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Jan 12th, 2019
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  1. Unlimited Breath
  2. *(int*)0x89167EF8 = 0x60000000;
  3. Off = 0xC3E70C24
  4.  
  5. Chams
  6. *(int*)0x8910D704 = 0x409A000C;
  7. Off = 0x419A000C
  8.  
  9. No Recoil
  10. *(int*)0x88C06B54 = 0x48000040;
  11. Off = 0x419A0040
  12.  
  13. Aimbot
  14. *(int*)0x897C1C18 = 0x45990000; //Aimbot
  15. *(int*)0x897C1C1C = 0x47AFC800; //Aimbot
  16. *(int*)0x897C1C20 = 0x35719787; //Aimbot
  17.  
  18. BYTE bytes777[] =
  19. {0x7D,0x88,0x02,0xA6,0x91,0x81,0x00,0x08,0x94,0x21,0xFF,0x90,0x7F,0x47,0xD3,0x78,0xFC,0x20,0xF0,0x90,0x7F,0x66,0xDB,0x78,0x7F,0xA4,0xEB,0x78,0x3D,0xC0,0x89,0x7C,0x61,0xCE,0x1C,0x10,0x90,0x6E,0x00,0x00,0x81,0xCE,0x00,0x00,0x81,0xCE,0x05,0x44,0x81,0xCE,0x00,0x00,0x81,0xCE,0x00,0x0C,0x3D,0xE0,0x89,0x7C,0x61,0xEF,0x1C,0x18,0x81,0xEF,0x00,0x00,0x91,0xEE,0x00,0x30,0x91,0xEE,0x00,0x34,0x91,0xEE,0x00,0x38,0x91,0xEE,0x00,0x40,0x91,0xEE,0x00,0x44,0x91,0xEE,0x00,0x48,0x3D,0xE0,0x89,0x7C,0x61,0xEF,0x1C,0x1C,0x81,0xEF,0x00,0x00,0x91,0xEE,0x00,0xF4,0x91,0xEE,0x00,0xF8,0x91,0xEE,0x00,0xFC,0x3D,0xE0,0x89,0x7C,0x61,0xEF,0x1C,0x20,0x81,0xEF,0x00,0x00,0x91,0xEE,0x00,0xD4,0x39,0xE0,0x00,0x00,0x39,0xC0,0x00,0x00,0x38,0x21,0x00,0x70,0x81,0x81,0x00,0x08,0x7D,0x88,0x03,0xA6,0x4E,0x80,0x00,0x20,0x00,0x00,0x00,0x00};
  20. SetMemory((void *)0x897C1A10, &bytes777, 160);
  21.  
  22.  
  23. BYTE bytes7777[] = {0x3D,0xC0,0x89,0x7C,0x61,0xCE,0x1A,0x10,0x7D,0xC9,0x03,0xA6,0x4E,0x80,0x04,0x21};
  24. SetMemory((void *)0x89103870, &bytes7777, 16);
  25.  
  26.  
  27. 1 Hit One Kill
  28. *(int*)0x88BE3500 = 0xED8701F2; //BULLET DAMAGE MAX
  29. *(int*)0x88BE3524 = 0x60000000; // BULLET DISTANCE NOP
  30. *(int*)0x8852C634 = 0x60000000;
  31. *(int*)0x8852C11C = 0x60000000;
  32. *(int*)0x886E7174 = 0x60000000;
  33.  
  34. Enemy box head
  35. *(int*)0x886E6568 = 0x409A0028; // Enemy box head
  36. *(int*)0x886E6574 = 0x409A0014; // Enemy box head
  37.  
  38. Real UAV (Not like that ****** purple one)
  39. *(int*)0x886E71D4 = 0x39600001;
  40.  
  41. Enemy color & Team
  42. //you can change the color by 00 / 01 / 02 / 03 ....
  43. *(int*)0x886E6440 = 0x3BA00004; // Team color
  44. *(int*)0x886E6508 & 886E6508 = 0x3BC00008; // Enemy color
  45.  
  46. Name tag team only
  47. *(int*)0x886E643C = 0x409A000C;
  48.  
  49. Wind Speed
  50. *(int*)0x88001638 = 0x428CCCCD;
  51.  
  52. Colored Text
  53. *(int*)0x88001650= 0x3BF08081;
  54.  
  55. Veh speed (Local only but fun)
  56. *(int*)0x88001484 = 0x42000000;
  57.  
  58. FOV
  59. *(int*)0x441B1FC0= 0xCF200000;
  60.  
  61. Remove FX
  62. *(int*)0x88000A10= 0x00000000;
  63.  
  64. SyncedBFSettings = 0x441817B0
  65. 1 byte (0x00) = off / 1 byte (0x01) = on
  66. m_AllUnlocksUnlocked; //0x0038
  67. m_NoMinimap; //0x0039
  68. m_NoHud; //0x003A
  69. m_NoMinimapSpotting; //0x003B
  70. m_No3dSpotting; //0x003C
  71. m_NoNameTag; //0x003D
  72. m_OnlySquadLeaderSpawn; //0x003E
  73. m_TeamSwitchingAllowed; //0x003F
  74. Example AllUnlocks 0x441817B0 + 0x38 = 0x01
  75.  
  76. Super Jump
  77. void Superjumpok()
  78. {
  79. int num1;
  80. num1 = ReadUInt32(0x89916E78);//pointer to pointer...
  81. num1 = ReadUInt32(num1 + 0x30);
  82. num1 = ReadUInt32(num1 + 0x178);
  83. num1 = ReadUInt32(num1 + 0xEF0);
  84. num1 = ReadUInt32(num1 + 0x7DC);
  85. num1 = ReadUInt32(num1 + 0x8);
  86. *(int*)(num1 + 0x60) = 0x4479C000;
  87. *(int*)0x89158D00 = 0x4800004C;
  88. }
  89.  
  90. //Def
  91. unsigned int ReadUInt32(int Address)
  92. {
  93. return *(unsigned int*)Address;
  94. }
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