Disconsented

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Jun 20th, 2014
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  1. Ideas on promoting economy (trading and interaction between players):
  2.  
  3. Add weight based on items in the inventory that will slow a player down
  4. This promotes the use of rail/vehicle transport. Due to the normally costly nature of these systems some players should start making them and hopefully have their services rented
  5. Potential problem with vandalism
  6.  
  7. Automation:
  8. Specifically automated mining basically allows people to do everything, why trade when you can easily DIY?
  9.  
  10. Teleportation:
  11. Easy mode workaround to transportation
  12.  
  13. Closed vs. Open economy:
  14. Typically an open economy (infinite source of some description) creates inflation because money's value changes (basic supply vs demand), a closed economy avoids this because the supply stays the same but this can do the opposite effect as an open economy. To combat this you do need a way of introducing more money (maybe give players X starting currency/?).
  15. An open economy works if there is a gold sink to take money out of the market
  16.  
  17. Safe trading:
  18. To help combat scamming players need a way to either:
  19. Trade in a safe way (a GUI type thing is a good way to do this) or something along the lines of a reputation system (players with negative reputation could be picked up by the cops GMOD RP style)
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