] Dist: %f, acSet[7]: %d", ac_dist_set, ACInfo[playerid][acSet][7]);
  4930.                                 #endif
  4931.                                 #if defined OnCheatDetected
  4932.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4933.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4934.                                     #if defined FreezeSyncPacket
  4935.                                         else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4936.                                     #endif
  4937.                                     ACInfo[playerid][acSet][7] = -1;
  4938.                                 #else
  4939.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4940.                                 #endif
  4941.                             }
  4942.                             #if defined OnNOPWarning
  4943.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4944.                             #endif
  4945.                         }
  4946.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4947.                         {
  4948.                             ACInfo[playerid][acSet][7] = -1;
  4949.                             #if defined FreezeSyncPacket
  4950.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  4951.                             #endif
  4952.                         }
  4953.                     }
  4954.                 }
  4955.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4956.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4957.                 if(ac_vehid > 0)
  4958.                 {
  4959.                     if(ACInfo[playerid][acVeh] > 0)
  4960.                     {
  4961.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4962.                         {
  4963.                             if(ACInfo[playerid][acACAllow][4])
  4964.                             {
  4965.                                 #if defined DEBUG
  4966.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4967.                                 #endif
  4968.                                 #if defined OnCheatDetected
  4969.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4970.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4971.                                 #else
  4972.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4973.                                 #endif
  4974.                             }
  4975.                         }
  4976.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4977.                         {
  4978.                             #if defined DEBUG
  4979.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d, veh: %d",
  4980.                                 ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid), ac_vehid);
  4981.                             #endif
  4982.                             #if defined OnCheatDetected
  4983.                                 ac_KickWithCode(playerid, "", 0, 50);
  4984.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4985.                             #else
  4986.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4987.                             #endif
  4988.                         }
  4989.                     }
  4990.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4991.                     {
  4992.                         if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4993.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4994.                         {
  4995.                             #if defined DEBUG
  4996.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4997.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4998.                             #endif
  4999.                             #if defined OnCheatDetected
  5000.                                 ac_KickWithCode(playerid, "", 0, 32);
  5001.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5002.                             #else
  5003.                                 return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5004.                             #endif
  5005.                         }
  5006.                         new Float:ac_vHealth;
  5007.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  5008.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  5009.                         {
  5010.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  5011.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5012.                             {
  5013.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  5014.                                 ACInfo[playerid][acCheatCount][10] = 0;
  5015.                                 ACInfo[playerid][acVehDmgRes] = false;
  5016.                                 #if defined FreezeSyncPacket
  5017.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5018.                                 #endif
  5019.                             }
  5020.                             else if(ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
  5021.                             {
  5022.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  5023.                                 {
  5024.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5025.                                     {
  5026.                                         #if defined DEBUG
  5027.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  5028.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5029.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  5030.                                         #endif
  5031.                                         #if defined OnCheatDetected
  5032.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  5033.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5034.                                             #if defined FreezeSyncPacket
  5035.                                                 else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5036.                                             #endif
  5037.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  5038.                                         #else
  5039.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  5040.                                         #endif
  5041.                                     }
  5042.                                     #if defined OnNOPWarning
  5043.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  5044.                                     #endif
  5045.                                 }
  5046.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  5047.                                 {
  5048.                                     ACInfo[playerid][acSetVehHealth] = -1.0;
  5049.                                     #if defined FreezeSyncPacket
  5050.                                         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5051.                                     #endif
  5052.                                 }
  5053.                             }
  5054.                         }
  5055.                         else if(ACInfo[playerid][acACAllow][11] &&
  5056.                         (ac_vHealth != ac_vHealth || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  5057.                         !ACInfo[playerid][acModShop] && ac_vHealth))
  5058.                         {
  5059.                             #if AC_USE_PAYNSPRAY
  5060.                                 if(!ac_InPayNSpray(playerid, ac_i))
  5061.                                 {
  5062.                             #endif
  5063.                                 #if defined DEBUG
  5064.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  5065.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  5066.                                 #endif
  5067.                                 #if defined OnCheatDetected
  5068.                                     ac_KickWithCode(playerid, "", 0, 11);
  5069.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5070.                                 #endif
  5071.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  5072.                             #if AC_USE_PAYNSPRAY
  5073.                                 }
  5074.                             #endif
  5075.                         }
  5076.                         if(ACInfo[playerid][acVehDmgRes])
  5077.                         {
  5078.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  5079.                             {
  5080.                                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5081.                                 ACInfo[playerid][acCheatCount][10] = 0;
  5082.                             }
  5083.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc - ACInfo[playerid][acGtc][14] > ac_gpp)
  5084.                             {
  5085.                                 ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
  5086.                                 if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_GODMODE_VEH_WARNINGS)
  5087.                                 {
  5088.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  5089.                                     #if defined DEBUG
  5090.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5091.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  5092.                                     #endif
  5093.                                     #if defined OnCheatDetected
  5094.                                         ac_KickWithCode(playerid, "", 0, 20);
  5095.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5096.                                         ACInfo[playerid][acCheatCount][10] = 0;
  5097.                                     #else
  5098.                                         return ac_KickWithCode(playerid, "", 0, 20);
  5099.                                     #endif
  5100.                                 }
  5101.                                 #if defined OnCheatWarning
  5102.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][10]);
  5103.                                 #endif
  5104.                             }
  5105.                         }
  5106.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  5107.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5108.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  5109.                         if(ac_dist > 0.8)
  5110.                         {
  5111.                             if(ac_dist >= 80.0 && ac_dist - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist / 2.6) * 1.8 &&
  5112.                             ac_dist_set >= 80.0 && ac_dist_set - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist_set / 2.6) * 1.8)
  5113.                             {
  5114.                                 #if defined VectorSize
  5115.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp &&
  5116.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5117.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5118.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5119.                                 #else
  5120.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp &&
  5121.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5122.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5123.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5124.                                 #endif
  5125.                                 {
  5126.                                     #if defined DEBUG
  5127.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  5128.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  5129.                                     #endif
  5130.                                     #if defined OnCheatDetected
  5131.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  5132.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5133.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5134.                                     #else
  5135.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  5136.                                     #endif
  5137.                                 }
  5138.                                 ACInfo[playerid][acLastPosX] = ac_pX;
  5139.                                 ACInfo[playerid][acLastPosY] = ac_pY;
  5140.                             }
  5141.                             else if(ac_vsp < 12 && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5142.                             {
  5143.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5144.                                 {
  5145.                                     if(ACInfo[playerid][acACAllow][3])
  5146.                                     {
  5147.                                         #if defined DEBUG
  5148.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  5149.                                         #endif
  5150.                                         #if defined OnCheatDetected
  5151.                                             ac_KickWithCode(playerid, "", 0, 3, 4);
  5152.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5153.                                         #else
  5154.                                             return ac_KickWithCode(playerid, "", 0, 3, 4);
  5155.                                         #endif
  5156.                                     }
  5157.                                 }
  5158.                                 else if(ACInfo[playerid][acACAllow][1])
  5159.                                 {
  5160.                                     if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  5161.                                     {
  5162.                                         #if defined DEBUG
  5163.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  5164.                                         #endif
  5165.                                         #if defined OnCheatDetected
  5166.                                             ac_KickWithCode(playerid, "", 0, 1, 1);
  5167.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5168.                                             ACInfo[playerid][acCheatCount][2] = 0;
  5169.                                         #else
  5170.                                             return ac_KickWithCode(playerid, "", 0, 1, 1);
  5171.                                         #endif
  5172.                                     }
  5173.                                     #if defined OnCheatWarning
  5174.                                         else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
  5175.                                     #endif
  5176.                                 }
  5177.                             }
  5178.                         }
  5179.                         if(ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  5180.                         {
  5181.                             ac_i = GetVehicleModel(ac_vehid);
  5182.                             new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
  5183.                             if(ACInfo[playerid][acACAllow][10])
  5184.                             {
  5185.                                 if(ac_spDiff > 230 || ac_vsp > 630)
  5186.                                 {
  5187.                                     #if defined DEBUG
  5188.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5189.                                         ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5190.                                     #endif
  5191.                                     #if defined OnCheatDetected
  5192.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  5193.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5194.                                     #else
  5195.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  5196.                                     #endif
  5197.                                 }
  5198.                                 else if(ac_spDiff >= 20 &&
  5199.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  5200.                                 !(ac_IsValidVehicleModel(ac_i) && (ac_spDiff < 65 && (ac_i == 432 || ac_i == 449 || ac_IsATrainLoco(ac_i)) ||
  5201.                                 ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.5 && floatabs(ac_vY) <= 0.5 && floatabs(ac_vZ) <= 0.5 ||
  5202.                                 ac_i != 449 && !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0)))
  5203.                                 {
  5204.                                     ACInfo[playerid][acCheatCount][14] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  5205.                                     if(ACInfo[playerid][acCheatCount][14] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  5206.                                     {
  5207.                                         #if defined DEBUG
  5208.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
  5209.                                             ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
  5210.                                         #endif
  5211.                                         #if defined OnCheatDetected
  5212.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  5213.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5214.                                             ACInfo[playerid][acCheatCount][14] = 0;
  5215.                                         #else
  5216.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  5217.                                         #endif
  5218.                                     }
  5219.                                     #if defined OnCheatWarning
  5220.                                         else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][14] / AC_SPEEDHACK_VEH_RESET_DELAY));
  5221.                                     #endif
  5222.                                 }
  5223.                             }
  5224.                             if(ACInfo[playerid][acACAllow][25] &&
  5225.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  5226.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  5227.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  5228.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  5229.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  5230.                             {
  5231.                                 #undef ac_abs
  5232.                                 #if defined DEBUG
  5233.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  5234.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  5235.                                 #endif
  5236.                                 #if defined OnCheatDetected
  5237.                                     ac_KickWithCode(playerid, "", 0, 25);
  5238.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5239.                                 #else
  5240.                                     return ac_KickWithCode(playerid, "", 0, 25);
  5241.                                 #endif
  5242.                             }
  5243.                             if(ac_IsAnAircraftEx(ac_i))
  5244.                             {
  5245.                                 if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  5246.                                 {
  5247.                                     #if defined DEBUG
  5248.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d, veh: %d", ac_sa, ac_i, ac_vehid);
  5249.                                     #endif
  5250.                                     #if defined OnCheatDetected
  5251.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  5252.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5253.                                     #else
  5254.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  5255.                                     #endif
  5256.                                 }
  5257.                             }
  5258.                             else if(ACInfo[playerid][acACAllow][8])
  5259.                             {
  5260.                                 ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5261.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5262.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  5263.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
  5264.                                 ac_vZ >= 0.0 && ac_tmp <= -1.0 || ac_vZ <= 0.0 && ac_tmp >= 1.0)
  5265.                                 {
  5266.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmxEx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5267.                                     {
  5268.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5269.                                         #if defined DEBUG
  5270.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5271.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  5272.                                         #endif
  5273.                                         #if defined OnCheatDetected
  5274.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  5275.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5276.                                             ACInfo[playerid][acCheatCount][3] = 0;
  5277.                                         #else
  5278.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  5279.                                         #endif
  5280.                                     }
  5281.                                     #if defined OnCheatWarning
  5282.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5283.                                     #endif
  5284.                                 }
  5285.                             }
  5286.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5287.                         }
  5288.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5289.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5290.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5291.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5292.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5293.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5294.                         ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
  5295.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5296.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5297.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5298.                     }
  5299.                     ACInfo[playerid][acSeat] = ac_s;
  5300.                 }
  5301.                 else
  5302.                 {
  5303.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5304.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5305.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5306.                     {
  5307.                         if(ac_sa == -1)
  5308.                         {
  5309.                             if(ACInfo[playerid][acACAllow][24])
  5310.                             {
  5311.                                 #if defined OnCheatDetected
  5312.                                     ac_KickWithCode(playerid, "", 0, 24);
  5313.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5314.                                 #else
  5315.                                     return ac_KickWithCode(playerid, "", 0, 24);
  5316.                                 #endif
  5317.                             }
  5318.                         }
  5319.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5320.                         {
  5321.                             ac_i = GetPlayerSkin(playerid);
  5322.                             if(ac_sa == 1231 && ac_w != WEAPON_PARACHUTE && 1 <= ac_i < AC_MAX_SKINS && ac_i != 74)
  5323.                             {
  5324.                                 #undef AC_MAX_SKINS
  5325.                                 if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_CJ_RUN_WARNINGS)
  5326.                                 {
  5327.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  5328.                                     #if defined DEBUG
  5329.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5330.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  5331.                                     #endif
  5332.                                     #if defined OnCheatDetected
  5333.                                         ac_KickWithCode(playerid, "", 0, 30);
  5334.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5335.                                         ACInfo[playerid][acCheatCount][17] = 0;
  5336.                                     #else
  5337.                                         return ac_KickWithCode(playerid, "", 0, 30);
  5338.                                     #endif
  5339.                                 }
  5340.                                 #if defined OnCheatWarning
  5341.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][17]);
  5342.                                 #endif
  5343.                             }
  5344.                             else ACInfo[playerid][acCheatCount][17] = 0;
  5345.                         }
  5346.                     }
  5347.                     else if(ACInfo[playerid][acACAllow][7])
  5348.                     {
  5349.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5350.                         {
  5351.                             if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5352.                             {
  5353.                                 #if defined DEBUG
  5354.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5355.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5356.                                 #endif
  5357.                                 #if defined OnCheatDetected
  5358.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  5359.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5360.                                     ACInfo[playerid][acCheatCount][13] = 0;
  5361.                                 #else
  5362.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  5363.                                 #endif
  5364.                             }
  5365.                             #if defined OnCheatWarning
  5366.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][13]);
  5367.                             #endif
  5368.                         }
  5369.                         else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  5370.                         {
  5371.                             if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5372.                             {
  5373.                                 #if defined DEBUG
  5374.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5375.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5376.                                 #endif
  5377.                                 #if defined OnCheatDetected
  5378.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  5379.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5380.                                     ACInfo[playerid][acCheatCount][13] = 0;
  5381.                                 #else
  5382.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  5383.                                 #endif
  5384.                             }
  5385.                             #if defined OnCheatWarning
  5386.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][13]);
  5387.                             #endif
  5388.                         }
  5389.                         else
  5390.                         {
  5391.                             #if defined VectorSize
  5392.                                 ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5393.                             #else
  5394.                                 ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5395.                             #endif
  5396.                             if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5397.                             {
  5398.                                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
  5399.                                 {
  5400.                                     #undef AC_MAX_FLYHACK_WARNINGS
  5401.                                     #if defined DEBUG
  5402.                                         printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5403.                                         ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5404.                                     #endif
  5405.                                     #if defined OnCheatDetected
  5406.                                         ac_KickWithCode(playerid, "", 0, 7, 1);
  5407.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5408.                                         ACInfo[playerid][acCheatCount][13] = 0;
  5409.                                     #else
  5410.                                         return ac_KickWithCode(playerid, "", 0, 7, 1);
  5411.                                     #endif
  5412.                                 }
  5413.                                 #if defined OnCheatWarning
  5414.                                     else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][13]);
  5415.                                 #endif
  5416.                             }
  5417.                             else ACInfo[playerid][acCheatCount][13] = 0;
  5418.                         }
  5419.                     }
  5420.                     if(ACInfo[playerid][acSet][3] != -1)
  5421.                     {
  5422.                         if(ac_specact == ACInfo[playerid][acSet][3])
  5423.                         {
  5424.                             ACInfo[playerid][acSet][3] = -1;
  5425.                             #if defined FreezeSyncPacket
  5426.                                 if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5427.                             #endif
  5428.                         }
  5429.                         else if(ac_gtc - ACInfo[playerid][acGtc][5] > ac_gpp)
  5430.                         {
  5431.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5432.                             ac_specact != SPECIAL_ACTION_DUCK &&
  5433.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5434.                             {
  5435.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5436.                                 {
  5437.                                     #if defined DEBUG
  5438.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5439.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][3], ac_specact);
  5440.                                     #endif
  5441.                                     #if defined OnCheatDetected
  5442.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  5443.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5444.                                         #if defined FreezeSyncPacket
  5445.                                             else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5446.                                         #endif
  5447.                                         ACInfo[playerid][acSet][3] = -1;
  5448.                                     #else
  5449.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  5450.                                     #endif
  5451.                                 }
  5452.                                 #if defined OnNOPWarning
  5453.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5454.                                 #endif
  5455.                             }
  5456.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5457.                             {
  5458.                                 ACInfo[playerid][acSet][3] = -1;
  5459.                                 #if defined FreezeSyncPacket
