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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- include('organizer-lib')
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- send_command('wait 1;input /lockstyleset 3')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- indi_timer = ''
- indi_duration = 269
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal','Accuracy')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT', 'Craft')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II',
- 'Stonera', 'Thundara', 'Fira', 'Blizzara', 'Aerora', 'Watera'}
- highTierNukes = S{'Stone IV', 'Water IV', 'Aero IV', 'Fire IV', 'Blizzard IV', 'Thunder IV',
- 'Stone V', 'Water V', 'Aero V', 'Fire V', 'Blizzard V', 'Thunder V',
- 'Stonera II', 'Thundara II', 'Fira II', 'Blizzara II', 'Aerora II', 'Watera II'}
- gear.default.weaponskill_waist = "Fotia Belt"
- gear.default.obi_waist = "yamabuki-no-obi"
- gear.default.obi_back = "seshaw Cape"
- gear.default.obi_ring = "Acumen Ring"
- select_default_macro_book()
- send_command('lua l gearinfo')
- end
- -- function indi_change(itable,gain)
- -- if not gain then
- -- send_command('gh indi')
- -- end
- -- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA['Bolster'] = {body="Bagua Tunic +3"}
- sets.precast.JA['Life cycle'] = {body="Geomancy Tunic +3", back="Nantosuelta's cape"}
- sets.precast.JA['Curative Recantation'] = {hands="Bagua Mitaines +3"}
- sets.precast.JA['Mending Halation'] = {legs="Bagua Pants +3"}
- sets.precast.JA['Radial Arcana'] = {feet="Bagua Sandals +3"}
- sets.precast.JA['Primal Zeal'] = {head="Bagua galero +3"}
- sets.precast.JA['Cardinal Chant'] = {head="Geomancy galero"}
- sets.precast.JA['Full Circle'] = {head="Azimuth hood +2"}
- -- Fast cast sets for spells
- sets.precast.FC = {
- head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- body="Shango Robe",
- hands={ name="Bagua Mitaines +3", augments={'Enhances "Curative Recantation" effect',}},
- legs="Geomancy Pants +3",
- feet="Regal Pumps +1",
- neck="Baetyl Pendant",
- waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
- left_ear="Etiolation Earring",
- right_ear="Malignance Earring",
- left_ring="Kishar Ring",
- right_ring="Medada's Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10',}}}
- sets.precast.FC.Cure = set_combine(sets.precast.FC)
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC)
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC)
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {head="Azimuth Hood +2",
- body={ name="Bagua Tunic +3", augments={'Enhances "Bolster" effect',}},
- hands={ name="Bagua Mitaines +3", augments={'Enhances "Curative Recantation" effect',}},
- legs={ name="Bagua Pants +3", augments={'Enhances "Mending Halation" effect',}},
- feet={ name="Bagua Sandals +3", augments={'Enhances "Radial Arcana" effect',}},
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear="Ishvara Earring",
- right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
- left_ring="Hetairoi Ring",
- right_ring="Petrov Ring",
- back="Moonbeam Cape"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Hexa Strike'] = {}
- sets.precast.WS['Realmrazer'] = {}
- sets.precast.WS['Flash Nova'] = {}
- sets.precast.WS['Black Halo'] = {}
- sets.precast.WS['Exudation'] = {}
- sets.precast.WS['Starlight'] = {ear2="Moonshade Earring"}
- sets.precast.WS['Moonlight'] = {ear2="Moonshade Earring"}
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- -- Base fast recast for spells
- sets.midcast.FastRecast = {}
- sets.midcast.Phalanx = {main={ name="Gada", augments={'"Fast Cast"+5','VIT+1','"Mag.Atk.Bns."+20','DMG:+5',}},
- sub="Ammurapi Shield",
- range="Dunna",
- head="Befouled Crown",
- body={ name="Telchine Chas.", augments={'Pet: "Regen"+2','Pet: Damage taken -1%',}},
- feet="Regal Pumps +1",
- neck="Incanter's Torque",
- waist="Olympus Sash",
- left_ear="Andoaa Earring",
- right_ear="Mimir Earring",
- back="Perimede Cape",}
- sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {head="Amalric Coif +1"})
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {head="Amalric Coif +1",
- waist="Witful belt"})
- sets.midcast.Geomancy = {main="Idris",
