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  1. **Updated 06/01/2022**..
  2.  
  3. Merely a continuation of Krystral's thread with patch 1.34 and so forth. [Changelog here](https://us.forums.blizzard.com/en/overwatch/t/every-balance-change-by-hero-logged/350162/58).
  4.  
  5. <details><summary>General</summary>
  6.  
  7. 1.1.0.2
  8.  
  9. * Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted.
  10.  
  11. 1.3.0.2
  12.  
  13. * Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (0.25s instead of 1s).
  14. * Reverted a recent change that reduced the size of heroes’ projectiles.
  15. * Most hero abilities will no longer interrupt quick melee attacks.
  16. * Ultimate abilities will now interrupt quick melee attacks.
  17.  
  18. 1.5.0.2A
  19.  
  20. * Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.
  21. * Ultimate costs have been increased by 25% for all heroes.
  22.  
  23. 1.8.0.2
  24.  
  25. * The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%).
  26.  
  27. 1.11.1.2A
  28.  
  29. * Recoil Recovery Aim Compensation can now be disabled for Ana, Cassidy, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section.
  30.  
  31. 1.16.0.2
  32.  
  33. * Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time.
  34.  
  35. 1.26.0.3
  36.  
  37. * Damage in some hitscan heroes now scales to 50% at maximum falloff range, up from 30% for the following heroes:
  38. * Bastion
  39. * Cassidy
  40. * Soldier: 76
  41. * Widowmaker (Primary Fire)
  42.  
  43. 1.27.0.1
  44.  
  45. * Some ultimate abilities now restore ammunition after completion for some heroes: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage.
  46.  
  47. 1.29.0.1
  48.  
  49. * Updated visuals for all shields and barriers to increase readability.
  50. * Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.
  51.  
  52. 1.30.0.1
  53.  
  54. * Made jump height consistent across hero roster.
  55.  
  56. 1.32.1.1
  57.  
  58. Armor
  59. * Damage reduction reduced from -5 to -3 per instance of damage.
  60.  
  61. 1.33.0.1
  62.  
  63. Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor.
  64.  
  65. * **Previous priority order:** non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
  66. * **New priority order:** non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.
  67.  
  68. 1.34.0.1
  69.  
  70. * Beam-type damage is now reduced by 20% when hitting armor:
  71. * Mei: Primary Fire.
  72. * Moira: Alternate Fire, Coalescence.
  73. * Symmetra: Primary Fire, Sentry Turret.
  74. * Winston: Primary Fire.
  75. * Zarya: Primary Fire.
  76.  
  77. * Damage over time effects are no longer mitigated by armor:
  78. * Ana: Primary Fire.
  79. * Ashe: Dynamite.
  80. * Hanzo: Dragonstrike.
  81. * Mei: Blizzard.
  82. * Moira: Biotic Orb.
  83. * Widowmaker: Venom Mine.
  84. * Zarya: Graviton Surge.
  85.  
  86. * Damage boost is now applied when a projectile is fired rather than when it hits a target.
  87. * Knockback distance is now more consistent.
  88. * Heroes that are flying can now be knocked back and slowed.
  89. * A new sound plays when you land a hit while damage boosted.
  90. * A new sound plays when you land a hit, but it doesn’t do any damage.
  91.  
  92. 1.37.0.1
  93.  
  94. **Assault Game Mode**
  95.  
  96. * Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
  97. * Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5s.
  98.  
  99. 1.39.1.0
  100.  
  101. * Ultimate costs have been increased by 12% for all heroes.
  102. * Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.
  103. * Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.
  104.  
  105. **New Feature: Role Queue**
  106.  
  107. Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in games. In Competitive Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select heroes to play within their chosen roles. At the end of a match, competitive players will return to the main menu and select their role before queuing into their next game. For more information about Role Queue, read the detailed [blog post](https://playoverwatch.com/en-us/news/23060961/introducing-role-queue).
  108.  
  109. 1.40.0.0
  110.  
  111. * Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.
  112.  
  113. 1.41.0.0
  114.  
  115. * The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.
  116.  
  117. 1.42.0.0
  118.  
  119. * Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible.
  120.  
  121. **New Gameplay Option: High Precision Mouse Input**
  122.  
  123. Enabling this option will allow Overwatch to use your mouse's native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option. More details can be found [here](https://us.forums.blizzard.com/en/overwatch/t/new-feature-high-precision-mouse-input-gameplay-option/422094).
  124.  
  125. **Competitive Play Update**
  126.  
  127. * Starting with Season 19, we are moving the beginning (and end) of competitive play seasons from the 1st of every other month, to the first Thursday of every other month. We will also be starting the season later in the day to better correspond with developer availability during the day. Season 19 now starts on November 7, at 18:00 UTC/GMT (10:00 PST, 13:00 EST).
  128.  
  129. * We will also be introducing a rotating, seasonal Map Pool to competitive play starting with Season 19. The initial map pool for Season 19 has 12 maps, with 3 of each game mode. Future competitive seasons will see maps rotating in and out of the pool, providing each season with a different experience and identity. Information about the current maps available in the map pool is available by opening the information panel of the Competitive Play card.
  130.  
  131. 1.43.0.0
  132.  
  133. Armor
  134. * Damage reduction per instance of damage increased from 3 to 5.
  135.  
  136. **New Feature: “While You Wait.”**
  137.  
  138. In this patch, we’re replacing our “Skirmish” mode with a brand-new feature called “*While You Wait!*” Now you can choose between a variety of game modes to play while you queue for a match
  139.  
  140. When in queue, players will now be prompted to pick from the following game modes:
  141.  
  142. * Practice Range – Practice your skills—solo or in a group—against training bots
  143. * Skirmish - Spar with other players without keeping score
  144. * Deathmatch - Compete for the top place on the scoreboard
  145. * Custom Game – Select a custom game from the Custom Game Browser or create your own. (If you want your custom game to be available for everyone to play, make sure to choose the setting: "Allow players who are matchmaking.”)
  146.  
  147. All While You Wait game modes are optional and can be accessed by a single player or as a group. Only your group leader can select the mode for their team.
  148.  
  149. Note: You don't have to leave your queue after a match ends to play another While You Wait mode. In order to access the While You Wait menu, click on the game mode you’re queued for and choose a While You Wait option from there.
  150.  
  151. 1.44.0.0
  152.  
  153. **Feature Update: Party Flex for Role Queue.**
  154.  
  155. Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they're willing to play in the next game.
  156.  
  157. Your other party members' role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.
  158.  
  159. **Custom Game Options**
  160.  
  161. The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.
  162.  
  163. **Spectate and Replay Updates.**
  164.  
  165. * Added a new hotkey, "Spectate toggle 3P camera side", which changes the shoulder you're looking over for the player you're spectating while using the simple third-person spectator camera option.
  166. * Added a new hotkey, "Toggle normal / simple 3P spectator camera", which toggles between the two third-person camera modes while spectating.
  167. * Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side.
  168. * Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen.
  169. * Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy.
  170. * Transitioning into or out of first person no longer causes the camera to clip inside the hero's head.
  171. * Fixed several camera smoothness and popping issues.
  172.  
  173. 1.45.0.0
  174.  
  175. **New Feature: Hero Pools.**
  176.  
  177. We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.
  178.  
  179. It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.
  180.  
  181. **New Feature: Experimental mode.**
  182.  
  183. We've added a new card labeled "Experimental" within the Play menu where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the "Experimental" stage. Unlike the PTR, the Experimental area is not intended to be used for bug and stability testing. Players from all platforms will be able to test major gameplay changes, with the hope that you'll provide us with feedback on your experience. Some of the changes we test will be vastly different than what you're used to, but we want to reiterate that the changes we will be testing are not guaranteed to reach the retail version you're used to playing. Experimental will not always be available: it will come and go as we have things we'd like you to try and may sometimes only last for brief periods of time.
  184.  
  185. Since Experimental is available in the retail version of Overwatch, you will be able to earn experience and progress towards win-based event unlocks by participating.
  186.  
  187. 1.46.0.0
  188.  
  189. **New Feature: Share Replays.**
  190.  
  191. Players can now share their in-game replays with others!
  192.  
  193. A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
  194.  
  195. The replay system has also received several improvements:
  196.  
  197. * Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay
  198. * The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code
  199. * There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself.
  200.  
  201. * Assault, Hybrid and Payload game modes:
  202.  
  203. When both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining. Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50s is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining.
  204.  
  205. * Achievements can now be obtained in Quick Play Classic under the arcade card (not listed in patch notes, confirmed by Jeff Kaplan [here](https://us.forums.blizzard.com/en/overwatch/t/can-a-dev-clarify-qpc-achieves/473014/2?)).
  206.  
  207. Patch from April 14 2020.
  208.  
  209. * The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East.
  210.  
  211. * Added a "Patch Notes" button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates.
  212. * Map Pools retired from Competitive Play.
  213.  
  214. * Paris and Horizon Lunar Colony removed from Competitive Play rotation (still available in other modes).
  215.  
  216. * Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play.
  217.  
  218. Patch from 19 May 2020.
  219.  
  220. **Feature Update: Improved Communications Wheel.**
  221.  
  222. Added many more communication options so you can customize your interactions in Overwatch! To help you pick your favorites, go to Options, then Controls and scroll down to the Communication Wheel section. From here, you can choose from one of 26 different options for each sector of the wheel. You can change out your choices and swap around their positions within the wheel. Now, you can still tell your team “I Need Healing,” but you can also tell them you are “On My Way” so they should “Press the Attack!”.
  223.  
  224. * New options are now available to customize the Communications Wheel.
  225. * Shortcuts are now customizable; pick from a set of 26 different communication options.
  226. * Additional keybindings are now available to support more voiceover lines.
  227. * We've changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game).
  228.  
  229. **Feature Update: Patch Notes In-Client**
  230.  
  231. Players are now be able to read about the latest changes to Overwatch from within the game. We wanted to players across all platforms to have convenient access to this information, and it’s now easier than ever to stay up-to-date.
  232.  
  233. * Selecting the Patch Notes button on the main menu will display the patch notes in the client, and no longer requires a separate web browser.
  234. * Patch Notes will show as “new” whenever a game update is available.
  235.  
  236. **Feature Update: Custom Games Updates**
  237.  
  238. * Existing Share Codes can now be re-uploaded with new Custom Game Settings (requires same original owner).
  239. * Developer Comment: When choosing to create a share code for your Custom Game Settings, we've added the option to re-upload the new settings to an existing share code (assuming the owner is the same). This should make it easier for content creators to update existing modes, even if the codes have already been shared. Note: One may also re-upload settings to a code that has expired (assuming the owner is the same), and the share code will become valid again.
  240. * Skirmish can now override which Control Points are valid on Control Maps.
  241.  
  242. * Players will now receive an in-game notice thanking them for their cheat report when their report has resulted in an action.
  243. * Added buttons to Control map dropships to allow players to reset basketballs.
  244. * Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights.
  245.  
  246. Patch from 30 June 2020.
  247.  
  248. **Open Queue Added to Competitive Play.**
  249.  
  250. Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.
  251.  
  252. **Adjustments to Seasonal Placements for High SR Players.**
  253.  
  254. Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.
  255.  
  256. Patch from 16 June 2020.
  257.  
  258. **New Feature: Priority Requeue for Collapsed Games.**
  259.  
  260. If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
  261.  
  262. Patch from 14 July 2020.
  263.  
  264. **New Feature: Career Profile Improvements.**
  265.  
  266. The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:
  267.  
  268. * Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes.
  269. * Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view.
  270. * In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock.
  271. * Player Icons are now grouped by category and can be filtered by hero and owned status.
  272.  
  273. Patch from 04 August 2020.
  274.  
  275. **Priority Requeue for Backfilled Games.**
  276.  
  277. If you join a game after it has started to replace a player who has previously left, you are considered to have "backfilled" into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
  278.  
  279. **Modification to High SR Grouping Restrictions.**
  280.  
  281. To match the new maximum SR of 3900 a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is 3900 SR or higher.
  282.  
  283. Patch from 31 August 2020.
  284.  
  285. Armor
  286. * Beam-type damage reduction against Armor health pools increased from 20% to 30%.
  287.  
  288. Patch from 10 September 2020.
  289.  
  290. **Shotgun patterns no longer apply random rotation. This will affect the following heroes:**
  291. * Ashe.
  292. * Doomfist.
  293. * D.Va.
  294. * Reaper.
  295. * Roadhog.
  296. * Torbjörn.
  297.  
  298. Patch from 15 September 2020.
  299.  
  300. **Ranked Leaver Penalty Adjustment.**
  301.  
  302. Adjusted ranked leaver penalties. Penalties are now more severe and will lead to a season ban more quickly.
  303.  
  304. Patch from 13 October 2020.
  305.  
  306. **Feature Update: Improved Profanity Filter**
  307.  
  308. We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.
  309.  
  310. * FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  311. * MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  312. * UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.
  313.  
  314. Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:
  315.  
  316. * GENERAL CHAT
  317. * MATCH CHAT
  318. * TEAM CHAT
  319. * PARTY CHAT
  320. * WHISPER
  321.  
  322. As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.
  323.  
  324. PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.
  325.  
  326. **Feature Update: Elevator Adjustments**
  327.  
  328. Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom. This includes updated sound effects for more clarity.
  329.  
  330. Patch from 17 November 2020.
  331.  
  332. **Feature Update: Minimum Latency Support**
  333.  
  334. Competition is at its best when it's fair. Historically, we've run tournament events like the Overwatch League and the Overwatch World Cup with teams competing head to head, in person, with local servers to provide the lowest possible latency and the best player experience.
  335.  
  336. In today's world, with so many events and tournaments moving online and teams spread across the world, we wanted to provide a mechanism to ensure that the experience is as fair as possible, regardless of how close the teams are to the tournament's servers.
  337.  
  338. The Minimum Latency option sets a target latency for Custom Games, leveling the playing field between competitors whether they're 50 or 500 miles away. Players with latency lower than the minimum setting will automatically have their network traffic delayed to meet the minimum target, while players with latency higher than the target won't have any additional delay introduced.
  339.  
  340. This feature is designed to work with a variety of network conditions, and will generally keep players within 8 milliseconds of the target setting.
  341.  
  342. We hope this feature will be useful, especially for community-driven competitions that want to Play Nice, Play Fair.
  343.  
  344. **Competitive Update: Competitive No Limits**
  345.  
  346. For the first time (Season 1), experience Competitive No Limits with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points. In No Limits, there are no restrictions on hero selection.
  347.  
  348. Patch from 19 November 2020.
  349.  
  350. General
  351.  
  352. * Support heroes no longer say "Group up with me" when they are missing health and request healing.
  353.  
  354. Patch from 09 March 2021.
  355.  
  356. General
  357.  
  358. * Added "Damage FX" options to the advanced Video options menu that will reduce the amount of impact effects seen during gameplay and replays
  359. * Added a "Custom Spectator Options" menu for live spectating that opens when you press the "View Spectator Options Menu" button as a spectator
  360. * Spectator camera bookmarks in live spectating and replay viewing now also save the current "Camera Field of View" (FOV)
  361. * Added "Custom Game Invite Filter" and "Custom Game Invite Requests" settings to the Social options menu to allow players to change and save who they can receive custom game invites from
  362. * Updated how off-screen important elements (e.g. an exploding D.Va Mech) are displayed on the screen to make them easier to find
  363.  
  364. Maps
  365.  
  366. Blizzard World
  367.  
  368. * Fixed a bug that allowed Tracer to blink and become stuck behind the two candelabras.
  369.  
  370. Dorado
  371.  
  372. * Fixed a bug with a collision location that allowed Wrecking Ball to unintentionally grapple upon it
  373.  
  374. Eichenwalde
  375.  
  376. * Fixed a bug that caused the UI to incorrectly reflect payload progress in rare circumstances
  377.  
  378. Gibraltar
  379.  
  380. * Fixed a bug that allowed players to place turrets in an unintended location.
