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Kuroji

Jump 057: Sailor Moon

Jan 25th, 2018
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  1. >Jump 57: Sailor Moon
  2. >Three of Pentacles (The constructive use of creative talents, and the expression of artistry in workmanship. Skill and labor turned to the crafting of things of value.)
  3. So... crafting in my spare time. I can deal with this.
  4. >Age: 19
  5. >Location: Shibuya
  6. >Identity: Sailor Eris (-200)
  7. >Drawbacks: Moonshatter (+600)
  8. You know what? If I have to choose between the ENTIRE CAST and myself, I'm going to make the same choice that most other jumpers would make. I can do more good than any of them, and in fact, I'm going to put it to the test.
  9. >Subplot Sense (1300)
  10. Kidnapping attempt? It must be a Tuesday.
  11. >Catch That Youma (1200)
  12. He thought he could get away? That's funny. That's very funny.
  13. >Not This Again (0, Sailor Senshi)
  14. To put up with these stupid youma attacks, I need this perk just to get the necessary patience!
  15. >Ahahaha, Nope! (800)
  16. Adorable. Really. Because I'm going to let myself be vulnerable to indirect magical attacks... well, of a certain kind.
  17. >Miss Fortune (500, Sailor Senshi)
  18. Skewing the odds in my favor is what I do. Making sure that a hilariously overpowered (yet nonlethal) magical attack strikes the villain of the season in the second episode, instead of them getting away? That's also what I do. Because we have a lot of villains and not a lot of time to get to them. Chop chop, people!
  19. >Disguise Compact (Free, Sailor Senshi)
  20. Eris power? Sounds made up.
  21. >Aide (400)
  22. I already have a familiar who is a raven, so I'll just roll the bird into this role.
  23. >Orgel (0)
  24. Well, if it's just me I'm going to need something that can fix brainwashing. And villains who were themselves brainwashed.
  25.  
  26. Screw the Silver Millennium. Man's fate lies amongst the stars, not within ice. Clairvoyance will be useful to make sure no one is going to screw with the timeline, because I'll actually be able to see it as it happens and take immediate action, but anyone playing with the timeline will regret it, if very briefly. I won't let such mistakes bite me in the ass.
  27.  
  28. >A question, how are you going to handle Galaxia?
  29.  
  30. Anime continuity. I'm going to use Clairvoyance, which has had seven jumps to be fully realized, to find the time and place for it to most likely succeed, and talk to her while the Orgel plays. The bonus of this is that she's under the influence of Chaos, which means the Orgel will free her. Galaxia doesn't have to die, and thus I can use her to help strike against Chaos. Sure, she won't necessarily have an instant moment of redemption because someone took a shot for her, but who needs that? She doesn't get to take the easy road. She will have to WORK to atone for her sins.
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