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- 1)
- mp_drop_knife_enable 1
- give weapon_fists ; ent_fire weapon_* addoutput "classname weapon_knifegg"
- 2)
- ent_create prop_exploding_barrel
- 4)
- ent_create func_survival_c4_target
- 5)
- cl_phys_timescale 0.1
- 6)
- mat_fullbright 2
- 7)
- ent_create drone
- 8)
- mp_damage_vampiric_amount 1
- 9)
- give weapon_snowball
- ent_create ent_snowball_pile
- 10)
- ent_create dronegun
- 11)
- give weapon_breachcharge
- 12)
- mp_drop_knife_enable 1
- give weapon_axe
- ent_fire weapon_* addoutput "classname weapon_knifegg"
- give weapon_hammer
- ent_fire weapon_* addoutput "classname weapon_knifegg"
- give weapon_spanner
- ent_fire weapon_* addoutput "classname weapon_knifegg"
- 13)
- mp_weapons_allow_heavyassaultsuit 1
- give item_heavyassaultsuit
- 14)
- give weapon_shield
- 15)
- cl_wpn_sway_scale 1.6 (default)
- cl_wpn_sway_scale 50
- cl_wpn_sway_scale 1000
- 16)
- weapon_recoil_view_punch_extra 0.055 (default)
- weapon_recoil_view_punch_extra 100
- 17)
- sv_jump_impulse 590
- 18)
- sv_enablebunnyhopping 1
- sv_autobunnyhopping 1
- 19)
- sv_standable_normal 100
- 20)
- Helicopter:
- prop_dynamic_create /props_vehicles/helicopter_rescue.mdl
- ent_fire !picker SetAnimation "helicopter_aztec"
- Cage-door:
- prop_dynamic_create /props_mill/elevator01_cagedoor02.mdl
- ent_fire !picker SetAnimation "open"
- ent_fire !picker SetAnimation "close"
- Boat:
- prop_dynamic_create /props_vehicles/boat_fishing02.mdl
- ent_fire !picker SetAnimation "outro_arrive"
- ent_fire !picker SetAnimation "outro_leave"
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