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Jul 17th, 2011
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  1. ### Eclipse Workspace Patch 1.0
  2. #P L2J_DataPack
  3. Index: data/scripts/custom/ZoneBuffer/__init__.java
  4. ===================================================================
  5. --- data/scripts/custom/ZoneBuffer/__init__.java (revision 0)
  6. +++ data/scripts/custom/ZoneBuffer/__init__.java (revision 0)
  7. @@ -0,0 +1,144 @@
  8. +package custom.ZoneBuffer;
  9. +
  10. +import com.l2jserver.gameserver.datatables.SkillTable;
  11. +import com.l2jserver.gameserver.model.actor.L2Npc;
  12. +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  13. +import com.l2jserver.gameserver.model.quest.Quest;
  14. +
  15. +public class __init__ extends Quest
  16. +{
  17. + private static final int NPC = 12121212;
  18. + private static final String InitialHtml = "1.htm";
  19. +
  20. + public __init__(int questid, String name, String descr)
  21. + {
  22. + super(questid, name, descr);
  23. + addStartNpc(NPC);
  24. + addTalkId(NPC);
  25. + }
  26. +
  27. + @Override
  28. + public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  29. + {
  30. +/* if (player.getPvpFlag() > 0)
  31. + {
  32. + player.sendMessage("You cannot use the buffer while flagged.");
  33. + return null;
  34. + }*/
  35. + try
  36. + {
  37. + switch (Integer.parseInt(event))
  38. + {
  39. +
  40. + case 1: //Heal
  41. + player.setCurrentHp(player.getMaxHp());
  42. + player.setCurrentMp(player.getMaxMp());
  43. + player.setCurrentCp(player.getMaxCp());
  44. + return InitialHtml;
  45. +
  46. + case 2: //Resist Aqua
  47. + SkillTable.getInstance().getInfo(1182, 330).getEffects(player, player);
  48. + return "2.htm";
  49. +
  50. + case 3: //Resist Wind
  51. + SkillTable.getInstance().getInfo(1189, 330).getEffects(player, player);
  52. + return "2.htm";
  53. +
  54. + case 4: //Resist Fire
  55. + SkillTable.getInstance().getInfo(1191, 330).getEffects(player, player);
  56. + return "2.htm";
  57. +
  58. + case 5: //Holy Resistance
  59. + SkillTable.getInstance().getInfo(1392, 330).getEffects(player, player);
  60. + return "2.htm";
  61. +
  62. + case 6: //Unholy Resistance
  63. + SkillTable.getInstance().getInfo(1393, 130).getEffects(player, player);
  64. + return "2.htm";
  65. +
  66. + case 7: //Resist Shock
  67. + SkillTable.getInstance().getInfo(1259, 330).getEffects(player, player);
  68. + return "2.htm";
  69. +
  70. + case 8: //Resist Poison
  71. + SkillTable.getInstance().getInfo(1033, 330).getEffects(player, player);
  72. + return "2.htm";
  73. +
  74. + case 9: //Magic Clarity
  75. + SkillTable.getInstance().getInfo(1397, 230).getEffects(player, player);
  76. + return "2.htm";
  77. +
  78. + case 10: //Figter Clarity
  79. + SkillTable.getInstance().getInfo(1397, 130).getEffects(player, player);
  80. + return "2.htm";
  81. +
  82. + case 11: //Blazing skin - P. defense
  83. + SkillTable.getInstance().getInfo(1232, 330).getEffects(player, player);
  84. + return "2.htm";
  85. +
  86. + case 12: //Blazing skin - Resist Fire
  87. + SkillTable.getInstance().getInfo(1232, 430).getEffects(player, player);
  88. + return "2.htm";
  89. +
  90. + case 13: //Freezing Skin - P. defense
  91. + SkillTable.getInstance().getInfo(1238, 330).getEffects(player, player);
  92. + return "2.htm";
  93. +
  94. + case 14: //Freezing Skin - Resist Water
  95. + SkillTable.getInstance().getInfo(1238, 430).getEffects(player, player);
  96. + return "2.htm";
  97. +
  98. + case 15: //Prophecy Of Fire
  99. + SkillTable.getInstance().getInfo(1356, 315).getEffects(player, player);
  100. + return "2.htm";
  101. +
  102. + case 16: //Prophecy Of Water
  103. + SkillTable.getInstance().getInfo(1355, 315).getEffects(player, player);
  104. + return "2.htm";
  105. +
  106. + case 17: //Chant Of Victory
  107. + SkillTable.getInstance().getInfo(1363, 315).getEffects(player, player);
  108. + return "2.htm";
  109. +
  110. + case 18: //Victory Of Pa'agrio
  111. + SkillTable.getInstance().getInfo(1414, 315).getEffects(player, player);
  112. + return "3.htm";
  113. +
  114. + case 19: //Pa'agrio's Fist
  115. + SkillTable.getInstance().getInfo(1416, 115).getEffects(player, player);
  116. + return "3.htm";
  117. +
  118. + case 20: //Full resist + COV
  119. + SkillTable.getInstance().getInfo(1182, 330).getEffects(player, player);
  120. + SkillTable.getInstance().getInfo(1189, 330).getEffects(player, player);
