Advertisement
Guest User

Untitled

a guest
Aug 12th, 2017
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.50 KB | None | 0 0
  1. Starting fastman92 limit adjuster 2.2, compilation time: Nov 28 2015 15:29:40
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global expection handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  11.  
  12. New ID limits:
  13. 0 - 29999 (30000) - DFF models defined within IDE files
  14. 30000 - 37549 (7550) - TXD archives.
  15. 37550 - 37839 (290) - COL collision archives.
  16. 37840 - 38139 (300) - IPL Binary IPL files.
  17. 38140 - 39163 (1024) - DAT files limited to nodes*.dat
  18. 39164 - 39352 (189) - IFP animation archives.
  19. 39353 - 39852 (500) - RRR car recordings, carrec*.rrr files
  20. 39853 - 39952 (100) - SCM scripts
  21. 39953 - 39954 (2) - Loaded list
  22. 39955 - 39956 (2) - Requested list
  23. 39957 - count of all file IDs
  24.  
  25.  
  26. Addresses:
  27. CStreaming::ms_modelInfoPtrs: 0x15B1990
  28. CStreaming::ms_aInfoForModel: 0x2300020
  29. CAnimManager::ms_aAnimBlocks: 0x15CEE58
  30. CVehicleRecording::StreamingArray: 0x15D0600
  31. CTheScripts::StreamedScripts: 0x15D2548
  32.  
  33. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  34. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  35. Format of new savefiles will be different: patch for save game of variable length is applied!
  36. ---------------------------------------------
  37. Modified count of killable model IDs: 20200
  38. ---------------------------------------------
  39. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  40. Format of new savefiles will be different: patch for save game of variable length is applied!
  41. Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
  42. ---------------------------------------------
  43. Modified limit of number of process counter passes for car generators to 10
  44. ---------------------------------------------
  45. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  46. ---------------------------------------------
  47. Renderware world map size set to 28000 x 28000
  48. Radar map size set to 24000 x 24000
  49. Water map size set to 24000 x 24000
  50. World map size set to 24000 x 24000
  51. World sector size set to 100 x 100
  52. World LOD sector size set to 300 x 300
  53. Paths limit patch enabled.
  54. Paths map size set to 24000 x 24000
  55.  
  56. Radar info:
  57. Number of radar tiles per dimension: 48
  58. Total number of radar tiles: 2304
  59.  
  60. Water info:
  61. Water map size: 24000 x 24000
  62. Number of water blocks per dimension: 48
  63. Total number of water blocks: 2304
  64.  
  65. World map info info:
  66. World map size: 24000 x 24000
  67.  
  68. World sectors:
  69. CWorld::ms_aSectors
  70. type: buildings, dummies
  71. count: 240 * 240 = 57600
  72. sector area: 100 x 100
  73.  
  74. CWorld::ms_aLodPtrLists
  75. type: lod
  76. count: 80 * 80 = 6400
  77. sector area: 300 x 300
  78.  
  79. CWorld::ms_aRepeatSectors
  80. type: lod
  81. count: 16 * 16 = 256
  82.  
  83.  
  84.  
  85. Paths info:
  86. ThePaths: 0x1699270
  87. Number of path tiles per dimension: 32
  88. Total number of path tiles: 1024
  89. Tracks*.dat coordinate limit patch enabled.
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 250
  94. Number of bike lines = 20
  95. Number of flying lines = 30
  96. Number of boat lines = 20
  97. Number of animation group lines = 40
  98.  