- sub="Genmei Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body={ name="Bagua Tunic +3", augments={'Enhances "Bolster" effect',}},
- hands="Geo. Mitaines +3",
- legs={ name="Bagua Pants +3", augments={'Enhances "Mending Halation" effect',}},
- feet="Azimuth Gaiters +2",
- neck="Incanter's Torque",
- waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
- left_ear="Mendi. Earring",
- right_ear="Magnetic Earring",
- left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
- right_ring="Stikini Ring +1",
- back={ name="Lifestream Cape", augments={'Geomancy Skill +6','Indi. eff. dur. +20','Pet: Damage taken -3%',}}}
- sets.midcast.Geomancy.Indi = set_combine(sets.midcast.Geomancy,{legs="Bagua Pants +3",feet="Azimuth gaiters +1"})
- sets.midcast.Cure = {main="Daybreak",
- sub="Genmei Shield",
- range="Dunna",
- head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
- body="Azimuth Coat +2",
- hands={ name="Telchine Gloves", augments={'Pet: "Regen"+3','Pet: Damage taken -4%',}},
- legs="Geomancy Pants +3",
- feet={ name="Vanya Clogs", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
- neck="Incanter's Torque",
- waist="Luminary Sash",
- left_ear="Meili Earring",
- right_ear="Regal Earring",
- left_ring={ name="Mephitas's Ring +1", augments={'Path: A',}},
- right_ring="Naji's Loop",
- back="Perimede Cape"}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'])
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Protectra = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = {ring1="Sheltered Ring"}
- -- Custom Spell Classes
- sets.midcast['Enfeebling Magic'] = {main={ name="Gada", augments={'"Fast Cast"+5','VIT+1','"Mag.Atk.Bns."+20','DMG:+5',}},
- sub="Ammurapi Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body="Azimuth Coat +2",
- hands="Geo. Mitaines +3",
- legs="Geomancy Pants +3",
- feet={ name="Bagua Sandals +3", augments={'Enhances "Radial Arcana" effect',}},
- neck="Incanter's Torque",
- waist="Luminary Sash",
- left_ear="Vor Earring",
- right_ear="Malignance Earring",
- left_ring="Stikini Ring +1",
- right_ring="Medada's Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10',}}}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {main="Idris",
- sub="Ammurapi Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body="Geomancy Tunic +3",
- hands="Geo. Mitaines +3",
- legs="Geomancy Pants +3",
- feet="Azimuth Gaiters +2",
- neck="Incanter's Torque",
- waist="Luminary Sash",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Stikini Ring +1",
- right_ring="Medada's Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10',}}}
- sets.midcast.Drain = {main="Idris",
- sub="Ammurapi Shield",
- range="Dunna",
- head={ name="Bagua Galero +3", augments={'Enhances "Primeval Zeal" effect',}},
- body="Geomancy Tunic +3",
- hands="Geo. Mitaines +3",
- legs="Geomancy Pants +3",
- feet="Azimuth Gaiters +2",
- neck="Incanter's Torque",
- waist="Fucho-no-Obi",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Stikini Ring +1",
- right_ring="Evanescence Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10',}}}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {main="Idris",
- sub="Ammurapi Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body="Geomancy Tunic +3",
- hands="Geo. Mitaines +3",
- legs="Geomancy Pants +3",
- feet="Azimuth Gaiters +2",
- neck="Incanter's Torque",
- waist="Luminary Sash",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Stikini Ring +1",
- right_ring="Medada's Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Fast Cast"+10',}}
- }
- sets.midcast.Bolster = {body="Bagua Tunic +3"}
- sets.midcast['Life Cycle'] = {body="Geomancy Tunic +3"}
- sets.midcast['Mending Halation'] = {legs="Bagua Pants +3"}
- sets.midcast['Radial Arcana'] = {feet="Bagua Sandals +3"}
- sets.midcast.Bolster.Pet = {body="Bagua Tunic +3"}
- sets.midcast['Life Cycle'].Pet = {body="Geomancy Tunic +3"}
- sets.midcast['Mending Halation'].Pet = {legs="Bagua Pants +3"}
- sets.midcast.Bolster.Pet.Indi = {body="Bagua Tunic +3"}
- sets.midcast['Life Cycle'].Pet.Indi = {body="Geomancy Tunic +3"}
- sets.midcast['Mending Halation'].Pet.Indi = {legs="Bagua Pants +3"}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {
- main="Daybreak",
- sub="Ammurapi Shield",