  121. + SkillTable.getInstance().getInfo(1191, 330).getEffects(player, player);
  122. + SkillTable.getInstance().getInfo(1392, 330).getEffects(player, player);
  123. + SkillTable.getInstance().getInfo(1393, 130).getEffects(player, player);
  124. + SkillTable.getInstance().getInfo(1259, 330).getEffects(player, player);
  125. + SkillTable.getInstance().getInfo(1363, 315).getEffects(player, player);
  126. + return "1.htm";
  127. +
  128. + case 21: // Noblesse
  129. + SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player);
  130. + return "1.htm";
  131. + }
  132. + }
  133. + catch (NumberFormatException e)
  134. + {
  135. +
  136. + }
  137. + return event;
  138. + }
  139. +
  140. + @Override
  141. + public String onTalk(L2Npc npc, L2PcInstance player)
  142. + {
  143. + return InitialHtml;
  144. + }
  145. +
  146. + public static void main(String[] args)
  147. + {
  148. + new __init__(-1, "ZoneBuffer", "custom");
  149. + }
  150. +
  151. +}
  152. Index: data/scripts/custom/ZonePetBuffer/__init__.java
  153. ===================================================================
  154. --- data/scripts/custom/ZonePetBuffer/__init__.java (revision 0)
  155. +++ data/scripts/custom/ZonePetBuffer/__init__.java (revision 0)
  156. @@ -0,0 +1,148 @@
  157. +package custom.ZonePetBuffer;
  158. +
  159. +import com.l2jserver.gameserver.datatables.SkillTable;
  160. +import com.l2jserver.gameserver.model.actor.L2Npc;
  161. +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  162. +import com.l2jserver.gameserver.model.quest.Quest;
  163. +
  164. +public class __init__ extends Quest
  165. +{
  166. + private static final int NPC = 12121212;
  167. + private static final String InitialHtml = "1.htm";
  168. +
  169. + public __init__(int questid, String name, String descr)
  170. + {
  171. + super(questid, name, descr);
  172. + addStartNpc(NPC);
  173. + addTalkId(NPC);
  174. + }
  175. +
  176. + @Override
  177. + public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  178. + {
  179. + if (player.getPet() == null)
  180. + return "<html><head><body>This is a buff for summons, and i dont see any summoned servant of yours.<br></body></html>";
  181. +
  182. +/* if (player.getPvpFlag() > 0)
  183. + {
  184. + player.sendMessage("You cannot use the buffer while flagged.");
  185. + return null;
  186. + }*/
  187. + try
  188. + {
  189. + switch (Integer.parseInt(event))
  190. + {
  191. +
  192. + case 1: //Heal
  193. + player.getPet().setCurrentHp(player.getPet().getMaxHp());
  194. + player.getPet().setCurrentMp(player.getPet().getMaxMp());
  195. + player.getPet().setCurrentCp(player.getPet().getMaxCp());
  196. + return InitialHtml;
  197. +
  198. + case 2: //Resist Aqua
  199. + SkillTable.getInstance().getInfo(1182, 330).getEffects(player.getPet(), player.getPet());
  200. + return "2.htm";
  201. +
  202. + case 3: //Resist Wind
  203. + SkillTable.getInstance().getInfo(1189, 330).getEffects(player.getPet(), player.getPet());
  204. + return "2.htm";
  205. +
  206. + case 4: //Resist Fire
  207. + SkillTable.getInstance().getInfo(1191, 330).getEffects(player.getPet(), player.getPet());
  208. + return "2.htm";
  209. +
  210. + case 5: //Holy Resistance
  211. + SkillTable.getInstance().getInfo(1392, 330).getEffects(player.getPet(), player.getPet());
  212. + return "2.htm";
  213. +
  214. + case 6: //Unholy Resistance
  215. + SkillTable.getInstance().getInfo(1393, 130).getEffects(player.getPet(), player.getPet());
  216. + return "2.htm";
  217. +
  218. + case 7: //Resist Shock
  219. + SkillTable.getInstance().getInfo(1259, 330).getEffects(player.getPet(), player.getPet());
  220. + return "2.htm";
  221. +
  222. + case 8: //Resist Poison
  223. + SkillTable.getInstance().getInfo(1033, 330).getEffects(player.getPet(), player.getPet());
  224. + return "2.htm";
  225. +
  226. + case 9: //Magic Clarity
  227. + SkillTable.getInstance().getInfo(1397, 230).getEffects(player.getPet(), player.getPet());
  228. + return "2.htm";
  229. +
  230. + case 10: //Figter Clarity
  231. + SkillTable.getInstance().getInfo(1397, 130).getEffects(player.getPet(), player.getPet());
  232. + return "2.htm";
  233. +
  234. + case 11: //Blazing skin - P. defense
  235. + SkillTable.getInstance().getInfo(1232, 330).getEffects(player.getPet(), player.getPet());
  236. + return "2.htm";
  237. +
  238. + case 12: //Blazing skin - Resist Fire