  5460.                                     if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  5461.                                 #endif
  5462.                             }
  5463.                             #undef AC_MAX_NOP_WARNINGS
  5464.                         }
  5465.                     }
  5466.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5467.                     {
  5468.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5469.                         else if(ACInfo[playerid][acACAllow][18])
  5470.                         {
  5471.                             switch(ac_specact)
  5472.                             {
  5473.                                 case SPECIAL_ACTION_NONE:
  5474.                                 {
  5475.                                     switch(ACInfo[playerid][acSpecAct])
  5476.                                     {
  5477.                                         case SPECIAL_ACTION_USECELLPHONE, 24, 25:
  5478.                                         {
  5479.                                             #if defined OnCheatDetected
  5480.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5481.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5482.                                             #else
  5483.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5484.                                             #endif
  5485.                                         }
  5486.                                     }
  5487.                                 }
  5488.                                 case SPECIAL_ACTION_DUCK:
  5489.                                 {
  5490.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5491.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
  5492.                                     {
  5493.                                         #if defined DEBUG
  5494.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5495.                                         #endif
  5496.                                         #if defined OnCheatDetected
  5497.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5498.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5499.                                         #else
  5500.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5501.                                         #endif
  5502.                                     }
  5503.                                 }
  5504.                                 case SPECIAL_ACTION_USEJETPACK:
  5505.                                 {
  5506.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) >= 15.0)
  5507.                                     {
  5508.                                         #if defined DEBUG
  5509.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5510.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5511.                                         #endif
  5512.                                         #if defined OnCheatDetected
  5513.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5514.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5515.                                         #else
  5516.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5517.                                         #endif
  5518.                                     }
  5519.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5520.                                     ACInfo[playerid][acDropJpX] =
  5521.                                     ACInfo[playerid][acDropJpY] =
  5522.                                     ACInfo[playerid][acDropJpZ] = 25000.0;
  5523.                                 }
  5524.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5525.                                 {
  5526.                                     switch(ACInfo[playerid][acSpecAct])
  5527.                                     {
  5528.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5529.                                         {
  5530.                                             #if defined OnCheatDetected
  5531.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5532.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5533.                                             #else
  5534.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5535.                                             #endif
  5536.                                         }
  5537.                                     }
  5538.                                 }
  5539.                                 default:
  5540.                                 {
  5541.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
  5542.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5543.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5544.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5545.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5546.                                     !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5547.                                     {
  5548.                                         #if defined DEBUG
  5549.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5550.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5551.                                         #endif
  5552.                                         #if defined OnCheatDetected
  5553.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5554.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5555.                                         #else
  5556.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5557.                                         #endif
  5558.                                     }
  5559.                                 }
  5560.                             }
  5561.                         }
  5562.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5563.                     }
  5564.                     ac_a = GetPlayerSurfingVehicleID(playerid);
  5565.                     if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5566.                     {
  5567.                         if(ac_dist > 0.7)
  5568.                         {
  5569.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5570.                             {
  5571.                                 #if defined VectorSize
  5572.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5573.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5574.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5575.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5576.                                 #else
  5577.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5578.                                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5579.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5580.                                 ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5581.                                 #endif
  5582.                                 {
  5583.                                     #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5584.                                     #if defined DEBUG
  5585.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5586.                                         ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5587.                                     #endif
  5588.                                     #if defined OnCheatDetected
  5589.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5590.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5591.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5592.                                     #else
  5593.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5594.                                     #endif
  5595.                                 }
  5596.                                 ACInfo[playerid][acLastPosX] = ac_pX;
  5597.                                 ACInfo[playerid][acLastPosY] = ac_pY;
  5598.                             }
  5599.                             else if(ac_s < ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
  5600.                             {
  5601.                                 if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5602.                                 ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc - ACInfo[playerid][acUpdateTick] < 1500))
  5603.                                 {
  5604.                                     if(ACInfo[playerid][acACAllow][2])
  5605.                                     {
  5606.                                         #if defined DEBUG
  5607.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5608.                                         #endif
  5609.                                         #if defined OnCheatDetected
  5610.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5611.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5612.                                         #else
  5613.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5614.                                         #endif
  5615.                                     }
  5616.                                 }
  5617.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5618.                                 {
  5619.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5620.                                     {
  5621.                                         #undef AC_MAX_AIR_WARNINGS
  5622.                                         #if defined DEBUG
  5623.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5624.                                         #endif
  5625.                                         #if defined OnCheatDetected
  5626.                                             ac_KickWithCode(playerid, "", 0, 0);
  5627.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5628.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5629.                                         #else
  5630.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5631.                                         #endif
  5632.                                     }
  5633.                                     #if defined OnCheatWarning
  5634.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5635.                                     #endif
  5636.                                 }
  5637.                             }
  5638.                         }
  5639.                         if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5640.                         {
  5641.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5642.                             {
  5643.                                 if(ac_s > 530)
  5644.                                 {
  5645.                                     #if defined DEBUG
  5646.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5647.                                     #endif
  5648.                                     #if defined OnCheatDetected
  5649.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5650.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5651.                                     #else
  5652.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5653.                                     #endif
  5654.                                 }
  5655.                                 else
  5656.                                 {
  5657.                                     ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5658.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5659.                                     if((ac_s > 257 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5660.                                     ACInfo[playerid][acHealth] <= ac_health)
  5661.                                     {
  5662.                                         if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5663.                                         {
  5664.                                             #if defined DEBUG
  5665.                                                 printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5666.                                                 ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5667.                                             #endif
  5668.                                             #if defined OnCheatDetected
  5669.                                                 ac_KickWithCode(playerid, "", 0, 9, 2);
  5670.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5671.                                                 ACInfo[playerid][acCheatCount][15] = 0;
  5672.                                             #else
  5673.                                                 return ac_KickWithCode(playerid, "", 0, 9, 2);
  5674.                                             #endif
  5675.                                         }
  5676.                                         #if defined OnCheatWarning
  5677.                                             else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][15]);
  5678.                                         #endif
  5679.                                     }
  5680.                                     else ACInfo[playerid][acCheatCount][15] = 0;
  5681.                                 }
  5682.                             }
  5683.                             ACInfo[playerid][acSpeed] = ac_s;
  5684.                         }
  5685.                     }
  5686.                     else if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
  5687.                     {
  5688.                         if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5689.                         {
  5690.                             GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5691.                             new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5692.                             if(ac_s - ac_vsp > 230)
  5693.                             {
  5694.                                 if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
  5695.                                 {
  5696.                                     #undef AC_MAX_SPEEDHACK_WARNINGS
  5697.                                     #if defined DEBUG
  5698.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5699.                                         ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5700.                                     #endif
  5701.                                     #if defined OnCheatDetected
  5702.                                         ac_KickWithCode(playerid, "", 0, 9, 3);
  5703.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5704.                                         ACInfo[playerid][acCheatCount][15] = 0;
  5705.                                     #else
  5706.                                         return ac_KickWithCode(playerid, "", 0, 9, 3);
  5707.                                     #endif
  5708.                                 }
  5709.                                 #if defined OnCheatWarning
  5710.                                     else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][15]);
  5711.                                 #endif
  5712.                             }
  5713.                             else ACInfo[playerid][acCheatCount][15] = 0;
  5714.                         }
  5715.                         ACInfo[playerid][acSpeed] = ac_s;
  5716.                     }
  5717.                     ACInfo[playerid][acAnim] = ac_sa;
  5718.                 }
  5719.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5720.                 ACInfo[playerid][acHealth] = ac_health;
  5721.                 ACInfo[playerid][acArmour] = ac_armour;
  5722.             }
  5723.             ACInfo[playerid][acVeh] = ac_vehid;
  5724.             if(ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp) ACInfo[playerid][acHoldWeapon] = ac_w;
  5725.             ACInfo[playerid][acLastWeapon] = ac_w;
  5726.             ACInfo[playerid][acPosX] = ac_pX;
  5727.             ACInfo[playerid][acPosY] = ac_pY;
  5728.             ACInfo[playerid][acPosZ] = ac_pZ;
  5729.         }
  5730.     #if AC_USE_NPC
  5731.         }
  5732.     #endif
  5733.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5734.     #if defined ac_OnPlayerUpdate
  5735.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5736.     #endif
  5737.     #if !defined FreezeSyncPacket
  5738.         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  5739.     #endif
  5740.     #if defined ac_OnPlayerUpdate
  5741.         return ac_gpp;
  5742.     #else
  5743.         return 1;
  5744.     #endif
  5745. }
  5746.  
  5747. #if defined _ALS_OnPlayerUpdate
  5748.     #undef OnPlayerUpdate
  5749. #else
  5750.     #define _ALS_OnPlayerUpdate
  5751. #endif
  5752. #define OnPlayerUpdate ac_OnPlayerUpdate
  5753. #if defined ac_OnPlayerUpdate
  5754.     forward ac_OnPlayerUpdate(playerid);
  5755. #endif
  5756.  
  5757. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5758. {
  5759.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5760.     #if AC_USE_NPC
  5761.         if(!IsPlayerNPC(playerid))
  5762.         {
  5763.     #endif
  5764.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5765.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5766.         {
  5767.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5768.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5769.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5770.         }
  5771.         #if defined GetPlayerSyncWeapon
  5772.             new ac_w = GetPlayerSyncWeapon(playerid);
  5773.         #else
  5774.             new ac_w = GetPlayerWeapon(playerid);
  5775.         #endif
  5776.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][12] = 0;
  5777.     #if AC_USE_NPC
  5778.         }
  5779.     #endif
  5780.     #if defined ac_OnPlayerKeyStateChange
  5781.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5782.     #else
  5783.         return 1;
  5784.     #endif
  5785. }
  5786.  
  5787. #if defined _ALS_OnPlayerKeyStateChange
  5788.     #undef OnPlayerKeyStateChange
  5789. #else
  5790.     #define _ALS_OnPlayerKeyStateChange
  5791. #endif
  5792. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5793. #if defined ac_OnPlayerKeyStateChange
  5794.     forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5795. #endif
  5796.  
  5797. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5798. {
  5799.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5800.     new ac_gtc = GetTickCount();
  5801.     if(ACInfo[playerid][acACAllow][49])
  5802.     {
  5803.         if(ac_gtc - ACInfo[playerid][acCall][2] < ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5804.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5805.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5806.     }
  5807.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5808.     #if defined ac_OnPlayerClickMap
  5809.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5810.     #else
  5811.         return 0;
  5812.     #endif
  5813. }
  5814.  
  5815. #if defined _ALS_OnPlayerClickMap
  5816.     #undef OnPlayerClickMap
  5817. #else
  5818.     #define _ALS_OnPlayerClickMap
  5819. #endif
  5820. #define OnPlayerClickMap ac_OnPlayerClickMap
  5821. #if defined ac_OnPlayerClickMap
  5822.     forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5823. #endif
  5824.  
  5825. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5826. {
  5827.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5828.     new ac_gtc = GetTickCount();
  5829.     if(ACInfo[playerid][acACAllow][49])
  5830.     {
  5831.         if(ac_gtc - ACInfo[playerid][acCall][3] < ac_Mtfc[3][0])
  5832.         {
  5833.             ac_FloodDetect(playerid, 3);
  5834.             return 1;
  5835.         }
  5836.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5837.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5838.     }
  5839.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5840.     #if defined ac_OnPlayerClickPlayer
  5841.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5842.     #else
  5843.         return 0;
  5844.     #endif
  5845. }
  5846.  
  5847. #if defined _ALS_OnPlayerClickPlayer
  5848.     #undef OnPlayerClickPlayer
  5849. #else
  5850.     #define _ALS_OnPlayerClickPlayer
  5851. #endif
  5852. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5853. #if defined ac_OnPlayerClickPlayer
  5854.     forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5855. #endif
  5856.  
  5857. #if defined OnPlayerClickTextDraw
  5858.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5859.     {
  5860.         if(ACInfo[playerid][acKicked] > 0) return 1;
  5861.         new ac_gtc = GetTickCount();
  5862.         if(ACInfo[playerid][acACAllow][49])
  5863.         {
  5864.             if(ac_gtc - ACInfo[playerid][acCall][4] < ac_Mtfc[4][0])
  5865.             {
  5866.                 ac_FloodDetect(playerid, 4);
  5867.                 return 1;
  5868.             }
  5869.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5870.             else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5871.         }
  5872.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5873.         #if defined ac_OnPlayerClickTextDraw
  5874.             return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5875.         #else
  5876.             return 0;
  5877.         #endif
  5878.     }
  5879.  
  5880.     #if defined _ALS_OnPlayerClickTextDraw
  5881.         #undef OnPlayerClickTextDraw
  5882.     #else
  5883.         #define _ALS_OnPlayerClickTextDraw
  5884.     #endif
  5885.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5886.     #if defined ac_OnPlayerClickTextDraw
  5887.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5888.     #endif
  5889. #endif
  5890.  
  5891. public OnPlayerCommandText(playerid, cmdtext[])
  5892. {
  5893.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5894.     #if AC_USE_NPC
  5895.         if(!IsPlayerNPC(playerid))
  5896.         {
  5897.     #endif
  5898.         new ac_gtc = GetTickCount();
  5899.         if(ACInfo[playerid][acACAllow][49])
  5900.         {
  5901.             if(ac_gtc - ACInfo[playerid][acCall][5] < ac_Mtfc[5][0])
  5902.             {
  5903.                 ac_FloodDetect(playerid, 5);
  5904.                 return 1;
  5905.             }
  5906.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5907.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5908.         }
  5909.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5910.     #if AC_USE_NPC
  5911.         }
  5912.     #endif
  5913.     #if defined ac_OnPlayerCommandText
  5914.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5915.     #else
  5916.         return 0;
  5917.     #endif
  5918. }
  5919.  
  5920. #if defined _ALS_OnPlayerCommandText
  5921.     #undef OnPlayerCommandText
  5922. #else
  5923.     #define _ALS_OnPlayerCommandText
  5924. #endif
  5925. #define OnPlayerCommandText ac_OnPlayerCommandText
  5926. #if defined ac_OnPlayerCommandText
  5927.     forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5928. #endif
  5929.  
  5930. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5931. {
  5932.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5933.     new ac_gtc = GetTickCount();
  5934.     if(ACInfo[playerid][acACAllow][49])
  5935.     {
  5936.         if(ac_gtc - ACInfo[playerid][acCall][6] < ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5937.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5938.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5939.     }
  5940.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5941.     new ac_model = GetVehicleModel(vehicleid);
  5942.     if(ACInfo[playerid][acACAllow][44] &&
  5943.     (ac_model <= 0 || !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriageEx(ac_model)))
  5944.     {
  5945.         #if defined DEBUG
  5946.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  5947.         #endif
  5948.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5949.     }
  5950.     #if defined SetVehicleFakePosForPlayer\
  5951.         && defined SetVehicleFakeZAngleForPlayer
  5952.         if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPartEx(ac_model))
  5953.         {
  5954.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5955.             if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_model != 553 && ac_model != 577 && ac_model != 592)
  5956.             {
  5957.                 #if defined DEBUG
  5958.                     printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f, ispassenger: %d, playerid: %d",
  5959.                     ac_model, vehicleid, ac_dist, ispassenger, playerid);
  5960.                 #endif
  5961.                 #if defined OnCheatDetected
  5962.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  5963.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5964.                 #endif
  5965.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5966.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5967.             }
  5968.         }
  5969.     #endif
  5970.     new ac_doors, ac_tmp;
  5971.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5972.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5973.     {
  5974.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5975.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  5976.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5977.         {
  5978.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5979.             if(ac_model == 570 || ac_IsABoatEx(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  5980.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5981.         }
  5982.     }
  5983.     else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
  5984.     ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
  5985.     {
  5986.         ACInfo[playerid][acEnterSeat] = -1;
  5987.         ACInfo[playerid][acEnterVeh] = 0;
  5988.     }
  5989.     #if defined ac_OnPlayerEnterVehicle
  5990.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5991.     #else
  5992.         return 1;
  5993.     #endif
  5994. }
  5995.  
  5996. #if defined _ALS_OnPlayerEnterVehicle
  5997.     #undef OnPlayerEnterVehicle
  5998. #else
  5999.     #define _ALS_OnPlayerEnterVehicle
  6000. #endif
  6001. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  6002. #if defined ac_OnPlayerEnterVehicle
  6003.     forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  6004. #endif
  6005.  
  6006. public OnPlayerExitVehicle(playerid, vehicleid)
  6007. {
  6008.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6009.     new ac_gtc = GetTickCount();
  6010.     if(ACInfo[playerid][acACAllow][49])
  6011.     {
  6012.         if(ac_gtc - ACInfo[playerid][acCall][7] < ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  6013.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6014.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  6015.     }
  6016.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  6017.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  6018.     {
  6019.         #if defined DEBUG
  6020.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  6021.         #endif
  6022.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  6023.     }
  6024.     if(ac_IsAnAircraftEx(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  6025.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  6026.     #if defined ac_OnPlayerExitVehicle
  6027.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  6028.     #else
  6029.         return 1;
  6030.     #endif
  6031. }
  6032.  
  6033. #if defined _ALS_OnPlayerExitVehicle
  6034.     #undef OnPlayerExitVehicle
  6035. #else
  6036.     #define _ALS_OnPlayerExitVehicle
  6037. #endif
  6038. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  6039. #if defined ac_OnPlayerExitVehicle
  6040.     forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  6041. #endif
  6042.  
  6043. #if defined OnPlayerPickUpDynamicPickup\
  6044.     && defined Streamer_GetDistanceToItem
  6045.     #if defined STREAMER_ENABLE_TAGS
  6046.         public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  6047.     #else
  6048.         public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  6049.     #endif
  6050.     {
  6051.         if(ACInfo[playerid][acKicked] > 0) return 0;
  6052.         new ac_i = GetTickCount();
  6053.         if(ACInfo[playerid][acACAllow][49])
  6054.         {
  6055.             if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6056.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6057.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6058.         }
  6059.         if(ACInfo[playerid][acACAllow][6])
  6060.         {
  6061.             new Float:ac_dist, Float:ac_dist_set;
  6062.             Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  6063.             Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  6064.             if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6065.             {
  6066.                 #if defined DEBUG
  6067.                     printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6068.                     _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6069.                 #endif
  6070.                 #if defined OnCheatDetected
  6071.                     ac_KickWithCode(playerid, "", 0, 6, 2);
  6072.                 #endif
  6073.                 return 0;
  6074.             }
  6075.         }
  6076.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6077.         #if AC_USE_PICKUP_WEAPONS\
  6078.             && defined Streamer_GetIntData
  6079.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  6080.             {
  6081.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6082.                 case 2: ACInfo[playerid][acHealth] = 100;
  6083.                 case 3: ACInfo[playerid][acArmour] = 100;
  6084.                 default:
  6085.                 {
  6086.                     if(ac_i > 100)
  6087.                     {
  6088.                         ac_i -= 100;
  6089.                         new ac_s = ac_wSlot[ac_i];
  6090.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6091.                         3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6092.                     }
  6093.                 }
  6094.             }
  6095.         #endif
  6096.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  6097.         #if defined ac_OnPlayerPickUpDynamicPickup
  6098.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6099.         #else
  6100.             return 1;
  6101.         #endif
  6102.     }
  6103.  
  6104.     #if defined _ALS_OnPlayerPickUpDynamicPicku\
  6105.         || defined _ALS_OnPlayerPickUpDynPickup\
  6106.         || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  6107.         #undef OnPlayerPickUpDynamicPickup
  6108.     #else
  6109.         #define _ALS_OnPlayerPickUpDynamicPicku
  6110.         #define _ALS_OnPlayerPickUpDynPickup
  6111.         #define _ALS_OnPlayerPickUpDynamicPick
  6112.         #define _ALS_OnPlayerPickUpDynamicPUp
  6113.     #endif
  6114.     #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  6115.     #if defined ac_OnPlayerPickUpDynamicPickup
  6116.         #if defined STREAMER_ENABLE_TAGS
  6117.             forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  6118.         #else
  6119.             forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6120.         #endif
  6121.     #endif
  6122. #endif
  6123.  
