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Stafykune

Mutant Idoru (Night Wizards)

Feb 17th, 2016
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  1. Idol/Mutant
  2. CL1
  3. Light/Earth
  4.  
  5. Strength: 7
  6. Finesse: 7
  7. Awareness: 8
  8. Knowledge: 9
  9. Spirit: 9
  10. Luck: 9
  11.  
  12. Carry Capacity: 3/8
  13. Memory: 8/12
  14. CF: 3
  15. Prana: 4
  16.  
  17. PACC: +8
  18. MACC: +10 (+6)
  19. EVA: +10 (+9)
  20. SPD: +18 (+15)
  21.  
  22. PATK: +0
  23. MATK: +3 (+17)
  24. PDEF: +1 (+5)
  25. MDEF: +2 (+3)
  26.  
  27. Body: 25 (+6 per level)
  28. Mind: 25 (+4 per level)
  29.  
  30. === Idol Skills ===
  31. <Idol Lesson>
  32. [Automatic]
  33. Select any two Attributes. You gain a +2 bonus to those Attributes.
  34.  
  35.  
  36. === Mutant Skills ===
  37. <Native Gift>
  38. Reduce the MP cost (if any) of skills you use by 2 (to a minimum of 1 MP.)
  39.  
  40. <Bringer> 1/5
  41. [Mutation, Constant]
  42. Select any one Element. When the enchantment you have equipped is the same as your chosen element, you gain a +[SLx4] bonus to your PATK and MATK Judges.
  43.  
  44. <Psychobind> 2/3
  45. [Auto]
  46. Effective only when you have acquired any (Category: Mutation) skill. Use before the target makes a Judge. The target takes a -[SLx2] penalty to that Judge. Also, that Judge cannot produce a Critical.
  47.  
  48. <Hand Blast> 1/3
  49. [Secret, Auto]
  50. MP Cost: 3
  51. Use at the same time you make a Magical Attack. That attack becomes [Target: Close] and gains a +[SLx5] bonus to MATK.
  52.  
  53. === General Skills ===
  54. <Magic Limit> 1/5
  55. [Constant]
  56. You gain a +[SLx2] bonus to your Memory Capacity.
  57.  
  58. <Double Enchantment> 1/5
  59. [Constant]
  60. Restrict: Enchantment Dual Wield
  61. You may perform Magical Attacks by adding together the MATK modifiers of two (Slot: One Hand) Enchantments you have equipped. However, the combined Memory of your equipped Enchantments cannot exceed [(SLx2)+8]. Further, you are limited to the shorter range on the Enchantments you have equipped; if you attack outside the range of one of your Enchantments, you cannot apply the effects of this skill.
  62.  
  63.  
  64. === Items ===
  65. --Enchantments --
  66. <Brilliant Shot>
  67. [Enchantment: Light]
  68. Memory: 4
  69. Range: Short
  70. Slot: One Hand
  71. MACC: -2
  72. MATK: +7
  73. SPD: -1
  74.  
  75. <Brilliant Shot>
  76. [Enchantment: Light]
  77. Memory: 4
  78. Range: Short
  79. Slot: One Hand
  80. MACC: -2
  81. MATK: +7
  82. SPD: -1
  83.  
  84. --- Armor ---
  85. <Maid Clothes>
  86. [Outfit]
  87. Weight: 3
  88. EVA: -1
  89. PDEF: +4
  90. MDEF: +1
  91. SPD: -1
  92.  
  93. --- Items ---
  94. MP Potion (1)
  95.  
  96.  
  97. == DAS PLAN ==
  98. CL2: Get <One For All>, go to town with spells
  99. Max <All For One>, get <All For One>
  100. Get <Banishment>
  101. Level between <Hand Blast> and <Bringer> until <Hand Blast> is Maxed
  102. Max Psychodrain
  103. Get Energy Drain
  104. Level between <Energy Drain> and <Bringer>
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