  239. + SkillTable.getInstance().getInfo(1232, 430).getEffects(player.getPet(), player.getPet());
  240. + return "2.htm";
  241. +
  242. + case 13: //Freezing Skin - P. defense
  243. + SkillTable.getInstance().getInfo(1238, 330).getEffects(player.getPet(), player.getPet());
  244. + return "2.htm";
  245. +
  246. + case 14: //Freezing Skin - Resist Water
  247. + SkillTable.getInstance().getInfo(1238, 430).getEffects(player.getPet(), player.getPet());
  248. + return "2.htm";
  249. +
  250. + case 15: //Prophecy Of Fire
  251. + SkillTable.getInstance().getInfo(1356, 315).getEffects(player.getPet(), player.getPet());
  252. + return "2.htm";
  253. +
  254. + case 16: //Prophecy Of Water
  255. + SkillTable.getInstance().getInfo(1355, 315).getEffects(player.getPet(), player.getPet());
  256. + return "2.htm";
  257. +
  258. + case 17: //Chant Of Victory
  259. + SkillTable.getInstance().getInfo(1363, 315).getEffects(player.getPet(), player.getPet());
  260. + return "2.htm";
  261. +
  262. + case 18: //Victory Of Pa'agrio
  263. + SkillTable.getInstance().getInfo(1414, 315).getEffects(player.getPet(), player.getPet());
  264. + return "3.htm";
  265. +
  266. + case 19: //Pa'agrio's Fist
  267. + SkillTable.getInstance().getInfo(1416, 115).getEffects(player.getPet(), player.getPet());
  268. + return "3.htm";
  269. +
  270. + case 20: //Full resist + COV
  271. + SkillTable.getInstance().getInfo(1182, 330).getEffects(player.getPet(), player.getPet());
  272. + SkillTable.getInstance().getInfo(1189, 330).getEffects(player.getPet(), player.getPet());
  273. + SkillTable.getInstance().getInfo(1191, 330).getEffects(player.getPet(), player.getPet());
  274. + SkillTable.getInstance().getInfo(1392, 330).getEffects(player.getPet(), player.getPet());
  275. + SkillTable.getInstance().getInfo(1393, 130).getEffects(player.getPet(), player.getPet());
  276. + SkillTable.getInstance().getInfo(1259, 330).getEffects(player.getPet(), player.getPet());
  277. + SkillTable.getInstance().getInfo(1363, 315).getEffects(player.getPet(), player.getPet());
  278. + return "1.htm";
  279. +
  280. + case 21: // Noblesse
  281. + SkillTable.getInstance().getInfo(1323, 1).getEffects(player.getPet(), player.getPet());
  282. + return "1.htm";
  283. +
  284. + }
  285. + }
  286. + catch (NumberFormatException e)
  287. + {
  288. +
  289. + }
  290. + return event;
  291. + }
  292. +
  293. + @Override
  294. + public String onTalk(L2Npc npc, L2PcInstance player)
  295. + {
  296. + return InitialHtml;
  297. + }
  298. +
  299. + public static void main(String[] args)
  300. + {
  301. + new __init__(-1, "ZonePetBuffer", "custom");
  302. + }
  303. +
  304. +}
  305. Index: data/scripts/custom/ZonePetBuffer/3.htm
  306. ===================================================================
  307. --- data/scripts/custom/ZonePetBuffer/3.htm (revision 0)
  308. +++ data/scripts/custom/ZonePetBuffer/3.htm (revision 0)
  309. @@ -0,0 +1,69 @@
  310. +<html><title>Page 2</title>
  311. +<body>
  312. +<table width=290>
  313. + <tr>
  314. + <td><button value="" width=40 height=15 back="" fore=""></td>
  315. + <td><button value="" width=40 height=15 back="" fore=""></td>
  316. + <td><button value="Page1" action="bypass -h Quest ZonePetBuffer 2.htm" width=40 height=15 back="" fore=""></td>
  317. + <td>[<font color="LEVEL">Page2</font>]</td>
  318. + <td><button value="" width=40 height=15 back="" fore=""></td>
  319. + <td><button value="" width=40 height=15 back="" fore=""></td>
  320. + </tr>
  321. +</table>
  322. +<img src="L2UI.SquareWhite" width=300 height=1>
  323. +<table>
  324. + <tr>
  325. + <td align=center><img src=icon.skill1414 width=32 height=32 align=left></td>
  326. + <td align=center><img src=icon.skill1416 width=32 height=32 align=left></td>
  327. + <td align=center><img src= width=32 height=32 align=left></td>
  328. + <td align=center><img src= width=32 height=32 align=left></td>
  329. + </tr>
  330. + <tr>
  331. + <td align=center><button value="VOP" Fist" action="bypass -h Quest ZonePetBuffer 18" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  332. + <td align=center><button value="Pa'agrio's Fist" action="bypass -h Quest ZonePetBuffer 19" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  333. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  334. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  335. + </tr>
  336. + <tr>
  337. + <td align=center><img src= width=32 height=32 align=left></td>
  338. + <td align=center><img src= width=32 height=32 align=left></td>
