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- ### Eclipse Workspace Patch 1.0
- #P L2J_DataPack
- Index: data/scripts/custom/ZoneBuffer/__init__.java
- ===================================================================
- --- data/scripts/custom/ZoneBuffer/__init__.java (revision 0)
- +++ data/scripts/custom/ZoneBuffer/__init__.java (revision 0)
- @@ -0,0 +1,144 @@
- +package custom.ZoneBuffer;
- +
- +import com.l2jserver.gameserver.datatables.SkillTable;
- +import com.l2jserver.gameserver.model.actor.L2Npc;
- +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- +import com.l2jserver.gameserver.model.quest.Quest;
- +
- +public class __init__ extends Quest
- +{
- + private static final int NPC = 12121212;
- + private static final String InitialHtml = "1.htm";
- +
- + public __init__(int questid, String name, String descr)
- + {
- + super(questid, name, descr);
- + addStartNpc(NPC);
- + addTalkId(NPC);
- + }
- +
- + @Override
- + public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- + {
- +/* if (player.getPvpFlag() > 0)
- + {
- + player.sendMessage("You cannot use the buffer while flagged.");
- + return null;
- + }*/
- + try
- + {
- + switch (Integer.parseInt(event))
- + {
- +
- + case 1: //Heal
- + player.setCurrentHp(player.getMaxHp());
- + player.setCurrentMp(player.getMaxMp());
- + player.setCurrentCp(player.getMaxCp());
- + return InitialHtml;
- +
- + case 2: //Resist Aqua
- + SkillTable.getInstance().getInfo(1182, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 3: //Resist Wind
- + SkillTable.getInstance().getInfo(1189, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 4: //Resist Fire
- + SkillTable.getInstance().getInfo(1191, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 5: //Holy Resistance
- + SkillTable.getInstance().getInfo(1392, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 6: //Unholy Resistance
- + SkillTable.getInstance().getInfo(1393, 130).getEffects(player, player);
- + return "2.htm";
- +
- + case 7: //Resist Shock
- + SkillTable.getInstance().getInfo(1259, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 8: //Resist Poison
- + SkillTable.getInstance().getInfo(1033, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 9: //Magic Clarity
- + SkillTable.getInstance().getInfo(1397, 230).getEffects(player, player);
- + return "2.htm";
- +
- + case 10: //Figter Clarity
- + SkillTable.getInstance().getInfo(1397, 130).getEffects(player, player);
- + return "2.htm";
- +
- + case 11: //Blazing skin - P. defense
- + SkillTable.getInstance().getInfo(1232, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 12: //Blazing skin - Resist Fire
- + SkillTable.getInstance().getInfo(1232, 430).getEffects(player, player);
- + return "2.htm";
- +
- + case 13: //Freezing Skin - P. defense
- + SkillTable.getInstance().getInfo(1238, 330).getEffects(player, player);
- + return "2.htm";
- +
- + case 14: //Freezing Skin - Resist Water
- + SkillTable.getInstance().getInfo(1238, 430).getEffects(player, player);
- + return "2.htm";
- +
- + case 15: //Prophecy Of Fire
- + SkillTable.getInstance().getInfo(1356, 315).getEffects(player, player);
- + return "2.htm";
- +
- + case 16: //Prophecy Of Water
- + SkillTable.getInstance().getInfo(1355, 315).getEffects(player, player);
- + return "2.htm";
- +
- + case 17: //Chant Of Victory
- + SkillTable.getInstance().getInfo(1363, 315).getEffects(player, player);
- + return "2.htm";
- +
- + case 18: //Victory Of Pa'agrio
- + SkillTable.getInstance().getInfo(1414, 315).getEffects(player, player);
- + return "3.htm";
- +
- + case 19: //Pa'agrio's Fist
- + SkillTable.getInstance().getInfo(1416, 115).getEffects(player, player);
- + return "3.htm";
- +
- + case 20: //Full resist + COV
- + SkillTable.getInstance().getInfo(1182, 330).getEffects(player, player);
- + SkillTable.getInstance().getInfo(1189, 330).getEffects(player, player);
- + SkillTable.getInstance().getInfo(1191, 330).getEffects(player, player);
- + SkillTable.getInstance().getInfo(1392, 330).getEffects(player, player);
- + SkillTable.getInstance().getInfo(1393, 130).getEffects(player, player);
- + SkillTable.getInstance().getInfo(1259, 330).getEffects(player, player);
- + SkillTable.getInstance().getInfo(1363, 315).getEffects(player, player);
- + return "1.htm";
- +
- + case 21: // Noblesse
- + SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player);
- + return "1.htm";
- + }
- + }
- + catch (NumberFormatException e)
- + {
- +
- + }
- + return event;
- + }
- +
- + @Override
- + public String onTalk(L2Npc npc, L2PcInstance player)
- + {
- + return InitialHtml;
- + }
- +
- + public static void main(String[] args)
- + {
- + new __init__(-1, "ZoneBuffer", "custom");
- + }
- +
- +}
- Index: data/scripts/custom/ZonePetBuffer/__init__.java
- ===================================================================
