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- Baraka
- -------------
- FATALS
- 1 - bdb2 (close)
- 2 - bfb3 (close)
- ----------------------
- V1 - Marauder
- bf4 Amp
- - mid kombo ender
- - Amp: kombo extend
- NEW NORMALS
- df1 M/i8/-3/+17
- df3 L/i8/-4/+11
- jump d1
- - all three have better
- range than their
- counterparts
- ---
- V2 - Bone Picker
- bf2
- - leaping cmd grab
- db3
- - high attack
- - NINE frame startup
- ---
- generics
- db1 Amp
- - high fireball
- - Amp: extra mid fireball
- db3 Amp
- - kombo ender
- - extend by mashing 3
- - Amp: more dmg
- - can be amped twice
- db4
- - 20% dmg buff (hit and
- block)
- - lasts about 5 seconds
- * buff is gained after
- successful Fatal Blow
- ---------
- strings
- 11 x
- 112 x
- 12 x
- 122
- 2,1+3
- f21 x
- f212
- b31 x
- b312
- f44
- Gaps:
- 11#2
- 1#22
- F21#2
- 2#1+3
- lows
- - d3/d4/b4
- - b3
- V1
- - normal-df3
- overheads
- - hops
- - b2
- - 12[2]
- - b31[2]
- Notable normals
- - f2 H/i8
- - fast high
- - 212 is +1
- - f4 M/i12
- - fast mid
- - best whiff punisher (KB)
- - b2 O/i28
- - excellent range
- - mix with bf2 in V2!
- - b3 L/i14
- - low starter
- - b4 L/i14
- - excellent range sweep
- - further than f4!
- block advantage
- - 4 H/+4
- - d4 L/+1
- - 112 M/+1
- - 2,1+3 M/+1
- - f212 M/+1
- Frame Trap after d3(+14):
- highs <= i14
- - 1 i7 ^A
- - 2 i10 ^B
- - f2 i8 ^C
- - d2 i10
- - 3 i10
- - 4 i10 D
- mids/lows <= i19
- - b3 i14 ^E
- - f4 i12 F
- - d1 i7 ^
- - d3 i7 ^
- - d4 i15 ^*
- - b4 i14
- Post-FT Strategy:
- ^ - grab setups in V2:
- 1/2/b3
- 11/f21
- d1/d3/d4
- A - 112 xx db1
- - almost completely safe
- - hitconfirm
- - 11#2 gap
- - 12 xx db3
- - almost completely safe
- - hitconfirm
- - 1#2 gap
- - 1 xx bf2 / 11 xx bf2
- - grab setups
- B - 2,1+3 / +1
- - 2#1+3 gap
- C - f212 / +1
- - hitconfirm
- - f21#2 gap
- - f21 xx bf2
- - grab setup
- D - 4 / +4
- - safety
- - f44 frame trap options
- E - b31 / -4
- - hitconfirm
- - b314 / -6
- - safe
- - b3 xx bf2
- - grab setup
- F - f44 / -7
- - raw frame trap attempt
- - krushing blow
- ---------
- Krushing Blows
- d2
- - Kounter a high
- - Punish a high
- F throw
- - after failed throw escape
- B throw
- - after failed throw escape
- 122
- - Punish
- f44
- (becomes cancelable)
- - Kounter
- - Punish
- V1
- bf4
- - Kombo of 9+
- V2
- bf2
- - catch a wakeup roll
- ---------
- Kombos (mostly V2)
- [non-launch]
- 112 / 12 / f21 / b31
- -> db1 = 153/+4
- -> db3 = 170/KND
- -> db1-Amp = 210/+8
- -> FB = 384
- (dmg shown is for 112)
- d2 KB
- - midscreen
- - f4 -> 112 xx end
- - bf2 = 379
- - FB = 522
- - corner
- - 4 xx db3 -> 1 -> 112 xx end
- - bf2 = 419
- - FB = 509
- 122 KB
- - midscreen
- - f4 -> 112 xx end
- - bf2 = 332
- - FB = 460
- - corner
- - 4 xx db3 -> 1 -> 112 xx end
- - bf2 = 368
- - FB = 449
- f44 KB
- - midscreen
- - xx bf2 = 274
- - xx FB = 472
- - corner
- - xx db3 -> d1 -> 112 xx end
- - bf2 = 372
- - FB = 479
- jump kick
- - midscreen
- - dash -> f21 xx end
- - bf2 = 258
- - FB = 436
- - corner
- - 4 xx db3 -> d1 -> 112 xx end
- - bf2 = 347
- - FB = 449
- jump kick (crossup)
- - midscreen
- - d1 -> f21 xx bf2 = 267
- - d1 -> f4 xx FB = 426
- ------
- V1 stuff
- ??? lol ???
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