  381.  
  382. Hanamura
  383.  
  384. * Fixed a bug with missing player collision in various locations of the map.
  385. * Fixed a bug that caused Reinhardt to hit the door frame when charging out of the second attacker spawn room.
  386. * Fixed a bug that allowed Reaper to teleport through a small gap outside of the second capture point.
  387.  
  388. Hollywood
  389.  
  390. * Fixed a bug that caused players to become stuck on a specific section of rooftop.
  391.  
  392. King's Row
  393.  
  394. * Fixed a bug that caused Mei's Blizzard drone to fall through the floor in certain locations.
  395. * Fixed a bug that allowed players to travel beneath some collision but not be killed by the death plane.
  396.  
  397. Nepal
  398.  
  399. * Fixed a bug that allowed players to land on some snow piles on top of buildings.
  400.  
  401. Numbani
  402.  
  403. * Fixed a bug that caused lighting issues in the back of the second attacker spawn.
  404.  
  405. Rialto
  406.  
  407. * Fixed a bug that allowed D.Va's Self-Destruct to go through walls causing damage to enemies.
  408.  
  409. Patch from 22 June 2021.
  410.  
  411. **New Feature: Cross-Play**
  412.  
  413. Cross-Play is now here, allowing players on different platforms to group up and play Overwatch together! Details [here](https://playoverwatch.com/en-us/news/23684155/).
  414.  
  415. Patch from 01 July 2021.
  416.  
  417. * Damage in some hitscan heroes now scales to 30% at maximum falloff range, down from 50% for the following heroes:
  418. * Ashe.
  419. * Baptiste.
  420. * Bastion.
  421. * Cassidy.
  422. * Soldier: 76.
  423. * Widowmaker.
  424. * Wrecking Ball.
  425.  
  426. Patch from 12 October 2021.
  427.  
  428. * Tuned reverb (or acoustic spaces) to address feedback regarding clarity in certain interior locations.
  429.  
  430. </details>
  431. <details><summary>Ana</summary>
  432.  
  433. 1.1.0.2C
  434.  
  435. Biotic Rifle
  436. * Rate of fire increased by 20%.
  437. * Magazine size increased from 8 to 10.
  438.  
  439. 1.4.0.2
  440.  
  441. Nano Boost
  442. * Ultimate charge increased by 20%.
  443.  
  444. Biotic Grenade
  445. * Radius has been increased from 3 to 4m.
  446.  
  447. 1.5.0.2A
  448.  
  449. Nano Boost
  450. * No longer increases movement speed.
  451.  
  452. 1.7.0.2
  453.  
  454. Biotic Grenade
  455. * Effect duration decreased from 5 to 4s.
  456. * Healing boost on allies has been decreased by 50%.
  457.  
  458. 1.8.0
  459.  
  460. Nano Boost
  461. * New Hero Option: "Nano Boost sensitivity"
  462. * Allows players to adjust Nano Boost’s targeting sensitivity.
  463.  
  464. 1.9.0.2
  465.  
  466. Biotic Rifle
  467. * Damage decreased from 80 to 60.
  468.  
  469. 1.11.1.2A
  470.  
  471. Biotic Rifle
  472. * New Hero Option: "Aim compensation option"
  473. * Aim compensation can now be disabled in control settings.
  474.  
  475. 1.17.2
  476.  
  477. Biotic Rifle
  478. * Damage increased from 60 to 70.
  479.  
  480. 1.24.0.1
  481.  
  482. Biotic Rifle
  483. * Shots now pass through allies with full health.
  484. * Ammo increased from 10 to 14.
  485.  
  486. 1.27.0.1
  487.  
  488. Nano Boost
  489. * Now also instantly heals the target for 300 health.
  490. * Range increased from 30 to 40m.
  491.  
  492. 1.28.0.1
  493.  
  494. Biotic Rifle
  495. * New Hero Option: "Relative aim sensitivity"
  496. * Increased the precision of the Relative Aim Sensitivity While Zoomed slider.
  497.  
  498. 1.34.0.1
  499.  
  500. Nano Boost
  501. * Heal reduced from 300 to 250.
  502.  
  503. 1.44.0.0
  504.  
  505. Biotic Rifle
  506. * [Console-Only] Allied projectile size increased from 0.3 to 0.4m.
  507.  
  508. 1.45.0.0
  509.  
  510. Sleep Dart
  511. * Fixed a bug that allowed Ana to use her sleep dart on D.Va bombs, Torbjörn’s turret, and Symmetra turrets.
  512.  
  513. Patch from 19 April 2020.
  514.  
  515. Sleep Dart
  516. * Sleep duration reduced from 6 to 5s.
  517.  
  518. Patch from 19 May 2020.
  519.  
  520. Biotic Rifle
  521. * Healing per shot reduced from 75 to 70.
  522.  
  523. Patch from 31 August 2020.
  524.  
  525. Biotic Rifle
  526. * Ammo reduced from 14 to 12.
  527.  
  528. Patch from 19 November 2020.
  529.  
  530. Biotic Grenade
  531. * Projectile now passes through allies with full health.
  532.  
  533. Patch from 22 June 2021.
  534.  
  535. Biotic Rifle
  536.  
  537. * (Parity Adjustment) Darts no longer have increased projectile size on console platforms.
  538.  
  539. </details>
  540.  
  541. <details><summary>Ashe</summary>
  542.  
  543. 1.36.0.1
  544.  
  545. B.O.B.
  546. * While Bob is active, Ashe no longer Charges Ultimate ([confirmed bug](https://us.forums.blizzard.com/en/overwatch/t/ashe-just-got-a-cold-hard-nerf-and-its-not-in-the-patchnote/347348/126?)).
  547.  
  548. 1.36.0.1b
  549.  
  550. Bob
  551. * Ultimate now Charges when Bob is active (fixed bug).
  552.  
  553. 1.39.1.0
  554.  
  555. The Viper
  556. * Reload time per round decreased from 0.3 to 0.25s.
  557.  
  558. Patch from 06 April 2020.
  559.  
  560. The Viper
  561. * Magazine size increased from 12 to 15.
  562. * Shots no longer queue up the next shot if pressed slightly before recovery has finished.
  563.  
  564. The Viper (Primary Fire)
  565. * Unscoped shots to reach maximum spread increased from 4 to 6.
  566. * Unscoped shots can now be fired much more quickly after firing a scoped shot.
  567.  
  568. The Viper (Secondary fire)
  569. * You can now start reloading much more quickly after firing a scoped shot.
  570.  
  571. Patch from 19 May 2020.
  572.  
  573. The Viper (Secondary fire)
  574. * Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion.
  575.  
  576. Patch from 30 June 2020.
  577.  
  578. Dynamite
  579. * Cooldown increased from 10 to 12s.
  580.  
  581. Patch from 31 August 2020.
  582.  
  583. The Viper
  584. * Max ammo reduced from 15 to 12.
  585.  
  586. The Viper (Secondary Fire)
  587. * Damage reduced from 85 to 80.
  588.  
  589. Patch from 10 September 2020.
  590.  
  591. Coach Gun
  592. * Shotgun patterns no longer apply random rotation.
  593.  
  594. Patch from 24 September 2020.
  595.  
  596. Dynamite
  597. * Explosion damage reduced from 75 to 50.
  598.  
  599. Patch from 12 January 2021.
  600.  
  601. The Viper (Secondary Fire)
  602. * Damage reduced from 80 to 75.
  603. * Recovery time reduced from 0.7 to 0.65s.
  604.  
  605. Patch from 22 June 2021.
  606.  
  607. B.O.B.
  608. * (Parity Adjustment) No longer does less damage on console platforms.
  609.  
  610. Patch from 01 July 2021.
  611.  
  612. The Viper
  613. * Minimum damage at max range decreased from 50% to 30%.
  614.  
  615. </details>
  616. <details><summary>Bastion</summary>
  617.  
  618. 1.1.0.2
  619.  
  620. Configuration: Tank.
  621. * Ultimate cost increased by 10%.
  622.  
  623. 1.8.0:
  624.  
  625. Configuration: Sentry
  626. * Reconfiguration time decreased from 1.5 to 1.0s.
  627. * Bullet spread increased by 50%.
  628. * Bullet spread is always at maximum (spread no longer increases as the weapon is fired).
  629. * Magazine size increased from 200 to 300.
  630. * No longer deals critical damage.
  631.  
  632. Configuration: Recon
  633. * Bullet spread decreased by 25%.
  634. * Magazine size increased from 20 to 25.
  635.  
  636. Self repair
  637. * Can now be used while moving.
  638. * Now bound to secondary fire (formerly Ability 2).
  639. * No longer interrupted by taking damage.
  640. * A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use.
  641.  
  642. Configuration: Tank
  643. * No longer grants bonus armor.
  644.  
  645. New ability: "Ironclad" (Passive)
  646. * Bastion takes 35% less damage in Configuration: Sentry or Configuration: Tank.
  647.  
  648. 1.8.0.2 (1.9.0.2 on consoles):
  649.  
  650. Ironclad
  651. * Bastion now takes 20% less damage while in Configuration: Sentry or Configuration: Tank (formerly 35%).
  652.  
  653. 1.26.0.3
  654.  
  655. Configuration: Sentry
  656. * Minimum damage at max range increased from 30% to 50%.
  657.  
  658. Configuration: Recon
  659. * Minimum damage at max range increased from 30% to 50%.
  660.  
  661. 1.31.0.1
  662.  
  663. Configuration: Recon
  664. * Ammo increased from 25 to 35.
  665.  
  666. Configuration: Sentry
  667. * Weapon spread decreased by up to 33% while firing.
  668.  
  669. 1.40.0.0
  670.  
  671. Self-repair
  672.  
  673. * Self-repair no longer consumes resource while Bastion is at full health.
  674. * Bastion now correctly initiates 0.25s of recovery time when canceling Self-Repair by firing.
  675.  
  676. Patch from 19 May 2020.
  677.  
  678. Configuration: Sentry
  679. * Spread decreased 10%.
  680. * Shots until max spread reduction lowered from 60 to 40.
  681.  
  682. Self-Repair
  683. * Resource drain rate increased 20%.
  684. * Healing per second increased from 75 to 90.
  685.  
  686. Patch from 09 March 2021.
  687.  
  688. * Fixed a bug where a stun would cancel transformation from Recon mode to Sentry mode.
  689.  
  690. Patch from 01 July 2021.
  691.  
  692. Configuration: Recon
  693. * Weapon spread reduced from 1.5 to 1.2.
  694. * Minimum damage at max range decreased from 50% to 30%.
  695.  
  696. Configuration: Sentry
  697. * Minimum damage at max range decreased from 50% to 30%.
  698.  
  699. </details>
  700.  
  701. <details><summary>Baptiste</summary>
  702.  
  703. 1.36.0.1
  704.  
  705. Immortality Field
  706. * If it lands on a moving platform, it will move along with the platform.
  707.  
  708. 1.37.0.1
  709.  
  710. Biotic Launcher (Secondary Fire)
  711. * Increased ammo from 10 to 12.
  712.  
  713. Amplification Matrix
  714. * Ultimate duration increased from 8s to 10s.
  715.  
  716. 1.41.0.0
  717.  
  718. Immortality Field
  719. * Health decreased from 250 to 200.
  720.  
  721. 1.42.0.0
  722.  
  723. Biotic Launcher (Primary Fire)
  724. * Recovery decreased from 0.45 to 0.36s.
  725. * Random spread removed.
  726. * Damage falloff range now begins at 25, up from 20m.
  727.  
  728. 1.44.0.0
  729.  
  730. Immortality Field
  731. * Maximum duration reduced from 8 to 5s.
  732. * Cooldown increased from 20 to 25s.
  733.  
  734. Amplification Matrix
  735. * Ultimate cost increased by 20%.
  736.  
  737. 1.44.0.1
  738.  
  739. Biotic Launcher (Primary Fire)
  740. * Recovery time increased from 0.35 to 0.45s.
  741.  
  742. Biotic Launcher (Secondary Fire)
  743. * Heal per shot reduced from 60 to 50.
  744.  
  745. 1.46.0.0
  746.  
  747. Exo Boots
  748. * Charge time reduced from 1 to 0.7s.
  749.  
  750. Regenerative Burst
  751. * Cooldown lowered from 15 to 13s.
  752.  
  753. Patch from 31 August 2020.
  754.  
  755. Biotic Launcher (Secondary Fire)
  756. * Ammo decreased from 12 to 10.
  757.  
  758. Regenerative Burst
  759. * Total healing reduced from 150 to 75 over 5 seconds (15 HP/s).
  760. * Baptiste now receives twice as much healing from Regenerative Burst (30 HP/s).
  761.  
  762. Patch from 24 September 2020.
  763.  
  764. Amplification Matrix
  765. * Ultimate cost decreased by 15%.
  766.  
  767. Patch from 29 October 2020.
  768.  
  769. Biotic Launcher (Primary Fire)
  770. * Recovery time reduced from 0.45 to 0.38s.
  771. * Damage reduced from 25 to 24 per bullet.
  772.  
  773. Biotic Launcher (Secondary Fire)
  774. * Recovery time increased from 0.8 to 0.9s
  775. * Healing increased from 50 to 60 HP per shot.
  776.  
  777. Patch from 17 November 2020.
  778.  
  779. Amplification Matrix
  780. * Width increased from 5 to 9m.
  781.  
  782. Patch from 10 December 2020
  783.  
  784. Immortality Field
  785. * Health decreased from 200 to 150.
  786.  
  787. Amplification Matrix
  788. * Ultimate cost increased by 15%.
  789.  
  790. Patch from 09 March 2021.
  791.  
  792. Immortality Field
  793. * Fixed a bug where Earthshatter could be blocked by an Immortality Field that was mid-deploy.
  794.  
  795. Patch from 22 April 2021.
  796.  
  797. Biotic Launcher (Secondary Fire)
  798. * Healing projectile explosion reduced from 60 to 50 health.
  799. * Healing projectile direct impact now restores an additional 20 health.
  800.  
  801. Immortality Field
  802. * Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%.
  803.  
  804. Patch from 03 June of 2021.
  805.  
  806. Exo-Boots
  807. * Charge time increased from 0.7 to 1s.
  808.  
  809. Patch from 01 July 2021.
  810.  
  811. Biotic Launcher
  812. * Minimum damage at max range decreased from 50% to 30%.
  813.  
  814. </details>
  815.  
  816. <details><summary>Brigitte</summary>
  817.  
  818. 1.22.0.1:
  819.  
  820. Barrier Shield
  821. * New Hero Option: "Toggle barrier"
  822. * An option to “Toggle Barrier” has been added to Options > Controls > Hero > Brigitte.
  823.  
  824. 1.23.0.1
  825.  
  826. Shield Bash
  827. * Cone angle decreased from 90 to 60°.
  828.  
  829. 1.24.0.1
  830.  
  831. Rally
  832. * Maximum armor per player reduced from 150 to 100.
  833.  
  834. Shield Bash
  835. * Cooldown increased from 5 to 6s.
  836.  
  837. 1.27.0.1
  838.  
  839. Shield Bash
  840. * Cooldown increased from 6 to 7s.
  841.  
  842. Repair Pack
  843. * New Hero Option: "Repair Pack Sensitivity"
  844. * Control over Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte.
  845.  
  846. 1.29.0.1
  847.  
  848. Barrier Shield
  849. * Shield health decreased from 600 to 500.
  850.  
  851. 1.31.0.1
  852.  
  853. Shield Bash
  854. * No longer can travel or stun targets through barriers.
  855. * Damage reduced from 50 to 5.
  856.  
  857. Inspire
  858. * Cooldown reduced from 1.5 to 1s.
  859. * Duration increased from 5 to 6s.
  860. * Total healing increased from 80 to 100.
  861.  
  862. 1.32.1.1
  863.  
  864. Rally
  865. * Now has a maximum duration of 30s.
  866.  
