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- command /tag <number>:
- trigger:
- set {gamemode::*} to false
- set {gamemode::tag} to true
- loop all players:
- set {tag} to random player out of all players
- execute {tag} command "/oni"
- broadcast "<magenta>鬼ごっこ戦を開始します!"
- broadcast "試合時間は%argument 1%秒です!鬼は<Red>%{tag}%<White>です!"
- broadcast "はじめ!"
- loop all players:
- set loop-player's level to arg
- loop arg times:
- loop all players:
- reduce loop-player's level by 1
- if {tag} is set:
- wait 1 seconds
- broadcast "終了!最後の鬼は<Red>%{tag}%<White>です"
- clear {tag}
- on death of player:
- {gamemode::tag} is true
- attacker is a player
- {tag} is attacker
- set {tag} to player
- broadcast "鬼が<Red>%player%<White>になりました!"
- on respawn:
- execute player command "/oni"
- command /oni:
- trigger:
- {tag} is player
- wait 1 tick
- equip player with Red Wool
- apply Strength 99 to player for 1 day
- apply Resistance 5 to player for 1 day
- apply Speed 1 to player for 1 day
- command /def:
- trigger:
- set {gamemode::*} to false
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