  339. + <td align=center><img src= width=32 height=32 align=left></td>
  340. + <td align=center><img src= width=32 height=32 align=left></td>
  341. + </tr>
  342. + <tr>
  343. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  344. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  345. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  346. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  347. + </tr>
  348. + <tr>
  349. + <td align=center><img src= width=32 height=32 align=left></td>
  350. + <td align=center><img src= width=32 height=32 align=left></td>
  351. + <td align=center><img src= width=32 height=32 align=left></td>
  352. + <td align=center><img src= width=32 height=32 align=left></td>
  353. + </tr>
  354. + <tr>
  355. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  356. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  357. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  358. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  359. + </tr>
  360. + <tr>
  361. + <td align=center><img src= width=32 height=32 align=left></td>
  362. + <td align=center><img src= width=32 height=32 align=left></td>
  363. + <td align=center><img src= width=32 height=32 align=left></td>
  364. + <td align=center><img src= width=32 height=32 align=left></td>
  365. + </tr>
  366. + <tr>
  367. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  368. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  369. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  370. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  371. + </tr>
  372. +</table>
  373. +<center>
  374. +<img src="L2UI.SquareWhite" width=300 height=1>
  375. +<button value="Back" action="bypass -h Quest ZonePetBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
  376. +</center>
  377. +</body>
  378. +</html>
  379. \ No newline at end of file
  380. Index: data/scripts/custom/ZoneBuffer/1.htm
  381. ===================================================================
  382. --- data/scripts/custom/ZoneBuffer/1.htm (revision 0)
  383. +++ data/scripts/custom/ZoneBuffer/1.htm (revision 0)
  384. @@ -0,0 +1,63 @@
  385. +<html>
  386. +<head>
  387. +<title>Buffer by L][World</title>
  388. +</head>
  389. +<body>
  390. +<img src="L2UI.SquareWhite" width=300 height=1>
  391. +<center>
  392. +<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32>
  393. +<table cellspacing="-45"><tr>
  394. +<td><img src=WarEffectsTextures.FireTexture.jm-fire1 width=320 height=80></td>
  395. +</tr></table><br>
  396. +<table cellspacing="-1"><tr>
  397. +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
  398. +<td><img src=icon.etc_alphabet_ii_i00 width=32 height=32></td>
  399. +<td><img src=icon.etc_alphabet_w_i00 width=32 height=32></td>
  400. +<td><img src=icon.etc_alphabet_o_i00 width=32 height=32></td>
  401. +<td><img src=icon.etc_alphabet_r_i00 width=32 height=32></td>
  402. +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
  403. +<td><img src=icon.etc_alphabet_d_i00 width=32 height=32></td>
  404. +</tr></table>
  405. +<br>
  406. +<img src="L2UI.SquareWhite" width=300 height=1>
  407. +</br>
  408. +<center>
  409. +<table>
  410. + <tr>
  411. + <td><button value="Choose Buff" action="bypass -h Quest ZoneBuffer 2.htm" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  412. + <td><button value="Full CP HP MP" action="bypass -h Quest ZoneBuffer 1" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  413. + </tr>
  414. + <tr>
  415. + <td width=120 height=20></td>
  416. + </tr>
  417. + <tr>
  418. + <td><button value="All Buffs" action="bypass -h Quest ZoneBuffer 20" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  419. + <td><button value="Noblesse" action="bypass -h Quest ZoneBuffer 21" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  420. + </tr>
  421. +</table>
  422. +<center>
  423. +<table>
  424. + <tr>
  425. + <td valign=top><img src=icon.skill1495 width=32 height=32 align=left></td>
  426. + <td valign=top><img src=icon.skill1389 width=32 height=32 align=left></td>
  427. + <td valign=top><img src=icon.skill1204 width=32 height=32 align=left></td>
  428. + <td valign=top><img src=icon.skill1085 width=32 height=32 align=left></td>
  429. + <td valign=top><img src=icon.skill1478 width=32 height=32 align=left></td>
  430. + <td valign=top><img src=icon.skill1352 width=32 height=32 align=left></td>
  431. + </tr>
  432. +
  433. + <tr>
