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- prontera,180,191,3 script One Click Spirit::SLSpirit 438,{
- set .@SpiritLevel, 5; //Level dari Skill Spirit
- set .@SpiritTime, 360; //Waktu dari Skillnya (Dalam detik, 360 = 360 detik / 6 menit)
- switch (BaseJob) {
- case Job_Knight:
- set .@id, 452;
- break;
- case Job_Crusader:
- set .@id, 450;
- break;
- case Job_Priest:
- set .@id, 454;
- break;
- case Job_Monk:
- set .@id, 447;
- break;
- case Job_Wizard:
- set .@id, 453;
- break;
- case Job_Sage:
- set .@id, 449;
- break;
- case Job_Hunter:
- set .@id, 460;
- break;
- case Job_Bard:
- case Job_Dancer:
- set .@id, 455;
- break;
- case Job_Blacksmith:
- set .@id, 458;
- break;
- case Job_Alchemist:
- set .@id, 445;
- break;
- case Job_Rogue:
- set .@id, 456;
- break;
- case Job_Assassin:
- set .@id, 457;
- break;
- case Job_Soul_Linker:
- set .@id, 461;
- break;
- case Job_SuperNovice:
- set .@id, 451;
- break;
- case Job_Star_Gladiator:
- set .@id, 448;
- break;
- case Job_Ninja:
- set .@id, 574;
- break;
- case Job_Gunslinger:
- set .@id, 575;
- break;
- }
- if (Class == Job_Novice_High) // Pengecualian
- set .@id, 494;
- if (.@id) {
- skilleffect .@id,0;
- sc_start4 SC_SPIRIT,.@SpiritTime*1000,.@SpiritLevel,.@id,0,0;
- } end;
- }
- // for testing purpose
- prontera,183,194,3 script End SL Spirit 100,{
- sc_end sc_spirit;
- }
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