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Marcely99

MBedwars Cosmetics: configs.yml

Aug 17th, 2022 (edited)
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  1. file-version: 6
  2.  
  3. # The URL to your store that will be displayed throughout various places
  4. store-url: https://mbedwars.com
  5.  
  6. # For "animation-shoot-projectile": Automatically stop the animation when the projectile hits the ground
  7. stop-projectile-animation-on-ground: true
  8.  
  9. # For "animation-death": Only play animations when it's a final death (he won't respawn anymore)
  10. death-animation-only-final: false
  11.  
  12. # For "animation-kill": Only play animations when it's a final kill (opponent won't respawn anymore)
  13. kill-animation-only-final: true
  14.  
  15. # Whether item frames should automatically spawn in the arena
  16. # Useful for the spray feature and if you have arenas that don't have any item frames yet
  17. # Team bases that already have an item frame won't get another one
  18. item-frames-auto-spawn: true
  19.  
  20. # Whether item frames should be prevented from getting destroyed/interacted by players
  21. # Used for the spray feature
  22. item-frames-prevent-destruction: true
  23.  
  24. # Whether item frames should be invisible. Only supported with 1.16+
  25. # The images can still be seen, but the item frames themselves are invisible once sprayed
  26. item-frames-invinsible: true
  27.  
  28. # Manually move the y-position of the "Click!" holo from its current position
  29. # Gets ignored if the item frame is looking up or down
  30. item-frames-clickholo-y-delta: 0.0
  31.  
  32. # Allow the use for permissions to grant the use of an item
  33. # Permission: mbedwars_cosmetics.item.<item id>
  34. # Can be useful for e.g. crates
  35. # Keep in mind that it's possible that the player has to relog for the changes to get applied while he's online
  36. # Execute "/mbedwars addon cosmetics shop checkitempermissions <player>" to immediately reload the changes and not forcing him to relog
  37. enable-item-permissions: true
  38.  
  39. # Whether a confirmation GUI shall be shown when a player tries to open an item
  40. # In there, he has to click another button again to confirm that he is sure that he wants to buy the item
  41. enable-confirm-purchase-gui: true
  42.  
  43. # Maximum time in seconds of how long an animation may play
  44. max-durations:
  45.   animation-death: 5.0
  46.   animation-kill: 8.0
  47.   animation-victory: 1000.0
  48.   animation-bed-destroy: 15.0
  49.   animation-round-start: 8.0
  50.   animation-shoot-projectile: 25.0
  51.   skin-dealer: 12.0
  52.   skin-upgrade-dealer: 12.0
  53.   skin-all-dealer-types: 12.0
  54.   image-particle-spawners: 12.0
  55.   image-item-frame: 12.0
  56.   kill-messages: 12.0
  57.   shop-item-product-modifier: 12.0
  58.  
  59. # All the existing rarities that can be used to e.g. as an visualization in the shop
  60. rarities:
  61.   common:
  62.     name: '&aCOMMON'
  63.     asc-worth-order: 1
  64.   rare:
  65.     name: '&bRARE'
  66.     asc-worth-order: 2
  67.   epic:
  68.     name: '&5EPIC'
  69.     default: true
  70.     asc-worth-order: 3
  71.   legendary:
  72.     name: '&6LEGENDARY'
  73.     asc-worth-order: 4
  74.  
  75. # The orders through which the player may switch between in the shop
  76. # Available properties: name, rarity, owned, price
  77. item-orders:
  78.   name-asc:
  79.     name: '%Cosmetics_Sort_Name_AtoZ%'
  80.     compare-by:
  81.       property: name
  82.       order: asc
  83.   name-desc:
  84.     name: '%Cosmetics_Sort_Name_ZtoA%'
  85.     compare-by:
  86.       property: name
  87.       order: desc
  88.   rarity-asc:
  89.     name: '%Cosmetics_Sort_Rarity_LowestFirst%'
  90.     default: true
  91.     compare-by:
  92.     - property: rarity
  93.       order: asc
  94.     - property: price
  95.       order: asc
  96.   rarity-desc:
  97.     name: '%Cosmetics_Sort_Rarity_HighestFirst%'
  98.     compare-by:
  99.     - property: rarity
  100.       order: desc
  101.     - property: price
  102.       order: desc
  103.  
  104. # Specify the ids of the spawners (from MBedwars' spawners.yml) for which you want to display a glyph
  105. glyph-spawners-whitelist:
  106. - diamond
  107. - emerald
  108.  
  109. # Whether glyphs should be permitted at the spawn area of a team
  110. # This is useful if you e.g. have forge upgrades enabled but don't want them to cause glyphs
  111. glyphs-disable-at-spawn: true
  112.  
  113. # Define the sounds that shall be played in certain events
  114. # Format is the same as for MBedwars' sounds: https://s.marcely.de/mbww16
  115. sounds:
  116.   spray-apply:
  117.     name: ENTITY_SILVERFISH_HURT
  118.     is-active: true
  119.     is-custom-resourcepack: false
  120.     volume: 0.8
  121.     pitch: 1.0
  122.   spray-denied:
  123.     name: ENTITY_ENDERMAN_TELEPORT
  124.     is-active: true
  125.     is-custom-resourcepack: false
  126.     volume: 2.0
  127.     pitch: 0.5
  128.  
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