  434. + <td valign=top><img src=icon.skill1508 width=32 height=32 align=left></td>
  435. + <td valign=top><img src=icon.skill1509 width=32 height=32 align=left></td>
  436. + <td valign=top><img src=icon.skill1510 width=32 height=32 align=left></td>
  437. + <td valign=top><img src=icon.skill1514 width=32 height=32 align=left></td>
  438. + <td valign=top><img src=icon.skill1515 width=32 height=32 align=left></td>
  439. + <td valign=top><img src=icon.skill1538 width=32 height=32 align=left></td>
  440. + </tr>
  441. +</table>
  442. +<br>
  443. +<img src="L2UI.SquareWhite" width=300 height=1>
  444. +
  445. +</body>
  446. +</center>
  447. +</html>
  448. \ No newline at end of file
  449. Index: data/scripts/custom/ZoneBuffer/2.htm
  450. ===================================================================
  451. --- data/scripts/custom/ZoneBuffer/2.htm (revision 0)
  452. +++ data/scripts/custom/ZoneBuffer/2.htm (revision 0)
  453. @@ -0,0 +1,71 @@
  454. +<html><title>Page 1</title>
  455. +<body>
  456. +<table width=290>
  457. + <tr>
  458. + <center>
  459. + <td><button value="" width=40 height=15 back="" fore=""></td>
  460. + <td><button value="" width=40 height=15 back="" fore=""></td>
  461. + <td>[<font color="LEVEL">Page1</font>]</td>
  462. + <td><button value="Page2" action="bypass -h Quest ZoneBuffer 3.htm" width=40 height=15 back="" fore=""></td>,
  463. + <td><button value="" width=40 height=15 back="" fore=""></td>
  464. + <td><button value="" width=40 height=15 back="" fore=""></td>
  465. + </center>
  466. + </tr>
  467. +</table>
  468. +<img src="L2UI.SquareWhite" width=300 height=1>
  469. +<table>
  470. + <tr>
  471. + <td align=center><img src=icon.skill1182 width=32 height=32 align=left></td>
  472. + <td align=center><img src=icon.skill1189 width=32 height=32 align=left></td>
  473. + <td align=center><img src=icon.skill1191 width=32 height=32 align=left></td>
  474. + <td align=center><img src=icon.skill1392 width=32 height=32 align=left></td>
  475. + </tr>
  476. + <tr>
  477. + <td align=center><button value="Resist Aqua" action="bypass -h Quest ZoneBuffer 2" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  478. + <td align=center><button value="Resist Wind" action="bypass -h Quest ZoneBuffer 3" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  479. + <td align=center><button value="Resist Fire" action="bypass -h Quest ZoneBuffer 4" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  480. + <td align=center><button value="Holy Res" action="bypass -h Quest ZoneBuffer 5" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  481. + </tr>
  482. + <tr>
  483. + <td align=center><img src=icon.skill1393 width=32 height=32 align=left></td>
  484. + <td align=center><img src=icon.skill1259 width=32 height=32 align=left></td>
  485. + <td align=center><img src=icon.skill1033 width=32 height=32 align=left></td>
  486. + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
  487. + </tr>
  488. + <tr>
  489. + <td align=center><button value="UnHoly Res" action="bypass -h Quest ZoneBuffer 6" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  490. + <td align=center><button value="Resist Shock" action="bypass -h Quest ZoneBuffer 7" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  491. + <td align=center><button value="Resist Poison" action="bypass -h Quest ZoneBuffer 8" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  492. + <td align=center><button value="Mag Clarity" action="bypass -h Quest ZoneBuffer 9" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  493. + </tr>
  494. + <tr>
  495. + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
  496. + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
  497. + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
  498. + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
  499. + </tr>
  500. + <tr>
  501. + <td align=center><button value="Fight Clarity" action="bypass -h Quest ZoneBuffer 10" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  502. + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZoneBuffer 11" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  503. + <td align=center><button value="Blazing resist" action="bypass -h Quest ZoneBuffer 12" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  504. + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZoneBuffer 13" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  505. + </tr>
  506. + <tr>
  507. + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