  99. &mod_HandlingManager = 0x16D5498, sizeof(mod_HandlingManager) = 0x10E68
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of VehicleStructs to: 90
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 4000
  106. ---------------------------------------------
  107. Modified limit of matrices to: 3000
  108. ---------------------------------------------
  109. Modified limit of PtrNode Singles to: 200000
  110. ---------------------------------------------
  111. Modified limit of PtrNode Doubles to: 150000
  112. ---------------------------------------------
  113. Modified limit of EntryInfoNodes to: 800
  114. ---------------------------------------------
  115. Modified limit of QuadTreeNodes to: 1000
  116. ---------------------------------------------
  117. Modified limit of Collision links to: 200
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: ColModels to: 30150
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
  126. ---------------------------------------------
  127. Modified limit of IPL:inst, buildings to: 100000
  128. ---------------------------------------------
  129. Modified limit of IPL:inst, dummies to: 50000
  130. ---------------------------------------------
  131. Modified limit of IPL: inst per file to: 4096
  132. ---------------------------------------------
  133. Modified limit of IPL: entity index array to: 1000
  134. ---------------------------------------------
  135. Format of new savefiles will be different: patch for save game of variable length is applied!
  136. Modified limit of IPL:map zones to: 300
  137. ---------------------------------------------
  138. Format of new savefiles will be different: patch for save game of variable length is applied!
  139. Modified limit of IPL:navigation zones to: 580
  140. ---------------------------------------------
  141. Modified limit of IPL:interior occluders to: 80
  142. ---------------------------------------------
  143. Modified limit of IPL:occluders to: 2000
  144. ---------------------------------------------
  145. Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
  146. ---------------------------------------------
  147. Modified limit of 'IPL:CULL attribute zones' to: 5000
  148. ---------------------------------------------
  149. Modified limit of IPL:Entry exits to: 600
  150. ---------------------------------------------
  151. Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
  152. ---------------------------------------------
  153. Format of new savefiles will be different: patch for pickups is applied.
  154.  
  155. Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
  156. ---------------------------------------------
  157. Modified limit of IDE:objs:type1 section to 30000
  158. ---------------------------------------------
  159. Modified limit of IDE:objs:type2 section to 170
  160. ---------------------------------------------
  161. Modified limit of IDE:hier section to 192
  162. ---------------------------------------------
  163. Modified limit of IDE:tobj section to 1000
  164. ---------------------------------------------
  165. Modified limit of IDE:cars section to 400
  166. ---------------------------------------------
  167. Modified max number of IMG archives to: 14
  168. ---------------------------------------------
  169. Modified limit of DIRECTORY LIMITS: Extra to: 1100
  170. ---------------------------------------------
  171. Modified limit of DIRECTORY LIMITS: Clothes directory to: 600
  172. ---------------------------------------------
  173. Modified limit of WATER LIMITS -> Water triangles to: 24
  174. ---------------------------------------------
  175. Modified limit of WATER LIMITS -> Water quads to: 2500
  176. ---------------------------------------------
  177. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
  178. ---------------------------------------------
  179. Modified limit of WATER LIMITS -> Water vertices to: 9856
  180. ---------------------------------------------
  181. Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
  182. ---------------------------------------------
  183. Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
  184. ---------------------------------------------
  185. Streaming memory available limit set to 262144000 bytes (250 MB)
  186. ---------------------------------------------
  187. Modified limit of SCM LIMITS: Running scripts to: 320
  188. ---------------------------------------------
  189. Modified limit of SCM LIMITS: Mission cleanup to: 275
  190. ---------------------------------------------
  191. Modified limit of RENDERER: Invisible entity pointers to: 350
  192. ---------------------------------------------
  193. Modified limit of RENDERER: Visible super LOD pointers to: 100
  194. ---------------------------------------------
  195. Modified limit of RENDERER: Visible LOD pointers to: 2000
  196. ---------------------------------------------
  197. Modified limit of RENDERER: Visible entity pointers to: 2000
  198. ---------------------------------------------
  199. Modified limit of VISIBILITY: Alpha list limit to: 40
  200. ---------------------------------------------
  201. Modified limit of VISIBILITY: Alpha boat atomic list to: 30
  202. ---------------------------------------------
  203. Modified limit of VISIBILITY: Alpha entity list limit to: 300
  204. ---------------------------------------------
  205. Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
  206. ---------------------------------------------
  207. Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
  208. ---------------------------------------------
  209. Modified limit of OTHER LIMITS: Coronas to: 20000
  210. ---------------------------------------------
  211. Modified limit of OTHER LIMITS: Vehicle colors to: 200
  212. ---------------------------------------------
  213. Level limit is enabled
  214.  
  215. Number of levels = 6
  216. Cop car level 0 = 599
  217. Cop car level 1 = 596
  218. Cop car level 2 = 597
  219. Cop car level 3 = 598
  220. Cop car level 4 = 598
  221. Cop car level 5 = 598
  222. Cop bike = 523
  223.  
  224. Cop ped level 0 = 283
  225. Cop ped level 1 = 280
  226. Cop ped level 2 = 281
  227. Cop ped level 3 = 282
  228. Cop ped level 4 = 282
  229. Cop ped level 5 = 282
  230. Cop ped bike = 284
  231.  
  232. Ambulance level 0 = -1
  233. Ambulance level 1 = 416
  234. Ambulance level 2 = 416
  235. Ambulance level 3 = 416
  236. Ambulance level 4 = 416
  237. Ambulance level 5 = 416
  238.  
  239. Medic level 0 = -1
  240. Medic level 1 = 274
  241. Medic level 2 = 275
  242. Medic level 3 = 276
  243. Medic level 4 = 276
  244. Medic level 5 = 276
  245.  