- --- data/scripts/custom/ZonePetBuffer/__init__.java (revision 0)
- +++ data/scripts/custom/ZonePetBuffer/__init__.java (revision 0)
- @@ -0,0 +1,148 @@
- +package custom.ZonePetBuffer;
- +
- +import com.l2jserver.gameserver.datatables.SkillTable;
- +import com.l2jserver.gameserver.model.actor.L2Npc;
- +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- +import com.l2jserver.gameserver.model.quest.Quest;
- +
- +public class __init__ extends Quest
- +{
- + private static final int NPC = 12121212;
- + private static final String InitialHtml = "1.htm";
- +
- + public __init__(int questid, String name, String descr)
- + {
- + super(questid, name, descr);
- + addStartNpc(NPC);
- + addTalkId(NPC);
- + }
- +
- + @Override
- + public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- + {
- + if (player.getPet() == null)
- + return "<html><head><body>This is a buff for summons, and i dont see any summoned servant of yours.<br></body></html>";
- +
- +/* if (player.getPvpFlag() > 0)
- + {
- + player.sendMessage("You cannot use the buffer while flagged.");
- + return null;
- + }*/
- + try
- + {
- + switch (Integer.parseInt(event))
- + {
- +
- + case 1: //Heal
- + player.getPet().setCurrentHp(player.getPet().getMaxHp());
- + player.getPet().setCurrentMp(player.getPet().getMaxMp());
- + player.getPet().setCurrentCp(player.getPet().getMaxCp());
- + return InitialHtml;
- +
- + case 2: //Resist Aqua
- + SkillTable.getInstance().getInfo(1182, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 3: //Resist Wind
- + SkillTable.getInstance().getInfo(1189, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 4: //Resist Fire
- + SkillTable.getInstance().getInfo(1191, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 5: //Holy Resistance
- + SkillTable.getInstance().getInfo(1392, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 6: //Unholy Resistance
- + SkillTable.getInstance().getInfo(1393, 130).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 7: //Resist Shock
- + SkillTable.getInstance().getInfo(1259, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 8: //Resist Poison
- + SkillTable.getInstance().getInfo(1033, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 9: //Magic Clarity
- + SkillTable.getInstance().getInfo(1397, 230).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 10: //Figter Clarity
- + SkillTable.getInstance().getInfo(1397, 130).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 11: //Blazing skin - P. defense
- + SkillTable.getInstance().getInfo(1232, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 12: //Blazing skin - Resist Fire
- + SkillTable.getInstance().getInfo(1232, 430).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 13: //Freezing Skin - P. defense
- + SkillTable.getInstance().getInfo(1238, 330).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 14: //Freezing Skin - Resist Water
- + SkillTable.getInstance().getInfo(1238, 430).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 15: //Prophecy Of Fire
- + SkillTable.getInstance().getInfo(1356, 315).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 16: //Prophecy Of Water
- + SkillTable.getInstance().getInfo(1355, 315).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 17: //Chant Of Victory
- + SkillTable.getInstance().getInfo(1363, 315).getEffects(player.getPet(), player.getPet());
- + return "2.htm";
- +
- + case 18: //Victory Of Pa'agrio
- + SkillTable.getInstance().getInfo(1414, 315).getEffects(player.getPet(), player.getPet());
- + return "3.htm";
- +
- + case 19: //Pa'agrio's Fist
- + SkillTable.getInstance().getInfo(1416, 115).getEffects(player.getPet(), player.getPet());
- + return "3.htm";
- +
- + case 20: //Full resist + COV
- + SkillTable.getInstance().getInfo(1182, 330).getEffects(player.getPet(), player.getPet());
- + SkillTable.getInstance().getInfo(1189, 330).getEffects(player.getPet(), player.getPet());
- + SkillTable.getInstance().getInfo(1191, 330).getEffects(player.getPet(), player.getPet());
- + SkillTable.getInstance().getInfo(1392, 330).getEffects(player.getPet(), player.getPet());
- + SkillTable.getInstance().getInfo(1393, 130).getEffects(player.getPet(), player.getPet());
- + SkillTable.getInstance().getInfo(1259, 330).getEffects(player.getPet(), player.getPet());
- + SkillTable.getInstance().getInfo(1363, 315).getEffects(player.getPet(), player.getPet());
- + return "1.htm";
- +
- + case 21: // Noblesse
- + SkillTable.getInstance().getInfo(1323, 1).getEffects(player.getPet(), player.getPet());
- + return "1.htm";
- +
- + }
- + }
- + catch (NumberFormatException e)
- + {
- +
- + }
- + return event;
- + }
- +
- + @Override
- + public String onTalk(L2Npc npc, L2PcInstance player)
- + {
- + return InitialHtml;
- + }
- +
- + public static void main(String[] args)
- + {