  6124. public OnPlayerPickUpPickup(playerid, pickupid)
  6125. {
  6126.     if(ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  6127.     #if defined Streamer_GetItemStreamerID\
  6128.         && defined IsValidDynamicPickup
  6129.         #if defined STREAMER_ENABLE_TAGS
  6130.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6131.         #else
  6132.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6133.         #endif
  6134.         if(!IsValidDynamicPickup(streamerid))
  6135.         {
  6136.     #endif
  6137.         new ac_i = GetTickCount();
  6138.         if(ACInfo[playerid][acACAllow][49])
  6139.         {
  6140.             if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6141.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6142.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6143.         }
  6144.         if(ACInfo[playerid][acACAllow][6])
  6145.         {
  6146.             #if defined VectorSize
  6147.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6148.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  6149.             #else
  6150.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6151.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  6152.             #endif
  6153.             if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
  6154.             {
  6155.                 #if defined DEBUG
  6156.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
  6157.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
  6158.                 #endif
  6159.                 #if defined OnCheatDetected
  6160.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  6161.                 #endif
  6162.                 return 0;
  6163.             }
  6164.         }
  6165.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6166.         #if AC_USE_PICKUP_WEAPONS
  6167.             switch(ACPickInfo[pickupid][acType])
  6168.             {
  6169.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6170.                 case 2: ACInfo[playerid][acHealth] = 100;
  6171.                 case 3: ACInfo[playerid][acArmour] = 100;
  6172.                 case 4:
  6173.                 {
  6174.                     ac_i = ACPickInfo[pickupid][acWeapon];
  6175.                     new ac_s = ac_wSlot[ac_i];
  6176.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6177.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6178.                 }
  6179.             }
  6180.         #endif
  6181.         ACInfo[playerid][acLastPickup] = pickupid;
  6182.     #if defined Streamer_GetItemStreamerID\
  6183.         && defined IsValidDynamicPickup
  6184.         }
  6185.     #endif
  6186.     #if defined ac_OnPlayerPickUpPickup
  6187.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  6188.     #else
  6189.         return 1;
  6190.     #endif
  6191. }
  6192.  
  6193. #if defined _ALS_OnPlayerPickUpPickup
  6194.     #undef OnPlayerPickUpPickup
  6195. #else
  6196.     #define _ALS_OnPlayerPickUpPickup
  6197. #endif
  6198. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  6199. #if defined ac_OnPlayerPickUpPickup
  6200.     forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  6201. #endif
  6202.  
  6203. public OnPlayerRequestClass(playerid, classid)
  6204. {
  6205.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6206.     new ac_i;
  6207.     #if !defined PAWNRAKNET_INC_
  6208.         if(!ACInfo[playerid][acForceClass])
  6209.         {
  6210.             #if defined WC_IsPlayerSpawned
  6211.                 if(WC_IsPlayerSpawned(playerid)) return 0;
  6212.             #elseif defined IsPlayerSpawned
  6213.                 if(IsPlayerSpawned(playerid)) return 0;
  6214.             #else
  6215.                 ac_i = GetPlayerState(playerid);
  6216.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  6217.             #endif
  6218.         }
  6219.     #endif
  6220.     #if AC_USE_NPC
  6221.         if(!IsPlayerNPC(playerid))
  6222.         {
  6223.     #endif
  6224.         ac_i = GetTickCount();
  6225.         if(ACInfo[playerid][acACAllow][49])
  6226.         {
  6227.             if(ac_i - ACInfo[playerid][acCall][9] < ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  6228.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6229.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  6230.         }
  6231.         ACInfo[playerid][acClassRes] = true;
  6232.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  6233.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  6234.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  6235.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  6236.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  6237.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  6238.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  6239.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  6240.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  6241.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  6242.     #if AC_USE_NPC
  6243.         }
  6244.     #endif
  6245.     #if defined ac_OnPlayerRequestClass
  6246.         return ac_OnPlayerRequestClass(playerid, classid);
  6247.     #else
  6248.         return 1;
  6249.     #endif
  6250. }
  6251.  
  6252. #if defined _ALS_OnPlayerRequestClass
  6253.     #undef OnPlayerRequestClass
  6254. #else
  6255.     #define _ALS_OnPlayerRequestClass
  6256. #endif
  6257. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6258. #if defined ac_OnPlayerRequestClass
  6259.     forward ac_OnPlayerRequestClass(playerid, classid);
  6260. #endif
  6261.  
  6262. public OnPlayerSelectedMenuRow(playerid, row)
  6263. {
  6264.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6265.     new ac_gtc = GetTickCount();
  6266.     if(ACInfo[playerid][acACAllow][49])
  6267.     {
  6268.         if(ac_gtc - ACInfo[playerid][acCall][10] < ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6269.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6270.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6271.     }
  6272.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6273.     #if defined ac_OnPlayerSelectedMenuRow
  6274.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6275.     #else
  6276.         return 1;
  6277.     #endif
  6278. }
  6279.  
  6280. #if defined _ALS_OnPlayerSelectedMenuRow
  6281.     #undef OnPlayerSelectedMenuRow
  6282. #else
  6283.     #define _ALS_OnPlayerSelectedMenuRow
  6284. #endif
  6285. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6286. #if defined ac_OnPlayerSelectedMenuRow
  6287.     forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6288. #endif
  6289.  
  6290. public OnPlayerStateChange(playerid, newstate, oldstate)
  6291. {
  6292.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6293.     #if AC_USE_NPC
  6294.         if(!IsPlayerNPC(playerid))
  6295.         {
  6296.     #endif
  6297.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6298.         if(ACInfo[playerid][acACAllow][49])
  6299.         {
  6300.             if(ac_i - ACInfo[playerid][acCall][11] < ac_Mtfc[11][0])
  6301.             {
  6302.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6303.                 {
  6304.                     new ac_model;
  6305.                     if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6306.                     else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  6307.                     if(!ac_IsABoatEx(ac_model)) ac_FloodDetect(playerid, 11);
  6308.                 }
  6309.             }
  6310.             else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6311.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6312.         }
  6313.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  6314.         switch(oldstate)
  6315.         {
  6316.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6317.             {
  6318.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6319.                 {
  6320.                     #if defined DEBUG
  6321.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6322.                     #endif
  6323.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6324.                 }
  6325.             }
  6326.             case PLAYER_STATE_DRIVER:
  6327.             {
  6328.                 new ac_t = ACInfo[playerid][acVeh];
  6329.                 if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
  6330.                 ac_t = GetVehicleModel(ac_t);
  6331.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABikeEx(ac_t)) ACInfo[playerid][acHealth] = 5;
  6332.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6333.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6334.                 #if defined VectorSize
  6335.                 if(ACInfo[playerid][acACAllow][2] &&
  6336.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6337.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6338.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6339.                 #else
  6340.                 if(ACInfo[playerid][acACAllow][2] &&
  6341.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6342.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6343.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6344.                 #endif
  6345.                 {
  6346.                     if(!ac_IsAnAircraftEx(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6347.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6348.                     {
  6349.                         #if defined DEBUG
  6350.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_t, ACInfo[playerid][acVeh], ac_x);
  6351.                         #endif
  6352.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6353.                     }
  6354.                 }
  6355.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6356.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6357.                 if(ACInfo[playerid][acSet][7] == 3) ACInfo[playerid][acSet][7] = -1;
  6358.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_i + 1650;
  6359.             }
  6360.             case PLAYER_STATE_PASSENGER:
  6361.             {
  6362.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6363.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6364.                 #if defined VectorSize
  6365.                 if(ACInfo[playerid][acACAllow][2] &&
  6366.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6367.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6368.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6369.                 #else
  6370.                 if(ACInfo[playerid][acACAllow][2] &&
  6371.                 newstate == PLAYER_STATE_ONFOOT && ac_i - ACInfo[playerid][acGtc][10] > ac_s &&
  6372.                 (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6373.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6374.                 #endif
  6375.                 {
  6376.                     new ac_vehid = ACInfo[playerid][acVeh], ac_model = GetVehicleModel(ac_vehid);
  6377.                     ac_s = ACVehInfo[ac_vehid][acDriver];
  6378.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6379.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i - ACInfo[ac_s][acUpdateTick] < 2000) && !ac_IsATrainPartEx(ac_model))
  6380.                     {
  6381.                         #if defined DEBUG
  6382.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_model, ac_vehid, ac_x);
  6383.                             else printf("[Nex-AC debug] Veh model: %d, veh: %d, driver AFK time: %d, dist: %f", ac_model, ac_vehid, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6384.                         #endif
  6385.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6386.                     }
  6387.                 }
  6388.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6389.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6390.                 ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_i + 1650;
  6391.             }
  6392.             case PLAYER_STATE_SPECTATING:
  6393.             {
  6394.                 if(ACInfo[playerid][acACAllow][48] &&
  6395.                 !(PLAYER_STATE_WASTED <= newstate <= PLAYER_STATE_SPAWNED) && ac_i - ACInfo[playerid][acGtc][0] > ac_s)
  6396.                 {
  6397.                     #if defined DEBUG
  6398.                         printf("[Nex-AC debug] Newstate: %d", newstate);
  6399.                     #endif
  6400.                     ac_KickWithCode(playerid, "", 0, 48, 3);
  6401.                 }
  6402.             }
  6403.         }
  6404.         switch(newstate)
  6405.         {
  6406.             case PLAYER_STATE_ONFOOT:
  6407.             {
  6408.                 ACInfo[playerid][acSet][9] = -1;
  6409.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6410.                 {
  6411.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6412.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6413.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6414.                 }
  6415.             }
  6416.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6417.             {
  6418.                 ACInfo[playerid][acSet][9] = -1;
  6419.                 new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6420.                 ac_s = GetVehicleModel(ac_vehid);
  6421.                 if(ac_s <= 0)
  6422.                 {
  6423.                     if(ACInfo[playerid][acACAllow][44])
  6424.                     {
  6425.                         #if defined DEBUG
  6426.                             printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6427.                         #endif
  6428.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6429.                     }
  6430.                 }
  6431.                 else if(ACInfo[playerid][acSet][8] == -1)
  6432.                 {
  6433.                     if(ACInfo[playerid][acACAllow][44])
  6434.                     {
  6435.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6436.                         if(newstate == PLAYER_STATE_DRIVER)
  6437.                         {
  6438.                             if(ac_seat != 0 || ac_maxseats == 15)
  6439.                             {
  6440.                                 #if defined DEBUG
  6441.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
  6442.                                 #endif
  6443.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6444.                             }
  6445.                         }
  6446.                         else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABusEx(ac_s) && ac_s != 570)
  6447.                         {
  6448.                             #if defined DEBUG
  6449.                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, max seats: %d, seatid: %d",
  6450.                                 ac_s, ac_vehid, ac_maxseats, ac_seat);
  6451.                             #endif
  6452.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6453.                         }
  6454.                     }
  6455.                     if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
  6456.                     {
  6457.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6458.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6459.                         ac_i - ACInfo[playerid][acEnterVehTick] < 300)
  6460.                         {
  6461.                             #if defined DEBUG
  6462.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6463.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6464.                             #endif
  6465.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6466.                         }
  6467.                         else
  6468.                         {
  6469.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6470.                             if(newstate == PLAYER_STATE_DRIVER)
  6471.                             {
  6472.                                 if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6473.                                 {
  6474.                                     #if defined DEBUG
  6475.                                         printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6476.                                     #endif
  6477.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6478.                                 }
  6479.                             }
  6480.                             else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_i - ACInfo[playerid][acUpdateTick] >= 1500)
  6481.                             {
  6482.                                 #if defined DEBUG
  6483.                                     printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6484.                                     ac_s, ac_vehid, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6485.                                 #endif
  6486.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6487.                             }
  6488.                             #if defined SetVehicleFakePosForPlayer\
  6489.                                 && defined SetVehicleFakeZAngleForPlayer
  6490.                                 if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPartEx(ac_s))
  6491.                                 {
  6492.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6493.                                     if(newstate == PLAYER_STATE_DRIVER)
  6494.                                     {
  6495.                                         if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6496.                                         {
  6497.                                             #if defined DEBUG
  6498.                                                 printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
  6499.                                             #endif
  6500.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6501.                                         }
  6502.                                     }
  6503.                                     else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_i - ACInfo[playerid][acUpdateTick] >= 1500)
  6504.                                     {
  6505.                                         #if defined DEBUG
  6506.                                             printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
  6507.                                             ac_s, ac_vehid, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6508.                                         #endif
  6509.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6510.                                     }
  6511.                                 }
  6512.                             #endif
  6513.                         }
  6514.                     }
  6515.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6516.                     {
  6517.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6518.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6519.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6520.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6521.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6522.                         ACInfo[playerid][acCheatCount][10] = 0;
  6523.                         ACInfo[playerid][acVehDmgRes] = false;
  6524.                     }
  6525.                     ACInfo[playerid][acEnterSeat] = -1;
  6526.                     ACInfo[playerid][acEnterVeh] = 0;
  6527.                 }
  6528.             }
  6529.             case PLAYER_STATE_SPAWNED:
  6530.             {
  6531.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6532.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6533.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6534.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6535.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6536.             }
  6537.             case PLAYER_STATE_SPECTATING:
  6538.             {
  6539.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6540.                 ACInfo[playerid][acSet][5] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6541.                 if(ACInfo[playerid][acKicked] < 1)
  6542.                 {
  6543.                     ACInfo[playerid][acHealth] = 100;
  6544.                     ACInfo[playerid][acSet][5] = -1;
  6545.                     ACInfo[playerid][acSpec] = true;
  6546.                 }
  6547.             }
  6548.         }
  6549.     #if AC_USE_NPC
  6550.         }
  6551.     #endif
  6552.     #if defined ac_OnPlayerStateChange
  6553.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6554.     #else
  6555.         return 1;
  6556.     #endif
  6557. }
  6558.  
  6559. #if defined _ALS_OnPlayerStateChange
  6560.     #undef OnPlayerStateChange
  6561. #else
  6562.     #define _ALS_OnPlayerStateChange
  6563. #endif
  6564. #define OnPlayerStateChange ac_OnPlayerStateChange
  6565. #if defined ac_OnPlayerStateChange
  6566.     forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6567. #endif
  6568.  