  867. 1.37.0.1
  868.  
  869. Rally
  870. * Effect no longer goes through barriers.
  871. * Fixed a bug where armor damage mitigation was too effective when multiple instances of Rally armor were stacked on top of each other.
  872.  
  873. 1.39.1.0
  874.  
  875. Inspire
  876. * Healing amount increased from 100 to 130.
  877. * Self-healing from Inspire is now halved.
  878.  
  879. Repair Pack
  880. * Now has 3 charges.
  881. * Healing amount changed from 150 to 120.
  882. * Now heals over 2s instead of instantly.
  883. * If you throw multiple packs at the same player, the current duration will be extended by 2s.
  884.  
  885. Whip Shot
  886. * Out-going velocity increased from 60 to 80 m/s.
  887. * Retracting time reduced from 0.6 to 0.3s.
  888.  
  889. Barrier Shield
  890. * Barrier health reduced from 500 to 200.
  891.  
  892. Shield Bash
  893. * Stun duration reduced from 0.9 to 0.75s.
  894.  
  895. Rally
  896. * Ultimate cost increased by 10%.
  897.  
  898. 1.44.0.1
  899.  
  900. Repair Pack
  901. * Armor over-heal reduced from 75 to 50.
  902. * Healing per second decreased from 60 to 55 HP/s.
  903.  
  904. Patch from 20 May 2020.
  905.  
  906. Repair Pack
  907. * No longer remains healing if the player switches to a different hero.
  908.  
  909. Patch from 30 June 2020.
  910.  
  911. Repair Pack
  912. * No longer grants an additional armor health pool.
  913.  
  914. Barrier Shield
  915. * Maximum health increased from 200 to 250.
  916. * Regeneration rate decreased from 100 to 85 HP/s.
  917. * Cooldown to regenerate when destroyed increased from 3 to 5s.
  918.  
  919. Patch from 13 August 2020.
  920.  
  921. Base Health Pool
  922. * Health reduced to 150 (for a total HP of 200 with 50 armor).
  923.  
  924. Inspire
  925. * Total healing decreased from 130 to 90 (healing reduced from 21 to 15 HP/s).
  926. * Self-healing is no longer reduced by half.
  927.  
  928. Patch from 29 October 2020.
  929.  
  930. Base Health Pool
  931. * Health increased to 175 (for a total HP of 225 with 50 armor).
  932.  
  933. Patch from 19 November 2020.
  934.  
  935. Base Health Pool
  936. * Health reduced to 150 (for a total HP of 200 with 50 armor).
  937.  
  938. </details>
  939. <details><summary>Cassidy</summary>
  940.  
  941. 1.0.4
  942.  
  943. Fan The Hammer (Secondary Fire)
  944. * Recovery time (i.e. the amount of time before Cassidy starts reloading) decreased from 0.75 to 0.3s.
  945. * Bullet damage decreased from 70 to 45.
  946.  
  947. 1.1.0.2
  948.  
  949. Peacekeeper (Primary Fire)
  950. * Now maintains full damage at longer distances, but will deal less damage at extreme ranges.
  951.  
  952. 1.1.0.2C
  953.  
  954. Peacekeeper (Primary Fire)
  955. * Damage falloff range decreased by 10m.
  956. * Damage falloff amount is unchanged.
  957.  
  958. Fan The Hammer (Secondary Fire)
  959. * Rate of fire increased by 15%.
  960.  
  961. Flashbang
  962. * Recovery time (the amount of time before Cassidy can fire after using the ability) decreased from 0.5 to 0.35s.
  963.  
  964. 1.3.0.2
  965.  
  966. Deadeye
  967. * Now drains over a 0.25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed).
  968.  
  969. 1.12.0.2
  970.  
  971. Deadeye
  972. * Targets now begin locking on after 0.2, instead of 0.8s.
  973. * Damage accumulated over the first 1s increased from 20 to 80 (damage per second after 1s is unchanged).
  974.  
  975. 1.13.0.2A
  976.  
  977. Flashbang
  978. * Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air).
  979.  
  980. 1.25.0.1
  981.  
  982. Deadeye
  983. * Range increased from 70 to 200m.
  984.  
  985. 1.26.0.3
  986.  
  987. Peacekeeper
  988. * Minimum damage at max range increased from 30% to 50%.
  989.  
  990. 1.29.0.1
  991.  
  992. Combat Roll
  993. * Cooldown reduced from 8 to 6s.
  994.  
  995. 1.31.0.1
  996.  
  997. Fan The Hammer (Secondary Fire)
  998. * Damage per bullet increased from 45 to 55.
  999.  
  1000. 1.34.0.1
  1001.  
  1002. Fan The Hammer (Secondary Fire)
  1003. * Damage per bullet reduced from 55 to 50.
  1004.  
  1005. Deadeye
  1006. * Damage per second ramp up increased from 275 to 550 after locking onto targets for 1.5s.
  1007.  
  1008. 1.37.0.1
  1009.  
  1010. Peacekeeper (Primary Fire)
  1011. * Recovery time reduced from 0.5 to 0.42s.
  1012.  
  1013. 1.44.0.1
  1014.  
  1015. Deadeye
  1016. * Firing Deadeye no longer locks the player’s aim.
  1017.  
  1018. Patch from 29 April 2020.
  1019.  
  1020. Flashbang
  1021. * Stun duration reduced from 0.85 to 0.7s.
  1022.  
  1023. Patch from 31 August 2020.
  1024.  
  1025. Peacekeeper (Primary Fire)
  1026. * Recovery time increased from 0.42 to 0.5s.
  1027.  
  1028. Patch from 24 September 2020.
  1029.  
  1030. Combat Roll
  1031. * Distance increased 20%.
  1032.  
  1033. Flashbang
  1034. * Stun duration increased from 0.7 to 0.8s.
  1035.  
  1036. Patch from 29 October 2020.
  1037.  
  1038. Base Health Pool
  1039. * Health increased from 200 to 225.
  1040.  
  1041. Peacekeeper
  1042. * Reload time reduced from 1.5 to 1.2s.
  1043.  
  1044. Patch from 03 June 2021.
  1045.  
  1046. Peacekeeper
  1047. * Reload time increased from 1.2 to 1.5s.
  1048.  
  1049. Combat Roll
  1050. * Distance reduced by 20%.
  1051.  
  1052. Patch from 01 July 2021.
  1053.  
  1054. Peacekeeper
  1055. * Minimum damage at max range decreased from 50% to 30%.
  1056.  
  1057. Patch from 06 January 2022.
  1058.  
  1059. Combat Roll
  1060. * Can now roll while in the air.
  1061.  
  1062. </details>
  1063.  
  1064.  
  1065. <details><summary>D.Va</summary>
  1066.  
  1067. 1.1.0.2
  1068.  
  1069. Defense Matrix
  1070. * Cooldown decreased from 10 to 1s.
  1071. * A new resource meter has been added. The meter will deplete while Defense Matrix is active and will recharge while it’s not in use.
  1072. * Defense Matrix has been rebound to secondary fire.
  1073.  
  1074. Self Destruct
  1075. * Ultimate cost decreased by 15%.
  1076. * Explosion delay decreased from 4 to 3s.
  1077. * Explosion damage no longer damages D.Va.
  1078.  
  1079. 1.3.0.2
  1080.  
  1081. Defense Matrix
  1082. * After being activated, Defense Matrix will begin regenerating following a 1 second delay(formerly 0.5 seconds).
  1083.  
  1084. 1.5.0.2A
  1085.  
  1086. Base Health Pool (Mech)
  1087. * Health increased from 100 to 200 (for total HP of 600 with 400 armor).
  1088.  
  1089. Fusion Cannons (Primary Fire)
  1090. * Movement speed while firing increased by 25%.
  1091.  
  1092. Call Mech
  1093. * Ultimate cost has been decreased by 20%.
  1094.  
  1095. 1.7.0.2:
  1096.  
  1097. Base Health Pool (Mech)
  1098. * Health increased from 200 to 400.
  1099. * Armor decreased from 400 to 200 (for total HP of 600 with 200 armor).
  1100.  
  1101. Fusion Cannons (Primary Fire)
  1102. * Bullet damage decreased from 3 to 2.
  1103. * Number of bullets per shot increased from 8 to 11.
  1104.  
  1105. 1.8.0
  1106.  
  1107. Defense Matrix
  1108. * Enemy shots no longer need to travel a minimum distance before they can be blocked.
  1109.  
  1110. 1.13.0.2A
  1111.  
  1112. Defense Matrix
  1113. * New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.
  1114.  
  1115. 1.15.0.2
  1116.  
  1117. New ability: "Micro Missiles"
  1118. * D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons.
  1119.  
  1120. Defense Matrix
  1121. * Defense Matrix resource meter will now deplete twice as quickly.
  1122. * Energy regeneration per second has been increased to 12.5% (formerly 10%).
  1123.  
  1124. Boosters
  1125. * Fusion Cannons can now be fired while flying.
  1126.  
  1127. 1.16.0.2A
  1128.  
  1129. Boosters
  1130. * New Hero Option: "Toggle Boosters"
  1131. * An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.
  1132.  
  1133. 1.22.0.1
  1134.  
  1135. Micro Missiles
  1136. * Explosion damage reduced from 6 to 4.
  1137.  
  1138. Boosters
  1139. * Impact damage reduced from 25 to 10.
  1140.  
  1141. 1.32.1.1
  1142.  
  1143. Defense Matrix
  1144. * Cooldown increased from 1 to 2s.
  1145.  
  1146. 1.37.0.1
  1147.  
  1148. Defense Matrix
  1149. * Reduced length of Defense Matrix from 15 to 10m.
  1150.  
  1151. 1.39.1.0
  1152.  
  1153. Call Mech
  1154. * Pilot ultimate cost reduced by 12%.
  1155.  
  1156. Defense Matrix
  1157. * Fixed a bug that prevented Defense Matrix from pointing down when D.Va was aiming downward while moving.
  1158.  
  1159. 1.40.0.0
  1160.  
  1161. * Fixed an issue where killing D.Va's mech via Environment kill would not always grant the full amount of ult charge.
  1162. * Fixed a bug that allowed D.Va's mech to block Earthshatter briefly during the destruction animation.
  1163.  
  1164. 1.41.0.0
  1165.  
  1166. Defense Matrix
  1167. * Regeneration rate increased from 12.5% to 16% per second.
  1168. * Delay before regeneration begins lowered from 1 to 0.75s.
  1169.  
  1170. 1.43.0.0
  1171.  
  1172. Defense Matrix
  1173. * Cooldown decreased from 2 to 1.5s.
  1174.  
  1175. 1.44.0.0
  1176.  
  1177. Boosters
  1178. * Cooldown decreased from 5 to 3s.
  1179.  
  1180. 1.46.0.0
  1181.  
  1182. Boosters
  1183. * Cooldown increased from 3 to 4s.
  1184.  
  1185. Patch from 19 May 2020.
  1186. * Restored functionality allowing D.Va to maintain her current aim pitch when de-meching.
  1187.  
  1188. Patch from 30 June 2020.
  1189.  
  1190. Fusion Cannons (Primary Fire)
  1191. * Movement penalty reduced from 50 to 40%.
  1192.  
  1193. Defense Matrix
  1194. * Cooldown reduced from 1.5 to 1s.
  1195.  
  1196. Micro Missiles
  1197. * Activation delay reduced from 0.5 to 0.25s.
  1198.  
  1199. Patch from 10 September 2020.
  1200.  
  1201. Fusion Cannons (Primary Fire)
  1202. * Shotgun patterns no longer apply random rotation.
  1203.  
  1204. Patch from 10 December 2020.
  1205.  
  1206. Base Health Pool (Mech)
  1207. * Health decreased from 400 to 300.
  1208. * Armor increased from 200 to 300 (for total HP of 600 with 300 armor).
  1209.  
  1210. Patch from 22 April 2021.
  1211.  
  1212. Call Mech
  1213. * Damage increased from 50 to 250.
  1214.  
  1215. Patch from 01 July 2021.
  1216.  
  1217. Call Mech
  1218.  
  1219. * Damage area reduced from 3 to 2.5m.
  1220. * No longer builds ultimate charge while using Self Destruct until after her mech detonates.
  1221.  
  1222. </details>
  1223.  
  1224. <details><summary>Doomfist</summary>
  1225.  
  1226. 1.20.0.2
  1227.  
  1228. Hand Cannon (Primary Fire)
  1229. * Damage reduced from 11 to 6.
  1230. * Number of bullets increased from 6 to 11.
  1231. * Spread pattern made more consistent.
  1232.  
  1233. 1.20.0.3
  1234.  
  1235. Hand Cannon (Primary Fire)
  1236. * Ammo recovery rate increased from 0.8 to 0.65s per shot.
  1237.  
  1238. 1.25.0.1
  1239.  
  1240. Meteor Strike
  1241. * Bonus movement speed increased from 150% to 200%.
  1242.  
  1243. The Best Defense…
  1244. * Shield gain increased from 30 to 35 for normal abilities.
  1245.  
  1246. 1.27.0.1
  1247.  
  1248. Rocket Punch
  1249. * No longer impacts Symmetra’s Teleporter.
  1250. * Now destroys Symmetra’s Sentry Turrets without stopping movement.
  1251.  
  1252. 1.29.0.1
  1253.  
  1254. Hand Cannon (Primary Fire)
  1255. * Damage falloff now starts at 15m.
  1256.  
  1257. 1.31.0.1
  1258.  
  1259. Rising Uppercut
  1260. * Loss of air control duration lowered from 3 to 0.6s.
  1261.  
  1262. Seismic Slam
  1263. * Maximum range reduced from 20 to 15m.
  1264. * Targets no longer lose air control while being pulled in.
  1265.  
  1266. Meteor Strike
  1267. * Inner ring damage radius increased from 1.5 to 2.0m.
  1268. * Outer ring maximum damage decreased from 300 to 200.
  1269.  
  1270. 1.34.0.1
  1271.  
  1272. Rising Uppercut
  1273. * Cooldown reduced from 7 to 6s.
  1274.  
  1275. Seismic Slam
  1276. * Cooldown reduced from 7 to 6s.
  1277. * Fixed a bug where Seismic Slam didn’t pull in enemies as intended.
  1278.  
  1279. 1.39.1.0
  1280.  
  1281. Hand Cannon (Primary Fire)
  1282. * Quick melee no longer pauses ammo recharge.
  1283.  
  1284. Meteor Strike
  1285. * Fixed a bug that caused Doomfist to move backwards slightly slower during Meteor Strike.
  1286. * Fixed a bug that caused Doomfist to move more slowly for the duration of Meteor Strike if used while crouched.
  1287.  
  1288. Rocket Punch
  1289. * Fixed an issue so that targets that are immune to stun but not immune to knockback (Zarya's Particle Barrier, Zenyatta during Transcendence) are no longer able to affect knockback trajectory.
  1290. * Fixed an issue so that targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had.
  1291. * Fixed an issue that enables Doomfist to get through doorways while using Rocket Punch and clipping the corner.
  1292.  
  1293. 1.41.0.0
  1294.  
  1295. Rocket Punch
  1296. * Time to reach max charge increased from 1 to 1.4s.
  1297.  
  1298. The Best Defense…
  1299. * Shield health gained per hit reduced from 35 to 30.
  1300.  
  1301. 1.44.0.0
  1302.  
  1303. Rising Uppercut
  1304. * Recovery time increased from 0.2 to 0.35s.
  1305.  
  1306. Patch from 19 May 2020.
  1307.  
  1308. Seismic Slam
  1309. * Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version).
  1310. * When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist.
  1311. * Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably.
  1312.  
  1313. Patch from 09 March 2021.
  1314.  
  1315. Rocket Punch
  1316. * Fixed a bug where Doomfist's impact animation would incorrectly play twice.
  1317.  