- + new __init__(-1, "ZonePetBuffer", "custom");
- + }
- +
- +}
- Index: data/scripts/custom/ZonePetBuffer/3.htm
- ===================================================================
- --- data/scripts/custom/ZonePetBuffer/3.htm (revision 0)
- +++ data/scripts/custom/ZonePetBuffer/3.htm (revision 0)
- @@ -0,0 +1,69 @@
- +<html><title>Page 2</title>
- +<body>
- +<table width=290>
- + <tr>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="Page1" action="bypass -h Quest ZonePetBuffer 2.htm" width=40 height=15 back="" fore=""></td>
- + <td>[<font color="LEVEL">Page2</font>]</td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + </tr>
- +</table>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<table>
- + <tr>
- + <td align=center><img src=icon.skill1414 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1416 width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="VOP" Fist" action="bypass -h Quest ZonePetBuffer 18" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Pa'agrio's Fist" action="bypass -h Quest ZonePetBuffer 19" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- +</table>
- +<center>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<button value="Back" action="bypass -h Quest ZonePetBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
- +</center>
- +</body>
- +</html>
- \ No newline at end of file
- Index: data/scripts/custom/ZoneBuffer/1.htm
- ===================================================================
- --- data/scripts/custom/ZoneBuffer/1.htm (revision 0)
- +++ data/scripts/custom/ZoneBuffer/1.htm (revision 0)
- @@ -0,0 +1,63 @@
- +<html>
- +<head>
- +<title>Buffer by L][World</title>
- +</head>
- +<body>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<center>
- +<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32>
- +<table cellspacing="-45"><tr>
- +<td><img src=WarEffectsTextures.FireTexture.jm-fire1 width=320 height=80></td>
- +</tr></table><br>
- +<table cellspacing="-1"><tr>
- +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_ii_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_w_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_o_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_r_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_d_i00 width=32 height=32></td>
- +</tr></table>
- +<br>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +</br>
- +<center>
- +<table>
- + <tr>
- + <td><button value="Choose Buff" action="bypass -h Quest ZoneBuffer 2.htm" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td><button value="Full CP HP MP" action="bypass -h Quest ZoneBuffer 1" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td width=120 height=20></td>
- + </tr>
- + <tr>
- + <td><button value="All Buffs" action="bypass -h Quest ZoneBuffer 20" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td><button value="Noblesse" action="bypass -h Quest ZoneBuffer 21" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- +</table>
- +<center>
- +<table>
- + <tr>
- + <td valign=top><img src=icon.skill1495 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1389 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1204 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1085 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1478 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1352 width=32 height=32 align=left></td>
- + </tr>
- +
- + <tr>
- + <td valign=top><img src=icon.skill1508 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1509 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1510 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1514 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1515 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1538 width=32 height=32 align=left></td>
- + </tr>
- +</table>
- +<br>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +
- +</body>
- +</center>
- +</html>
- \ No newline at end of file
- Index: data/scripts/custom/ZoneBuffer/2.htm
- ===================================================================
- --- data/scripts/custom/ZoneBuffer/2.htm (revision 0)
- +++ data/scripts/custom/ZoneBuffer/2.htm (revision 0)
- @@ -0,0 +1,71 @@
- +<html><title>Page 1</title>
- +<body>
- +<table width=290>
- + <tr>
- + <center>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td>[<font color="LEVEL">Page1</font>]</td>
- + <td><button value="Page2" action="bypass -h Quest ZoneBuffer 3.htm" width=40 height=15 back="" fore=""></td>,
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + </center>
- + </tr>
- +</table>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<table>
- + <tr>