  6569. #if defined OnPlayerWeaponShot
  6570.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6571.     {
  6572.         #if defined IsPlayerDying
  6573.             if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6574.         #else
  6575.             if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6576.         #endif
  6577.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6578.         {
  6579.             #if defined OnCheatDetected
  6580.                 ac_KickWithCode(playerid, "", 0, 22);
  6581.             #endif
  6582.             return 0;
  6583.         }
  6584.         if(ACInfo[playerid][acACAllow][47] &&
  6585.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6586.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6587.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6588.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6589.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6590.         !ac_IsBulletWeapon(weaponid)))
  6591.         {
  6592.             #if defined DEBUG
  6593.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6594.             #endif
  6595.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6596.         }
  6597.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6598.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6599.         if(ACInfo[playerid][acACAllow][34])
  6600.         {
  6601.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6602.             if(ac_dist >= 80.0 || ac_dist >= 15.0 && ACInfo[playerid][acVeh] == 0 &&
  6603.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6604.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6605.             {
  6606.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6607.                 {
  6608.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6609.                     #if defined DEBUG
  6610.                         printf("[Nex-AC debug] Weaponid: %d, origin dist: %f", weaponid, ac_dist);
  6611.                     #endif
  6612.                     #if defined OnCheatDetected
  6613.                         ac_KickWithCode(playerid, "", 0, 34);
  6614.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6615.                         ACInfo[playerid][acCheatCount][5] = 0;
  6616.                     #else
  6617.                         return ac_KickWithCode(playerid, "", 0, 34);
  6618.                     #endif
  6619.                 }
  6620.                 #if defined OnCheatWarning
  6621.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6622.                 #endif
  6623.             }
  6624.             else ACInfo[playerid][acCheatCount][5] = 0;
  6625.         }
  6626.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6627.         if(ACInfo[playerid][acACAllow][29])
  6628.         {
  6629.             if(hittype > BULLET_HIT_TYPE_NONE)
  6630.             {
  6631.                 if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6632.                 ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] || ac_oZ == ACInfo[playerid][acPosZ])
  6633.                 {
  6634.                     if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_SILENT_AIM_WARNINGS)
  6635.                     {
  6636.                         #undef AC_MAX_SILENT_AIM_WARNINGS
  6637.                         #if defined DEBUG
  6638.                             printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6639.                             hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
  6640.                         #endif
  6641.                         #if defined OnCheatDetected
  6642.                             ac_KickWithCode(playerid, "", 0, 29, 1);
  6643.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6644.                             ACInfo[playerid][acCheatCount][11] = 0;
  6645.                         #else
  6646.                             return ac_KickWithCode(playerid, "", 0, 29, 1);
  6647.                         #endif
  6648.                     }
  6649.                     #if defined OnCheatWarning
  6650.                         else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][11]);
  6651.                     #endif
  6652.                 }
  6653.                 else
  6654.                 {
  6655.                     if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID)
  6656.                     {
  6657.                         #if defined IsPlayerDying
  6658.                             if(!IsPlayerDying(hitid))
  6659.                         #else
  6660.                             if(!ACInfo[hitid][acDead])
  6661.                         #endif
  6662.                         {
  6663.                             if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp && ac_gtc - ACInfo[hitid][acUpdateTick] < 1500)
  6664.                             {
  6665.                                 new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6666.                                 if(ac_dist >= 50.0 || ac_dist >= 20.0 && ACInfo[hitid][acVeh] == 0 &&
  6667.                                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6668.                                 GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6669.                                 {
  6670.                                     if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6671.                                     {
  6672.                                         #undef AC_MAX_PRO_AIM_WARNINGS
  6673.                                         #if defined DEBUG
  6674.                                             printf("[Nex-AC debug] Weaponid: %d, hit dist: %f", weaponid, ac_dist);
  6675.                                         #endif
  6676.                                         #if defined OnCheatDetected
  6677.                                             ac_KickWithCode(playerid, "", 0, 29, 2);
  6678.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6679.                                             ACInfo[playerid][acCheatCount][6] = 0;
  6680.                                         #else
  6681.                                             return ac_KickWithCode(playerid, "", 0, 29, 2);
  6682.                                         #endif
  6683.                                     }
  6684.                                     #if defined OnCheatWarning
  6685.                                         else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6686.                                     #endif
  6687.                                 }
  6688.                                 else ACInfo[playerid][acCheatCount][6] = 0;
  6689.                             }
  6690.                         }
  6691.                     }
  6692.                     ACInfo[playerid][acCheatCount][11] = 0;
  6693.                 }
  6694.             }
  6695.             else ACInfo[playerid][acCheatCount][11] = 0;
  6696.         }
  6697.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6698.         switch(hittype)
  6699.         {
  6700.             case BULLET_HIT_TYPE_PLAYER:
  6701.             {
  6702.                 if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen])
  6703.                 {
  6704.                     #if AC_USE_NPC
  6705.                         #if defined IsPlayerDying
  6706.                             if(!IsPlayerDying(hitid) && !IsPlayerNPC(hitid))
  6707.                         #else
  6708.                             if(!ACInfo[hitid][acDead] && !IsPlayerNPC(hitid))
  6709.                         #endif
  6710.                     #elseif defined IsPlayerDying
  6711.                         if(!IsPlayerDying(hitid))
  6712.                     #else
  6713.                         if(!ACInfo[hitid][acDead])
  6714.                     #endif
  6715.                     {
  6716.                         if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp &&
  6717.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6718.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6719.                         {
  6720.                             ac_t = GetPlayerTeam(playerid);
  6721.                             if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6722.                             {
  6723.                                 #if AC_USE_RESTAURANTS
  6724.                                     if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
  6725.                                     {
  6726.                                 #endif
  6727.                                     #if AC_USE_AMMUNATIONS
  6728.                                         if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
  6729.                                         {
  6730.                                     #endif
  6731.                                         #if AC_USE_CASINOS
  6732.                                             if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
  6733.                                             {
  6734.                                         #endif
  6735.                                             ac_ur = true;
  6736.                                         #if AC_USE_CASINOS
  6737.                                             }
  6738.                                         #endif
  6739.                                     #if AC_USE_AMMUNATIONS
  6740.                                         }
  6741.                                     #endif
  6742.                                 #if AC_USE_RESTAURANTS
  6743.                                     }
  6744.                                 #endif
  6745.                             }
  6746.                         }
  6747.                     }
  6748.                 }
  6749.             }
  6750.             case BULLET_HIT_TYPE_VEHICLE:
  6751.             {
  6752.                 if(hitid != INVALID_VEHICLE_ID)
  6753.                 {
  6754.                     ac_i = ACVehInfo[hitid][acDriver];
  6755.                     #if AC_USE_NPC
  6756.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i))
  6757.                     #else
  6758.                         if(ac_i != INVALID_PLAYER_ID)
  6759.                     #endif
  6760.                     {
  6761.                         if(ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6762.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc - ACInfo[ac_i][acSetPosTick] > ac_gpp)
  6763.                         {
  6764.                             ac_t = GetPlayerTeam(playerid);
  6765.                             if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6766.                             {
  6767.                                 ac_t = GetVehicleModel(hitid);
  6768.                                 new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6769.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6770.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6771.                                 GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6772.                                 #if defined VectorSize
  6773.                                     if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6774.                                     VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6775.                                     VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6776.                                     VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6777.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6778.                                     VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6779.                                 #else
  6780.                                     if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6781.                                     floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6782.                                     floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6783.                                     floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6784.                                     (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6785.                                     floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6786.                                 #endif
  6787.                             }
  6788.                         }
  6789.                     }
  6790.                 }
  6791.             }
  6792.         }
  6793.         new ac_s = ac_wSlot[weaponid];
  6794.         ac_t = GetPlayerState(playerid);
  6795.         if(ACInfo[playerid][acACAllow][47])
  6796.         {
  6797.             if(ac_t == PLAYER_STATE_DRIVER)
  6798.             {
  6799.                 #if defined DEBUG
  6800.                     printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d, veh: %d",
  6801.                     weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]), ACInfo[playerid][acVeh]);
  6802.                 #endif
  6803.                 return ac_KickWithCode(playerid, "", 0, 47, 6);
  6804.             }
  6805.             else
  6806.             {
  6807.                 #if defined GetPlayerSyncWeapon
  6808.                 if(ACInfo[playerid][acLastWeapon] != weaponid ||
  6809.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6810.                 #else
  6811.                 if(ACInfo[playerid][acLastWeapon] != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6812.                 ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6813.                 #endif
  6814.                 {
  6815.                     if(++ACInfo[playerid][acCheatCount][16] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6816.                     {
  6817.                         #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6818.                         #if defined DEBUG
  6819.                             printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6820.                             ACInfo[playerid][acLastWeapon], ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6821.                         #endif
  6822.                         ac_KickWithCode(playerid, "", 0, 47, 2);
  6823.                         #if defined OnCheatDetected
  6824.                             ACInfo[playerid][acCheatCount][16] = 0;
  6825.                         #endif
  6826.                     }
  6827.                     #if defined OnCheatWarning
  6828.                         else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][16]);
  6829.                     #endif
  6830.                     return 0;
  6831.                 }
  6832.                 else ACInfo[playerid][acCheatCount][16] = 0;
  6833.             }
  6834.         }
  6835.         if(ACInfo[playerid][acACAllow][26])
  6836.         {
  6837.             ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6838.             if(ACInfo[playerid][acShotWeapon] == weaponid)
  6839.             {
  6840.                 if(weaponid != WEAPON_MINIGUN && ac_t != PLAYER_STATE_PASSENGER)
  6841.                 {
  6842.                     if(ac_gtc - ACInfo[playerid][acReloadTick] < 110)
  6843.                     {
  6844.                         #if defined DEBUG
  6845.                             printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6846.                             weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6847.                         #endif
  6848.                         #if defined OnCheatDetected
  6849.                             ac_KickWithCode(playerid, "", 0, 26, 4);
  6850.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6851.                             ACInfo[playerid][acReloadTick] = 0;
  6852.                         #else
  6853.                             return ac_KickWithCode(playerid, "", 0, 26, 4);
  6854.                         #endif
  6855.                     }
  6856.                     else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6857.                     {
  6858.                         if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6859.                         {
  6860.                             #undef AC_MAX_RAPID_FIRE_WARNINGS
  6861.                             #if defined DEBUG
  6862.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6863.                             #endif
  6864.                             #if defined OnCheatDetected
  6865.                                 ac_KickWithCode(playerid, "", 0, 26, 1);
  6866.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6867.                                 ACInfo[playerid][acCheatCount][8] = 0;
  6868.                             #else
  6869.                                 return ac_KickWithCode(playerid, "", 0, 26, 1);
  6870.                             #endif
  6871.                         }
  6872.                         #if defined OnCheatWarning
  6873.                             else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6874.                         #endif
  6875.                     }
  6876.                     else ACInfo[playerid][acCheatCount][8] = 0;
  6877.                     if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6878.                     {
  6879.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_AUTO_C_WARNINGS)
  6880.                         {
  6881.                             #undef AC_MAX_AUTO_C_WARNINGS
  6882.                             #if defined DEBUG
  6883.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6884.                             #endif
  6885.                             #if defined OnCheatDetected
  6886.                                 ac_KickWithCode(playerid, "", 0, 26, 2);
  6887.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6888.                                 ACInfo[playerid][acCheatCount][12] = 0;
  6889.                             #else
  6890.                                 return ac_KickWithCode(playerid, "", 0, 26, 2);
  6891.                             #endif
  6892.                         }
  6893.                         #if defined OnCheatWarning
  6894.                             else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][12]);
  6895.                         #endif
  6896.                     }
  6897.                 }
  6898.             }
  6899.             else if(ac_i < 30)
  6900.             {
  6901.                 #if defined DEBUG
  6902.                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6903.                     ac_i, weaponid, ACInfo[playerid][acShotWeapon]);
  6904.                 #endif
  6905.                 #if defined OnCheatDetected
  6906.                     ac_KickWithCode(playerid, "", 0, 26, 3);
  6907.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6908.                 #else
  6909.                     return ac_KickWithCode(playerid, "", 0, 26, 3);
  6910.                 #endif
  6911.             }
  6912.             if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6913.         }
  6914.         if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6915.         ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  6916.         {
  6917.             ac_t = GetPlayerAmmo(playerid);
  6918.             if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6919.             {
  6920.                 #if defined DEBUG
  6921.                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6922.                 #endif
  6923.                 #if defined OnCheatDetected
  6924.                     ac_KickWithCode(playerid, "", 0, 17, 1);
  6925.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6926.                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6927.                 #else
  6928.                     return ac_KickWithCode(playerid, "", 0, 17, 1);
  6929.                 #endif
  6930.             }
  6931.             if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6932.             {
  6933.                 switch(weaponid)
  6934.                 {
  6935.                     case WEAPON_MINIGUN:
  6936.                     {
  6937.                         if(++ACInfo[playerid][acCheatCount][7] > 9)
  6938.                         {
  6939.                             #if defined DEBUG
  6940.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6941.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6942.                             #endif
  6943.                             #if defined OnCheatDetected
  6944.                                 ac_KickWithCode(playerid, "", 0, 17, 2);
  6945.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6946.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6947.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6948.                             #else
  6949.                                 return ac_KickWithCode(playerid, "", 0, 17, 2);
  6950.                             #endif
  6951.                         }
  6952.                         #if defined OnCheatWarning
  6953.                             else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6954.                         #endif
  6955.                     }
  6956.                     default:
  6957.                     {
  6958.                         if(ac_t - ACInfo[playerid][acAmmo][ac_s] > 6)
  6959.                         {
  6960.                             #if defined DEBUG
  6961.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6962.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6963.                             #endif
  6964.                             #if defined OnCheatDetected
  6965.                                 ac_KickWithCode(playerid, "", 0, 17, 3);
  6966.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6967.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6968.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6969.                             #else
  6970.                                 return ac_KickWithCode(playerid, "", 0, 17, 3);
  6971.                             #endif
  6972.                         }
  6973.                     }
  6974.                 }
  6975.             }
  6976.             else ACInfo[playerid][acCheatCount][7] = 0;
  6977.         }
  6978.         if(ACInfo[playerid][acAmmo][ac_s] != 0) ACInfo[playerid][acAmmo][ac_s]--;
  6979.         if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6980.         ACInfo[playerid][acShotWeapon] = weaponid;
  6981.         ACInfo[playerid][acShotTick] = ac_gtc;
  6982.         #if defined ac_OnPlayerWeaponShot
  6983.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6984.             if(ac_i)
  6985.             {
  6986.         #endif
  6987.             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  6988.             if(ac_ur)
  6989.             {
  6990.                 ACInfo[hitid][acDmgRes] = true;
  6991.                 ACInfo[hitid][acGtc][13] = ac_gtc + 165;
  6992.             }
  6993.             if(ac_ur2)
  6994.             {
  6995.                 ac_t = ACVehInfo[hitid][acDriver];
  6996.                 ACInfo[ac_t][acVehDmgRes] = true;
  6997.                 ACInfo[ac_t][acGtc][14] = ac_gtc + 165;
  6998.             }
  6999.         #if defined ac_OnPlayerWeaponShot
  7000.             }
  7001.             return ac_i;
  7002.         #else
  7003.             return 1;
  7004.         #endif
  7005.     }
  7006.  
  7007.     #if defined _ALS_OnPlayerWeaponShot
  7008.         #undef OnPlayerWeaponShot
  7009.     #else
  7010.         #define _ALS_OnPlayerWeaponShot
  7011.     #endif
  7012.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  7013.     #if defined ac_OnPlayerWeaponShot
  7014.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  7015.     #endif
  7016. #endif
  7017.  
  7018. public OnVehicleMod(playerid, vehicleid, componentid)
  7019. {
  7020.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7021.     new ac_i = GetTickCount();
  7022.     if(ACInfo[playerid][acACAllow][49])
  7023.     {
  7024.         if(ac_i - ACInfo[playerid][acCall][12] < ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  7025.         if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7026.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  7027.     }
  7028.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  7029.     {
  7030.         #if defined OnCheatDetected
  7031.             ac_KickWithCode(playerid, "", 0, 23, 2);
  7032.             if(ACInfo[playerid][acKicked] > 0) return 0;
  7033.         #else
  7034.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  7035.         #endif
  7036.     }
  7037.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  7038.     #if AC_USE_TUNING_GARAGES
  7039.         ACInfo[playerid][acGtc][17] = ac_i + 3250;
  7040.     #endif
  7041.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  7042.     {
  7043.         #if defined DEBUG
  7044.             printf("[Nex-AC debug] Veh model: %d, veh: %d, componentid: %d", ac_i, vehicleid, componentid);
  7045.         #endif
  7046.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  7047.     }
  7048.     #if AC_USE_TUNING_GARAGES
  7049.         ac_i = componentid - 1000;
  7050.         if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acSet][11] += ac_cPrice[ac_i];
  7051.         else ACInfo[playerid][acSet][11] = ac_cPrice[ac_i];
  7052.         ACInfo[playerid][acCheatCount][21] = 0;
  7053.     #endif
  7054.     #if defined ac_OnVehicleMod
  7055.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  7056.     #else
  7057.         return 1;
  7058.     #endif
  7059. }
  7060.  
  7061. #if defined _ALS_OnVehicleMod
  7062.     #undef OnVehicleMod
  7063. #else
  7064.     #define _ALS_OnVehicleMod
  7065. #endif
  7066. #define OnVehicleMod ac_OnVehicleMod
  7067. #if defined ac_OnVehicleMod
  7068.     forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  7069. #endif
  7070.  
  7071. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  7072. {
  7073.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7074.     new ac_gtc = GetTickCount();
  7075.     if(ACInfo[playerid][acACAllow][49])
  7076.     {
  7077.         if(ac_gtc - ACInfo[playerid][acCall][13] < ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  7078.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7079.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  7080.     }
  7081.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  7082.     {
  7083.         #if defined DEBUG
  7084.             printf("[Nex-AC debug] Veh model: %d, veh: %d, paintjobid: %d", GetVehicleModel(vehicleid), vehicleid, paintjobid);
  7085.         #endif
  7086.         ac_KickWithCode(playerid, "", 0, 43, 2);
  7087.     }
  7088.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  7089.     if(ACInfo[playerid][acKicked] < 1)
  7090.     {
  7091.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  7092.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  7093.     }
  7094.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  7095.     #if defined ac_OnVehiclePaintjob
  7096.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7097.     #else
  7098.         return 1;
  7099.     #endif
  7100. }
  7101.  
  7102. #if defined _ALS_OnVehiclePaintjob
  7103.     #undef OnVehiclePaintjob
  7104. #else
  7105.     #define _ALS_OnVehiclePaintjob
  7106. #endif
  7107. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  7108. #if defined ac_OnVehiclePaintjob
  7109.     forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7110. #endif
  7111.  
  7112. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  7113. {
  7114.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7115.     new ac_gtc = GetTickCount();
  7116.     if(ACInfo[playerid][acACAllow][49])
  7117.     {
  7118.         if(ac_gtc - ACInfo[playerid][acCall][14] < ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  7119.         if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7120.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  7121.     }
  7122.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  7123.         if(ACInfo[playerid][acACAllow][23])
  7124.         {
  7125.             #if defined DEBUG
  7126.                 printf("[Nex-AC debug] Veh model: %d, veh: %d, color1: %d, color2: %d",
  7127.                 GetVehicleModel(vehicleid), vehicleid, color1, color2);
  7128.             #endif
  7129.             #if defined OnCheatDetected
  7130.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  7131.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7132.             #else
  7133.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  7134.             #endif
  7135.         }
  7136.     #endif
  7137.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  7138.     #if defined ac_OnVehicleRespray
  7139.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7140.     #else
  7141.         return 1;
  7142.     #endif
  7143. }
  7144.  
  7145. #if defined _ALS_OnVehicleRespray
  7146.     #undef OnVehicleRespray
  7147. #else
  7148.     #define _ALS_OnVehicleRespray
  7149. #endif
  7150. #define OnVehicleRespray ac_OnVehicleRespray
  7151. #if defined ac_OnVehicleRespray
  7152.     forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7153. #endif
  7154.  
  7155. public OnVehicleSpawn(vehicleid)
  7156. {
  7157.     ACVehInfo[vehicleid][acPaintJob] = 3;
  7158.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  7159.     ACVehInfo[vehicleid][acSpawned] = true;
  7160.     ACVehInfo[vehicleid][acTrSpeed] = -1;
  7161.     ACVehInfo[vehicleid][acPosDiff] =
  7162.     ACVehInfo[vehicleid][acVelX] =
  7163.     ACVehInfo[vehicleid][acVelY] =
  7164.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  7165.     ACVehInfo[vehicleid][acSpeed] =
  7166.     ACVehInfo[vehicleid][acTires] =
  7167.     ACVehInfo[vehicleid][acDoors] =
  7168.     ACVehInfo[vehicleid][acPanels] =
  7169.     ACVehInfo[vehicleid][acLastSpeed] =
  7170.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  7171.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  7172.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  7173.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  7174.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  7175.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  7176.     new ac_gtc = GetTickCount() + 2650;
  7177.     #if defined foreach
  7178.         foreach(new ac_i : Player)
  7179.         {
  7180.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  7181.         }
  7182.     #else
  7183.         #if defined GetPlayerPoolSize
  7184.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  7185.         #else
  7186.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  7187.         #endif
  7188.         {
  7189.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
  7190.         }
  7191.     #endif
  7192.     #if defined ac_OnVehicleSpawn
  7193.         return ac_OnVehicleSpawn(vehicleid);
  7194.     #else
  7195.         return 1;
  7196.     #endif
  7197. }
  7198.  
  7199. #if defined _ALS_OnVehicleSpawn
  7200.     #undef OnVehicleSpawn
  7201. #else
  7202.     #define _ALS_OnVehicleSpawn
  7203. #endif
  7204. #define OnVehicleSpawn ac_OnVehicleSpawn
  7205. #if defined ac_OnVehicleSpawn
  7206.     forward ac_OnVehicleSpawn(vehicleid);
  7207. #endif
  7208.  