  1318. Meteor Strike
  1319. * Fixed a bug where Doomfist would incorrectly maintain vertical momentum while entering Meteor Strike.
  1320.  
  1321. Patch from 10 September 2020.
  1322.  
  1323. Hand Cannon (Primary Fire)
  1324. * Shotgun patterns no longer apply random rotation.
  1325.  
  1326. Patch from 05 of August 2021.
  1327.  
  1328. Meteor Strike
  1329. * Now speeds up the cooldown rate of his abilities by 100% while in the air.
  1330.  
  1331. </details>
  1332.  
  1333. <details><summary>Echo</summary>
  1334.  
  1335. Patch from 06 May 2020.
  1336.  
  1337. Duplicate
  1338. * Fixed a bug where Echo could end Duplicate with some pre-existing Ultimate Charge.
  1339.  
  1340. Patch from 19 May 2020.
  1341. * Reduced the height of Echo's head hitbox volume.
  1342.  
  1343. Patch from 16 June 2020.
  1344.  
  1345. Focusing Beam
  1346. * Range reduced from 20 to 16m.
  1347.  
  1348. Duplicate
  1349. * Fixed a bug that would allow Reinhardt's Charge to hit Echo mid duplicate transformation.
  1350. * Fixed a bug where Echo would lose her ultimate charge if she died with her ultimate target confirmation active.
  1351.  
  1352. Patch from 23 July 2020.
  1353.  
  1354. Glide
  1355. * Audio volume and distance have been reduced for an enemy Echo's hover sound.
  1356. * Audio directionality improvements have been made for an enemy Echo's hover sounds.
  1357.  
  1358. Tri-shot (Primary Fire)
  1359. * Audio directionality improvements have been made for an enemy Echo's tri-shot fire sounds.
  1360.  
  1361. Patch from 04 August 2020.
  1362. * Fixed a bug that allowed Echo's Flight ability to continue after she was hacked.
  1363.  
  1364. Patch from 15 September 2020.
  1365.  
  1366. Focusing Beam
  1367. * Fixed a bug that caused players hit to not hear the attack sound.
  1368.  
  1369. Patch from 28 January 2021.
  1370.  
  1371. Tri-Shot (Primary Fire)
  1372. * Ammo reduced from 15 to 12.
  1373.  
  1374. Focusing Beam
  1375. * Duration reduced from 2.5 to 2s.
  1376.  
  1377. Patch from 22 April 2021.
  1378.  
  1379. Duplicate
  1380. * When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher.
  1381.  
  1382. Patch from 03 June 2021.
  1383.  
  1384. Duplicate
  1385. * Ultimate cost increased by 15%.
  1386.  
  1387. Patch from 22 June 2021.
  1388.  
  1389. </details>
  1390.  
  1391. <details><summary>Genji</summary>
  1392.  
  1393. 1.3.0.2
  1394.  
  1395. Cyber-Agility
  1396. * Double jump no longer resets when wall climbing.
  1397.  
  1398. Swift Strike
  1399. * No longer deals damage to traps like Venom Mine or Steel Trap.
  1400. * No longer bypasses Junkrat’s Steel Trap.
  1401. * No longer interrupts quick melee attacks.
  1402.  
  1403. Dragonblade
  1404. * Duration reduced from 8 to 6s.
  1405.  
  1406. 1.10.1.2
  1407.  
  1408. Dragonblade
  1409. * Slightly increased Dragonblade’s swing speed.
  1410.  
  1411. 1.11.1.2A
  1412.  
  1413. Cyber-Agility
  1414. * Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.
  1415.  
  1416. 1.13.0.2A
  1417.  
  1418. Deflect
  1419. * New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected.
  1420.  
  1421. 1.16.0.2A
  1422.  
  1423. Dragonblade
  1424. * No longer interrupted when Genji is stunned or hacked.
  1425.  
  1426. 1.23.0.1
  1427.  
  1428. Deflect
  1429. * Hitbox size has been reduced.
  1430.  
  1431. 1.34.0.1
  1432.  
  1433. Dragonblade
  1434. * Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete.
  1435.  
  1436. Swift Strike
  1437. * Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch.
  1438.  
  1439. 1.43.0.0
  1440.  
  1441. Shuriken
  1442. * Ammo increased from 24 to 30.
  1443.  
  1444. Patch from 06 April 2020
  1445.  
  1446. Shuriken (Secondary Fire)
  1447. * Recovery time reduced from 0.75 to 0.65s.
  1448.  
  1449. Patch from 15 Abril 2020.
  1450.  
  1451. Swift Strike
  1452. * Reverted a change that allowed Genji to turn slightly while using Swift Strike.
  1453.  
  1454. Path from 16 June 2020.
  1455.  
  1456. Shuriken
  1457. * Damage per projectile increased from 28 to 30.
  1458.  
  1459. Shuriken (Secondary Fire)
  1460. * Spread reduced from 12 to 9.
  1461.  
  1462. Deflect
  1463. * Duration increased from 1.5 to 2s.
  1464. * Can now be cancelled manually.
  1465.  
  1466. Patch from 30 July 2020.
  1467.  
  1468. Shuriken
  1469. * Projectile damage decreased from 30 to 28.
  1470.  
  1471. Shuriken (Secondary Fire)
  1472. * Recovery increased from 0.65 to 0.75s.
  1473.  
  1474. Patch from 11 March 2021.
  1475.  
  1476. Shuriken
  1477. * Recovery time lowered from 0.75 to 0.68s.
  1478.  
  1479. Dragonblade
  1480. * Ultimate cost increased 15%.
  1481.  
  1482. Patch from 05 of August 2021.
  1483.  
  1484. Shuriken
  1485. * Damage increased from 28 to 29.
  1486.  
  1487. Dragonblade
  1488. * Damage per hit reduced from 120 to 110.
  1489.  
  1490. </details>
  1491. <details><summary>Hanzo</summary>
  1492.  
  1493. 1.3.0.2
  1494.  
  1495. Storm Bow (Primary Fire)
  1496. * Movement speed reduction while aiming decreased from 40% to 30%.
  1497. * Maximum projectile speed increased by 30%.
  1498. * Arrow size has been reduced by 33%.
  1499.  
  1500. 1.13.0.2A
  1501.  
  1502. Wall Climb
  1503. * Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.
  1504.  
  1505. Storm Bow (Primary Fire)
  1506. * Increased charge speed by 10%.
  1507. * Charged arrows will now maintain their charge when climbing a wall, provided the button is continuously held.
  1508.  
  1509. 1.23.0.1
  1510.  
  1511. Storm Bow (Primary Fire)
  1512. * Maximum projectile speed increased from 110 to 125 ([clarification here](https://us.forums.blizzard.com/en/overwatch/t/overwatch-ptr-patch-notes-%E2%80%93-jan-9-2020/444641/206)).
  1513.  
  1514. Sonic Arrows
  1515. * Cooldown decreased from 20 to 12s.
  1516. * Duration decreased from 10 to 6s.
  1517. * Radius decreased from 10 to 7m.
  1518.  
  1519. New ability: "Lunge"
  1520. * Press jump while in the air to leap horizontally.
  1521. * Maximum lunge distance is 7.85m.
  1522. * Cooldown is 4s.
  1523. * Movement speed while lunging is 15m/s.
  1524.  
  1525. New ability: "Storm Arrows"
  1526. * Replaces Scatter Arrow ability.
  1527. * Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power.
  1528. * Damage per arrow is 80.
  1529. * Cooldown is 8s.
  1530. * Duration is 6s.
  1531. * Shot recovery time is 0.3s.
  1532.  
  1533. 1.24.0.1
  1534.  
  1535. Storm Arrows
  1536. * Damage decreased from 80 to 70.
  1537.  
  1538. 1.26.0.3
  1539.  
  1540. Storm Arrows
  1541. * Duration decreased from 6 to 5s.
  1542. * Cooldown increased from 8 to 10s.
  1543.  
  1544. 1.27.0.1
  1545.  
  1546. Lunge
  1547. * Cooldown increased from 4 to 5s.
  1548.  
  1549. 1.34.0.1
  1550.  
  1551. Sonic Arrow
  1552. * Detection radius increased from 7 to 9m.
  1553.  
  1554. 1.39.1.0
  1555.  
  1556. Storm Arrows
  1557. * Storm Arrows ammo reduced from 6 to 5.
  1558.  
  1559. 1.44.0.0
  1560.  
  1561. Storm Bow (Primary Fire)
  1562. * Maximum projectile speed reduced from 125 m/s to 110 m/s ([clarification here](https://us.forums.blizzard.com/en/overwatch/t/overwatch-ptr-patch-notes-%E2%80%93-jan-9-2020/444641/206)).
  1563.  
  1564. 1.44.0.1
  1565.  
  1566. Storm Arrows
  1567. * Damage reduced from 70 to 60.
  1568.  
  1569. Patch from 16 June 2020
  1570.  
  1571. Storm Arrows
  1572. * Damage increased from 60 to 70.
  1573.  
  1574. Patch from 19 November 2020
  1575.  
  1576. Storm Arrows
  1577. * Can now be manually canceled.
  1578.  
  1579. Patch from 12 January 2021.
  1580.  
  1581. Storm Arrows
  1582. * Shot recovery time reduced from 0.3 to 0.25s.
  1583.  
  1584. Patch from 06 January 2022.
  1585.  
  1586. Storm Arrows
  1587. * Arrows ricochet once upon impact.
  1588.  
  1589. </details>
  1590.  
  1591. <details><summary>Junkrat</summary>
  1592.  
  1593. 1.4.0.2
  1594.  
  1595. RIP-Tire
  1596. * Ability now activates more quickly.
  1597.  
  1598. 1.9.0.2
  1599.  
  1600. Total Mayhem
  1601. * Junkrat’s explosions no longer hurt himself.
  1602.  
  1603. 1.14.1.2A
  1604.  
  1605. Concussion Mine
  1606. * Junkrat can now hold two mines.
  1607.  
  1608. RIP-Tire
  1609. * Tire’s movement speed increased by 30%.
  1610. * There is no longer a time limit when wall climbing.
  1611.  
  1612. 1.19.3.1
  1613.  
  1614. Concussion Mine
  1615. * Now will deal less damage to targets farther away from the explosion’s center.
  1616.  
  1617. 1.23.0.1
  1618.  
  1619. Frag Launcher (Primary Fire)
  1620. * Projectile size decreased from 0.3 to 0.2m.
  1621.  
  1622. RIP-Tire
  1623. * Tire movement speed decreased from 13 to 12 m/s.
  1624.  
  1625. 1.34.0.1
  1626.  
  1627. Frag Launcher (Primary Fire)
  1628. * Impact damage increased from 40 to 50.
  1629.  
  1630. RIP-Tire
  1631. * Cost increased by 10%.
  1632. * Can now be targeted by Tactical Visor.
  1633.  
  1634. Patch from 16 April 2019.
  1635.  
  1636. Frag Launcher (Primary Fire)
  1637. * Projectile speed increased from 20 to 25 m/s.
  1638. * Grenades now bounce less but explode sooner.
  1639.  
  1640. Patch from 19 May 2020.
  1641.  
  1642. Frag Launcher (Primary Fire)
  1643. * Projectiles maintain slightly more velocity on ricochet.
  1644.  
  1645. Concussion Mine
  1646. * Projectile speed increased from 20 to 25 m/s.
  1647. * Ricochet distance off of enemy players greatly reduced.
  1648.  
  1649. Total Mayhem
  1650. * Bomb detonation time reduced from 1 to 0.7s.
  1651. * Bombs spread increased 50%.
  1652.  
  1653. Patch from June 30 2020.
  1654.  
  1655. Concussion Mine
  1656. * Trigger delay reduced from 0.156 to 0.1s.
  1657.  
  1658. RIP-Tire
  1659. * Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9s.
  1660.  
  1661. Patch from 31 August 2020.
  1662.  
  1663. Frag Launcher (Primary Fire)
  1664. * Direct impact damage reduced from 50 to 40 (total damage reduced from 130 to 120).
  1665.  
  1666. </details>
  1667.  
  1668. <details><summary>Lucio</summary>
  1669.  
  1670. Sound Barrier
  1671. * Ultimate cost increased by 10%.
  1672.  
  1673. 1.3.0.2
  1674.  
  1675. Amp It Up
  1676. * The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase).
  1677.  
  1678. 1.5.0.2A
  1679.  
  1680. Amp It Up
  1681. * Healing per second decreased by 10%.
  1682.  
  1683. 1.7.0.2
  1684.  
  1685. Wall Ride
  1686. * New Hero Option: "Backwards Wall Ride"
  1687. * When enabled, allows Lucio to start wall riding while moving backwards.
  1688.  
  1689. 1.10.0.2A
  1690.  
  1691. Sound Amplifier (Primary Fire)
  1692. * Damage increased by 25%.
  1693. * Projectile speed increased from 40 to 50 m/s.
  1694.  
  1695. Soundwave (Secondary Fire)
  1696. * Now considers vertical orientation when knocking targets back.
  1697.  
  1698. Crossfade
  1699. * Area of effect radius has been decreased from 30 to 10m.
  1700. * Heal song:
  1701. * Healing-per-second has been increased by 30% (also applies to Lúcio’s Amp It Up ability).
  1702. * Self-healing has been reduced by 25%.
  1703.  
  1704. Wall Ride
  1705. * Movement speed increased by 20% when wall riding.
  1706. * Lúcio now receives a burst of speed when leaping off a wall.
  1707.  
  1708. 1.16.0.2B
  1709.  
  1710. Wall Ride
  1711. * The speed boost that Lúcio receives after completing a wall ride has been increased by 65%.
  1712.  
  1713. 1.17.2
  1714.  
  1715. * Lúcio now has an effect above his head to indicate which song he’s playing in spectator mode.
  1716.  
  1717. 1.23.0.1
  1718.  
  1719. Wall Ride
  1720. * Wall riding is less likely to be interrupted along a single surface.
  1721. * Can now go around corners (both outside corners, and inside corners) without having to leave the wall.
  1722. * Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
  1723. * Added a minimum time that the jump key must be held before Lúcio can ride around corners.
  1724.  
  1725. Soundwave (Secondary Fire)
  1726. * No longer consumes ammo.
  1727. * Can now be used while reloading.
  1728.  
  1729. 1.27.0.1
  1730.  
  1731. Crossfade
  1732. * Aura radius increase from 10 to 12m.
  1733.  
  1734. Sound Barrier
  1735. * Temporary shields granted increased from 500 to 750.
  1736.  
  1737. 1.34.0.1
  1738.  
  1739. Amp It Up
  1740. * Speed Boost’s amplification reduced from 70% to 50%.
  1741.  
  1742. Crossfade
  1743. * Speed Boost’s effect reduced from 30% to 20%.
  1744.  
  1745. Soundwave (Secondary Fire)
  1746. * Soundwave now counts towards Offensive Assists.
  1747.  
  1748. Wall Ride
  1749. * Speed buff increased from 20% to 40%.
  1750.  
  1751. 1.40.0.0
  1752.  
  1753. Soundwave (Secondary Fire)
  1754. * Fixed an issue where knockbacks applied to enemies moving down ramps would not knock back as far as intended.
  1755.  
  1756. 1.41.0.0
  1757.  
  1758. Crossfade
  1759. * Speed boost's effect increased from 20% to 25%.
  1760.  
  1761. Amp It Up
  1762. * Speed boost's amplification increased from 50% to 60%
  1763.  
  1764. Wall Ride
  1765. * Speed buff reduced from 40% to 30%.
  1766.  
  1767. Patch from 17 November 2020.
  1768.  
  1769. Wall Ride
  1770. * By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall.
  1771. * This new setting appears inside Lucio's settings page as "Wall Jump On Release".
  1772. * While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump.
  1773. * When using the "Wall Jump on Release" option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing).
  1774.  
  1775. </details>
  1776.  
  1777.  
  1778. <details><summary>Mei</summary>
  1779.  