- + <td align=center><img src=icon.skill1182 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1189 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1191 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1392 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="Resist Aqua" action="bypass -h Quest ZoneBuffer 2" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Wind" action="bypass -h Quest ZoneBuffer 3" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Fire" action="bypass -h Quest ZoneBuffer 4" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Holy Res" action="bypass -h Quest ZoneBuffer 5" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src=icon.skill1393 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1259 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1033 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="UnHoly Res" action="bypass -h Quest ZoneBuffer 6" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Shock" action="bypass -h Quest ZoneBuffer 7" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Poison" action="bypass -h Quest ZoneBuffer 8" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Mag Clarity" action="bypass -h Quest ZoneBuffer 9" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="Fight Clarity" action="bypass -h Quest ZoneBuffer 10" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZoneBuffer 11" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Blazing resist" action="bypass -h Quest ZoneBuffer 12" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZoneBuffer 13" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1356 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1355 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1363 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="Freezing resist" action="bypass -h Quest ZoneBuffer 14" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="POF" action="bypass -h Quest ZoneBuffer 15" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="POW" action="bypass -h Quest ZoneBuffer 16" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="COV" action="bypass -h Quest ZoneBuffer 17" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- +</table>
- +<center>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<button value="Back" action="bypass -h Quest ZoneBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
- +</center>
- +</body>
- +</html>
- \ No newline at end of file
- Index: data/scripts/custom/ZoneBuffer/3.htm
- ===================================================================
- --- data/scripts/custom/ZoneBuffer/3.htm (revision 0)
- +++ data/scripts/custom/ZoneBuffer/3.htm (revision 0)
- @@ -0,0 +1,69 @@
- +<html><title>Page 2</title>
- +<body>
- +<table width=290>
- + <tr>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="Page1" action="bypass -h Quest ZoneBuffer 2.htm" width=40 height=15 back="" fore=""></td>
- + <td>[<font color="LEVEL">Page2</font>]</td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + </tr>
- +</table>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<table>
- + <tr>
- + <td align=center><img src=icon.skill1414 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1416 width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="VOP" Fist" action="bypass -h Quest ZoneBuffer 18" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Pa'agrio's Fist" action="bypass -h Quest ZoneBuffer 19" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + <td align=center><img src= width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- +</table>
- +<center>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<button value="Back" action="bypass -h Quest ZoneBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
- +</center>
- +</body>
- +</html>
- \ No newline at end of file
- Index: data/scripts/custom/ZonePetBuffer/2.htm
- ===================================================================
- --- data/scripts/custom/ZonePetBuffer/2.htm (revision 0)
- +++ data/scripts/custom/ZonePetBuffer/2.htm (revision 0)
- @@ -0,0 +1,71 @@
- +<html><title>Page 1</title>
- +<body>
- +<table width=290>
- + <tr>
- + <center>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td>[<font color="LEVEL">Page1</font>]</td>
- + <td><button value="Page2" action="bypass -h Quest ZonePetBuffer 3.htm" width=40 height=15 back="" fore=""></td>,
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + <td><button value="" width=40 height=15 back="" fore=""></td>
- + </center>
- + </tr>
- +</table>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<table>
- + <tr>