  7209. public OnVehicleDeath(vehicleid, killerid)
  7210. {
  7211.     #if AC_USE_NPC
  7212.     if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  7213.     #else
  7214.     if(0 <= killerid < MAX_PLAYERS)
  7215.     #endif
  7216.     {
  7217.         new ac_gtc = GetTickCount();
  7218.         if(ACInfo[killerid][acACAllow][49])
  7219.         {
  7220.             if(ac_gtc - ACInfo[killerid][acCall][15] < ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  7221.             else if(ac_gtc - ACInfo[killerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  7222.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  7223.         }
  7224.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  7225.     }
  7226.     new Float:ac_vHealth;
  7227.     GetVehicleHealth(vehicleid, ac_vHealth);
  7228.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  7229.     #if defined ac_OnVehicleDeath
  7230.         return ac_OnVehicleDeath(vehicleid, killerid);
  7231.     #else
  7232.         return 1;
  7233.     #endif
  7234. }
  7235.  
  7236. #if defined _ALS_OnVehicleDeath
  7237.     #undef OnVehicleDeath
  7238. #else
  7239.     #define _ALS_OnVehicleDeath
  7240. #endif
  7241. #define OnVehicleDeath ac_OnVehicleDeath
  7242. #if defined ac_OnVehicleDeath
  7243.     forward ac_OnVehicleDeath(vehicleid, killerid);
  7244. #endif
  7245.  
  7246. public OnPlayerText(playerid, text[])
  7247. {
  7248.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7249.     #if AC_USE_NPC
  7250.         if(!IsPlayerNPC(playerid))
  7251.         {
  7252.     #endif
  7253.         new ac_gtc = GetTickCount();
  7254.         if(ACInfo[playerid][acACAllow][49])
  7255.         {
  7256.             if(ac_gtc - ACInfo[playerid][acCall][16] < ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7257.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7258.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7259.         }
  7260.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7261.     #if AC_USE_NPC
  7262.         }
  7263.     #endif
  7264.     #if defined ac_OnPlayerText
  7265.         return ac_OnPlayerText(playerid, text);
  7266.     #else
  7267.         return 1;
  7268.     #endif
  7269. }
  7270.  
  7271. #if defined _ALS_OnPlayerText
  7272.     #undef OnPlayerText
  7273. #else
  7274.     #define _ALS_OnPlayerText
  7275. #endif
  7276. #define OnPlayerText ac_OnPlayerText
  7277. #if defined ac_OnPlayerText
  7278.     forward ac_OnPlayerText(playerid, text[]);
  7279. #endif
  7280.  
  7281. public OnPlayerEnterCheckpoint(playerid)
  7282. {
  7283.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7284.     #if AC_USE_NPC
  7285.         if(!IsPlayerNPC(playerid))
  7286.         {
  7287.     #endif
  7288.         new ac_gtc = GetTickCount();
  7289.         if(ACInfo[playerid][acACAllow][49])
  7290.         {
  7291.             if(ac_gtc - ACInfo[playerid][acCall][17] < ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7292.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7293.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7294.         }
  7295.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7296.     #if AC_USE_NPC
  7297.         }
  7298.     #endif
  7299.     #if defined ac_OnPlayerEnterCheckpoint
  7300.         return ac_OnPlayerEnterCheckpoint(playerid);
  7301.     #else
  7302.         return 1;
  7303.     #endif
  7304. }
  7305.  
  7306. #if defined _ALS_OnPlayerEnterCheckpoint
  7307.     #undef OnPlayerEnterCheckpoint
  7308. #else
  7309.     #define _ALS_OnPlayerEnterCheckpoint
  7310. #endif
  7311. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7312. #if defined ac_OnPlayerEnterCheckpoint
  7313.     forward ac_OnPlayerEnterCheckpoint(playerid);
  7314. #endif
  7315.  
  7316. public OnPlayerLeaveCheckpoint(playerid)
  7317. {
  7318.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7319.     #if AC_USE_NPC
  7320.         if(!IsPlayerNPC(playerid))
  7321.         {
  7322.     #endif
  7323.         new ac_gtc = GetTickCount();
  7324.         if(ACInfo[playerid][acACAllow][49])
  7325.         {
  7326.             if(ac_gtc - ACInfo[playerid][acCall][18] < ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7327.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7328.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7329.         }
  7330.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7331.     #if AC_USE_NPC
  7332.         }
  7333.     #endif
  7334.     #if defined ac_OnPlayerLeaveCheckpoint
  7335.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7336.     #else
  7337.         return 1;
  7338.     #endif
  7339. }
  7340.  
  7341. #if defined _ALS_OnPlayerLeaveCheckpoint
  7342.     #undef OnPlayerLeaveCheckpoint
  7343. #else
  7344.     #define _ALS_OnPlayerLeaveCheckpoint
  7345. #endif
  7346. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7347. #if defined ac_OnPlayerLeaveCheckpoint
  7348.     forward ac_OnPlayerLeaveCheckpoint(playerid);
  7349. #endif
  7350.  
  7351. public OnPlayerRequestSpawn(playerid)
  7352. {
  7353.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7354.     new ac_gtc;
  7355.     #if AC_USE_NPC
  7356.         if(!IsPlayerNPC(playerid))
  7357.         {
  7358.     #endif
  7359.         ac_gtc = GetTickCount();
  7360.         if(ACInfo[playerid][acACAllow][49])
  7361.         {
  7362.             if(ac_gtc - ACInfo[playerid][acCall][19] < ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7363.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7364.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7365.         }
  7366.         if(!ACInfo[playerid][acClassRes])
  7367.         {
  7368.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7369.             return 0;
  7370.         }
  7371.     #if AC_USE_NPC
  7372.         }
  7373.     #endif
  7374.     #if defined ac_OnPlayerRequestSpawn
  7375.         new ac_i = ac_OnPlayerRequestSpawn(playerid);
  7376.         if(ac_i)
  7377.         {
  7378.     #endif
  7379.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7380.         ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  7381.         ACInfo[playerid][acSpawnRes] = 1;
  7382.         ACInfo[playerid][acSet][6] = 3;
  7383.     #if defined ac_OnPlayerRequestSpawn
  7384.         }
  7385.         return ac_i;
  7386.     #else
  7387.         return 1;
  7388.     #endif
  7389. }
  7390.  
  7391. #if defined _ALS_OnPlayerRequestSpawn
  7392.     #undef OnPlayerRequestSpawn
  7393. #else
  7394.     #define _ALS_OnPlayerRequestSpawn
  7395. #endif
  7396. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7397. #if defined ac_OnPlayerRequestSpawn
  7398.     forward ac_OnPlayerRequestSpawn(playerid);
  7399. #endif
  7400.  
  7401. public OnPlayerExitedMenu(playerid)
  7402. {
  7403.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7404.     new ac_gtc = GetTickCount();
  7405.     if(ACInfo[playerid][acACAllow][49])
  7406.     {
  7407.         if(ac_gtc - ACInfo[playerid][acCall][20] < ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7408.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7409.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7410.     }
  7411.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7412.     #if defined ac_OnPlayerExitedMenu
  7413.         return ac_OnPlayerExitedMenu(playerid);
  7414.     #else
  7415.         return 1;
  7416.     #endif
  7417. }
  7418.  
  7419. #if defined _ALS_OnPlayerExitedMenu
  7420.     #undef OnPlayerExitedMenu
  7421. #else
  7422.     #define _ALS_OnPlayerExitedMenu
  7423. #endif
  7424. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7425. #if defined ac_OnPlayerExitedMenu
  7426.     forward ac_OnPlayerExitedMenu(playerid);
  7427. #endif
  7428.  
  7429. public OnPlayerEnterRaceCheckpoint(playerid)
  7430. {
  7431.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7432.     #if AC_USE_NPC
  7433.         if(!IsPlayerNPC(playerid))
  7434.         {
  7435.     #endif
  7436.         new ac_gtc = GetTickCount();
  7437.         if(ACInfo[playerid][acACAllow][49])
  7438.         {
  7439.             if(ac_gtc - ACInfo[playerid][acCall][21] < ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7440.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7441.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7442.         }
  7443.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7444.     #if AC_USE_NPC
  7445.         }
  7446.     #endif
  7447.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7448.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7449.     #else
  7450.         return 1;
  7451.     #endif
  7452. }
  7453.  
  7454. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7455.     || defined _ALS_OnPlayerEnterRaceCP
  7456.     #undef OnPlayerEnterRaceCheckpoint
  7457. #else
  7458.     #define _ALS_OnPlayerEnterRaceCheckpoin
  7459.     #define _ALS_OnPlayerEnterRaceCP
  7460. #endif
  7461. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7462. #if defined ac_OnPlayerEnterRaceCheckpoint
  7463.     forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7464. #endif
  7465.  
  7466. public OnPlayerLeaveRaceCheckpoint(playerid)
  7467. {
  7468.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7469.     #if AC_USE_NPC
  7470.         if(!IsPlayerNPC(playerid))
  7471.         {
  7472.     #endif
  7473.         new ac_gtc = GetTickCount();
  7474.         if(ACInfo[playerid][acACAllow][49])
  7475.         {
  7476.             if(ac_gtc - ACInfo[playerid][acCall][22] < ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7477.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7478.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7479.         }
  7480.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7481.     #if AC_USE_NPC
  7482.         }
  7483.     #endif
  7484.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7485.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7486.     #else
  7487.         return 1;
  7488.     #endif
  7489. }
  7490.  
  7491. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7492.     || defined _ALS_OnPlayerLeaveRaceCP
  7493.     #undef OnPlayerLeaveRaceCheckpoint
  7494. #else
  7495.     #define _ALS_OnPlayerLeaveRaceCheckpoin
  7496.     #define _ALS_OnPlayerLeaveRaceCP
  7497. #endif
  7498. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7499. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7500.     forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7501. #endif
  7502.  
  7503. #if defined OnPlayerClickPlayerTextDraw
  7504.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7505.     {
  7506.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7507.         new ac_gtc = GetTickCount();
  7508.         if(ACInfo[playerid][acACAllow][49])
  7509.         {
  7510.             if(ac_gtc - ACInfo[playerid][acCall][23] < ac_Mtfc[23][0])
  7511.             {
  7512.                 ac_FloodDetect(playerid, 23);
  7513.                 return 1;
  7514.             }
  7515.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7516.             else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7517.         }
  7518.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7519.         #if defined ac_OnPlayerClickPlayerTextDraw
  7520.             return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7521.         #else
  7522.             return 0;
  7523.         #endif
  7524.     }
  7525.  
  7526.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7527.         || defined _ALS_OnPlayerClickPlayerTD
  7528.         #undef OnPlayerClickPlayerTextDraw
  7529.     #else
  7530.         #define _ALS_OnPlayerClickPlayerTextDra
  7531.         #define _ALS_OnPlayerClickPlayerTD
  7532.     #endif
  7533.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7534.     #if defined ac_OnPlayerClickPlayerTextDraw
  7535.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7536.     #endif
  7537. #endif
  7538.  
  7539. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7540. {
  7541.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7542.     new ac_gtc = GetTickCount(), ac_panels, ac_doors, ac_tires, ac_tmp;
  7543.     GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_tmp, ac_tires);
  7544.     if(ACInfo[playerid][acACAllow][49] &&
  7545.     (ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
  7546.     ACVehInfo[vehicleid][acTires] != ac_tires))
  7547.     {
  7548.         if(ac_gtc - ACInfo[playerid][acCall][24] < ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7549.         else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7550.         else
  7551.         {
  7552.             if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7553.             ACInfo[playerid][acFloodCount][27] = 0;
  7554.         }
  7555.     }
  7556.     ACVehInfo[vehicleid][acTires] = ac_tires;
  7557.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  7558.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  7559.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7560.     #if defined ac_OnVehicleDamageStatusUpdate
  7561.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7562.     #else
  7563.         return 0;
  7564.     #endif
  7565. }
  7566.  
  7567. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7568.     || defined _ALS_OnVehicleDamageStatusUpd
  7569.     #undef OnVehicleDamageStatusUpdate
  7570. #else
  7571.     #define _ALS_OnVehicleDamageStatusUpdat
  7572.     #define _ALS_OnVehicleDamageStatusUpd
  7573. #endif
  7574. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7575. #if defined ac_OnVehicleDamageStatusUpdate
  7576.     forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7577. #endif
  7578.  
  7579. #if defined OnVehicleSirenStateChange
  7580.     public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7581.     {
  7582.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7583.         #if AC_USE_NPC
  7584.             if(!IsPlayerNPC(playerid))
  7585.             {
  7586.         #endif
  7587.             new ac_gtc = GetTickCount();
  7588.             if(ACInfo[playerid][acACAllow][49])
  7589.             {
  7590.                 if(ac_gtc - ACInfo[playerid][acCall][25] < ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7591.                 else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7592.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7593.             }
  7594.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7595.         #if AC_USE_NPC
  7596.             }
  7597.         #endif
  7598.         #undef AC_USE_NPC
  7599.         #if defined ac_OnVehicleSirenStateChange
  7600.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7601.         #else
  7602.             return 0;
  7603.         #endif
  7604.     }
  7605.  
  7606.     #if defined _ALS_OnVehicleSirenStateChange
  7607.         #undef OnVehicleSirenStateChange
  7608.     #else
  7609.         #define _ALS_OnVehicleSirenStateChange
  7610.     #endif
  7611.     #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7612.     #if defined ac_OnVehicleSirenStateChange
  7613.         forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7614.     #endif
  7615. #endif
  7616.  
  7617. #if defined OnPlayerSelectDynamicObject
  7618.     #if defined STREAMER_ENABLE_TAGS
  7619.         public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7620.     #else
  7621.         public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7622.     #endif
  7623.     {
  7624.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7625.         new ac_gtc = GetTickCount();
  7626.         if(ACInfo[playerid][acACAllow][49])
  7627.         {
  7628.             if(ac_gtc - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7629.             else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7630.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7631.         }
  7632.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7633.         #if defined ac_OnPlayerSelectDynamicObject
  7634.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7635.         #else
  7636.             return 1;
  7637.         #endif
  7638.     }
  7639.  
  7640.     #if defined _ALS_OnPlayerSelectDynamicObjec\
  7641.         || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7642.         #undef OnPlayerSelectDynamicObject
  7643.     #else
  7644.         #define _ALS_OnPlayerSelectDynamicObjec
  7645.         #define _ALS_OnPlayerSelectDynObject
  7646.         #define _ALS_OnPlayerSelectDynamicObj
  7647.     #endif
  7648.     #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7649.     #if defined ac_OnPlayerSelectDynamicObject
  7650.         #if defined STREAMER_ENABLE_TAGS
  7651.             forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7652.         #else
  7653.             forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7654.         #endif
  7655.     #endif
  7656. #endif
  7657.  
  7658. #if defined OnPlayerSelectObject
  7659.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7660.     {
  7661.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7662.         new ac_gtc = GetTickCount();
  7663.         if(ACInfo[playerid][acACAllow][49])
  7664.         {
  7665.             if(ac_gtc - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0])
  7666.             {
  7667.                 ac_FloodDetect(playerid, 26);
  7668.                 return 1;
  7669.             }
  7670.             if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7671.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7672.         }
  7673.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7674.         #if defined ac_OnPlayerSelectObject
  7675.             return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7676.         #else
  7677.             return 0;
  7678.         #endif
  7679.     }
  7680.  
  7681.     #if defined _ALS_OnPlayerSelectObject
  7682.         #undef OnPlayerSelectObject
  7683.     #else
  7684.         #define _ALS_OnPlayerSelectObject
  7685.     #endif
  7686.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7687.     #if defined ac_OnPlayerSelectObject
  7688.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7689.     #endif
  7690. #endif
  7691.  