  1780. 1.3.0.2
  1781.  
  1782. Blizzard
  1783. * Projectile now pierces barriers.
  1784. * Radius has been increased from 8 to 10m.
  1785.  
  1786. 1.5.0.2
  1787.  
  1788. Blizzard
  1789. * Ultimate cost has been increased by 15%.
  1790.  
  1791. 1.8.0
  1792.  
  1793. Cryo-Freeze
  1794. * Can now be targeted by allies while in Cryo-Freeze.
  1795.  
  1796. 1.20.0.3
  1797.  
  1798. Endothermic Blaster (Primary Fire)
  1799. * Freeze (slow) duration increased from 1 to 1.5s.
  1800.  
  1801. Endothermic Blaster (Secondary Fire)
  1802. * Ammo cost reduced from 25 to 20.
  1803.  
  1804. 1.22.0.1
  1805.  
  1806. Endothermic Blaster (Primary Fire)
  1807. * Now pierces enemies.
  1808.  
  1809. 1.26.0.3
  1810.  
  1811. Endothermic Blaster (Secondary Fire)
  1812. * Removed damage falloff.
  1813.  
  1814. 1.29.0.1
  1815.  
  1816. General
  1817. * Updated visual effects for all abilities.
  1818.  
  1819. 1.34.0.1
  1820.  
  1821. Endothermic Blaster (Primary fire)
  1822. * Damage increased from 2.25 to 2.75 (45 to 55 damage per second).
  1823.  
  1824. Ice Wall
  1825. * Health per block reduced from 500 to 400.
  1826.  
  1827. Ice Block
  1828. * Fixed a bug where turrets, AI bots, and Ashe’s Bob would target a friendly Mei’s Ice Wall.
  1829.  
  1830. 1.44.0.0
  1831.  
  1832. Endothermic Blaster (Primary Fire)
  1833. * Freeze (slow) effect now reduces enemy movement speed from 20 to 70%, down from 30 to 90%.
  1834. * Freeze (slow) effect duration reduced from 1.5 to 1.0s.
  1835.  
  1836. 1.45.0.0
  1837. * Mei’s Ice Wall now has a visual for damaged state when under half health.
  1838.  
  1839. 1.46.0.0
  1840.  
  1841. Ice Wall
  1842. * Cooldown increased from 10 to 13s.
  1843. * Player collision now allows large heroes to fit through 1 pillar gaps.
  1844.  
  1845. Patch from 06 April 2020.
  1846.  
  1847. Endothermic Blaster
  1848. * Maximum ammo reduced from 200 to 120.
  1849.  
  1850. Endothermic Blaster (Secondary Fire)
  1851. * Ammo cost reduced from 20 to 10 per shot.
  1852.  
  1853. Patch from 29 April 2020.
  1854.  
  1855. Endothermic Blaster (Primary Fire)
  1856. * Freeze stun duration lowered from 1.5 to 1.3s.
  1857.  
  1858. Blizzard
  1859. * Duration lowered from 5 to 4.25s.
  1860.  
  1861. Patch from 20 May 2020.
  1862.  
  1863. Cryo-Freeze
  1864. * Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way. Mei can no longer be healed, hit by friendly biotic grenade or used as target of Guardian Angel while in Ice block.
  1865.  
  1866. Patch from 29 October 2020.
  1867.  
  1868. Cryo-Freeze
  1869. * Now restores 15 ammo per second.
  1870.  
  1871. Ice Wall
  1872. * Cooldown lowered from 13 to 12s.
  1873.  
  1874. Patch from 19 November 2020.
  1875.  
  1876. Ice Wall
  1877. * Can now be manually destroyed while dead.
  1878.  
  1879. Patch from 11 March 2021.
  1880.  
  1881. Cryo-Freeze
  1882. * Healing-per-second increased from 37.5 to 50.
  1883.  
  1884. </details>
  1885.  
  1886. <details><summary>Mercy</summary>
  1887.  
  1888. 1.1.0.2
  1889.  
  1890. Caduceus Staff (Secondary fire)
  1891. * Effect will no longer stack with bonus damage provided by another Mercy.
  1892.  
  1893. Resurrect
  1894. * Ultimate charge cost increased by 30%.
  1895. * Movement is no longer prevented during activation.
  1896. * Guardian Angel instantly resets upon use.
  1897.  
  1898. 1.3.0.2
  1899.  
  1900. Caduceus Staff (Primary Fire)
  1901. * Healing-per-second has been increased by 20%.
  1902.  
  1903. Resurrect
  1904. * Resurrected allies will be able to maneuver after 2.25s (reduced from 3s).
  1905.  
  1906. 1.5.0.2
  1907.  
  1908. Regeneration
  1909. * Health regeneration now activates when Mercy avoids taking damage for 1s (formerly 3s).
  1910.  
  1911. 1.8.0
  1912.  
  1913. Resurrect
  1914. * While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.
  1915.  
  1916. Caduceus Staff
  1917. * Zenyatta can no longer be targeted while Transcendence is active.
  1918.  
  1919. Guardian Angel
  1920. * New Hero Option: "Guardian Angel Sensitivity"
  1921. * Allows players to adjust Guardian Angel’s targeting sensitivity.
  1922.  
  1923. Caduceus Staff
  1924. * New Hero Option: "Beam Sensitivity"
  1925. * Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff primary and secondary fires.
  1926.  
  1927. 1.9.0.2
  1928.  
  1929. Caduceus Staff
  1930. * The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.
  1931.  
  1932. 1.15.0.2
  1933.  
  1934. New ability: "Resurrect"
  1935. * Formerly Mercy's ultimate, now a regular ability.
  1936. * Ability now targets a single player, instead of every player within a radius.
  1937. * Radius reduced to 5m.
  1938. * Ability cooldown is 30s.
  1939. * Mercy is no longer granted invulnerability while Resurrect is active.
  1940.  
  1941. New ultimate ability: "Valkyrie"
  1942. * Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20s.
  1943. * Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range is extended.
  1944. * Caduceus Blaster: Now has infinite ammo and increased projectile speed.
  1945. * Guardian Angel: Increased range and movement speed
  1946. * Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.
  1947. * Hover: Mercy gains the ability to fly freely, at increased movement speed.
  1948. * Regeneration: No longer interrupted when Mercy takes damage.
  1949.  
  1950. 1.16.0.2B
  1951.  
  1952. Guardian Angel
  1953. * Players can now glide past a targeted ally using the jump key.
  1954. * Cooldown no longer resets when Resurrect is activated.
  1955.  
  1956. Valkyrie
  1957. * No longer resets or reduces Resurrection’s cooldown.
  1958. * Now gives players a bonus resurrection charge.
  1959.  
  1960. 1.17.2
  1961.  
  1962. Caduceus Staff
  1963. * Increased visual readability of Mercy’s healing and damage boosting beams.
  1964.  
  1965. Resurrect
  1966. * Cast time increased from 0s to 1.75s.
  1967. * Mercy’s movement speed is now reduced by 75% while casting.
  1968. * Can now be interrupted when Mercy is knocked back, stunned, or hacked.
  1969.  
  1970. Valkyrie
  1971. * While active, Resurrect no longer has a cast time.
  1972. * While active, casting Resurrect does not reduce Mercy’s movement speed.
  1973.  
  1974. 1.19.3.1
  1975.  
  1976. Valkyrie
  1977. * No longer makes Resurrect instant.
  1978. * No longer grants a bonus Resurrect charge.
  1979. * The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.
  1980. * Duration reduced from 20s to 15s.
  1981.  
  1982. 1.27.0.1
  1983.  
  1984. Caduceus Staff (Primary Fire)
  1985. * Healing reduced from 60 to 50 HP/s.
  1986.  
  1987. 1.30.0.1
  1988.  
  1989. Valkyrie
  1990. * Ultimate cost reduced 15%.
  1991. * Healing per second increased from 50 to 60.
  1992.  
  1993. 1.34.0.1
  1994.  
  1995. Resurrect
  1996. * Movement speed while casting increased from 2.25 to 4.875 m/s when Valkyrie is active (*confirmation needed, not in official patch notes*).
  1997.  
  1998. Caduceus Staff (Secondary Fire)
  1999. * Damage boost is now applied when a projectile is fired rather than when it hits a target.
  2000.  
  2001. 1.40.0.0
  2002.  
  2003. Guardian Angel
  2004. * Fixed a bug where Mercy could sometimes mispredict being able to Guardian Angel to a teammate who had died behind a wall.
  2005.  
  2006. 1.41.0.0
  2007.  
  2008. Valkyrie
  2009. * The extra beams created by Valkyrie now ignore enemy barriers.
  2010.  
  2011. Patch from 18 May 2020.
  2012.  
  2013. Caduceus Staff (Primary Fire)
  2014. * Healing increased from 50 to 55 HP/s.
  2015.  
  2016. Patch from 12 October 2021.
  2017.  
  2018. Guardian Angel
  2019. * Fixed a bug that could cause Guardian Angel to be canceled if the target moves away quickly.
  2020. * Holding down the button for Guardian Angel while using "Toggle Guardian Angel: On", will now activate once a valid target is found.
  2021.  
  2022. * New Hero Setting: "Guardian Angel Target Priority".
  2023.  
  2024. * Facing Target Only: Guardian Angel will only ever fly to the ally you are aiming at.
  2025.  
  2026. * Prefer Beam Target: Guardian Angel will fly to your beam target if you have one, if not it will attempt to use the ally you are aiming at.
  2027.  
  2028. * Prefer Facing target: Guardian Angel will fly to the ally you are aiming at. If there is not one, it will attempt to use your beam target.
  2029.  
  2030.  
  2031.  
  2032. </details>
  2033.  
  2034. <details><summary>Moira</summary>
  2035.  
  2036. 1.22.0.1
  2037.  
  2038. Biotic Grasp
  2039. * Transparency increased the closer you are to a target.
  2040.  
  2041. Coalescence
  2042. * Now becomes more transparent the closer its visual effects are to a player’s camera.
  2043.  
  2044. Fade
  2045. * Transparency increased the closer you are to a target.
  2046.  
  2047. 1.25.0.1
  2048.  
  2049. Biotic Grasp (Primary Fire)
  2050. * No longer affects targets behind enemy barriers (bugfix).
  2051.  
  2052. 1.27.0.1
  2053.  
  2054. Biotic Grasp
  2055. * Passive resource regeneration rate increased from 2 to 2.4 per second.
  2056.  
  2057. 1.34.0.1
  2058.  
  2059. Biotic Grasp (Primary Fire)
  2060. * Heal over time duration increased from 3 to 4s.
  2061. * Total healing increased from 50 to 65.
  2062.  
  2063. 1.41.0.0
  2064.  
  2065. Biotic Grasp (Secondary Fire)
  2066. * Self-healing reduced from 30 to 20 HP/s.
  2067.  
  2068. 1.43.0.0
  2069.  
  2070. Biotic Grasp (Primary Fire)
  2071. * Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s).
  2072.  
  2073. Patch from 19 May 2020.
  2074.  
  2075. Biotic Orb
  2076. * Damage orb radius reduced from 5 to 4m.
  2077. * Projectile speed increased from 16 to 20 m/s.
  2078. * Projectile duration reduced from 10 to 7s.
  2079.  
  2080. Patch from 31 August 2020.
  2081.  
  2082. Biotic Grasp (Primary Fire)
  2083. * Lingering heal effect reduced from 4 to 2s (total healing down from 65 to 35)
  2084. * Healing per second increased from 65 to 70.
  2085. * Healing resource consumption rate increased from 11 to 14 (27%)
  2086.  
  2087. Biotic Grasp (Secondary Fire)
  2088. * Beam attach angle reduced by 37%.
  2089. * Healing resource gain rate increased by 50%.
  2090.  
  2091. Patch from 19 November 2020.
  2092.  
  2093. Biotic Grasp (Primary Fire)
  2094. * Healing resource consumption rate lowered from 14 to 12.5.
  2095.  
  2096. Patch from 22 April 2021.
  2097.  
  2098. Biotic Orb
  2099. * Cooldown reduced from 10 to 8 seconds.
  2100.  
  2101. Patch from 03 June 2021.
  2102.  
  2103. Biotic Grasp
  2104. * Resource regeneration is now three times higher while channeling Coalescence.
  2105.  
  2106. Coalescence
  2107. * Ultimate cost increased by 17%.
  2108.  
  2109. Patch from 05 of August 2021.
  2110.  
  2111. Biotic Grasp
  2112. * Self-healing increased from 20 to 24 health per second.
  2113.  
  2114. Patch from 01 January 2022.
  2115.  
  2116. Fade
  2117. * Can now jump much higher while using this ability.
  2118.  
  2119. </details>
  2120.  
  2121. <details><summary>Orisa</summary>
  2122.  
  2123. 1.11.1.2A
  2124.  
  2125. Fusion Driver (Primary Fire)
  2126. * Damage reduced by 9%.
  2127.  
  2128. Protective Barrier
  2129. * Cooldown reduced from 12 to 8s.
  2130.  
  2131. 1.14.1.2A
  2132.  
  2133. Fusion Driver (Primary Fire)
  2134. * Projectile speed increased by 20%.
  2135.  
  2136. Protective Barrier
  2137. * Barrier size increase by 20%.
  2138. * Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.
  2139.  
  2140. 1.16.0.2A
  2141.  
  2142. Supercharger
  2143. * Can now be interrupted when Orisa is stunned or hacked during deploy animation.
  2144.  
  2145. 1.25.0.1
  2146.  
  2147. Supercharger
  2148. * Ultimate cost reduced by 15%.
  2149.  
  2150. 1.29.0.1
  2151.  
  2152. Fusion Driver (Primary Fire)
  2153. * Maximum spread reduced by 20%.
  2154.  
  2155. 1.34.0.1
  2156.  
  2157. Fusion Driver (Primary Fire)
  2158. * Movement speed penalty while firing reduced from 50% to 30%.
  2159.  
  2160. 1.37.0.1
  2161.  
  2162. Protective Barrier
  2163. * Barrier can be deployed without interrupting reload.
  2164.  
  2165. 1.39.1.0
  2166.  
  2167. Protective Barrier
  2168. * Cooldown increased from 8 to 9s.
  2169.  
  2170. 1.40.0.0
  2171.  
  2172. Halt!
  2173. * Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect.
  2174.  
  2175. 1.41.0.0
  2176.  
  2177. Protective Barrier
  2178. * Cooldown increased from 9 to 10s.
  2179.  
  2180. 1.43.0.0
  2181.  
  2182. Base Health Pool
  2183. * Armor increased from 200 to 250 (for a total HP of 450 with 250 armor).
  2184.  
  2185. Protective Barrier
  2186. * Health reduced from 900 to 600.
  2187.  
  2188. Fortify
  2189. * Cooldown reduced from 10 to 8s.
  2190.  
  2191. 1.44.0.0
  2192.  
  2193. Fortify
  2194. * Damage reduction decreased from 50% to 40%.
  2195.  
  2196. 1.44.0.1
  2197.  
  2198. Fusion Driver (Primary Fire)
  2199. * Damage decreased from 11 to 10 per projectile.
  2200.  
  2201. Fortify
  2202. * Cooldown increased from 8 to 10s.
  2203.  
  2204. Halt!
  2205. * Snare duration reduced from 1 to 0.65s.
  2206.  
  2207. 1.46.0.0
  2208.  
  2209. Fusion Driver (Primary Fire)
  2210. * Damage increased from 10 to 11.
  2211.  
  2212. Patch from 16 June 2020.
  2213.  
  2214. Halt!
  2215. * Increased sound effects volume.
  2216.  
  2217. Patch from 13 August 2020.
  2218.  
  2219. Base Health Pool
  2220. * Armor reduced from 250 to 200 (for a total HP of 400 with 200 armor).
  2221.  
  2222. Halt!
  2223. * Radius reduced from 7 to 4m
  2224. * Projectile speed increased from 20 to 30m/s.