- ammo="Pemphredo Tathlum",
- head={ name="Bagua Galero +3", augments={'Enhances "Primeval Zeal" effect',}},
- body={ name="Bagua Tunic +3", augments={'Enhances "Bolster" effect',}},
- hands={ name="Bagua Mitaines +3", augments={'Enhances "Curative Recantation" effect',}},
- legs="Geomancy Pants +3",
- feet={ name="Bagua Sandals +3", augments={'Enhances "Radial Arcana" effect',}},
- neck="Baetyl Pendant",
- waist="Eschan Stone",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring="Metamor. Ring +1",
- right_ring="Metamor. Ring +1",
- back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}}}
- sets.midcast['Elemental Magic'].Resistant = {}
- sets.midcast['Elemental Magic'].highTierNukes = set_combine(sets.midcast['Elemental Magic'])
- sets.midcast.Impact = {main="Daybreak",
- sub="Ammurapi Shield",
- ammo="Pemphredo Tathlum",
- head=empty,
- body="Twilight Cloak",
- hands={ name="Bagua Mitaines +3", augments={'Enhances "Curative Recantation" effect',}},
- legs="Geomancy Pants +3",
- feet={ name="Bagua Sandals +3", augments={'Enhances "Radial Arcana" effect',}},
- neck="Baetyl Pendant",
- waist="Eschan Stone",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring="Metamor. Ring +1",
- right_ring="Metamor. Ring +1",
- back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}}}
- --------------------------------------
- -- Idle/resting/defense/etc sets
- --------------------------------------
- -- Resting sets
- sets.resting = {}
- -- Idle sets
- sets.idle = {main="Idris",
- sub="Genmei Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body="Azimuth Coat +2",
- hands="Bagua Mitaines +3",
- legs="Assid. Pants +1",
- feet="Geo. Sandals +3",
- neck="Loricate Torque +1",
- waist="Plat. Mog. Belt",
- left_ear="Etiolation Earring",
- right_ear="Genmei Earring",
- left_ring="Gelatinous Ring +1",
- right_ring="Defending Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10','Pet: Damage taken -5%',}}}
- sets.idle.PDT = {main="Idris",
- sub="Genmei Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body="Geomancy Tunic +3",
- hands={ name="Bagua Mitaines +3", augments={'Enhances "Curative Recantation" effect',}},
- legs="Assid. Pants +1",
- feet="Geo. Sandals +3",
- neck="Loricate Torque +1",
- waist="Plat. Mog. Belt",
- left_ear="Etiolation Earring",
- right_ear="Genmei Earring",
- left_ring="Gelatinous Ring +1",
- right_ring="Defending Ring",
- back="Moonbeam Cape"}
- sets.idle.Craft = {head="Protective Specs.",
- body="Boneworker's Apn.",
- hands={ name="Bagua Mitaines +3", augments={'Enhances "Curative Recantation" effect',}},
- legs="Assid. Pants +1",
- feet="Geo. Sandals +3",
- neck="Bone. Torque",
- waist="Plat. Mog. Belt",
- left_ear="Etiolation Earring",
- right_ear="Genmei Earring",
- left_ring="Orvail Ring",
- back="Moonbeam Cape",}
- -- .Pet sets are for when Luopan is present.
- sets.idle.Pet = set_combine(sets.Idle, {
- main="Idris",
- sub="Genmei Shield",
- range="Dunna",
- head={ name="Telchine Cap", augments={'Pet: "Regen"+2','Pet: Damage taken -4%',}},
- body="Geomancy Tunic +3",
- hands="Geo. Mitaines +3",
- legs={ name="Telchine Braconi", augments={'Pet: "Regen"+2','Pet: Damage taken -1%',}},
- feet={ name="Bagua Sandals +3", augments={'Enhances "Radial Arcana" effect',}},
- neck="Loricate Torque +1",
- waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
- left_ear="Etiolation Earring",
- right_ear="Handler's Earring +1",
- left_ring="Defending Ring",
- right_ring="Stikini Ring +1",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10',}}})
- sets.idle.PDT.Pet = {main="Idris",
- sub="Genmei Shield",
- range="Dunna",
- head="Azimuth Hood +2",
- body="Geomancy Tunic +3",
- hands="Geo. Mitaines +3",
- legs={ name="Bagua Pants +3", augments={'Enhances "Mending Halation" effect',}},
- feet={ name="Bagua Sandals +3", augments={'Enhances "Radial Arcana" effect',}},
- neck="Loricate Torque +1",
- waist="Plat. Mog. Belt",
- left_ear="Etiolation Earring",
- right_ear="Handler's Earring +1",
- left_ring="Stikini Ring +1",
- right_ring="Defending Ring",
- back={ name="Nantosuelta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10','Pet: Damage taken -5%',}}}
- -- .Indi sets are for when an Indi-spell is active.
