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- # --------------------------------
- # Geyser Configuration File
- #
- # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
- #
- # GitHub: https://github.com/GeyserMC/Geyser
- # Discord: https://discord.geysermc.org/
- # --------------------------------
- bedrock:
- # The IP address that will listen for connections.
- # There is no reason to change this unless you want to limit what IPs can connect to your server.
- address: 0.0.0.0
- # The port that will listen for connections
- port: 19132
- # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
- # This option makes the Bedrock port the same as the Java port every time you start the server.
- # This option is for the plugin version only.
- clone-remote-port: false
- # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
- # If either of these are empty, the respective string will default to "Geyser"
- motd1: "MIA Sky"
- motd2: "Another Geyser server."
- # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
- server-name: "M.I.A. Skyblock Survival Creative Freedom"
- # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
- # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
- compression-level: 5
- # Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
- # in front of your Geyser instance.
- enable-proxy-protocol: false
- # A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
- # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
- # Keeping this list empty means there is no IP address whitelist.
- # Both IP addresses and subnets are supported.
- #proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]
- remote:
- # The IP address of the remote (Java Edition) server
- # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
- # for plugin versions, Geyser will attempt to find the best address to connect to.
- address: auto
- # The port of the remote (Java Edition) server
- # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
- port: 25565
- # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
- auth-type: online
- # Allow for password-based authentication methods through Geyser. Only useful in online mode.
- # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
- allow-password-authentication: true
- # Whether to enable PROXY protocol or not while connecting to the server.
- # This is useful only when:
- # 1) Your server supports PROXY protocol (it probably doesn't)
- # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
- # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
- use-proxy-protocol: false
- # Forward the hostname that the Bedrock client used to connect over to the Java server
- # This is designed to be used for forced hosts on proxies
- forward-hostname: false
- # Floodgate uses encryption to ensure use from authorised sources.
- # This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
- # You can ignore this when not using Floodgate.
- floodgate-key-file: key.pem
- # The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.
- # This allows automatic configuration/login to the remote Java server.
- # If you are brave enough to put your Mojang account info into a config file.
- # Uncomment the lines below to enable this feature.
- #userAuths:
- # BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
- # email: javaccountemail@example.com # Your Minecraft: Java Edition email
- # password: javaccountpassword123 # Your Minecraft: Java Edition password
- # microsoft-account: true # Whether the account is a Mojang or Microsoft account.
- #
- # bluerkelp2:
- # email: not_really_my_email_address_mr_minecrafter53267@gmail.com
- # password: "this isn't really my password"
- # microsoft-account: false
- # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
- # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
- command-suggestions: true
- # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
- # Relay the MOTD from the remote server to Bedrock players.
- passthrough-motd: true
- # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
- # This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
- passthrough-protocol-name: false
- # Relay the player count and max players from the remote server to Bedrock players.
- passthrough-player-counts: false
- # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
- # This option does nothing on standalone.
- legacy-ping-passthrough: false
- # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
- # Increase if you are getting BrokenPipe errors.
- ping-passthrough-interval: 3
- # Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
- # ping, it may also cause players to time out more easily.
- forward-player-ping: false
- # Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
- max-players: 200
- # If debug messages should be sent through console
- debug-mode: false
- # Thread pool size
- general-thread-pool: 32
- # Allow third party capes to be visible. Currently allowing:
- # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
- allow-third-party-capes: true
- # Allow third party deadmau5 ears to be visible. Currently allowing:
- # MinecraftCapes
- allow-third-party-ears: false
- # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
- # Can be title, actionbar or false
- show-cooldown: title
- # Controls if coordinates are shown to players.
- show-coordinates: true
- # If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
- # There are three options this can be set to:
- # disabled - the default/fallback, which doesn't apply this workaround
- # no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
- # emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
- emote-offhand-workaround: "disabled"
- # The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
- # default-locale: en_us
- # Specify how many days images will be cached to disk to save downloading them from the internet.
- # A value of 0 is disabled. (Default: 0)
- cache-images: 0
- # Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
- allow-custom-skulls: true
- # Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition.
- # This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
- # If this is disabled, furnace minecart items will be mapped to hopper minecart items.
- # This option requires a restart of Geyser in order to change its setting.
- add-non-bedrock-items: true
- # Bedrock prevents building and displaying blocks above Y127 in the Nether -
- # enabling this config option works around that by changing the Nether dimension ID
- # to the End ID. The main downside to this is that the sky will resemble that of
- # the end sky in the nether, but ultimately it's the only way for this feature to work.
- above-bedrock-nether-building: false
- # Force clients to load all resource packs if there are any.
- # If set to false, it allows the user to connect to the server even if they don't
- # want to download the resource packs.
- force-resource-packs: false
- # Allows Xbox achievements to be unlocked.
- # THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
- xbox-achievements-enabled: false
- # bStats is a stat tracker that is entirely anonymous and tracks only basic information
- # about Geyser, such as how many people are online, how many servers are using Geyser,
- # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
- # https://bstats.org/plugin/server-implementation/GeyserMC
- metrics:
- # If metrics should be enabled
- enabled: true
- # UUID of server, don't change!
- uuid: f58c614a-beac-4ae4-94a1-086fb4f5122d
- # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
- # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
- # a lot of scoreboard packets per second can cause serious lag.
- # This option allows you to specify after how many Scoreboard packets per seconds
- # the Scoreboard updates will be limited to four updates per second.
- scoreboard-packet-threshold: 20
- # Allow connections from ProxyPass and Waterdog.
- # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
- enable-proxy-connections: false
- # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
- # 1400 is the default.
- # mtu: 1400
- # Whether to use direct server methods to retrieve information such as block states.
- # Turning this off for Spigot will stop NMS from being used but will have a performance impact.
- use-adapters: true
- config-version: 4
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