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- file-version: 6
- # The URL to your store that will be displayed throughout various places
- store-url: https://mbedwars.com
- # For "animation-shoot-projectile": Automatically stop the animation when the projectile hits the ground
- stop-projectile-animation-on-ground: true
- # For "animation-death": Only play animations when it's a final death (he won't respawn anymore)
- death-animation-only-final: false
- # For "animation-kill": Only play animations when it's a final kill (opponent won't respawn anymore)
- kill-animation-only-final: true
- # Whether item frames should automatically spawn in the arena
- # Useful for the spray feature and if you have arenas that don't have any item frames yet
- # Team bases that already have an item frame won't get another one
- item-frames-auto-spawn: true
- # Whether item frames should be prevented from getting destroyed/interacted by players
- # Used for the spray feature
- item-frames-prevent-destruction: true
- # Whether item frames should be invisible. Only supported with 1.16+
- # The images can still be seen, but the item frames themselves are invisible once sprayed
- item-frames-invinsible: true
- # Manually move the y-position of the "Click!" holo from its current position
- # Gets ignored if the item frame is looking up or down
- item-frames-clickholo-y-delta: 0.0
- # Allow the use for permissions to grant the use of an item
- # Permission: mbedwars_cosmetics.item.<item id>
- # Can be useful for e.g. crates
- # Keep in mind that it's possible that the player has to relog for the changes to get applied while he's online
- # Execute "/mbedwars addon cosmetics shop checkitempermissions <player>" to immediately reload the changes and not forcing him to relog
- enable-item-permissions: true
- # Whether a confirmation GUI shall be shown when a player tries to open an item
- # In there, he has to click another button again to confirm that he is sure that he wants to buy the item
- enable-confirm-purchase-gui: true
- # Maximum time in seconds of how long an animation may play
- max-durations:
- animation-death: 5.0
- animation-kill: 8.0
- animation-victory: 1000.0
- animation-bed-destroy: 15.0
- animation-round-start: 8.0
- animation-shoot-projectile: 25.0
- skin-dealer: 12.0
- skin-upgrade-dealer: 12.0
- skin-all-dealer-types: 12.0
- image-particle-spawners: 12.0
- image-item-frame: 12.0
- kill-messages: 12.0
- shop-item-product-modifier: 12.0
- # All the existing rarities that can be used to e.g. as an visualization in the shop
- rarities:
- common:
- name: '&aCOMMON'
- asc-worth-order: 1
- rare:
- name: '&bRARE'
- asc-worth-order: 2
- epic:
- name: '&5EPIC'
- default: true
- asc-worth-order: 3
- legendary:
- name: '&6LEGENDARY'
- asc-worth-order: 4
- # The orders through which the player may switch between in the shop
- # Available properties: name, rarity, owned, price
- item-orders:
- name-asc:
- name: '%Cosmetics_Sort_Name_AtoZ%'
- compare-by:
- property: name
- order: asc
- name-desc:
- name: '%Cosmetics_Sort_Name_ZtoA%'
- compare-by:
- property: name
- order: desc
- rarity-asc:
- name: '%Cosmetics_Sort_Rarity_LowestFirst%'
- default: true
- compare-by:
- - property: rarity
- order: asc
- - property: price
- order: asc
- rarity-desc:
- name: '%Cosmetics_Sort_Rarity_HighestFirst%'
- compare-by:
- - property: rarity
- order: desc
- - property: price
- order: desc
- # Specify the ids of the spawners (from MBedwars' spawners.yml) for which you want to display a glyph
- glyph-spawners-whitelist:
- - diamond
- - emerald
- # Whether glyphs should be permitted at the spawn area of a team
- # This is useful if you e.g. have forge upgrades enabled but don't want them to cause glyphs
- glyphs-disable-at-spawn: true
- # Define the sounds that shall be played in certain events
- # Format is the same as for MBedwars' sounds: https://s.marcely.de/mbww16
- sounds:
- spray-apply:
- name: ENTITY_SILVERFISH_HURT
- is-active: true
- is-custom-resourcepack: false
- volume: 0.8
- pitch: 1.0
- spray-denied:
- name: ENTITY_ENDERMAN_TELEPORT
- is-active: true
- is-custom-resourcepack: false
- volume: 2.0
- pitch: 0.5
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