  2225.  
  2226. Patch from 31 August 2020.
  2227.  
  2228. Halt!
  2229. * Radius increased from 4 to 5m.
  2230. * Projectile speed reduced from 30 to 25 m/s.
  2231.  
  2232. Patch from 24 September 2020.
  2233.  
  2234. Base Health Pool
  2235. * Armor increased from 200 to 250 (for a total HP of 450 with 250 armor).
  2236.  
  2237. Fusion Driver (Primary Fire)
  2238. * Projectile speed increased from 90 to 120 m/s.
  2239.  
  2240. Patch from 18 February 2021.
  2241.  
  2242. Fortify
  2243. * Prevents critical headshot damage while effect is active.
  2244.  
  2245. Patch from 22 April 2021.
  2246.  
  2247. Halt!
  2248. * Cooldown reduced from 8 to 6s.
  2249.  
  2250. </details>
  2251.  
  2252. <details><summary>Pharah</summary>
  2253.  
  2254. 1.5.0.2A
  2255.  
  2256. Rocket Launcher (Primary Fire)
  2257. * Minimum explosion damage has been increased by 13%.
  2258. * Minimum explosion knockback has been decreased to 0%.
  2259.  
  2260. Jump Jets
  2261. * Lift increased by 35%.
  2262.  
  2263. 1.29.0.1
  2264.  
  2265. Concussive Blast
  2266. * Cooldown reduced from 12 to 9s.
  2267.  
  2268. Rocket Launcher (Primary Fire)
  2269. * Recovery time reduced from 0.9 to 0.75s.
  2270. * Explosion damage reduced from 80 to 65.
  2271. * Impact damage increased from 40 to 55.
  2272. * Explosion knock back reduced by 20%.
  2273. * Self-knockback amount increased by 25%.
  2274.  
  2275. 1.34.0.1
  2276.  
  2277. Rocket Launcher (Primary Fire)
  2278. * Minimum explosion damage increased from 16.25 to 20.
  2279.  
  2280. Patch from 06 April 2020.
  2281.  
  2282. Rocket Launcher (Primary Fire)
  2283. * Explosion damage increased from 65 to 80.
  2284. * Impact damage decreased from 55 to 40.
  2285.  
  2286. Patch from 13 August 2020.
  2287.  
  2288. Hover Jets
  2289. * Movement speed increased 20%.
  2290. * Regeneration rate reduced from 50 to 35 per second.
  2291.  
  2292. Barrage
  2293. * Duration reduced from 3 to 2.5s.
  2294.  
  2295. Patch from 31 August 2020.
  2296.  
  2297. Rocket Launcher (Primary Fire)
  2298. * Recovery time increased from 0.75 to 0.85s.
  2299.  
  2300. Patch from 11 March 2021.
  2301.  
  2302. Hover Jets
  2303. * Fuel regeneration rate increased from 35 to 43.
  2304.  
  2305. </details>
  2306.  
  2307. <details><summary>Reaper</summary>
  2308.  
  2309. 1.11.1.2A
  2310.  
  2311. Wraith Form
  2312. * Hellfire Shotgun ammo now refilled when Wraith Form is used.
  2313.  
  2314. 1.12.0.2
  2315.  
  2316. The Reaping
  2317. * Removed health orbs.
  2318. * Now regains 20% of all damage done to heroes as health.
  2319.  
  2320. 1.13.0.2A
  2321.  
  2322. Shadow Step
  2323. * Sound effect and VO distance has been reduced by 50%.
  2324.  
  2325. 1.30.0.1
  2326.  
  2327. Hellfire Shotguns (Primary Fire)
  2328. * Spread randomization reduced by 50%.
  2329. * Spread pattern adjusted.
  2330.  
  2331. The Reaping
  2332. * Life steal increased from 20% to 30% of damage dealt.
  2333.  
  2334. 1.32.1.1
  2335.  
  2336. The Reaping
  2337. * Life steal increased from 30% to 50% of damage dealt.
  2338.  
  2339. 1.34.0.1
  2340.  
  2341. The Reaping
  2342. * Life steal decreased from 50% to 40% of damage dealt.
  2343.  
  2344. 1.35.0.1
  2345.  
  2346. Shadow Step
  2347. * Can now be used in air.
  2348. * Time to exit Shadow Step reduced from 1s to 0.5s.
  2349. * Reaper is now invisible for the entire time it takes to exit shadow step.
  2350. * Railings and other breakable objects no longer block teleporting.
  2351. * Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap.
  2352.  
  2353. 1.44.0.1
  2354.  
  2355. The Reaping
  2356. * Life steal decreased from 40% to 30% of damage dealt.
  2357.  
  2358. Patch from 10 September 2020.
  2359.  
  2360. Hellfire Shotguns (Primary Fire)
  2361. * Shotgun patterns no longer apply random rotation.
  2362.  
  2363. Patch from 13 October 2020.
  2364.  
  2365. Hellfire Shotguns (Primary Fire)
  2366. * Fixed a bug that caused Reaper's shotgun pattern to still be affected by random pellet spread (applied change of patch from September 10th of 2020).
  2367.  
  2368. Patch from 18 February 2021.
  2369.  
  2370. Hellfire Shotguns (Primary Fire)
  2371. * Spread reduced from 8 to 6.
  2372. * Damage per projectile reduced from 7 to 5.5.
  2373.  
  2374. Patch from 11 March 2021.
  2375.  
  2376. Hellfire Shotguns (Primary Fire)
  2377. * Damage per pellet increased from 5.5 to 6.
  2378.  
  2379. Patch from 03 June 2021.
  2380.  
  2381. The Reaping
  2382. * Life Steal amount increased from 30% to 35%.
  2383.  
  2384. </details>
  2385.  
  2386. <details><summary>Reinhardt</summary>
  2387.  
  2388. 1.11.1.2A
  2389.  
  2390. Earthshatter
  2391. * Effective height has been lowered from 3 to 2m.
  2392. * The height threshold of objects that Earthshatter can “climb” has been lowered from 3 to 2m, making Earthshatter less likely to climb tall objects as it moves along the ground.
  2393.  
  2394. 1.13.0.2A
  2395.  
  2396. Rocket Hammer (Primary Fire)
  2397. * Swing speed increased by 10%.
  2398.  
  2399. 1.27.0.1
  2400.  
  2401. Barrier Field
  2402. * Decorative insignia no longer protrudes from the shield’s surface.
  2403.  
  2404. 1.28.0.1
  2405.  
  2406. Earthshatter
  2407. * Now consistently hits enemies near walls.
  2408. * No longer hits enemies that enter the damage cone after the “wave” has passed that area.
  2409. * No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.
  2410. * Always travels up inclines and around the payload.
  2411.  
  2412. 1.39.1.0
  2413.  
  2414. New ability: “Steadfast” (Passive)
  2415. * Reduces knock back effects by 30%.
  2416.  
  2417. Charge
  2418. * Fixed a bug that caused Charge's knockback to be applied multiple times.
  2419.  
  2420. 1.43.0.0.
  2421.  
  2422. Barrier Field
  2423. * Health reduced from 2000 to 1600.
  2424. * Movement speed penalty reduced from 50% to 30%.
  2425.  
  2426. Steadfast
  2427. * Knockback resistance increased from 30% to 50%.
  2428.  
  2429. Patch from 06 April 2020.
  2430.  
  2431. Steadfast
  2432. * Resistance decreased from 50% to 30%.
  2433.  
  2434. Patch from 29 April 2020.
  2435.  
  2436. Earthshatter
  2437. * Knockdown (stun) duration decreased from 3 to 2.5s.
  2438.  
  2439. Patch from 19 May 2020.
  2440.  
  2441. * Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind.
  2442.  
  2443. Patch from 16 June 2020.
  2444.  
  2445. Charge
  2446. * Fixed a bug that would allow Reinhardt's Charge to hit Echo mid Duplicate transformation.
  2447.  
  2448. Patch from 13 October 2020.
  2449.  
  2450. Earthshatter
  2451. * Added a voice line stating, "For the Crusaders!", that allies will hear when Reinhardt uses Earthshatter.
  2452.  
  2453. Patch from 10 December 2020.
  2454.  
  2455. Base Health Pool
  2456. * Armor increased from 200 to 250 (for a total HP of 550 with 250 armor).
  2457.  
  2458. Rocket Hammer (Primary Fire)
  2459. * Damaged increased from 75 to 85.
  2460.  
  2461. Patch from 22 April 2021.
  2462.  
  2463. Base Health Pool
  2464. * Armor increased from 250 to 200 (for a total HP of 500 with 200 armor).
  2465.  
  2466. Patch from 12 October 2021.
  2467.  
  2468. Earthshatter
  2469. * Fixed a bug that allowed Reinhardt to perform an extra jump after falling from high area while performing Earthshatter.
  2470.  
  2471. Patch from 01 January 2021.
  2472.  
  2473. Earthshatter
  2474. * Now deals an additional 200 damage within 1.75m of the impact area.
  2475.  
  2476. </details>
  2477.  
  2478. <details><summary>Roadhog</summary>
  2479.  
  2480. 1.1.0.2
  2481.  
  2482. Whole Hog
  2483. * Ultimate cost increased by 45%.
  2484.  
  2485. 1.3.0.2
  2486.  
  2487. Chain Hook
  2488. * If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.
  2489.  
  2490. 1.7.0.2
  2491.  
  2492. Chain Hook
  2493. * Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates.
  2494. * Hooked targets are now released if they leave Roadhog’s line of sight before being pulled.
  2495. * Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position.
  2496.  
  2497. 1.8.0
  2498.  
  2499. Scrap Gun
  2500. * Spread decreased by 20%.
  2501.  
  2502. Chain Hook
  2503. * Targets are now pulled to a location 3.5 away, up from 2m.
  2504. * Cooldown increased from 6 to 8s.
  2505.  
  2506. 1.12.0.2
  2507.  
  2508. * Head hitbox size reduced by 20%.
  2509.  
  2510. Scrap Gun
  2511. * Bullet damage decreased by 33%.
  2512. * Fire rate increased by 30%.
  2513. * Clip size increased from 4 to 5.
  2514.  
  2515. 1.14.1.2A
  2516.  
  2517. Take a Breather
  2518. * Can now be used while moving.
  2519. * Damage taken while healing has been reduced by 50%.
  2520.  
  2521. 1.30.0.1
  2522.  
  2523. Chain Hook
  2524. * Decreased the delay before pulling a hooked target from 0.5 to 0.3s.
  2525. * Now greatly reduces the target’s momentum upon being hooked.
  2526. * Cooldown now begins immediately upon using, instead of after the target has been pulled.
  2527.  
  2528. Scrap Gun
  2529. * Spread pattern adjusted for both primary and secondary fire.
  2530. * Spread randomization reduced by 50%.
  2531.  
  2532. Whole Hog
  2533. * Knockback maximum velocity increased by 25% (from 8 to 10m/s).
  2534. * Horizontal recoil decreased slightly.
  2535.  
  2536. 1.41.0.0
  2537.  
  2538. Scrap Gun
  2539. * Ammunition increased from 5 to 6.
  2540.  
  2541. Patch from 29 April 2020.
  2542.  
  2543. Whole Hog
  2544. * Knockback increased by 20%.
  2545.  
  2546. Patch from 13 August 2020.
  2547.  
  2548. Scrap Gun
  2549. * Ammo reduced from 6 to 5.
  2550. * Damage per pellet increased from 6 to 7 (total damage increased from 150 to 175).
  2551. * Recovery time increased from 0.7 to 0.85s
  2552.  
  2553. Patch from 10 September 2020.
  2554.  
  2555. Scrap Gun
  2556. * Projectile damage reduced from 7 to 6 (total damage decreased from 175 to 150).
  2557. * Shotgun patterns no longer apply random rotation.
  2558.  
  2559. Patch from 24 September 2020.
  2560.  
  2561. Chain Hook
  2562. * Now pulls targets 0.5m closer (3.5 down to 3m).
  2563.  
  2564. Patch from 22 April 2021.
  2565.  
  2566. Scrap Gun
  2567. * Projectile damage increased from 6 to 6.6 (total damage increased from 150 to 165).
  2568.  
  2569. Patch from 05 of August 2021.
  2570.  
  2571. General
  2572. * Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog.
  2573.  
  2574. </details>
  2575.  
  2576. <details><summary>Sigma</summary>
  2577.  
  2578. 1.40.0.0
  2579.  
  2580. Hyper Spheres (Primary Fire)
  2581. * Explosion damaged reduced from 35 to 30.
  2582.  
  2583. Experimental Barrier
  2584. * Added a toggle option for deploying Sigma’s Experimental Barrier.
  2585. * Being hacked by Sombra will now recall Experimental Barrier if it were deployed (EMP will still destroy the barrier first if both Sigma and Barrier are in range).
  2586.  
  2587. Accretion
  2588. * Explosion damage increased from 50 to 60.
  2589.  
  2590. Gravitic Flux
  2591. * Intro cast time increased from 0.4 to 0.6s.
  2592.  
  2593. 1.41.0.
  2594.  
  2595. Kinetic Grasp
  2596. * No longer blocks Chain Hook and Whip Shot.
  2597.  
  2598. Gravitic Flux
  2599. * High gravity effect (slow) duration reduced from 1.2 to 0.9s.
  2600.  
  2601. Experimental Barrier
  2602. * Regeneration rate reduced from 175 to 150 per second.
  2603. * Now has a 1s cooldown after recalling the barrier.
  2604. * 0.2s cast delay removed.
  2605.  
  2606. 1.43.0.0
  2607.  
  2608. Experimental Barrier
  2609. * Health reduced from 1500 to 900.
  2610. * Barrier regeneration rate reduced from 150 to 120 HP/s.
  2611.  
  2612. Kinetic Grasp
  2613. * Cooldown reduced from 13 to 10s.
  2614. * Damage-to-shield gain ratio increased from 40% to 60%.
  2615.  
  2616. 1.44.0.1
  2617.  
  2618. Gravitic Flux
  2619. * Can now be interrupted before targets begin falling.
  2620. * High gravity effect (slow effect applied after falling) duration reduced from 0.9 to 0.6s.
  2621.  
  2622. Accretion
  2623. * Explosion damage reduced from 60 to 40.
  2624.  
  2625. 1.46.0.0
  2626.  
  2627. Gravitic Flux
  2628. * Ultimate cost reduced by 10%.
  2629. * Flight speed increased by 30%.
  2630.  
  2631. Patch from 29 April 2020.
  2632.  
  2633. Accretion
  2634. * Knockdown (stun) duration is now a fixed 0.8s instead of scaling with distance.
  2635. * Cast time reduced from 0.75 to 0.65s.
  2636.  
  2637. Patch from 13 August 2020.
  2638.  
  2639. Experimental Barrier
  2640. * Health reduced from 900 to 700.
  2641. * Regeneration rate reduced from 120 to 80 per second.
  2642.  
  2643. Kinetic Grasp
  2644. * Cooldown increased from 10 to 12s.
  2645.  
  2646. Patch from 12 January 2021.
  2647.  
  2648. Experimental Barrier
  2649. * Redeploy cooldown increased from 1 to 2.5s.
  2650.  
  2651. Patch from 11 March 2021.
  2652.  
  2653. Experimental Barrier
  2654. * Redeploy cooldown reduced from 2.5 to 2.0s.
  2655.  
  2656. </details>
  2657.  
  2658. <details><summary>Soldier: 76</summary>
  2659.  
  2660. 1.1.0.2
  2661.  
  2662. Heavy Pulse Rifle
  2663. * Spread recovery will begin after a short delay rather than instantly.
  2664.  
  2665. Tactical Visor
  2666. * Ultimate cost increased by 10%.
  2667.  
  2668. 1.3.0.2
  2669.  
  2670. Heavy Pulse Rifle (Primary Fire)
  2671. * Bullet spread now happens more quickly when unloading fully-automatic fire.