  7692. #if defined OnTrailerUpdate
  7693.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7694. #elseif defined GetServerTickRate
  7695.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7696. #else
  7697.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7698. #endif
  7699. {
  7700.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7701.     #if defined OnTrailerUpdate
  7702.         if(ACInfo[playerid][acACAllow][31] &&
  7703.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7704.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7705.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7706.         floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 3.0 ||
  7707.         floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 3.0 ||
  7708.         floatabs(vel_z) - floatabs(ACVehInfo[vehicleid][acVelZ]) >= 3.0))
  7709.         {
  7710.             #if defined DEBUG
  7711.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7712.             #endif
  7713.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7714.         }
  7715.         new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
  7716.     #elseif defined GetServerTickRate
  7717.         if(ACInfo[playerid][acACAllow][31] &&
  7718.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7719.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7720.         {
  7721.             #if defined DEBUG
  7722.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7723.             #endif
  7724.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7725.         }
  7726.     #endif
  7727.     new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
  7728.     #if defined GetServerTickRate
  7729.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7730.         if(ACInfo[playerid][acACAllow][5])
  7731.         {
  7732.             ac_dist = GetPlayerDistanceFromPoint(playerid, new_x, new_y, new_z);
  7733.             if(ac_dist >= 120.0)
  7734.             {
  7735.                 #if defined DEBUG
  7736.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7737.                 #endif
  7738.                 #if defined OnCheatDetected
  7739.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7740.                 #endif
  7741.                 GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7742.                 #if defined SetVehicleFakeZAngleForPlayer
  7743.                     SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7744.                 #else
  7745.                     SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7746.                 #endif
  7747.                 #if defined SetVehicleFakePosForPlayer
  7748.                     SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7749.                 #else
  7750.                     SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7751.                 #endif
  7752.                 return 0;
  7753.             }
  7754.         }
  7755.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7756.         if(passenger_seat > 0)
  7757.         {
  7758.             new Float:ac_zDiff = new_z - ac_z;
  7759.             #if defined OnTrailerUpdate
  7760.             if(ACInfo[playerid][acACAllow][31] &&
  7761.             ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7762.             (floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 1.0 ||
  7763.             floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 1.0 ||
  7764.             floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7765.             floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7766.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0)))
  7767.             {
  7768.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7769.                 {
  7770.                     #if defined DEBUG
  7771.                         printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7772.                         vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7773.                     #endif
  7774.                     #if defined OnCheatDetected
  7775.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7776.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7777.                         ACInfo[playerid][acCheatCount][4] = 0;
  7778.                     #else
  7779.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7780.                     #endif
  7781.                 }
  7782.                 #if defined OnCheatWarning
  7783.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7784.                 #endif
  7785.             }
  7786.             else if(ACInfo[playerid][acACAllow][8] &&
  7787.             (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7788.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
  7789.             vel_z >= 0.0 && ac_zDiff <= -1.0 || vel_z <= 0.0 && ac_zDiff >= 1.0))
  7790.             {
  7791.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7792.                 {
  7793.                     #if defined DEBUG
  7794.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7795.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7796.                     #endif
  7797.                     #if defined OnCheatDetected
  7798.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7799.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7800.                         ACInfo[playerid][acCheatCount][3] = 0;
  7801.                     #else
  7802.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7803.                     #endif
  7804.                 }
  7805.                 #if defined OnCheatWarning
  7806.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7807.                 #endif
  7808.             }
  7809.             else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 3.0 && ac_vsp < 63)
  7810.             {
  7811.                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  7812.                 {
  7813.                     #undef AC_MAX_AIR_VEH_WARNINGS
  7814.                     #if defined DEBUG
  7815.                         printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
  7816.                         ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
  7817.                     #endif
  7818.                     #if defined OnCheatDetected
  7819.                         ac_KickWithCode(playerid, "", 0, 1, 2);
  7820.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7821.                         ACInfo[playerid][acCheatCount][2] = 0;
  7822.                     #else
  7823.                         return ac_KickWithCode(playerid, "", 0, 1, 2);
  7824.                     #endif
  7825.                 }
  7826.                 #if defined OnCheatWarning
  7827.                     else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
  7828.                 #endif
  7829.             }
  7830.             #else
  7831.             if(ACInfo[playerid][acACAllow][31] &&
  7832.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0))
  7833.             {
  7834.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7835.                 {
  7836.                     #if defined DEBUG
  7837.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7838.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7839.                     #endif
  7840.                     #if defined OnCheatDetected
  7841.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7842.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7843.                         ACInfo[playerid][acCheatCount][4] = 0;
  7844.                     #else
  7845.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7846.                     #endif
  7847.                 }
  7848.                 #if defined OnCheatWarning
  7849.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7850.                 #endif
  7851.             }
  7852.             #endif
  7853.         }
  7854.         if(ACInfo[playerid][acACAllow][5] &&
  7855.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7856.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7857.         (ac_z >= -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7858.         {
  7859.             #if defined DEBUG
  7860.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  7861.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, passenger_seat, playerid);
  7862.             #endif
  7863.             #if defined OnCheatDetected
  7864.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7865.             #endif
  7866.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7867.             #if defined SetVehicleFakeZAngleForPlayer
  7868.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7869.             #else
  7870.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7871.             #endif
  7872.             #if defined SetVehicleFakePosForPlayer
  7873.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7874.             #else
  7875.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7876.             #endif
  7877.             return 0;
  7878.         }
  7879.     #else
  7880.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7881.         if(ACInfo[playerid][acACAllow][5])
  7882.         {
  7883.             ac_dist = GetPlayerDistanceFromPoint(playerid, ac_x, ac_y, ac_z);
  7884.             if(ac_dist >= 120.0)
  7885.             {
  7886.                 #if defined DEBUG
  7887.                     printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
  7888.                 #endif
  7889.                 #if defined OnCheatDetected
  7890.                     ac_KickWithCode(playerid, "", 0, 5, 4);
  7891.                 #endif
  7892.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7893.                 SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7894.                 return 0;
  7895.             }
  7896.         }
  7897.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7898.         if(passenger_seat > 0)
  7899.         {
  7900.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7901.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7902.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 8.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 8.0))
  7903.             {
  7904.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7905.                 {
  7906.                     #if defined DEBUG
  7907.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7908.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7909.                     #endif
  7910.                     #if defined OnCheatDetected
  7911.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7912.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7913.                         ACInfo[playerid][acCheatCount][4] = 0;
  7914.                     #else
  7915.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7916.                     #endif
  7917.                 }
  7918.                 #if defined OnCheatWarning
  7919.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7920.                 #endif
  7921.             }
  7922.         }
  7923.         #if defined VectorSize
  7924.         if(ACInfo[playerid][acACAllow][5] &&
  7925.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7926.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7927.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7928.         #else
  7929.         if(ACInfo[playerid][acACAllow][5] &&
  7930.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
  7931.         ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
  7932.         (ACVehInfo[vehicleid][acPosZ] >= -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7933.         #endif
  7934.         {
  7935.             #if defined DEBUG
  7936.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
  7937.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, passenger_seat, playerid);
  7938.             #endif
  7939.             #if defined OnCheatDetected
  7940.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7941.             #endif
  7942.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7943.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7944.             return 0;
  7945.         }
  7946.     #endif
  7947.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7948.     #undef AC_MAX_CARSHOT_WARNINGS
  7949.     #if defined ac_OnUnoccupiedVehicleUpdate
  7950.         #if defined OnTrailerUpdate
  7951.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7952.         #elseif defined GetServerTickRate
  7953.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7954.         #else
  7955.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7956.         #endif
  7957.     #endif
  7958.     #if defined OnTrailerUpdate
  7959.         #if defined ac_OnUnoccupiedVehicleUpdate
  7960.             if(ac_a)
  7961.             {
  7962.         #endif
  7963.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7964.             ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
  7965.             ACVehInfo[vehicleid][acSpeed] = ac_vsp;
  7966.             ACVehInfo[vehicleid][acPosX] = new_x;
  7967.             ACVehInfo[vehicleid][acPosY] = new_y;
  7968.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7969.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7970.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7971.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7972.         #if defined ac_OnUnoccupiedVehicleUpdate
  7973.             }
  7974.         #endif
  7975.     #elseif defined GetServerTickRate
  7976.         #if defined ac_OnUnoccupiedVehicleUpdate
  7977.             if(ac_a)
  7978.             {
  7979.         #endif
  7980.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7981.             ACVehInfo[vehicleid][acPosX] = new_x;
  7982.             ACVehInfo[vehicleid][acPosY] = new_y;
  7983.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7984.         #if defined ac_OnUnoccupiedVehicleUpdate
  7985.             }
  7986.         #endif
  7987.     #else
  7988.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7989.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7990.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7991.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7992.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7993.     #endif
  7994.     #if defined ac_OnUnoccupiedVehicleUpdate
  7995.         return ac_a;
  7996.     #else
  7997.         return 1;
  7998.     #endif
  7999. }
  8000.  
  8001. #if defined _ALS_OnUnoccupiedVehicleUpdate
  8002.     #undef OnUnoccupiedVehicleUpdate
  8003. #else
  8004.     #define _ALS_OnUnoccupiedVehicleUpdate
  8005. #endif
  8006. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  8007. #if defined ac_OnUnoccupiedVehicleUpdate
  8008.     #if defined OnTrailerUpdate
  8009.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  8010.     #elseif defined GetServerTickRate
  8011.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  8012.     #else
  8013.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  8014.     #endif
  8015. #endif
  8016.  
  8017. #if defined OnTrailerUpdate
  8018.     public OnTrailerUpdate(playerid, vehicleid)
  8019.     {
  8020.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8021.         #if defined PAWNRAKNET_INC_
  8022.             #if defined ac_OnTrailerUpdate
  8023.                 new ac_a = ac_OnTrailerUpdate(playerid, vehicleid);
  8024.                 if(ac_a)
  8025.                 {
  8026.             #endif
  8027.                 if(ACVehInfo[vehicleid][acTrSpeed] != -1)
  8028.                 {
  8029.                     ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acTrSpeedDiff];
  8030.                     ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acTrVelX];
  8031.                     ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acTrVelY];
  8032.                     ACVehInfo[vehicleid][acVelZ] = ACVehInfo[vehicleid][acTrVelZ];
  8033.                     ACVehInfo[vehicleid][acSpeed] = ACVehInfo[vehicleid][acTrSpeed];
  8034.                     ACVehInfo[vehicleid][acTrSpeed] = -1;
  8035.                 }
  8036.             #if defined ac_OnTrailerUpdate
  8037.                 }
  8038.                 return ac_a;
  8039.             #else
  8040.                 return 1;
  8041.             #endif
  8042.         #elseif defined ac_OnTrailerUpdate
  8043.             return ac_OnTrailerUpdate(playerid, vehicleid);
  8044.         #else
  8045.             return 1;
  8046.         #endif
  8047.     }
  8048.  
  8049.     #if defined _ALS_OnTrailerUpdate
  8050.         #undef OnTrailerUpdate
  8051.     #else
  8052.         #define _ALS_OnTrailerUpdate
  8053.     #endif
  8054.     #define OnTrailerUpdate ac_OnTrailerUpdate
  8055.     #if defined ac_OnTrailerUpdate
  8056.         forward ac_OnTrailerUpdate(playerid, vehicleid);
  8057.     #endif
  8058. #endif
  8059.  
  8060. #if defined OnPlayerEditAttachedObject
  8061.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  8062.     {
  8063.         if(ACInfo[playerid][acKicked] > 0) return 1;
  8064.         if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  8065.         {
  8066.             #if defined DEBUG
  8067.                 printf("[Nex-AC debug] Object modelid: %d", modelid);
  8068.             #endif
  8069.             ac_KickWithCode(playerid, "", 0, 46);
  8070.             return 1;
  8071.         }
  8072.         #if defined ac_OnPlayerEditAttachedObject
  8073.             return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  8074.         #else
  8075.             return 0;
  8076.         #endif
  8077.     }
  8078.  
  8079.     #if defined _ALS_OnPlayerEditAttachedObject
  8080.         #undef OnPlayerEditAttachedObject
  8081.     #else
  8082.         #define _ALS_OnPlayerEditAttachedObject
  8083.     #endif
  8084.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  8085.     #if defined ac_OnPlayerEditAttachedObject
  8086.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  8087.     #endif
  8088. #endif
  8089.  
  8090. #if defined OnPlayerEnterDynamicArea
  8091.     #if defined STREAMER_ENABLE_TAGS
  8092.         public OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8093.     #else
  8094.         public OnPlayerEnterDynamicArea(playerid, areaid)
  8095.     #endif
  8096.     {
  8097.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8098.         #if defined ac_OnPlayerEnterDynamicArea
  8099.             return ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8100.         #else
  8101.             return 1;
  8102.         #endif
  8103.     }
  8104.  
  8105.     #if defined _ALS_OnPlayerEnterDynamicArea
  8106.         #undef OnPlayerEnterDynamicArea
  8107.     #else
  8108.         #define _ALS_OnPlayerEnterDynamicArea
  8109.     #endif
  8110.     #define OnPlayerEnterDynamicArea ac_OnPlayerEnterDynamicArea
  8111.     #if defined ac_OnPlayerEnterDynamicArea
  8112.         #if defined STREAMER_ENABLE_TAGS
  8113.             forward ac_OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8114.         #else
  8115.             forward ac_OnPlayerEnterDynamicArea(playerid, areaid);
  8116.         #endif
  8117.     #endif
  8118. #endif
  8119.  
  8120. #if defined OnPlayerLeaveDynamicArea
  8121.     #if defined STREAMER_ENABLE_TAGS
  8122.         public OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
  8123.     #else
  8124.         public OnPlayerLeaveDynamicArea(playerid, areaid)
  8125.     #endif
  8126.     {
  8127.         if(ACInfo[playerid][acKicked] > 0) return 0;
  8128.         #if defined ac_OnPlayerLeaveDynamicArea
  8129.             return ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8130.         #else
  8131.             return 1;
  8132.         #endif
  8133.     }
  8134.  
  8135.     #if defined _ALS_OnPlayerLeaveDynamicArea
  8136.         #undef OnPlayerLeaveDynamicArea
  8137.     #else
  8138.         #define _ALS_OnPlayerLeaveDynamicArea
  8139.     #endif
  8140.     #define OnPlayerLeaveDynamicArea ac_OnPlayerLeaveDynamicArea
  8141.     #if defined ac_OnPlayerLeaveDynamicArea
  8142.         #if defined STREAMER_ENABLE_TAGS
  8143.             forward ac_OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
  8144.         #else
  8145.             forward ac_OnPlayerLeaveDynamicArea(playerid, areaid);
  8146.         #endif
  8147.     #endif
  8148. #endif
  8149.  
  8150. #if defined PAWNRAKNET_INC_
  8151.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  8152.     {
  8153.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8154.         switch(packetid)
  8155.         {
  8156.             case 200:
  8157.             {
  8158.                 new ac_cData[PR_InCarSync];
  8159.                 BS_IgnoreBits(bs, 8);
  8160.                 BS_ReadInCarSync(bs, ac_cData);
  8161.                 if(ACInfo[playerid][acACAllow][44] && !(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  8162.                 {
  8163.                     #if defined DEBUG
  8164.                         printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  8165.                     #endif
  8166.                     #if defined OnCheatDetected
  8167.                         ac_KickWithCode(playerid, "", 0, 44, 7);
  8168.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  8169.                     #else
  8170.                         return ac_KickWithCode(playerid, "", 0, 44, 7);
  8171.                     #endif
  8172.                 }
  8173.                 if(ac_cData[PR_trainSpeed] != ac_cData[PR_trainSpeed])
  8174.                 {
  8175.                     ac_cData[PR_trainSpeed] = 0.0;
  8176.                     BS_SetWriteOffset(bs, 8);
  8177.                     BS_WriteInCarSync(bs, ac_cData);
  8178.                 }
  8179.                 BS_ResetReadPointer(bs);
  8180.             }
  8181.             case 203:
  8182.             {
  8183.                 new ac_aData[PR_AimSync];
  8184.                 BS_IgnoreBits(bs, 8);
  8185.                 BS_ReadAimSync(bs, ac_aData);
  8186.                 if(ACInfo[playerid][acLastWeapon] == WEAPON_BOMB && ac_aData[PR_camMode] != 4) return 0;
  8187.                 if(ac_aData[PR_aimZ] != ac_aData[PR_aimZ])
  8188.                 {
  8189.                     ac_aData[PR_aimZ] = 0.0;
  8190.                     BS_SetWriteOffset(bs, 8);
  8191.                     BS_WriteAimSync(bs, ac_aData);
  8192.                 }
  8193.                 BS_ResetReadPointer(bs);
  8194.             }
  8195.             case 207:
  8196.             {
  8197.                 new ac_fData[PR_OnFootSync];
  8198.                 BS_IgnoreBits(bs, 8);
  8199.                 BS_ReadOnFootSync(bs, ac_fData);
  8200.                 if(ac_fData[PR_surfingOffsets][0] != ac_fData[PR_surfingOffsets][0] ||
  8201.                 ac_fData[PR_surfingOffsets][1] != ac_fData[PR_surfingOffsets][1] ||
  8202.                 ac_fData[PR_surfingOffsets][2] != ac_fData[PR_surfingOffsets][2])
  8203.                 {
  8204.                     ac_fData[PR_surfingOffsets][0] =
  8205.                     ac_fData[PR_surfingOffsets][1] =
  8206.                     ac_fData[PR_surfingOffsets][2] = 0.0;
  8207.                     ac_fData[PR_surfingVehicleId] = 0;
  8208.                     BS_SetWriteOffset(bs, 8);
  8209.                     BS_WriteOnFootSync(bs, ac_fData);
  8210.                 }
  8211.                 else if(ac_fData[PR_surfingVehicleId] != 0 &&
  8212.                 ac_fData[PR_surfingOffsets][0] == 0.0 && ac_fData[PR_surfingOffsets][1] == 0.0 &&
  8213.                 ac_fData[PR_surfingOffsets][2] == 0.0)
  8214.                 {
  8215.                     ac_fData[PR_surfingVehicleId] = 0;
  8216.                     BS_SetWriteOffset(bs, 8);
  8217.                     BS_WriteOnFootSync(bs, ac_fData);
  8218.                 }
  8219.                 BS_ResetReadPointer(bs);
  8220.             }
  8221.             case 209:
  8222.             {
  8223.                 new ac_uData[PR_UnoccupiedSync];
  8224.                 BS_IgnoreBits(bs, 8);
  8225.                 BS_ReadUnoccupiedSync(bs, ac_uData);
  8226.                 if(ac_uData[PR_seatId] > 0 &&
  8227.                 (ac_uData[PR_seatId] != ACInfo[playerid][acSeat] || ac_uData[PR_vehicleId] != ACInfo[playerid][acVeh]) ||
  8228.                 ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  8229.                 ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  8230.                 ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  8231.                 ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  8232.                 ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  8233.                 ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  8234.                 ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  8235.                 ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  8236.                 ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  8237.                 ac_uData[PR_vehicleHealth] != ac_uData[PR_vehicleHealth] ||
  8238.                 floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  8239.                 floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  8240.                 floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  8241.                 floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  8242.                 floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  8243.                 floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  8244.                 floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  8245.                 floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  8246.                 floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0 ||
  8247.                 ac_uData[PR_roll][0] == ac_uData[PR_direction][0] &&
  8248.                 ac_uData[PR_roll][1] == ac_uData[PR_direction][1] &&
  8249.                 ac_uData[PR_roll][2] == ac_uData[PR_direction][2] ||
  8250.                 ac_uData[PR_roll][0] == ac_uData[PR_roll][1] &&
  8251.                 ac_uData[PR_roll][1] == ac_uData[PR_roll][2] ||
  8252.                 ac_uData[PR_direction][0] == ac_uData[PR_direction][1] &&
  8253.                 ac_uData[PR_direction][1] == ac_uData[PR_direction][2]) return 0;
  8254.                 BS_ResetReadPointer(bs);
  8255.             }
  8256.             case 210:
  8257.             {
  8258.                 new ac_tData[PR_TrailerSync], trailerid;
  8259.                 BS_IgnoreBits(bs, 8);
  8260.                 BS_ReadTrailerSync(bs, ac_tData);
  8261.                 trailerid = ac_tData[PR_trailerId];
  8262.                 if(!(1 <= trailerid < MAX_VEHICLES) || ACVehInfo[trailerid][acDriver] != INVALID_PLAYER_ID) return 0;
  8263.                 if(ACInfo[playerid][acACAllow][31] &&
  8264.                 (floatabs(ac_tData[PR_velocity][0]) - floatabs(ACVehInfo[trailerid][acVelX]) >= 3.0 ||
  8265.                 floatabs(ac_tData[PR_velocity][1]) - floatabs(ACVehInfo[trailerid][acVelY]) >= 3.0 ||
  8266.                 floatabs(ac_tData[PR_velocity][2]) - floatabs(ACVehInfo[trailerid][acVelZ]) >= 3.0))
  8267.                 {
  8268.                     #if defined DEBUG
  8269.                         printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f",
  8270.                         ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2], ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8271.                     #endif
  8272.                     return ac_KickWithCode(playerid, "", 0, 31, 3);
  8273.                 }
  8274.                 if(ACInfo[playerid][acACAllow][5])
  8275.                 {
  8276.                     new Float:ac_dist = GetVehicleDistanceFromPoint(trailerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  8277.                     if(ac_dist >= 80.0)
  8278.                     {
  8279.                         new Float:ac_x, Float:ac_y, Float:ac_z;
  8280.                         GetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8281.                         #if defined DEBUG
  8282.                             printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d", ac_dist, ac_z, trailerid, playerid);
  8283.                         #endif
  8284.                         #if defined OnCheatDetected
  8285.                             ac_KickWithCode(playerid, "", 0, 5, 2);
  8286.                         #endif
  8287.                         GetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8288.                         #if defined SetVehicleFakeZAngleForPlayer
  8289.                             SetVehicleFakeZAngleForPlayer(playerid, trailerid, ACVehInfo[trailerid][acZAngle]);
  8290.                         #else
  8291.                             SetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
  8292.                         #endif
  8293.                         #if defined SetVehicleFakePosForPlayer
  8294.                             SetVehicleFakePosForPlayer(playerid, trailerid, ac_x, ac_y, ac_z);
  8295.                         #else
  8296.                             SetVehiclePos(trailerid, ac_x, ac_y, ac_z);
  8297.                         #endif
  8298.                         return 0;
  8299.                     }
  8300.                 }
  8301.                 new ac_vsp = ac_GetSpeed(ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
  8302.                 ACVehInfo[trailerid][acTrSpeedDiff] = ac_vsp - ACVehInfo[trailerid][acSpeed];
  8303.                 ACVehInfo[trailerid][acTrVelX] = ac_tData[PR_velocity][0];
  8304.                 ACVehInfo[trailerid][acTrVelY] = ac_tData[PR_velocity][1];
  8305.                 ACVehInfo[trailerid][acTrVelZ] = ac_tData[PR_velocity][2];
  8306.                 ACVehInfo[trailerid][acTrSpeed] = ac_vsp;
  8307.                 BS_ResetReadPointer(bs);
  8308.             }
  8309.             case 211:
  8310.             {
  8311.                 if(ACInfo[playerid][acACAllow][44])
  8312.                 {
  8313.                     new ac_pData[PR_PassengerSync];
  8314.                     BS_IgnoreBits(bs, 8);
  8315.                     BS_ReadPassengerSync(bs, ac_pData);
  8316.                     if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  8317.                     {
  8318.                         #if defined DEBUG
  8319.                             printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  8320.                             ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  8321.                         #endif
  8322.                         #if defined OnCheatDetected
  8323.                             ac_KickWithCode(playerid, "", 0, 44, 6);
  8324.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  8325.                         #else
  8326.                             return ac_KickWithCode(playerid, "", 0, 44, 6);
  8327.                         #endif
  8328.                     }
  8329.                     BS_ResetReadPointer(bs);
  8330.                 }
  8331.             }
  8332.         }
  8333.         #if defined ac_OnIncomingPacket
  8334.             return ac_OnIncomingPacket(playerid, packetid, bs);
  8335.         #else
  8336.             return 1;
  8337.         #endif
  8338.     }
  8339.  