- + <td align=center><img src=icon.skill1182 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1189 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1191 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1392 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="Resist Aqua" action="bypass -h Quest ZonePetBuffer 2" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Wind" action="bypass -h Quest ZonePetBuffer 3" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Fire" action="bypass -h Quest ZonePetBuffer 4" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Holy Res" action="bypass -h Quest ZonePetBuffer 5" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src=icon.skill1393 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1259 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1033 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="UnHoly Res" action="bypass -h Quest ZonePetBuffer 6" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Shock" action="bypass -h Quest ZonePetBuffer 7" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Resist Poison" action="bypass -h Quest ZonePetBuffer 8" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Mag Clarity" action="bypass -h Quest ZonePetBuffer 9" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="Fight Clarity" action="bypass -h Quest ZonePetBuffer 10" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZonePetBuffer 11" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Blazing resist" action="bypass -h Quest ZonePetBuffer 12" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZonePetBuffer 13" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1356 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1355 width=32 height=32 align=left></td>
- + <td align=center><img src=icon.skill1363 width=32 height=32 align=left></td>
- + </tr>
- + <tr>
- + <td align=center><button value="Freezing resist" action="bypass -h Quest ZonePetBuffer 14" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="POF" action="bypass -h Quest ZonePetBuffer 15" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="POW" action="bypass -h Quest ZonePetBuffer 16" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td align=center><button value="COV" action="bypass -h Quest ZonePetBuffer 17" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- +</table>
- +<center>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<button value="Back" action="bypass -h Quest ZonePetBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
- +</center>
- +</body>
- +</html>
- \ No newline at end of file
- Index: data/scripts/custom/ZonePetBuffer/1.htm
- ===================================================================
- --- data/scripts/custom/ZonePetBuffer/1.htm (revision 0)
- +++ data/scripts/custom/ZonePetBuffer/1.htm (revision 0)
- @@ -0,0 +1,63 @@
- +<html>
- +<head>
- +<title>PetBuffer by L][World</title>
- +</head>
- +<body>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +<center>
- +<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32>
- +<table cellspacing="-45"><tr>
- +<td><img src=WarEffectsTextures.FireTexture.jm-fire1 width=320 height=80></td>
- +</tr></table><br>
- +<table cellspacing="-1"><tr>
- +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_ii_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_w_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_o_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_r_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
- +<td><img src=icon.etc_alphabet_d_i00 width=32 height=32></td>
- +</tr></table>
- +<br>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +</br>
- +<center>
- +<table>
- + <tr>
- + <td><button value="Choose Buff" action="bypass -h Quest ZonePetBuffer 2.htm" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td><button value="Full CP HP MP" action="bypass -h Quest ZonePetBuffer 1" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- + <tr>
- + <td width=120 height=20></td>
- + </tr>
- + <tr>
- + <td><button value="All Buffs" action="bypass -h Quest ZonePetBuffer 20" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + <td><button value="Noblesse" action="bypass -h Quest ZonePetBuffer 21" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
- + </tr>
- +</table>
- +<center>
- +<table>
- + <tr>
- + <td valign=top><img src=icon.skill1495 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1389 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1204 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1085 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1478 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1352 width=32 height=32 align=left></td>
- + </tr>
- +
- + <tr>
- + <td valign=top><img src=icon.skill1508 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1509 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1510 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1514 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1515 width=32 height=32 align=left></td>
- + <td valign=top><img src=icon.skill1538 width=32 height=32 align=left></td>
- + </tr>
- +</table>
- +<br>
- +<img src="L2UI.SquareWhite" width=300 height=1>
- +
- +</body>
- +</center>
- +</html>
- \ No newline at end of file
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