  508. + <td align=center><img src=icon.skill1356 width=32 height=32 align=left></td>
  509. + <td align=center><img src=icon.skill1355 width=32 height=32 align=left></td>
  510. + <td align=center><img src=icon.skill1363 width=32 height=32 align=left></td>
  511. + </tr>
  512. + <tr>
  513. + <td align=center><button value="Freezing resist" action="bypass -h Quest ZoneBuffer 14" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  514. + <td align=center><button value="POF" action="bypass -h Quest ZoneBuffer 15" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  515. + <td align=center><button value="POW" action="bypass -h Quest ZoneBuffer 16" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  516. + <td align=center><button value="COV" action="bypass -h Quest ZoneBuffer 17" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  517. + </tr>
  518. +</table>
  519. +<center>
  520. +<img src="L2UI.SquareWhite" width=300 height=1>
  521. +<button value="Back" action="bypass -h Quest ZoneBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
  522. +</center>
  523. +</body>
  524. +</html>
  525. \ No newline at end of file
  526. Index: data/scripts/custom/ZoneBuffer/3.htm
  527. ===================================================================
  528. --- data/scripts/custom/ZoneBuffer/3.htm (revision 0)
  529. +++ data/scripts/custom/ZoneBuffer/3.htm (revision 0)
  530. @@ -0,0 +1,69 @@
  531. +<html><title>Page 2</title>
  532. +<body>
  533. +<table width=290>
  534. + <tr>
  535. + <td><button value="" width=40 height=15 back="" fore=""></td>
  536. + <td><button value="" width=40 height=15 back="" fore=""></td>
  537. + <td><button value="Page1" action="bypass -h Quest ZoneBuffer 2.htm" width=40 height=15 back="" fore=""></td>
  538. + <td>[<font color="LEVEL">Page2</font>]</td>
  539. + <td><button value="" width=40 height=15 back="" fore=""></td>
  540. + <td><button value="" width=40 height=15 back="" fore=""></td>
  541. + </tr>
  542. +</table>
  543. +<img src="L2UI.SquareWhite" width=300 height=1>
  544. +<table>
  545. + <tr>
  546. + <td align=center><img src=icon.skill1414 width=32 height=32 align=left></td>
  547. + <td align=center><img src=icon.skill1416 width=32 height=32 align=left></td>
  548. + <td align=center><img src= width=32 height=32 align=left></td>
  549. + <td align=center><img src= width=32 height=32 align=left></td>
  550. + </tr>
  551. + <tr>
  552. + <td align=center><button value="VOP" Fist" action="bypass -h Quest ZoneBuffer 18" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  553. + <td align=center><button value="Pa'agrio's Fist" action="bypass -h Quest ZoneBuffer 19" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  554. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  555. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  556. + </tr>
  557. + <tr>
  558. + <td align=center><img src= width=32 height=32 align=left></td>
  559. + <td align=center><img src= width=32 height=32 align=left></td>
  560. + <td align=center><img src= width=32 height=32 align=left></td>
  561. + <td align=center><img src= width=32 height=32 align=left></td>
  562. + </tr>
  563. + <tr>
  564. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  565. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  566. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  567. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  568. + </tr>
  569. + <tr>
  570. + <td align=center><img src= width=32 height=32 align=left></td>
  571. + <td align=center><img src= width=32 height=32 align=left></td>
  572. + <td align=center><img src= width=32 height=32 align=left></td>
  573. + <td align=center><img src= width=32 height=32 align=left></td>
  574. + </tr>
  575. + <tr>
  576. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  577. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  578. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  579. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  580. + </tr>
  581. + <tr>
  582. + <td align=center><img src= width=32 height=32 align=left></td>
  583. + <td align=center><img src= width=32 height=32 align=left></td>
  584. + <td align=center><img src= width=32 height=32 align=left></td>
  585. + <td align=center><img src= width=32 height=32 align=left></td>
  586. + </tr>
  587. + <tr>
  588. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  589. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  590. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  591. + <td align=center><button value="" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  592. + </tr>
  593. +</table>
  594. +<center>
  595. +<img src="L2UI.SquareWhite" width=300 height=1>
  596. +<button value="Back" action="bypass -h Quest ZoneBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
  597. +</center>
  598. +</body>
  599. +</html>
  600. \ No newline at end of file
  601. Index: data/scripts/custom/ZonePetBuffer/2.htm
  602. ===================================================================
  603. --- data/scripts/custom/ZonePetBuffer/2.htm (revision 0)
  604. +++ data/scripts/custom/ZonePetBuffer/2.htm (revision 0)
  605. @@ -0,0 +1,71 @@
  606. +<html><title>Page 1</title>
  607. +<body>
  608. +<table width=290>
  609. + <tr>
  610. + <center>
  611. + <td><button value="" width=40 height=15 back="" fore=""></td>
  612. + <td><button value="" width=40 height=15 back="" fore=""></td>
  613. + <td>[<font color="LEVEL">Page1</font>]</td>
  614. + <td><button value="Page2" action="bypass -h Quest ZonePetBuffer 3.htm" width=40 height=15 back="" fore=""></td>,
  615. + <td><button value="" width=40 height=15 back="" fore=""></td>
  616. + <td><button value="" width=40 height=15 back="" fore=""></td>
  617. + </center>
  618. + </tr>
  619. +</table>
  620. +<img src="L2UI.SquareWhite" width=300 height=1>
  621. +<table>
  622. + <tr>
  623. + <td align=center><img src=icon.skill1182 width=32 height=32 align=left></td>
  624. + <td align=center><img src=icon.skill1189 width=32 height=32 align=left></td>
  625. + <td align=center><img src=icon.skill1191 width=32 height=32 align=left></td>
  626. + <td align=center><img src=icon.skill1392 width=32 height=32 align=left></td>
  627. + </tr>
  628. + <tr>
  629. + <td align=center><button value="Resist Aqua" action="bypass -h Quest ZonePetBuffer 2" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  630. + <td align=center><button value="Resist Wind" action="bypass -h Quest ZonePetBuffer 3" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  631. + <td align=center><button value="Resist Fire" action="bypass -h Quest ZonePetBuffer 4" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  632. + <td align=center><button value="Holy Res" action="bypass -h Quest ZonePetBuffer 5" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  633. + </tr>
  634. + <tr>
  635. + <td align=center><img src=icon.skill1393 width=32 height=32 align=left></td>
  636. + <td align=center><img src=icon.skill1259 width=32 height=32 align=left></td>
  637. + <td align=center><img src=icon.skill1033 width=32 height=32 align=left></td>
  638. + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
  639. + </tr>
  640. + <tr>
  641. + <td align=center><button value="UnHoly Res" action="bypass -h Quest ZonePetBuffer 6" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  642. + <td align=center><button value="Resist Shock" action="bypass -h Quest ZonePetBuffer 7" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  643. + <td align=center><button value="Resist Poison" action="bypass -h Quest ZonePetBuffer 8" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  644. + <td align=center><button value="Mag Clarity" action="bypass -h Quest ZonePetBuffer 9" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  645. + </tr>
  646. + <tr>
  647. + <td align=center><img src=icon.skill1397 width=32 height=32 align=left></td>
  648. + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
  649. + <td align=center><img src=icon.skill1232 width=32 height=32 align=left></td>
  650. + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
  651. + </tr>
  652. + <tr>
  653. + <td align=center><button value="Fight Clarity" action="bypass -h Quest ZonePetBuffer 10" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  654. + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZonePetBuffer 11" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  655. + <td align=center><button value="Blazing resist" action="bypass -h Quest ZonePetBuffer 12" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  656. + <td align=center><button value="Pdef Skin" action="bypass -h Quest ZonePetBuffer 13" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  657. + </tr>
  658. + <tr>
  659. + <td align=center><img src=icon.skill1238 width=32 height=32 align=left></td>
  660. + <td align=center><img src=icon.skill1356 width=32 height=32 align=left></td>
  661. + <td align=center><img src=icon.skill1355 width=32 height=32 align=left></td>
