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- Ideas on promoting economy (trading and interaction between players):
- Add weight based on items in the inventory that will slow a player down
- This promotes the use of rail/vehicle transport. Due to the normally costly nature of these systems some players should start making them and hopefully have their services rented
- Potential problem with vandalism
- Automation:
- Specifically automated mining basically allows people to do everything, why trade when you can easily DIY?
- Teleportation:
- Easy mode workaround to transportation
- Closed vs. Open economy:
- Typically an open economy (infinite source of some description) creates inflation because money's value changes (basic supply vs demand), a closed economy avoids this because the supply stays the same but this can do the opposite effect as an open economy. To combat this you do need a way of introducing more money (maybe give players X starting currency/?).
- An open economy works if there is a gold sink to take money out of the market
- Safe trading:
- To help combat scamming players need a way to either:
- Trade in a safe way (a GUI type thing is a good way to do this) or something along the lines of a reputation system (players with negative reputation could be picked up by the cops GMOD RP style)
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