  2672. * Significantly increased bullet spread recovery time.
  2673.  
  2674. 1.5.0.2A
  2675.  
  2676. Heavy Pulse Rifle (Primary Fire)
  2677. * Bullet damage increased from 17 to 20.
  2678. * Maximum bullet spread increased from 2.2 to 2.4.
  2679.  
  2680. 1.11.1.2A
  2681.  
  2682. Heavy Pulse Rifle (Primary Fire)
  2683. * Bullet damage decreased from 20 to 19.
  2684.  
  2685. 1.26.0.3
  2686.  
  2687. Heavy Pulse Rifle (Primary Fire)
  2688. * Minimum damage at max range increased from 30% to 50%.
  2689.  
  2690. 1.29.0.1
  2691.  
  2692. Heavy Pulse Rifle (Primary Fire)
  2693. * Number of shots to reach maximum spread increased from 6 to 9.
  2694.  
  2695. 1.31.0.1
  2696.  
  2697. Tactical Visor
  2698. * No longer makes Helix Rockets auto-target enemies.
  2699.  
  2700. 1.34.0.1
  2701.  
  2702. Heavy Pulse Rifle (Primary Fire)
  2703. * Damage increased from 19 to 20.
  2704.  
  2705. Sprint
  2706. * Delay before you can fire the weapon after using Sprint reduced from 0.5 to 0.3s.
  2707.  
  2708. Tactical Visor
  2709. * Can now target RIP-Tire and Immortality Field.
  2710.  
  2711. 1.46.0.0
  2712.  
  2713. Helix Rockets
  2714. * Cooldown reduced from 8 to 6s.
  2715.  
  2716. Patch from 13 October 2020.
  2717.  
  2718. Heavy Pulse Rifle (Primary Fire)
  2719. * Bullet spread removed.
  2720. * Constant recoil added.
  2721. * Bullet damage reduced from 20 to 19.
  2722. * Ammo increased from 25 to 30.
  2723.  
  2724. Patch from 16 October 2020.
  2725.  
  2726. Heavy Pulse Rifle (Primary Fire)
  2727. * Reduced camera shake to make recoil feel smoother.
  2728.  
  2729. Patch from 01 July 2021.
  2730.  
  2731. Tactical Visor
  2732. * Damage falloff is disabled while Tactical Visor is active.
  2733.  
  2734. Heavy Pulse Rifle (Primary Fire)
  2735. * Minimum damage at max range decreased from 50% to 30%.
  2736.  
  2737. Patch from 05 of August 2021.
  2738.  
  2739. Heavy Pulse Rifle
  2740. * Damage increased from 19 to 20.
  2741.  
  2742. Biotic Field
  2743. * Healing reduced from 40 to 35 health per second.
  2744.  
  2745. </details>
  2746.  
  2747. <details><summary>Sombra</summary>
  2748.  
  2749. 1.7.0.1
  2750.  
  2751. Hack
  2752. * Cooldown has been reduced from 12 to 8s.
  2753. * Time it takes to hack a target has been decreased from 1 to 0.8s.
  2754.  
  2755. 1.8.0
  2756.  
  2757. Hack
  2758. New Hero Option: "Hack Sensitivity"
  2759. * Allows players to adjust the targeting sensitivity on Sombra’s Hack ability.
  2760.  
  2761. 1.9.0.2
  2762.  
  2763. Hack
  2764. * Sombra’s teammates can now see hacked health packs through walls.
  2765.  
  2766. Stealth
  2767. * Sound effects and VO distance has been reduced to 15m when Sombra enters or exits Stealth.
  2768.  
  2769. Translocator
  2770. * Cooldown reduced from 6 to 4s.
  2771.  
  2772. 1.16.0.2A
  2773.  
  2774. Hack
  2775. * Now interrupts the following ultimates if used during their cast time:
  2776. * Ana’s Nano Boost.
  2777. * Orisa’s Supercharger.
  2778. * Mei’s Blizzard.
  2779. * Reinhardt’s Earthshatter.
  2780. * D.Va’s Call Mech.
  2781.  
  2782. 1.20.0.3
  2783.  
  2784. EMP
  2785. * No longer blocked by small objects (like sign posts).
  2786.  
  2787. Hack
  2788. * No longer gains ultimate charge from health pack healing.
  2789. * Cast time reduced from 0.8 to 0.65s.
  2790. * Now disables the following abilities:
  2791. * Genji— Cyber-agility
  2792. * Hanzo— Wall Climb
  2793. * Pharah— Hover Jets
  2794. * Lúcio— Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
  2795. * Mercy— Angelic Descent
  2796.  
  2797. Machine Pistol (Primary Fire)
  2798. * Machine Pistol spread reduced from 3 to 2.7.
  2799.  
  2800. Opportunist
  2801. * Enemy health bars are now visible when health drops below 100% (formerly 50%).
  2802. * Her ability to detect enemies through walls at 50% or less remains unchanged.
  2803.  
  2804. Translocator
  2805. * Duration increased from 15 to 20s.
  2806.  
  2807. 1.21.0.1
  2808.  
  2809. Hack
  2810. * Now goes on a 2s cooldown when interrupted by damage.
  2811. * Now more consistently interrupted when targets break line of sight.
  2812.  
  2813. 1.26.0.3
  2814.  
  2815. Stealth
  2816. * Now lasts indefinitely.
  2817. * No longer can contest objectives while invisible.
  2818. * Movement speed buff decreased from 70% to 50%.
  2819.  
  2820. Translocator
  2821. * Now lasts indefinitely.
  2822. * Can now be destroyed (has 5 health).
  2823. * Radius reduced.
  2824.  
  2825. 1.27.0.1
  2826.  
  2827. General
  2828. * Reduced the size of Sombra’s head hit volume.
  2829.  
  2830. 1.34.0.1
  2831.  
  2832. Hack
  2833. * Cooldown is reduced by half when hacking a health pack.
  2834. * Changed the visual appearance to more clearly indicate when something has been hacked.
  2835.  
  2836. 1.37.0.1
  2837.  
  2838. Translocator
  2839. * Now clears anti-Heal from Biotic Grenade when Sombra uses her translocator to teleport.
  2840.  
  2841. 1.39.1.0
  2842.  
  2843. Hack
  2844. * Duration on enemy players reduced from 6 to 5s.
  2845.  
  2846. EMP
  2847. * Activation time increased from 0.2 to 0.35s.
  2848.  
  2849. 1.40.0.0
  2850.  
  2851. Stealth
  2852. * Fixed a bug with Sombra detection radius being affected by player aim pitch.
  2853.  
  2854. Hack
  2855. * If Sigma is hacked, he will now recall his barrier if it were deployed (EMP will still destroy the barrier first if Sigma and Barrier are in range).
  2856.  
  2857. 1.41.0.0
  2858.  
  2859. Translocator
  2860. * Cooldown increased from 4 to 6s.
  2861. * Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy.
  2862.  
  2863. 1.46.0.0
  2864.  
  2865. Machine Pistol (Primary Fire)
  2866. * Spread decreased by 10%.
  2867.  
  2868. Patch from 04 August 2020.
  2869.  
  2870. * Fixed a bug that allowed Echo's Flight ability to continue after she was hacked.
  2871.  
  2872. Patch from 13 October 2020.
  2873.  
  2874. Translocator
  2875. * Improved smoothness of Sombra's First Person camera when Translocating short distances to a Translocator that is in view.
  2876.  
  2877. Patch from 22 April 2021.
  2878.  
  2879. Stealth
  2880. * Movement speed bonus increased from 50 to 65%.
  2881.  
  2882. </details>
  2883.  
  2884. <details><summary>Symmetra</summary>
  2885.  
  2886. 1.6.0.2
  2887.  
  2888. New ability: "Photon Barrier"
  2889. * Replaces her existing Photon Shield ability.
  2890. * Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward.
  2891.  
  2892. New ultimate ability: "Shield Generator"
  2893. * Symmetra’s Ultimate ability now offers a choice between Teleporter and a new ability called Shield Generator:
  2894. * Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator).
  2895.  
  2896. Photon Projector (Primary Fire)
  2897. * Range has been increased from 5 to 7m.
  2898.  
  2899. Sentry Turret
  2900. * Turrets that can be carried have been increased from 3 turrets to 6 turrets.
  2901. * Cooldown has been reduced from 12s to 10s.
  2902.  
  2903. Photon Shield
  2904. * Replaced with the new Photon Barrier ability.
  2905.  
  2906. Teleporter
  2907. * Health has been decreased from 200 to 50.
  2908. * Shields have been increased from 0 to 350.
  2909.  
  2910. 1.25.0.1
  2911.  
  2912. Photon Projector (Primary Fire)
  2913. * No longer locks onto targets.
  2914. * Range increased to 10m.
  2915. * Damage ramping now takes 2s per damage level instead of 1s.
  2916. * Damage ramp increased from 30/60/120 to 65/130/195.
  2917. * Now generates ammo instead of spending it when hitting a barrier.
  2918. * Ammo reduced from 100 to 70.
  2919.  
  2920. Photon Projector (Secondary Fire)
  2921. * No longer pierces targets.
  2922. * Now explodes on contact.
  2923. * Projectile speed increased.
  2924. * Charge up speed increased.
  2925. * Damage changed to 60 impact/60 explosive.
  2926.  
  2927. Sentry Turrets
  2928. * Turret is now placed like a projectile instead of being set in place.
  2929. * Can hold a max of 3, down from 6.
  2930. * Can now deploy a max 3, down from 6.
  2931. * Damage increased.
  2932. * Amount of slowing effect increased.
  2933.  
  2934. Teleporter
  2935. * Can now place the exit up to 25m away from Symmetra.
  2936. * Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point.
  2937. * Lasts 10s.
  2938. * Health lowered to 300.
  2939. * More things can teleport through it (e.g. Junkrat’s RIP-Tire).
  2940. * Entrance can be destroyed.
  2941. * If either the entrance or exit is destroyed, the other is removed.
  2942.  
  2943. New ultimate ability: "Photon Barrier"
  2944. * Deploys a barrier that is big enough to span and cut through an entire map.
  2945. * Orientation can be changed by pressing the ultimate button again
  2946. * Lasts 15s.
  2947. * Has 5000 health.
  2948.  
  2949. 1.27.0.1
  2950.  
  2951. Photon Projector (Primary Fire)
  2952. * Range increased from 10 to 12m.
  2953.  
  2954. 1.30.0.1
  2955.  
  2956. Photon Projector (Primary Fire)
  2957. * Damage ramps up 20% faster.
  2958.  
  2959. 1.34.0.1
  2960.  
  2961. Photon Projector (Primary Fire)
  2962. * Damage ramps up 20% faster.
  2963.  
  2964. 1.35.0.1
  2965.  
  2966. Teleporter
  2967. * Railings and other breakable objects no longer block teleporter placement and teleporting.
  2968.  
  2969. 1.37.0.1
  2970.  
  2971. Teleporter
  2972. * Teleporter interact range increased from 1 to 1.5m.
  2973.  
  2974. 1.39.1.0
  2975.  
  2976. Teleporter
  2977. * Now lasts an infinite duration until destroyed.
  2978. * Players can destroy their Teleporter with the ability 2 input.
  2979. * Cooldown now starts when Teleporter is destroyed.
  2980. * Maximum range increased from 25 to 30m.
  2981. * Teleporter is destroyed if the entrance is more than 40m from the exit.
  2982.  
  2983. Photon Projector (Primary Fire)
  2984. * Fixed a bug in which full damage was not dealt when rapidly gaining/losing targets during "tracking aim".
  2985.  
  2986. 1.40.0.0
  2987.  
  2988. Photon Projector (Primary Fire)
  2989. * Beam width reduced from 0.3 to 0.2m.
  2990. * Beam DPS per level lowered from 65/130/195 to 60/120/180.
  2991.  
  2992. 1.41.0.0
  2993.  
  2994. Photon Barrier
  2995. * Duration reduced from 15 to 12s.
  2996. * Health reduced from 5000 to 4000.
  2997.  
  2998. Sentry Turret
  2999. * Damage per second reduced from 50 to 40.
  3000.  
  3001. Photon Projector
  3002. * Players impacted by the primary fire beam should now hear a louder impact sound.
  3003.  
  3004. 1.44.0.1
  3005.  
  3006. Photon Projector (Secondary Fire).
  3007. * Damage increased from 120 to 140.
  3008.  
  3009. Patch from 13 August 2020.
  3010.  
  3011. Teleporter
  3012. * Cooldown reduced from 12 to 10s
  3013.  
  3014. Patch from 31 August 2020.
  3015.  
  3016. Photon Projector (Secondary Fire)
  3017. * Max damage reduced from 140 to 120.
  3018.  
  3019. Patch from 21 October 2020.
  3020.  
  3021. Base Health Pool
  3022. * Shields increased from 100 to 125 (for a total HP of 225 with 125 shields).
  3023.  
  3024. Patch from 19 November 2020
  3025.  
  3026. Teleporter
  3027. * Can now be manually destroyed while dead.
  3028.  
  3029. Patch from 22 June 2021.
  3030.  
  3031. Sentry Turret
  3032. * (Parity Adjustment) No longer deals less damage on console platforms.
  3033.  
  3034. Patch from 12 October 2021.
  3035.  
  3036. Photon Barrier
  3037. * Fixed a bug that caused Photon Barrier to continue to block damage after the visual effects despawn.
  3038.  
  3039. </details>
  3040.  
  3041. <details><summary>Torbjörn</summary>
  3042.  
  3043. 1.5.0.2A
  3044.  
  3045. * Scrap is now automatically generated over time.
  3046. * The amount of scrap collected from a fallen enemy has been decreased by 40%.
  3047.  
  3048. Forge Hammer
  3049. * Swing speed increased by 25%.
  3050. * Damage decreased by 27%.
  3051.  
  3052. 1.8.0
  3053.  
  3054. Rivet Gun
  3055. * Ammo is now loaded earlier in the reload animation.
  3056.  
  3057. 1.29.0.1
  3058.  
  3059. * Reduced the size of Torbjörn’s head hit volume by 10%.
  3060.  
  3061. Rivet Gun (Primary Fire)
  3062. * Projectile speed increased from 60 to 70 per second.
  3063. * Reload time reduced from 2.2 to 2s.
  3064. * Turret targets enemy hit by primary fire.
  3065.  
  3066. Rivet Gun (Secondary Fire)
  3067. * Recovery lowered from 0.8 to 0.6s.
  3068. * Damage per shot lowered from 150 to 125.
  3069. * Reload time reduced from 2.2 to 2s.
  3070. * Spread randomization readjusted.
  3071.  
  3072. Forge Hammer
  3073. * Radius increased to align with Quick Melee.
  3074.  
  3075. Deploy Turret
  3076. * Turret is now a thrown projectile.
  3077. * Automatically builds over 3s.
  3078. * No longer has different levels.
  3079. * Same damage output as previous level 2 turret.
  3080. * Maximum health reduced from 300 to 250.
  3081. * Now incurs a 5s cooldown when deployed.
  3082. * Now incurs a 10s cooldown when destroyed in combat.
  3083. * No longer able to deploy a new turret if it’s in combat.
  3084. * While the turret is firing.
  3085. * If the turret has taken damage within 3s.
  3086. * Can now be destroyed using the interact input.
  3087. * Completes self-building once deployed, even if Torbjörn is eliminated.
  3088.  
  3089. New ability: "Overload"
  3090. * Replaces Armor Pack.
  3091. * Lasts for 5s.
  3092. * Cooldown is 12s
  3093. * Temporarily grants 150 armor.
  3094. * Increases attack, movement and reload speeds by 30%.
  3095.  
  3096. New ultimate ability: "Molten Core"
  3097. * Switches weapon from Rivet Gun to his claw arm
  3098. * Duration is 6s.
  3099. * Fire up to 10 molten globules that create damage pools where they land for 10s.