  662. + <td align=center><img src=icon.skill1363 width=32 height=32 align=left></td>
  663. + </tr>
  664. + <tr>
  665. + <td align=center><button value="Freezing resist" action="bypass -h Quest ZonePetBuffer 14" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  666. + <td align=center><button value="POF" action="bypass -h Quest ZonePetBuffer 15" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  667. + <td align=center><button value="POW" action="bypass -h Quest ZonePetBuffer 16" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  668. + <td align=center><button value="COV" action="bypass -h Quest ZonePetBuffer 17" width=65 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  669. + </tr>
  670. +</table>
  671. +<center>
  672. +<img src="L2UI.SquareWhite" width=300 height=1>
  673. +<button value="Back" action="bypass -h Quest ZonePetBuffer 1.htm" width=80 height=18 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg">
  674. +</center>
  675. +</body>
  676. +</html>
  677. \ No newline at end of file
  678. Index: data/scripts/custom/ZonePetBuffer/1.htm
  679. ===================================================================
  680. --- data/scripts/custom/ZonePetBuffer/1.htm (revision 0)
  681. +++ data/scripts/custom/ZonePetBuffer/1.htm (revision 0)
  682. @@ -0,0 +1,63 @@
  683. +<html>
  684. +<head>
  685. +<title>PetBuffer by L][World</title>
  686. +</head>
  687. +<body>
  688. +<img src="L2UI.SquareWhite" width=300 height=1>
  689. +<center>
  690. +<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32>
  691. +<table cellspacing="-45"><tr>
  692. +<td><img src=WarEffectsTextures.FireTexture.jm-fire1 width=320 height=80></td>
  693. +</tr></table><br>
  694. +<table cellspacing="-1"><tr>
  695. +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
  696. +<td><img src=icon.etc_alphabet_ii_i00 width=32 height=32></td>
  697. +<td><img src=icon.etc_alphabet_w_i00 width=32 height=32></td>
  698. +<td><img src=icon.etc_alphabet_o_i00 width=32 height=32></td>
  699. +<td><img src=icon.etc_alphabet_r_i00 width=32 height=32></td>
  700. +<td><img src=icon.etc_alphabet_l_i00 width=32 height=32></td>
  701. +<td><img src=icon.etc_alphabet_d_i00 width=32 height=32></td>
  702. +</tr></table>
  703. +<br>
  704. +<img src="L2UI.SquareWhite" width=300 height=1>
  705. +</br>
  706. +<center>
  707. +<table>
  708. + <tr>
  709. + <td><button value="Choose Buff" action="bypass -h Quest ZonePetBuffer 2.htm" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  710. + <td><button value="Full CP HP MP" action="bypass -h Quest ZonePetBuffer 1" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  711. + </tr>
  712. + <tr>
  713. + <td width=120 height=20></td>
  714. + </tr>
  715. + <tr>
  716. + <td><button value="All Buffs" action="bypass -h Quest ZonePetBuffer 20" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  717. + <td><button value="Noblesse" action="bypass -h Quest ZonePetBuffer 21" width=120 height=20 back="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark"fore="L2UI_CT1.Button_DF.Gauge_DF_Attribute_Dark_bg"></td>
  718. + </tr>
  719. +</table>
  720. +<center>
  721. +<table>
  722. + <tr>
  723. + <td valign=top><img src=icon.skill1495 width=32 height=32 align=left></td>
  724. + <td valign=top><img src=icon.skill1389 width=32 height=32 align=left></td>
  725. + <td valign=top><img src=icon.skill1204 width=32 height=32 align=left></td>
  726. + <td valign=top><img src=icon.skill1085 width=32 height=32 align=left></td>
  727. + <td valign=top><img src=icon.skill1478 width=32 height=32 align=left></td>
  728. + <td valign=top><img src=icon.skill1352 width=32 height=32 align=left></td>
  729. + </tr>
  730. +
  731. + <tr>
  732. + <td valign=top><img src=icon.skill1508 width=32 height=32 align=left></td>
  733. + <td valign=top><img src=icon.skill1509 width=32 height=32 align=left></td>
  734. + <td valign=top><img src=icon.skill1510 width=32 height=32 align=left></td>
  735. + <td valign=top><img src=icon.skill1514 width=32 height=32 align=left></td>
  736. + <td valign=top><img src=icon.skill1515 width=32 height=32 align=left></td>
  737. + <td valign=top><img src=icon.skill1538 width=32 height=32 align=left></td>
  738. + </tr>
  739. +</table>
  740. +<br>
  741. +<img src="L2UI.SquareWhite" width=300 height=1>
  742. +
  743. +</body>
  744. +</center>
  745. +</html>
  746. \ No newline at end of file
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