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- Starting fastman92 limit adjuster 2.2, compilation time: Nov 28 2015 15:29:40
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global expection handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 29999 (30000) - DFF models defined within IDE files
- 30000 - 37549 (7550) - TXD archives.
- 37550 - 37839 (290) - COL collision archives.
- 37840 - 38139 (300) - IPL Binary IPL files.
- 38140 - 39163 (1024) - DAT files limited to nodes*.dat
- 39164 - 39352 (189) - IFP animation archives.
- 39353 - 39852 (500) - RRR car recordings, carrec*.rrr files
- 39853 - 39952 (100) - SCM scripts
- 39953 - 39954 (2) - Loaded list
- 39955 - 39956 (2) - Requested list
- 39957 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x15B1990
- CStreaming::ms_aInfoForModel: 0x2300020
- CAnimManager::ms_aAnimBlocks: 0x15CEE58
- CVehicleRecording::StreamingArray: 0x15D0600
- CTheScripts::StreamedScripts: 0x15D2548
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 20200
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 10
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Renderware world map size set to 28000 x 28000
- Radar map size set to 24000 x 24000
- Water map size set to 24000 x 24000
- World map size set to 24000 x 24000
- World sector size set to 100 x 100
- World LOD sector size set to 300 x 300
- Paths limit patch enabled.
- Paths map size set to 24000 x 24000
- Radar info:
- Number of radar tiles per dimension: 48
- Total number of radar tiles: 2304
- Water info:
- Water map size: 24000 x 24000
- Number of water blocks per dimension: 48
- Total number of water blocks: 2304
- World map info info:
- World map size: 24000 x 24000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 240 * 240 = 57600
- sector area: 100 x 100
- CWorld::ms_aLodPtrLists
- type: lod
- count: 80 * 80 = 6400
- sector area: 300 x 300
- CWorld::ms_aRepeatSectors
- type: lod
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x1699270
- Number of path tiles per dimension: 32
- Total number of path tiles: 1024
- Tracks*.dat coordinate limit patch enabled.
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 250
- Number of bike lines = 20
- Number of flying lines = 30
- Number of boat lines = 20
- Number of animation group lines = 40
- &mod_HandlingManager = 0x16D5498, sizeof(mod_HandlingManager) = 0x10E68
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of VehicleStructs to: 90
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 4000
- ---------------------------------------------
- Modified limit of matrices to: 3000
- ---------------------------------------------
- Modified limit of PtrNode Singles to: 200000
- ---------------------------------------------
- Modified limit of PtrNode Doubles to: 150000
- ---------------------------------------------
- Modified limit of EntryInfoNodes to: 800
- ---------------------------------------------
- Modified limit of QuadTreeNodes to: 1000
- ---------------------------------------------
- Modified limit of Collision links to: 200
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 30150
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 100000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 50000
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 4096
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1000
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 300
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 580
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 80
- ---------------------------------------------
- Modified limit of IPL:occluders to: 2000
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 5000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 600
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 30000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 170
- ---------------------------------------------
- Modified limit of IDE:hier section to 192
- ---------------------------------------------
- Modified limit of IDE:tobj section to 1000
- ---------------------------------------------
- Modified limit of IDE:cars section to 400
- ---------------------------------------------
- Modified max number of IMG archives to: 14
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 1100
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 600
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 24
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 2500
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9856
- ---------------------------------------------
- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
- ---------------------------------------------
- Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
- ---------------------------------------------
- Streaming memory available limit set to 262144000 bytes (250 MB)
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 320
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 275
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 350
- ---------------------------------------------
- Modified limit of RENDERER: Visible super LOD pointers to: 100
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 2000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 2000
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 40
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 30
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 300
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 20000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 200
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 6
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 598
- Cop car level 5 = 598
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 282
- Cop ped level 5 = 282
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 416
- Ambulance level 5 = 416
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 276
- Medic level 5 = 276
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 407
- Fire engine level 5 = 407
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 278
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 262
- Cab driver level 4 place 1 = 261
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 262
- Cab driver level 5 place 1 = 261
- ---------------------------------------------
- Modified limit of hospital restarts to: 20
- ---------------------------------------------
- Modified limit of police restarts to: 20
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- Vehicle audio loader is enabled
- ---------------------------------------------
- Number of memory changes made: 8382
- ---------------------------------------------
- Game crashed unfortunately, here's a crash log:
- Current process ID: 5568
- Last file to be loaded: mlang.dbg
- Last library loaded: user32.dll
- Exception address: 0x02894DA9 ("CLEO.asi"+0x24DA9)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0x2FFF2AC
- General registers:
- EAX: 0x00A43C00 (10763264)
- EBX: 0x3F6B851F (1064011039)
- ECX: 0x00000000 (0)
- EDX: 0x00041533 (267571)
- ESI: 0x00000004 (4)
- EDI: 0x02FFF2AC (50328236)
- EBP: 0x0022F650 (2291280)
- ESP: 0x0022F644 (2291268)
- EIP: 0x02894DA9 (42552745)
- EFL: 0x00010246 (66118)
- Segment registers:
- CS: 001B
- DS: 0023
- ES: 0023
- FS: 003B
- GS: 0000
- SS: 0023
- FPU registers:
- ST0: -nan(ind) bytes: 45 88 41 3F 00 00 00 3F FF FF
- ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST4: 0.516104 bytes: 00 00 00 00 00 65 1F 84 FE 3F
- ST5: 0.269900 bytes: 00 00 00 00 00 63 30 8A FD 3F
- ST6: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST7: -0.003357 bytes: 00 00 00 00 00 00 00 DC F6 BF
- CTRL: FFFF007F
- STAT: FFFF0120
- TAGS: FFFFFFFF
- MMX registers, 8 bytes:
- MM0: 45 88 41 3F 00 00 00 3F
- MM1: 00 00 00 00 00 00 00 80
- MM2: 00 00 00 00 00 00 00 00
- MM3: 00 00 00 00 00 00 00 00
- MM4: 00 00 00 00 00 65 1F 84
- MM5: 00 00 00 00 00 63 30 8A
- MM6: 00 00 00 00 00 00 00 80
- MM7: 00 00 00 00 00 00 00 DC
- XMM registers, 16 bytes:
- XMM0: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 E0 A3 70 ED 3F 00 00 00 00 00 00 00 00
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