  8340.     #if defined _ALS_OnIncomingPacket
  8341.         #undef OnIncomingPacket
  8342.     #else
  8343.         #define _ALS_OnIncomingPacket
  8344.     #endif
  8345.     #define OnIncomingPacket ac_OnIncomingPacket
  8346.     #if defined ac_OnIncomingPacket
  8347.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  8348.     #endif
  8349.  
  8350.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  8351.     {
  8352.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8353.         if(rpcid == 128 && !ACInfo[playerid][acForceClass])
  8354.         {
  8355.             #if defined WC_IsPlayerSpawned
  8356.                 if(WC_IsPlayerSpawned(playerid)) return 0;
  8357.             #elseif defined IsPlayerSpawned
  8358.                 if(IsPlayerSpawned(playerid)) return 0;
  8359.             #else
  8360.                 new ac_i = GetPlayerState(playerid);
  8361.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  8362.             #endif
  8363.         }
  8364.         #if defined ac_OnIncomingRPC
  8365.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  8366.         #else
  8367.             return 1;
  8368.         #endif
  8369.     }
  8370.  
  8371.     #if defined _ALS_OnIncomingRPC
  8372.         #undef OnIncomingRPC
  8373.     #else
  8374.         #define _ALS_OnIncomingRPC
  8375.     #endif
  8376.     #define OnIncomingRPC ac_OnIncomingRPC
  8377.     #if defined ac_OnIncomingRPC
  8378.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  8379.     #endif
  8380. #endif
  8381.  
  8382. #if defined PAWNRAKNET_INC_ || defined SendRPC
  8383.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  8384.     {
  8385.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8386.         #if defined PAWNRAKNET_INC_
  8387.             new BitStream:bs = BS_New();
  8388.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  8389.             #if defined PR_SendRPC
  8390.                 PR_SendRPC(bs, playerid, 159);
  8391.             #else
  8392.                 BS_RPC(bs, playerid, 159);
  8393.             #endif
  8394.             BS_Delete(bs);
  8395.         #else
  8396.             SendRPC(playerid, 159, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, x, BS_FLOAT, y, BS_FLOAT, z);
  8397.         #endif
  8398.         return 1;
  8399.     }
  8400.  
  8401.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  8402.     {
  8403.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8404.         #if defined PAWNRAKNET_INC_
  8405.             new BitStream:bs = BS_New();
  8406.             BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  8407.             #if defined PR_SendRPC
  8408.                 PR_SendRPC(bs, playerid, 160);
  8409.             #else
  8410.                 BS_RPC(bs, playerid, 160);
  8411.             #endif
  8412.             BS_Delete(bs);
  8413.         #else
  8414.             SendRPC(playerid, 160, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, z_angle);
  8415.         #endif
  8416.         return 1;
  8417.     }
  8418. #endif
  8419.  
  8420. ac_fpublic ac_Timer(playerid)
  8421. {
  8422.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  8423.     new ac_gpp;
  8424.     #if defined NetStats_MessagesRecvPerSecond
  8425.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  8426.         {
  8427.             #if defined DEBUG
  8428.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  8429.             #endif
  8430.             ac_KickWithCode(playerid, "", 0, 51);
  8431.         }
  8432.     #endif
  8433.     #undef AC_MAX_MSGS_REC_DIFF
  8434.     ac_gpp = GetPlayerPing(playerid);
  8435.     if(ACInfo[playerid][acACAllow][38])
  8436.     {
  8437.         if(ac_gpp > AC_MAX_PING)
  8438.         {
  8439.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  8440.             {
  8441.                 #if defined DEBUG
  8442.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8443.                 #endif
  8444.                 #undef AC_MAX_PING
  8445.                 #undef AC_MAX_PING_WARNINGS
  8446.                 ac_KickWithCode(playerid, "", 0, 38);
  8447.                 #if defined OnCheatDetected
  8448.                     ACInfo[playerid][acCheatCount][0] = 0;
  8449.                 #endif
  8450.             }
  8451.             #if defined OnCheatWarning
  8452.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8453.             #endif
  8454.         }
  8455.         else ACInfo[playerid][acCheatCount][0] = 0;
  8456.     }
  8457.     new ac_gtc = GetTickCount();
  8458.     #if defined IsPlayerDying
  8459.     if(!IsPlayerDying(playerid))
  8460.     #else
  8461.     if(!ACInfo[playerid][acDead])
  8462.     #endif
  8463.     {
  8464.         if(ac_gtc - ACInfo[playerid][acUpdateTick] < 1500)
  8465.         {
  8466.             new ac_t, ac_s = ACInfo[playerid][acLastWeapon];
  8467.             if(ac_s != -1 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
  8468.             {
  8469.                 #if AC_USE_AMMUNATIONS
  8470.                     new ac_m;
  8471.                 #endif
  8472.                 #if AC_USE_PICKUP_WEAPONS\
  8473.                     && defined Streamer_GetDistanceToItem\
  8474.                     && defined Streamer_GetIntData
  8475.                     new Float:ac_pick_dist;
  8476.                     if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8477.                     {
  8478.                         Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8479.                         ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8480.                     }
  8481.                 #endif
  8482.                 ac_s = ac_wSlot[ac_s];
  8483.                 for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8484.                 {
  8485.                     GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8486.                     if(ac_w == WEAPON_SATCHEL) ac_cw = true;
  8487.                     if(ac_s != ac_i)
  8488.                     {
  8489.                         if(ACInfo[playerid][acSetWeapon][ac_i] > 0)
  8490.                         {
  8491.                             if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8492.                             {
  8493.                                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8494.                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8495.                             }
  8496.                             else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_i] > ac_gpp)
  8497.                             {
  8498.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8499.                                 {
  8500.                                     if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8501.                                     {
  8502.                                         #if defined DEBUG
  8503.                                             printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8504.                                             printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8505.                                         #endif
  8506.                                         ac_KickWithCode(playerid, "", 0, 52, 13);
  8507.                                         #if defined OnCheatDetected
  8508.                                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8509.                                         #endif
  8510.                                     }
  8511.                                     #if defined OnNOPWarning
  8512.                                         else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8513.                                     #endif
  8514.                                 }
  8515.                                 else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8516.                             }
  8517.                         }
  8518.                         else
  8519.                         {
  8520.                             if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8521.                             {
  8522.                                 #if AC_USE_PICKUP_WEAPONS
  8523.                                     #if defined Streamer_GetDistanceToItem\
  8524.                                         && defined Streamer_GetIntData
  8525.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8526.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8527.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8528.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8529.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8530.                                     ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8531.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8532.                                     #else
  8533.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8534.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8535.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8536.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8537.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8538.                                     #endif
  8539.                                     {
  8540.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8541.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8542.                                     }
  8543.                                     else
  8544.                                     {
  8545.                                 #endif
  8546.                                     if(ac_w == 0 || ac_w == WEAPON_BOMB && ac_cw ||
  8547.                                     ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8548.                                     {
  8549.                                         if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
  8550.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8551.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8552.                                     }
  8553.                                     else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  8554.                                     {
  8555.                                         #if defined DEBUG
  8556.                                             printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8557.                                             ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8558.                                         #endif
  8559.                                         ac_KickWithCode(playerid, "", 0, 15, 2);
  8560.                                         #if defined OnCheatDetected
  8561.                                             if(ACInfo[playerid][acKicked] < 1)
  8562.                                             {
  8563.                                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8564.                                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8565.                                             }
  8566.                                         #endif
  8567.                                     }
  8568.                                 #if AC_USE_PICKUP_WEAPONS
  8569.                                     }
  8570.                                 #endif
  8571.                                 #undef AC_USE_PICKUP_WEAPONS
  8572.                             }
  8573.                             if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8574.                             {
  8575.                                 if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8576.                                 ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8577.                                 ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8578.                                 {
  8579.                                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8580.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8581.                                 }
  8582.                                 else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
  8583.                                 {
  8584.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8585.                                     {
  8586.                                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8587.                                         {
  8588.                                             #if defined DEBUG
  8589.                                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8590.                                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8591.                                                 ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8592.                                             #endif
  8593.                                             ac_KickWithCode(playerid, "", 0, 52, 14);
  8594.                                             #if defined OnCheatDetected
  8595.                                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8596.                                             #endif
  8597.                                         }
  8598.                                         #if defined OnNOPWarning
  8599.                                             else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8600.                                         #endif
  8601.                                     }
  8602.                                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8603.                                 }
  8604.                             }
  8605.                             else if(16 <= ac_w <= 43)
  8606.                             {
  8607.                                 if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8608.                                 else if(ACInfo[playerid][acACAllow][16] && ac_w != WEAPON_BOMB &&
  8609.                                 (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8610.                                 (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8611.                                 {
  8612.                                     #if defined DEBUG
  8613.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8614.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8615.                                     #endif
  8616.                                     ac_KickWithCode(playerid, "", 0, 16, 2);
  8617.                                     #if defined OnCheatDetected
  8618.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8619.                                     #endif
  8620.                                 }
  8621.                             }
  8622.                         }
  8623.                     }
  8624.                     else if(ac_IsBulletWeapon(ac_w))
  8625.                     {
  8626.                         if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8627.                         {
  8628.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8629.                             {
  8630.                                 #if AC_USE_AMMUNATIONS
  8631.                                     if(ac_w <= 32 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
  8632.                                     (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8633.                                     {
  8634.                                         if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8635.                                         else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8636.                                         ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8637.                                         ACInfo[playerid][acGtc][16] = ac_gtc + 2850;
  8638.                                         ACInfo[playerid][acCheatCount][20] = 0;
  8639.                                     }
  8640.                                     else
  8641.                                     {
  8642.                                 #endif
  8643.                                     if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
  8644.                                     {
  8645.                                         #if defined DEBUG
  8646.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8647.                                             ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8648.                                         #endif
  8649.                                         ac_KickWithCode(playerid, "", 0, 16, 3);
  8650.                                         #if defined OnCheatDetected
  8651.                                             if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8652.                                         #endif
  8653.                                     }
  8654.                                 #if AC_USE_AMMUNATIONS
  8655.                                     }
  8656.                                 #endif
  8657.                             }
  8658.                         }
  8659.                         else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8660.                     }
  8661.                 }
  8662.             }
  8663.             if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8664.             {
  8665.                 ac_t = ACInfo[playerid][acVeh];
  8666.                 if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8667.                 if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][8] == -1)
  8668.                 {
  8669.                     new Float:ac_time, Float:ac_maxdist = 140.0,
  8670.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8671.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8672.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8673.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  8674.                     {
  8675.                         #if defined DEBUG
  8676.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, veh: %d",
  8677.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACVehInfo[ac_t][acSpeed], ac_t);
  8678.                         #endif
  8679.                         ac_KickWithCode(playerid, "", 0, 3, 3);
  8680.                     }
  8681.                 }
  8682.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8683.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8684.                 ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
  8685.                 if(ACInfo[playerid][acACAllow][10] && ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
  8686.                 {
  8687.                     new ac_model = GetVehicleModel(ac_t), ac_maxdiff = 80,
  8688.                     Float:ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0;
  8689.                     if(ac_s - ACVehInfo[ac_t][acLastSpeed] >= (ac_time > 1.0 ? floatround(ac_maxdiff * ac_time) : ac_maxdiff) &&
  8690.                     (!ac_IsValidVehicleModel(ac_model) || ac_model != 449 && !ac_IsATrainLoco(ac_model) && !ac_IsAnAirplane(ac_model)))
  8691.                     {
  8692.                         ACInfo[playerid][acCheatCount][18] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8693.                         if(ACInfo[playerid][acCheatCount][18] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8694.                         {
  8695.                             #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8696.                             #if defined DEBUG
  8697.                                 printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d, veh: %d",
  8698.                                 ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model, ac_t);
  8699.                             #endif
  8700.                             ac_KickWithCode(playerid, "", 0, 10, 4);
  8701.                             #if defined OnCheatDetected
  8702.                                 ACInfo[playerid][acCheatCount][18] = 0;
  8703.                             #endif
  8704.                         }
  8705.                         #if defined OnCheatWarning
  8706.                             else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][18] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8707.                         #endif
  8708.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8709.                     }
  8710.                 }
  8711.                 ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8712.             }
  8713.             else if(ac_s == PLAYER_STATE_ONFOOT)
  8714.             {
  8715.                 if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][8] == -1 &&
  8716.                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8717.                 GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8718.                 {
  8719.                     new Float:ac_time, Float:ac_maxdist = 80.0,
  8720.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8721.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8722.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8723.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
  8724.                     {
  8725.                         #if defined DEBUG
  8726.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, old pos x, y: %f, %f",
  8727.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8728.                         #endif
  8729.                         ac_KickWithCode(playerid, "", 0, 2, 6);
  8730.                     }
  8731.                 }
  8732.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8733.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8734.             }
  8735.             ac_t = orig_GetPlayerMoney(playerid);
  8736.             #if AC_USE_AMMUNATIONS
  8737.                 if(ACInfo[playerid][acSet][10] != -1)
  8738.                 {
  8739.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8740.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
  8741.                     else if(ac_gtc - ACInfo[playerid][acGtc][16] > ac_gpp)
  8742.                     {
  8743.                         if(ACInfo[playerid][acACAllow][15])
  8744.                         {
  8745.                             if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS)
  8746.                             {
  8747.                                 #if defined DEBUG
  8748.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8749.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8750.                                 #endif
  8751.                                 ac_KickWithCode(playerid, "", 0, 15, 4);
  8752.                                 #if defined OnCheatDetected
  8753.                                     ACInfo[playerid][acSet][10] = -1;
  8754.                                 #endif
  8755.                             }
  8756.                             #if defined OnCheatWarning
  8757.                                 else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][20]);
  8758.                             #endif
  8759.                         }
  8760.                         else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8761.                     }
  8762.                 }
  8763.             #endif
  8764.             #if AC_USE_TUNING_GARAGES
  8765.                 if(ACInfo[playerid][acSet][11] != -1)
  8766.                 {
  8767.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8768.                     ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
  8769.                     else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
  8770.                     {
  8771.                         if(ACInfo[playerid][acACAllow][23])
  8772.                         {
  8773.                             if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS)
  8774.                             {
  8775.                                 #if defined DEBUG
  8776.                                     printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8777.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
  8778.                                 #endif
  8779.                                 ac_KickWithCode(playerid, "", 0, 23, 6);
  8780.                                 #if defined OnCheatDetected
  8781.                                     ACInfo[playerid][acSet][11] = -1;
  8782.                                 #endif
  8783.                             }
  8784.                             #if defined OnCheatWarning
  8785.                                 else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][21]);
  8786.                             #endif
  8787.                         }
  8788.                         else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][11] = -1;
  8789.                     }
  8790.                 }
  8791.             #endif
  8792.             #undef AC_USE_TUNING_GARAGES
  8793.             #undef AC_MAX_NOP_TIMER_WARNINGS
  8794.             if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8795.             else
  8796.             {
  8797.                 if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8798.                 (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp))
  8799.                 {
  8800.                     #if AC_USE_CASINOS
  8801.                         if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
  8802.                         {
  8803.                     #endif
  8804.                         #if defined DEBUG
  8805.                             printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8806.                             ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8807.                         #endif
  8808.                         #if defined OnCheatDetected
  8809.                             ac_KickWithCode(playerid, "", 0, 14);
  8810.                         #endif
  8811.                         ac_t = ACInfo[playerid][acMoney];
  8812.                         ResetPlayerMoney(playerid);
  8813.                         GivePlayerMoney(playerid, ac_t);
  8814.                     #if AC_USE_CASINOS
  8815.                         }
  8816.                     #endif
  8817.                 }
  8818.                 ACInfo[playerid][acMoney] = ac_t;
  8819.             }
  8820.         }
  8821.         else
  8822.         {
  8823.             if(ACInfo[playerid][acSet][9] != -1) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8824.             if(ac_gtc - ACInfo[playerid][acGtc][9] <= ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8825.             if(ac_gtc - ACInfo[playerid][acGtc][8] <= ac_gpp) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8826.             if(ac_gtc - ACInfo[playerid][acGtc][6] <= ac_gpp) ACInfo[playerid][acGtc][6] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8827.         }
  8828.         if(ACInfo[playerid][acCheatCount][14] > 0) ACInfo[playerid][acCheatCount][14]--;
  8829.         if(ACInfo[playerid][acCheatCount][18] > 0) ACInfo[playerid][acCheatCount][18]--;
  8830.         ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
  8831.         ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][4] =
  8832.         ACInfo[playerid][acCheatCount][19] = 0;
  8833.     }
  8834.     if(ACInfo[playerid][acKicked] < 1)
  8835.     {
  8836.         ACInfo[playerid][acTimerTick] = ac_gtc;
  8837.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8838.     }
  8839.     return 1;
  8840. }
  8841.  
  8842. #if !defined OnCheatDetected
  8843.     //Don't make changes in this public
  8844.     //To customize punishments, declare 'OnCheatDetected' in your script
  8845.     ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8846.     {
  8847.         if(type)
  8848.         {
  8849.             #if defined BlockIpAddress
  8850.                 BlockIpAddress(ip_address, 0);
  8851.             #else
  8852.                 static ac_strtmp[32];
  8853.                 format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8854.                 SendRconCommand(ac_strtmp);
  8855.             #endif
  8856.         }
  8857.         else
  8858.         {
  8859.             switch(code)
  8860.             {
  8861.                 case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8862.                 case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8863.                 default:
  8864.                 {
  8865.                     static ac_strtmp[sizeof KICK_MSG];
  8866.                     format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8867.                     SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8868.                     #undef AC_DEFAULT_COLOR
  8869.                 }
  8870.             }
  8871.             AntiCheatKickWithDesync(playerid, code);
  8872.         }
  8873.         return 1;
  8874.     }
  8875. #endif
  8876.  
  8877. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8878.  
  8879. #undef ac_fpublic
  8880.  
  8881. stock AntiCheatGetHealth(playerid, &Float:health)
  8882. {
  8883.     if(!IsPlayerConnected(playerid)) return 0;
  8884.     health = ACInfo[playerid][acHealth];
  8885.     return 1;
  8886. }
  8887.  
  8888. stock AntiCheatGetArmour(playerid, &Float:armour)
  8889. {
  8890.     if(!IsPlayerConnected(playerid)) return 0;
  8891.     armour = ACInfo[playerid][acArmour];
  8892.     return 1;
  8893. }
  8894.  
  8895. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8896. {
  8897.     if(!IsPlayerConnected(playerid)) return 0;
  8898.     if(!(0 <= slot <= 12)) return -1;
  8899.     weapons = ACInfo[playerid][acWeapon][slot];
  8900.     ammo = ACInfo[playerid][acAmmo][slot];
  8901.     return 1;
  8902. }
  8903.  
  8904. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8905. {
  8906.     if(!IsPlayerConnected(playerid)) return 0;
  8907.     x = ACInfo[playerid][acPosX];
  8908.     y = ACInfo[playerid][acPosY];
  8909.     z = ACInfo[playerid][acPosZ];
  8910.     return 1;
  8911. }
  8912.  
  8913. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8914. {
  8915.     if(!IsPlayerConnected(playerid)) return 0;
  8916.     x = ACInfo[playerid][acSpawnPosX];
  8917.     y = ACInfo[playerid][acSpawnPosY];
  8918.     z = ACInfo[playerid][acSpawnPosZ];
  8919.     return 1;
  8920. }
  8921.  
  8922. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8923. {
  8924.     if(!IsPlayerConnected(playerid)) return 0;
  8925.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8926.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8927.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8928.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8929.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8930.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8931.     return 1;
  8932. }
  8933.  
  8934. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8935. {
  8936.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8937.     health = ACVehInfo[vehicleid][acHealth];
  8938.     return 1;
  8939. }
  8940.  
  8941. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8942. {
  8943.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8944.     x = ACVehInfo[vehicleid][acPosX];
  8945.     y = ACVehInfo[vehicleid][acPosY];
  8946.     z = ACVehInfo[vehicleid][acPosZ];
  8947.     return 1;
  8948. }
  8949.  
  8950. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8951. {
  8952.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8953.     x = ACVehInfo[vehicleid][acVelX];
  8954.     y = ACVehInfo[vehicleid][acVelY];
  8955.     z = ACVehInfo[vehicleid][acVelZ];
  8956.     return 1;
  8957. }
  8958.  
  8959. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8960. {
  8961.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8962.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8963.     return 1;
  8964. }
  8965.  
  8966. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8967. {
  8968.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8969.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8970.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8971.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8972.     return 1;
  8973. }
  8974.  
  8975. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8976. {
  8977.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8978.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8979.     return 1;
  8980. }
  8981.  
  8982. stock AntiCheatGetPickupPos(pickupid, &Float:x, &Float:y, &Float:z)
  8983. {
  8984.     if(!(0 <= pickupid < MAX_PICKUPS) || ACPickInfo[pickupid][acType] <= 0) return 0;
  8985.     x = ACPickInfo[pickupid][acPosX];
  8986.     y = ACPickInfo[pickupid][acPosY];
  8987.     z = ACPickInfo[pickupid][acPosZ];
  8988.     return 1;
  8989. }
  8990.  
  8991. static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
  8992.  
  8993. static ac_IsAnAirplane(modelid) return (ac_vType[modelid - 400] == 1);
  8994.  
  8995. static ac_IsAnAircraftEx(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
  8996.  
  8997. static ac_IsABoatEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
  8998.  
  8999. static ac_IsABmx(modelid) return (ac_vType[modelid - 400] == 4);
  9000.  
  9001. static ac_IsABmxEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
  9002.  
  9003. static ac_IsABikeEx(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
  9004.  
  9005. static ac_IsABusEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
  9006.  
  9007. static ac_IsATrainLoco(modelid) return (ac_vType[modelid - 400] == 8);
  9008.  
  9009. static ac_IsATrainCarriageEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
  9010.  
  9011. static ac_IsATrainPartEx(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
  9012.  
  9013. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  9014.  
  9015. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  9016.  
  9017. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  9018.  
  9019. #if defined VectorSize
  9020.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  9021. #else
  9022.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  9023. #endif
  9024.  
  9025. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  9026. {
  9027.     #if defined foreach
  9028.         foreach(new ac_i : Player)
  9029.         {
  9030.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  9031.         }
  9032.     #else
  9033.         #if defined GetPlayerPoolSize
  9034.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  9035.         #else
  9036.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  9037.         #endif
  9038.         {
  9039.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  9040.         }
  9041.     #endif
  9042.     return 0;
  9043. }
  9044.  
  9045. #if AC_USE_RESTAURANTS
  9046.     static ac_InRestaurant(playerid, interiorid)
  9047.     {
  9048.         switch(interiorid)
  9049.         {
  9050.             case 5:
  9051.             {
  9052.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
  9053.             }
  9054.             case 9:
  9055.             {
  9056.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
  9057.             }
  9058.             case 10:
  9059.             {
  9060.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
  9061.             }
  9062.         }
  9063.         return 0;
  9064.     }
  9065. #endif
  9066. #undef AC_USE_RESTAURANTS
  9067.  
  9068. #if AC_USE_AMMUNATIONS
  9069.     static ac_InAmmuNation(playerid, interiorid)
  9070.     {
  9071.         switch(interiorid)
  9072.         {
  9073.             case 1:
  9074.             {
  9075.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
  9076.             }
  9077.             case 4:
  9078.             {
  9079.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
  9080.             }
  9081.             case 6:
  9082.             {
  9083.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
  9084.                 IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
  9085.             }
  9086.             case 7:
  9087.             {
  9088.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
  9089.             }
  9090.         }
  9091.         return 0;
  9092.     }
  9093. #endif
  9094. #undef AC_USE_AMMUNATIONS
  9095.  
  9096. #if AC_USE_PAYNSPRAY
  9097.     static ac_InPayNSpray(playerid, interiorid)
  9098.     {
  9099.         if(interiorid == 0)
  9100.         {
  9101.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  9102.             {
  9103.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  9104.             }
  9105.         }
  9106.         return 0;
  9107.     }
  9108. #endif
  9109. #undef AC_USE_PAYNSPRAY
  9110.  
  9111. #if AC_USE_VENDING_MACHINES
  9112.     static ac_NearVendingMachine(playerid, interiorid)
  9113.     {
  9114.         switch(interiorid)
  9115.         {
  9116.             case 0:
  9117.             {
  9118.                 for(new ac_i = 44; ac_i >= 0; --ac_i)
  9119.                 {
  9120.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9121.                 }
  9122.             }
  9123.             case 1:
  9124.             {
  9125.                 for(new ac_i = 51; ac_i >= 45; --ac_i)
  9126.                 {
  9127.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9128.                 }
  9129.             }
  9130.             case 2:
  9131.             {
  9132.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
  9133.             }
  9134.             case 3:
  9135.             {
  9136.                 for(new ac_i = 58; ac_i >= 53; --ac_i)
  9137.                 {
  9138.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9139.                 }
  9140.             }
  9141.             case 6:
  9142.             {
  9143.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
  9144.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
  9145.             }
  9146.             case 7:
  9147.             {
  9148.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
  9149.             }
  9150.             case 15:
  9151.             {
  9152.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
  9153.             }
  9154.             case 16:
  9155.             {
  9156.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
  9157.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
  9158.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
  9159.             }
  9160.             case 17:
  9161.             {
  9162.                 for(new ac_i = 72; ac_i >= 66; --ac_i)
  9163.                 {
  9164.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  9165.                 }
  9166.             }
  9167.             case 18:
  9168.             {
  9169.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
  9170.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
  9171.             }
  9172.         }
  9173.         return 0;
  9174.     }
  9175. #endif
  9176. #undef AC_USE_VENDING_MACHINES
  9177.  
  9178. #if AC_USE_CASINOS
  9179.     static ac_InCasino(playerid, interiorid)
  9180.     {
  9181.         switch(interiorid)
  9182.         {
  9183.             case 1:
  9184.             {
  9185.                 for(new ac_i = 41; ac_i >= 0; --ac_i)
  9186.                 {
  9187.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9188.                 }
  9189.             }
  9190.             case 10:
  9191.             {
  9192.                 for(new ac_i = 61; ac_i >= 42; --ac_i)
  9193.                 {
  9194.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9195.                 }
  9196.             }
  9197.             case 12:
  9198.             {
  9199.                 for(new ac_i = 70; ac_i >= 62; --ac_i)
  9200.                 {
  9201.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  9202.                 }
  9203.             }
  9204.         }
  9205.         return 0;
  9206.     }
  9207. #endif
  9208. #undef AC_USE_CASINOS
  9209.  
  9210. static ac_IsCompatible(modelid, componentid)
  9211. {
  9212.     if(ac_IsValidVehicleModel(modelid))
  9213.     {
  9214.         switch(componentid)
  9215.         {
  9216.             case 1000..1191:
  9217.             {
  9218.                 componentid -= 1000;
  9219.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  9220.             }
  9221.             case 1192, 1193:
  9222.             {
  9223.                 if(modelid == 576) return 1;
  9224.             }
  9225.         }
  9226.     }
  9227.     return 0;
  9228. }
  9229.  
  9230. static ac_GetMaxPassengers(modelid)
  9231. {
  9232.     if(ac_IsValidVehicleModel(modelid))
  9233.     {
  9234.         modelid -= 400;
  9235.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  9236.     }
  9237.     return 0xF;
  9238. }
  9239.  
  9240. static ac_IpToInt(const ip[])
  9241. {
  9242.     #if defined sscanf
  9243.         new ac_b0, ac_b1, ac_b2, ac_b3;
  9244.         sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  9245.         return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  9246.     #else
  9247.         new ac_bytes[1], ac_pos;
  9248.         ac_bytes{0} = strval(ip[ac_pos]);
  9249.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9250.         ac_bytes{1} = strval(ip[ac_pos]);
  9251.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9252.         ac_bytes{2} = strval(ip[ac_pos]);
  9253.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9254.         ac_bytes{3} = strval(ip[ac_pos]);
  9255.         return ac_bytes[0];
  9256.     #endif
  9257. }
  9258.  
  9259. static ac_FloodDetect(playerid, publicid)
  9260. {
  9261.     if(ACInfo[playerid][acKicked] < 1)
  9262.     {
  9263.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  9264.         {
  9265.             #if defined DEBUG
  9266.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  9267.                 #if !defined mysql_included
  9268.                     #undef DEBUG
  9269.                 #endif
  9270.             #endif
  9271.             #if defined OnCheatDetected
  9272.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  9273.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  9274.             #else
  9275.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  9276.             #endif
  9277.         }
  9278.         #if defined OnFloodWarning
  9279.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  9280.         #endif
  9281.     }
  9282.     return 0;
  9283. }
  9284.  
  9285. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  9286. {
  9287.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  9288.     #if AC_USE_STATISTICS
  9289.         ac_sInfo[5]++;
  9290.         switch(code)
  9291.         {
  9292.             case 0..35, 37, 39, 51: ac_sInfo[0]++;
  9293.             case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  9294.             case 42: ac_sInfo[1]++;
  9295.             case 47..49: ac_sInfo[3]++;
  9296.             case 43..46: ac_sInfo[2]++;
  9297.         }
  9298.     #endif
  9299.     #undef AC_USE_STATISTICS
  9300.     #if defined NO_SUSPICION_LOGS
  9301.         #pragma unused code2
  9302.     #else
  9303.         new ac_strtmp[6];
  9304.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  9305.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  9306.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  9307.     #endif
  9308.     #if defined OnCheatDetected
  9309.         OnCheatDetected(playerid, ip_address, type, code);
  9310.     #else
  9311.         ac_OnCheatDetected(playerid, ip_address, type, code);
  9312.     #endif
  9313.     return 0;
  9314. }
  9315.  
  9316. #if AC_USE_CONFIG_FILES
  9317.     static ac_LoadCfg()
  9318.     {
  9319.         static ac_strtmp[10];
  9320.         new ac_i, ac_string[415], File:ac_cfgFile;
  9321.         if(fexist(AC_CONFIG_FILE))
  9322.         {
  9323.             if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  9324.             {
  9325.                 #if defined sscanf
  9326.                     new ac_j;
  9327.                 #endif
  9328.                 while(fread(ac_cfgFile, ac_string) > 0)
  9329.                 {
  9330.                     #if defined sscanf
  9331.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9332.                         ac_ACAllow[ac_i] = (ac_j != 0);
  9333.                     #else
  9334.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9335.                         {
  9336.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9337.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = (strval(ac_string) != 0);
  9338.                         }
  9339.                     #endif
  9340.                 }
  9341.                 fclose(ac_cfgFile);
  9342.             }
  9343.             else return 0;
  9344.         }
  9345.         else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  9346.         {
  9347.             #undef AC_CONFIG_FILE
  9348.             for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  9349.             {
  9350.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  9351.                 strcat(ac_string, ac_strtmp);
  9352.             }
  9353.             fwrite(ac_cfgFile, ac_string);
  9354.             fclose(ac_cfgFile);
  9355.         }
  9356.         else return 0;
  9357.         return 1;
  9358.     }
  9359.  
  9360.     static ac_LoadNOPCfg()
  9361.     {
  9362.         static ac_strtmp[10];
  9363.         new ac_i, ac_string[87], File:ac_cfgFile;
  9364.         if(fexist(AC_NOP_CONFIG_FILE))
  9365.         {
  9366.             if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  9367.             {
  9368.                 #if defined sscanf
  9369.                     new ac_j;
  9370.                 #endif
  9371.                 while(fread(ac_cfgFile, ac_string) > 0)
  9372.                 {
  9373.                     #if defined sscanf
  9374.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9375.                         ac_NOPAllow[ac_i] = (ac_j != 0);
  9376.                     #else
  9377.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9378.                         {
  9379.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9380.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = (strval(ac_string) != 0);
  9381.                         }
  9382.                     #endif
  9383.                 }
  9384.                 fclose(ac_cfgFile);
  9385.             }
  9386.             else return 0;
  9387.         }
  9388.         else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  9389.         {
  9390.             #undef AC_NOP_CONFIG_FILE
  9391.             for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  9392.             {
  9393.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  9394.                 strcat(ac_string, ac_strtmp);
  9395.             }
  9396.             fwrite(ac_cfgFile, ac_string);
  9397.             fclose(ac_cfgFile);
  9398.         }
  9399.         else return 0;
  9400.         return 1;
  9401.     }
  9402. #endif
  9403. #undef AC_USE_CONFIG_FILES
  9404.  
  9405. #endif
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