  3100. * Globules bounce off walls and ceilings until they hit the ground
  3101. * Base damage is 130.
  3102. * Damage increases from 130 to 190 against armor.
  3103.  
  3104. 1.31.0.1
  3105.  
  3106. Molten Core
  3107. * Damage increased from 130 to 160 per second.
  3108.  
  3109. 1.34.0.1
  3110.  
  3111. Base Health Pool
  3112. * Armor increased by 50 (for a total HP of 250 with 50 armor).
  3113.  
  3114. Overload
  3115. * Armor gain reduced from 150 to 100.
  3116.  
  3117. 1.37.0.1
  3118.  
  3119. Rivet Gun (Secondary Fire)
  3120. * Damage per pellet reduced from 12.5 to 10.5 (for total of 105 damage per shot).
  3121.  
  3122. 1.42.0.0
  3123.  
  3124. Molten Core
  3125. * Ultimate Cost reduced by 10%.
  3126.  
  3127. 1.43.0.0
  3128.  
  3129. Overload
  3130. * Cooldown decreased from 12 to 10s.
  3131.  
  3132. Patch from 10 September 2020.
  3133.  
  3134. Rivet Gun (Secondary Fire)
  3135. * Recovery time increased from 0.6 to 0.8s.
  3136. * Damage increased from 10.5 to 12.5 per pellet (for total 125 damage per shot).
  3137. * Shotgun patterns no longer apply random rotation.
  3138.  
  3139. Patch from 19 November 2020.
  3140.  
  3141. Deploy Turret
  3142. * Turret can now be manually destroyed while dead.
  3143.  
  3144. Patch from 22 June 2021.
  3145.  
  3146. Deploy Turret
  3147. * (Parity Adjustment) No longer does less damage on console platforms.
  3148.  
  3149. Patch from 06 January 2022.
  3150.  
  3151. Rivet Gun (Secondary Fire)
  3152. * Ammo cost decreased from 3 to 2.
  3153.  
  3154. </details>
  3155.  
  3156. <details><summary>Tracer</summary>
  3157.  
  3158. 1.23.0.1
  3159.  
  3160. Pulse Bomb
  3161. * Max damage decreased from 400 to 300.
  3162.  
  3163. 1.39.1.0
  3164.  
  3165. Pulse Bomb
  3166. * Damage increased from 300 to 350.
  3167.  
  3168. 1.41.0.0
  3169.  
  3170. Pulse Pistols (Primary Fire)
  3171. * Min-Max damage falloff rescaled from 10-20 to 13-23m.
  3172.  
  3173. Patch from 14 April 2020.
  3174.  
  3175. Blink
  3176. * Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing.
  3177. * Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner.
  3178. * Tracer cannot blink through a space where she otherwise cannot fit normally.
  3179. * Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer's height at the start of the blink movement.
  3180.  
  3181. Patch from 28 January 2021.
  3182.  
  3183. Pulse Pistols (Primary Fire)
  3184. * Min-Max damage falloff rescaled from 13-23 to 12-20m.
  3185.  
  3186. </details>
  3187. <details><summary>Widowmaker</summary>
  3188.  
  3189. 1.0.4
  3190.  
  3191. Widow’s Kiss (Secondary Fire)
  3192. * Base damage decreased from 15 to 12.
  3193. * Headshot damage multiplier increased from 2x to 2.5x.
  3194. * Players must now wait for the unscoping animation to completely finish before scoping.
  3195.  
  3196. Infra-Sight
  3197. * Ultimate cost increased by 10%.
  3198.  
  3199. 1.5.0.2A
  3200.  
  3201. Venom Mine
  3202. * Explosion no longer damages the player who placed the mine.
  3203.  
  3204. Widow’s Kiss (Secondary Fire)
  3205. * Charge rate increased by 20%.
  3206.  
  3207. 1.8.0
  3208.  
  3209. Grappling Hook
  3210. * New Hero Option: "Grapple Sensitivity"
  3211. * Allows players to adjust Grappling Hook’s targeting sensitivity.
  3212.  
  3213. 1.14.1.2
  3214.  
  3215. Grappling Hook
  3216. * Cooldown has been reduced from 12 to 8s.
  3217.  
  3218. Venom Mine
  3219. * Affected targets are now visible through walls to Widowmaker.
  3220.  
  3221. 1.27.0.1
  3222.  
  3223. Grappling Hook
  3224. * Cooldown increased from 8 to 10s.
  3225.  
  3226. 1.26.0.3
  3227.  
  3228. Widow’s Kiss (Primary Fire)
  3229. * Now has damage falloff applied on her automatic riffle (50% at max range).
  3230.  
  3231. 1.30.0.1
  3232.  
  3233. Grappling Hook
  3234. * Now retains momentum when used on environments or structures without a ledge (e.g. walls).
  3235.  
  3236. Widow’s Kiss
  3237. * Increased the precision of the Relative Aim Sensitivity While Zoomed slider.
  3238.  
  3239. 1.34.0.1
  3240.  
  3241. Infra-Sight
  3242. * Reveals enemy health bars.
  3243. * Now canceled on death.
  3244.  
  3245. 1.43.0.0
  3246.  
  3247. Grappling Hook
  3248. * Cooldown increased from 10 to 12s.
  3249.  
  3250. 1.44.0.1
  3251.  
  3252. Widow’s Kiss (Secondary Fire)
  3253. * Charge time required for maximum damage increased from 0.75 to 0.9s.
  3254.  
  3255. Patch from 31 August 2020.
  3256.  
  3257. Widow's Kiss
  3258. * Max ammo increased from 30 to 35.
  3259.  
  3260. Window's Kiss (Secondary fire)
  3261. * Scoped ammo cost increased from 3 to 5 per shot.
  3262. * Scoped shots now have up to 50% damage falloff from 60-85m.
  3263.  
  3264. Patch from 13 October 2020.
  3265.  
  3266. Grappling Hook
  3267. * Grapple will now bounce off a surface if the distance between you and the hook is under 2m, canceling the hook and not costing any cooldown.
  3268.  
  3269. Patch from 29 October 2020.
  3270.  
  3271. Base Health Pool
  3272. * Health reduced from 200 to 175 HP.
  3273.  
  3274. Patch from 01 July 2021.
  3275.  
  3276. Widow's Kiss
  3277. * Damage falloff range increased from 60-85 to 70-100m.
  3278. * Minimum damage at max range decreased from 50% to 30%.
  3279.  
  3280. </details>
  3281.  
  3282. <details><summary>Winston</summary>
  3283.  
  3284. 1.8.0
  3285.  
  3286. * Critical hitbox volume reduced by 15%.
  3287.  
  3288. 1.9.0.2
  3289.  
  3290. Barrier Projector
  3291. * Ability cooldown now starts when the barrier is placed, instead of when it ends.
  3292.  
  3293. 1.17.2
  3294.  
  3295. Barrier Projector
  3296. * Now displays a health bar.
  3297.  
  3298. 1.41.0.0
  3299.  
  3300. Barrier Projector
  3301. * Duration increased from 6 to 9s.
  3302. * Health increased from 600 to 700 HP.
  3303.  
  3304. Patch from 18 February 2021.
  3305.  
  3306. Base Health Pool
  3307. * Health decreased from 400 to 350.
  3308. * Armor increased from 100 to 150 (for total HP of 500 with 150 armor).
  3309.  
  3310. </details>
  3311.  
  3312. <details><summary>Wrecking Ball</summary>
  3313.  
  3314. 1.34.0.1
  3315.  
  3316. Adaptive Shield
  3317. * No longer cancels Roll mode.
  3318.  
  3319. 1.36.0.1
  3320.  
  3321. Minefield
  3322. * If a mine lands on a moving platform, it will move along with the platform.
  3323.  
  3324. 1.39.1.0
  3325.  
  3326. Adaptive Shield
  3327. * Fixed a bug that caused Wrecking Ball to gain an incorrect amount of shields when using Adaptive Shield.
  3328.  
  3329. Minefield
  3330. * Increased projectile speed from 10 to 12 m/s.
  3331. * Reduced the activation time from 0.25 to 0.1s.
  3332.  
  3333. 1.44.0.1
  3334.  
  3335. Piledriver
  3336. * Affected players’ loss of air control reduced from 1 to 0.5s.
  3337.  
  3338. Patch from 30 June 2020.
  3339.  
  3340. Roll
  3341. * Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage (*i.e. multiple boop tech*).
  3342.  
  3343. Patch from 12 January 2021.
  3344.  
  3345. Adaptive Shield
  3346. * Shield per target gain reduced from 100 to 75 (base 100 shield gain unchanged).
  3347.  
  3348. Patch from 18 February 2021.
  3349.  
  3350. Grappling Claw
  3351. * Knockback strength reduced by 25%.
  3352.  
  3353. Patch from 09 March 2021.
  3354.  
  3355. Piledriver
  3356. * Fixed a bug that allowed Piledriver to be used in unintended scenarios after a successful Piledriver.
  3357.  
  3358. Patch from 01 July 2021.
  3359.  
  3360. Quad Cannons
  3361. * Minimum damage at max range decreased from 50% to 30%.
  3362.  
  3363. Patch from 05 of August 2021.
  3364.  
  3365. Grappling Claw
  3366. * Now begins on cooldown after respawning.
  3367.  
  3368. Adaptive Shield
  3369. * Cast time reduced from 0.2 to 0s.
  3370. * Duration increased from 7 to 9s.
  3371.  
  3372. Minefield
  3373. * Proximity mines no longer stick to walls.
  3374.  
  3375. Patch from 06 January 2022.
  3376.  
  3377. Grappling Claw
  3378. * Now has a maximum grapple time of 6s.
  3379.  
  3380. </details>
  3381.  
  3382. <details><summary>Zarya</summary>
  3383.  
  3384. 1.5.0.2A
  3385.  
  3386. Particle Barrier
  3387. * Power gained from barriers decreased by 20%.
  3388.  
  3389. Projected Barrier
  3390. * Power gained from barriers decreased by 20%.
  3391.  
  3392. 1.6.0.2
  3393.  
  3394. Particle Barrier
  3395. * Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.
  3396.  
  3397. Projected Barrier
  3398. * Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.
  3399.  
  3400. 1.8.0
  3401.  
  3402. Projected Barrier
  3403. * New Hero Option: "Projectile Barrier's sensitivity"
  3404. * Allows players to adjust Projected Barrier’s targeting sensitivity.
  3405.  
  3406. 1.8.0.2
  3407.  
  3408. Particle Barrier
  3409. * No longer protects Zarya from knockback.
  3410.  
  3411. Projected Barrier
  3412. * No longer protects allies from knockback.
  3413.  
  3414. 1.13.0.2A
  3415.  
  3416. Graviton Surge
  3417. * Now disables mobility abilities on all affected targets.
  3418.  
  3419. 1.27.0.1
  3420.  
  3421. Energy
  3422. * Drain rate reduced from 2 energy per second to 1.6 energy per second.
  3423.  
  3424. Graviton Surge
  3425. * Radius reduced from 8 to 6m.
  3426.  
  3427. 1.34.1.0
  3428.  
  3429. Particle Cannon (Secondary Fire)
  3430. * Explosion radius changed to 2m, regardless of energy level.
  3431.  
  3432. 1.39.0.1
  3433.  
  3434. Particle Cannon (Primary Fire)
  3435. * Fixed a bug in which full damage was not dealt when rapidly gaining/losing targets during fast moving "tracking aim".
  3436.  
  3437. 1.40.0.0
  3438.  
  3439. Particle Cannon (Primary Fire)
  3440. * Beam width is now fixed at 0.15m. No longer scales with energy from 0.10 to 0.20m.
  3441. * Max Beam DPS reduced from 190 to 170 (0 energy beam DPS unaffected).
  3442.  
  3443. 1.43.0.0
  3444.  
  3445. Particle Cannon (Secondary Fire)
  3446. * Explosion radius increased from 2 to 2.5m.
  3447. * Ammo cost decreased from 25 to 20.
  3448.  
  3449. 1.46.0.0
  3450.  
  3451. Projected Barrier
  3452. * Fixed a bug where Zarya's Projected Barriers could prevent mutual knockdowns from happening between charging heroes.
  3453.  
  3454. Patch from 31 August 2020.
  3455.  
  3456. Particle Cannon (Secondary Fire)
  3457. * Ammo cost increased from 20 to 25.
  3458.  
  3459. Patch from 11 March 2021.
  3460.  
  3461. Particle Cannon
  3462. * Energy decay rate increased from 1.6 to 1.8 per second.
  3463.  
  3464. Patch from 03 June 2021.
  3465.  
  3466. Particle Cannon (Primary Fire)
  3467. * Beam damage now scales from 75-170 damage-per-second, down from 95-170.
  3468.  
  3469. </details>
  3470. <details><summary>Zenyatta</summary>
  3471.  
  3472. 1.1.0.2
  3473.  
  3474. Base Health Pool
  3475. * Shields increased by 50 (for a total HP of 200 with 150 shields).
  3476.  
  3477. Orb of Destruction (Primary Fire)
  3478. * Damage decreased from 45 to 40.
  3479.  
  3480. Orb of Destruction (Secondary Fire)
  3481. * Damage increased from 35 to 40.
  3482.  
  3483. Orb of Discord
  3484. * Projectile speed has been increased from 30 to 120 m/s.
  3485.  
  3486. Orb of Harmony
  3487. * Projectile speed has been increased from 30 to 120 m/s.
  3488.  
  3489. Transcendence
  3490. * Movement speed is now doubled upon activation.
  3491. * Healing amount increased from 200 to 300 HP/s.
  3492.  
  3493. 1.3.0.2
  3494.  
  3495. Orb of Discord
  3496. * The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.
  3497.  
  3498. Orb of Destruction (Primary and secondary)
  3499. * Damage has been increased from 40 to 46.
  3500.  
  3501. 1.8.0
  3502.  
  3503. Harmony Orb
  3504. New Hero Option: "Harmony Orb Sensitivity"
  3505. * Allows players to adjust Harmony Orb’s targeting sensitivity.
  3506.  
  3507. Discord Orb
  3508. New Hero Option: "Discord Orb Sensitivity"
  3509. * Allows players to adjust Discord Orb’s targeting sensitivity.
  3510.  
  3511. 1.9.0.2
  3512.  
  3513. Orb of Destruction (Secondary Fire)
  3514. * Cooldown has been reduced from 1 to 0.6s.
  3515. * Weapon spread has been removed.
  3516.  
  3517. 1.19.0.3
  3518.  
  3519. Orb of Discord
  3520. * Now displays its target’s health bar.
  3521.  
  3522. Orb of Harmony
  3523. * Now displays its target’s health bar.
  3524.  
  3525. 1.22.0.1
  3526.  
  3527. Orb of Destruction (Secondary Fire)
  3528. * Rate of fire reduced by 15%.
  3529.  
  3530. 1.34.0.1
  3531.  
  3532. Orb of Destruction
  3533. * Damage increased from 46 to 48.
  3534.  
  3535. Orb of Discord
  3536. * Effect reduced from 30% to 25%.
  3537.  
  3538. Patch from 19 May 2020
  3539.  
  3540. Orb of Discord
  3541. * Damage amplification increased from 25% to 30%.
  3542.  
  3543. Patch from 13 August 2020.
  3544.  
  3545. Orb of Destruction (Secondary fire)
  3546. * Charge rate increased by 15% (0.6s per Orb down to 0.52s per Orb)
  3547. * Rate of fire increased from 8.5 to 9 shots per second.
  3548.  
  3549. Patch from 28 January 2021.
  3550.  
  3551. Orb of Harmony
  3552. * Projectile speed reduced from 120 to 90 m/s.
  3553.  
  3554. Orb of Discord
  3555. * Projectile speed reduced from 120 to 90 m/s.
  3556. * Damage amplification reduced from 30% to 25%.
  3557.  
  3558. </details>
  3559. </details>
  3560.  
  3561.  
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