- sets.idle.Indi = set_combine(sets.idle, {})
- sets.idle.Pet.Indi = set_combine(sets.idle.Pet, {})
- sets.idle.PDT.Indi = set_combine(sets.idle.PDT, {})
- sets.idle.PDT.Pet.Indi = set_combine(sets.idle.PDT.Pet, {})
- sets.idle.Town = sets.idle
- sets.idle.Weak = sets.idle
- -- Defense sets
- sets.defense.PDT = {}
- sets.defense.MDT = {}
- sets.Kiting = {feet="Geomancy Sandals +3"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- sets.magic_burst = {}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {}
- sets.engaged.Accuracy = {}
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_precast(spell, action, spellMap, eventArgs)
- if spellMap == 'Cure' or spellMap == 'Curaga' then
- gear.default.obi_waist = "yamabuki-no-obi"
- elseif spell.skill == 'Elemental Magic' then
- gear.default.obi_waist = "yamabuki-no-obi"
- if state.CastingMode.value == 'Proc' then
- classes.CustomClass = 'Proc'
- end
- end
- end
- function sub_job_change()
- send_command('wait 7;input /lockstyleset 3')
- end
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- -- Default base equipment layer of fast recast.
- equip(sets.midcast.FastRecast)
- end
- end
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- if lowTierNukes:contains(spell.english) then
- return 'lowTierNukes'
- else
- return 'highTierNukes'
- end
- end
- end
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english:startswith('Indi') then
- if not classes.CustomIdleGroups:contains('Indi') then
- classes.CustomIdleGroups:append('Indi')
- end
- send_command('@timers d "'..indi_timer..'"')
- indi_timer = spell.english
- send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
- elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
- end
- elseif not player.indi then
- classes.CustomIdleGroups:clear()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if player.indi and not classes.CustomIdleGroups:contains('Indi')then
- classes.CustomIdleGroups:append('Indi')
- handle_equipping_gear(player.status)
- elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
- classes.CustomIdleGroups:clear()
- handle_equipping_gear(player.status)
- end
- end
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Accuracy' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Geomancy' then
- if spell.english:startswith('Indi') then
- return 'Indi'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- classes.CustomIdleGroups:clear()
- if player.indi then
- classes.CustomIdleGroups:append('Indi')
- end
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- function open_coffer()
- CofferType = "Velkk Coffer"
- NCoffer = player.inventory[CofferType].count
- bag = windower.ffxi.get_bag_info(0).count
- max = windower.ffxi.get_bag_info(0).max
- spots = max-bag
- if spots > 0 then
- add_to_chat(204, '*-*-*-*-*-*-*-*-* [ '..NCoffer..'x '..CofferType..' to open - Inventory('..bag..'/'..max..') ] *-*-*-*-*-*-*-*-*')
- local nextcommand = ""
- for i=1, spots do
- nextcommand = nextcommand .. 'input /item "'..CofferType..'" <me>; wait 2;'
- end
- nextcommand = nextcommand .. 'input //gs c "open"'
- send_command(nextcommand)
- else
- add_to_chat(204, '*-*-*-*-*-*-*-*-* [ Inventory('..bag..'/'..max..') ] *-*-*-*-*-*-*-*-*')
- end
- end
- function self_command(command)
- if command == 'open' then
- open_coffer()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 4)
- end
- function gearinfo(cmdParams, eventArgs)
- if cmdParams[1] == 'gearinfo' then
- if type(cmdParams[4]) == 'string' then
- if cmdParams[4] == 'true' then
- moving = true
- elseif cmdParams[4] == 'false' then
- moving = false
- end
- end
- if not midaction() then
- job_update()
- end
- end
- end
- function check_moving()
- if state.DefenseMode.value == 'None' and state.Kiting.value == false then
- if state.Auto_Kite.value == false and moving then
- state.Auto_Kite:set(true)
- elseif state.Auto_Kite.value == true and moving == false then
- state.Auto_Kite:set(false)
- end
- end
- end
- function check_gear()
- if no_swap_gear:contains(player.equipment.left_ring) then
- disable("left_ring")
- else
- enable("left_ring")
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- disable("right_ring")
- else
- enable("right_ring")
- end
- end
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