  246. Fire engine level 0 = -1
  247. Fire engine level 1 = 407
  248. Fire engine level 2 = 407
  249. Fire engine level 3 = 407
  250. Fire engine level 4 = 407
  251. Fire engine level 5 = 407
  252.  
  253. Fireman level 0 = -1
  254. Fireman level 1 = 277
  255. Fireman level 2 = 279
  256. Fireman level 3 = 278
  257. Fireman level 4 = 278
  258. Fireman level 5 = 278
  259.  
  260. Number of cab drivers for level 0 = 0
  261. Number of cab drivers for level 1 = 2
  262. Cab driver level 1 place 0 = 262
  263. Cab driver level 1 place 1 = 261
  264. Number of cab drivers for level 2 = 2
  265. Cab driver level 2 place 0 = 220
  266. Cab driver level 2 place 1 = 234
  267. Number of cab drivers for level 3 = 2
  268. Cab driver level 3 place 0 = 182
  269. Cab driver level 3 place 1 = 206
  270. Number of cab drivers for level 4 = 2
  271. Cab driver level 4 place 0 = 262
  272. Cab driver level 4 place 1 = 261
  273. Number of cab drivers for level 5 = 2
  274. Cab driver level 5 place 0 = 262
  275. Cab driver level 5 place 1 = 261
  276. ---------------------------------------------
  277. Modified limit of hospital restarts to: 20
  278. ---------------------------------------------
  279. Modified limit of police restarts to: 20
  280. ---------------------------------------------
  281. Error reporting going to be applied.
  282. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  283. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  284. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  285. Error reporting is applied now.
  286. ---------------------------------------------
  287. Debugging output is enabled now. Use debugger to catch messages.
  288. ---------------------------------------------
  289. Vehicle audio loader is enabled
  290. ---------------------------------------------
  291. Number of memory changes made: 8382
  292. ---------------------------------------------
  293.  
  294. Game crashed unfortunately, here's a crash log:
  295. Current process ID: 5568
  296. Last file to be loaded: mlang.dbg
  297. Last library loaded: user32.dll
  298. Exception address: 0x02894DA9 ("CLEO.asi"+0x24DA9)
  299. Exception code: 0xC0000005
  300. Exception name: EXCEPTION_ACCESS_VIOLATION
  301. Inaccessible memory address: 0x2FFF2AC
  302.  
  303. General registers:
  304. EAX: 0x00A43C00 (10763264)
  305. EBX: 0x3F6B851F (1064011039)
  306. ECX: 0x00000000 (0)
  307. EDX: 0x00041533 (267571)
  308. ESI: 0x00000004 (4)
  309. EDI: 0x02FFF2AC (50328236)
  310. EBP: 0x0022F650 (2291280)
  311. ESP: 0x0022F644 (2291268)
  312. EIP: 0x02894DA9 (42552745)
  313. EFL: 0x00010246 (66118)
  314.  
  315. Segment registers:
  316. CS: 001B
  317. DS: 0023
  318. ES: 0023
  319. FS: 003B
  320. GS: 0000
  321. SS: 0023
  322.  
  323. FPU registers:
  324. ST0: -nan(ind) bytes: 45 88 41 3F 00 00 00 3F FF FF
  325. ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  326. ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  327. ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  328. ST4: 0.516104 bytes: 00 00 00 00 00 65 1F 84 FE 3F
  329. ST5: 0.269900 bytes: 00 00 00 00 00 63 30 8A FD 3F
  330. ST6: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  331. ST7: -0.003357 bytes: 00 00 00 00 00 00 00 DC F6 BF
  332. CTRL: FFFF007F
  333. STAT: FFFF0120
  334. TAGS: FFFFFFFF
  335.  
  336. MMX registers, 8 bytes:
  337. MM0: 45 88 41 3F 00 00 00 3F
  338. MM1: 00 00 00 00 00 00 00 80
  339. MM2: 00 00 00 00 00 00 00 00
  340. MM3: 00 00 00 00 00 00 00 00
  341. MM4: 00 00 00 00 00 65 1F 84
  342. MM5: 00 00 00 00 00 63 30 8A
  343. MM6: 00 00 00 00 00 00 00 80
  344. MM7: 00 00 00 00 00 00 00 DC
  345.  
  346. XMM registers, 16 bytes:
  347. XMM0: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  348. XMM1: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  349. XMM2: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  350. XMM3: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  351. XMM4: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  352. XMM5: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  353. XMM6: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
  354. XMM7: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement