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Mathael

Legendary Dyes Element Attributes

Aug 22nd, 2015
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  1. Index: 13000-13099.xml
  2. ===================================================================
  3. --- 13000-13099.xml (revision 737)
  4. +++ 13000-13099.xml (working copy)
  5. @@ -839,214 +839,334 @@
  6.         </for>
  7.     </skill>
  8.     <skill id="13031" levels="1" name="Fire Resistance">
  9. -       <!-- AUTO GENERATED SKILL -->
  10.         <!-- Increases Fire Resistance by 5. -->
  11.         <set name="icon" val="icon.skill4009" />
  12.         <set name="operateType" val="PASSIVE" />
  13.         <set name="targetType" val="SELF" />
  14. +       <for>
  15. +           <effect name="Buff">
  16. +               <add stat="fireRes" val="5" />
  17. +           </effect>
  18. +       </for>
  19.     </skill>
  20.     <skill id="13032" levels="1" name="Earth Resistance">
  21. -       <!-- AUTO GENERATED SKILL -->
  22.         <!-- Increases Earth Resistance by 5. -->
  23.         <set name="icon" val="icon.skill4012" />
  24.         <set name="operateType" val="PASSIVE" />
  25.         <set name="targetType" val="SELF" />
  26. +       <for>
  27. +           <effect name="Buff">
  28. +               <add stat="earthRes" val="5" />
  29. +           </effect>
  30. +       </for>
  31.     </skill>
  32.     <skill id="13033" levels="1" name="Dark Resistance">
  33. -       <!-- AUTO GENERATED SKILL -->
  34.         <!-- Increases Dark Resistance by 5. -->
  35.         <set name="icon" val="icon.skill4333" />
  36.         <set name="operateType" val="PASSIVE" />
  37.         <set name="targetType" val="SELF" />
  38. +       <for>
  39. +           <effect name="Buff">
  40. +               <add stat="darkRes" val="5" />
  41. +           </effect>
  42. +       </for>
  43.     </skill>
  44.     <skill id="13034" levels="1" name="Water Resistance">
  45. -       <!-- AUTO GENERATED SKILL -->
  46.         <!-- Increases Water Resistance by 5. -->
  47.         <set name="icon" val="icon.skill4010" />
  48.         <set name="operateType" val="PASSIVE" />
  49.         <set name="targetType" val="SELF" />
  50. +       <for>
  51. +           <effect name="Buff">
  52. +               <add stat="waterRes" val="5" />
  53. +           </effect>
  54. +       </for>
  55.     </skill>
  56.     <skill id="13035" levels="1" name="Wind Resistance">
  57. -       <!-- AUTO GENERATED SKILL -->
  58.         <!-- Increases Wind Resistance by 5. -->
  59.         <set name="icon" val="icon.skill4011" />
  60.         <set name="operateType" val="PASSIVE" />
  61.         <set name="targetType" val="SELF" />
  62. +       <for>
  63. +           <effect name="Buff">
  64. +               <add stat="windRes" val="5" />
  65. +           </effect>
  66. +       </for>
  67.     </skill>
  68.     <skill id="13036" levels="1" name="Divinity Resistance">
  69. -       <!-- AUTO GENERATED SKILL -->
  70.         <!-- Increases Divinity Resistance by 5. -->
  71.         <set name="icon" val="icon.skill4337" />
  72.         <set name="operateType" val="PASSIVE" />
  73.         <set name="targetType" val="SELF" />
  74. +       <for>
  75. +           <effect name="Buff">
  76. +               <add stat="holyRes" val="5" />
  77. +           </effect>
  78. +       </for>
  79.     </skill>
  80.     <skill id="13037" levels="1" name="Fire Resistance">
  81. -       <!-- AUTO GENERATED SKILL -->
  82.         <!-- Increases Fire Resistance by 10. -->
  83.         <set name="icon" val="icon.skill4009" />
  84.         <set name="operateType" val="PASSIVE" />
  85.         <set name="targetType" val="SELF" />
  86. +       <for>
  87. +           <effect name="Buff">
  88. +               <add stat="fireRes" val="10" />
  89. +           </effect>
  90. +       </for>
  91.     </skill>
  92.     <skill id="13038" levels="1" name="Earth Resistance">
  93. -       <!-- AUTO GENERATED SKILL -->
  94.         <!-- Increases Earth Resistance by 10. -->
  95.         <set name="icon" val="icon.skill4012" />
  96.         <set name="operateType" val="PASSIVE" />
  97.         <set name="targetType" val="SELF" />
  98. +       <for>
  99. +           <effect name="Buff">
  100. +               <add stat="earthRes" val="10" />
  101. +           </effect>
  102. +       </for>
  103.     </skill>
  104.     <skill id="13039" levels="1" name="Dark Resistance">
  105. -       <!-- AUTO GENERATED SKILL -->
  106.         <!-- Increases Dark Resistance by 10. -->
  107.         <set name="icon" val="icon.skill4333" />
  108.         <set name="operateType" val="PASSIVE" />
  109.         <set name="targetType" val="SELF" />
  110. +       <for>
  111. +           <effect name="Buff">
  112. +               <add stat="darkRes" val="10" />
  113. +           </effect>
  114. +       </for>
  115.     </skill>
  116.     <skill id="13040" levels="1" name="Water Resistance">
  117. -       <!-- AUTO GENERATED SKILL -->
  118.         <!-- Increases Water Resistance by 10. -->
  119.         <set name="icon" val="icon.skill4010" />
  120.         <set name="operateType" val="PASSIVE" />
  121.         <set name="targetType" val="SELF" />
  122. +       <for>
  123. +           <effect name="Buff">
  124. +               <add stat="waterRes" val="10" />
  125. +           </effect>
  126. +       </for>
  127.     </skill>
  128.     <skill id="13041" levels="1" name="Wind Resistance">
  129. -       <!-- AUTO GENERATED SKILL -->
  130.         <!-- Increases Wind Resistance by 10. -->
  131.         <set name="icon" val="icon.skill4011" />
  132.         <set name="operateType" val="PASSIVE" />
  133.         <set name="targetType" val="SELF" />
  134. +       <for>
  135. +           <effect name="Buff">
  136. +               <add stat="windRes" val="10" />
  137. +           </effect>
  138. +       </for>
  139.     </skill>
  140.     <skill id="13042" levels="1" name="Divinity Resistance">
  141. -       <!-- AUTO GENERATED SKILL -->
  142.         <!-- Increases Divinity Resistance by 10. -->
  143.         <set name="icon" val="icon.skill4337" />
  144.         <set name="operateType" val="PASSIVE" />
  145.         <set name="targetType" val="SELF" />
  146. +       <for>
  147. +           <effect name="Buff">
  148. +               <add stat="holyRes" val="10" />
  149. +           </effect>
  150. +       </for>
  151.     </skill>
  152.     <skill id="13043" levels="1" name="Fire Resistance">
  153. -       <!-- AUTO GENERATED SKILL -->
  154.         <!-- Increases Fire Resistance by 15. -->
  155.         <set name="icon" val="icon.skill4009" />
  156.         <set name="operateType" val="PASSIVE" />
  157.         <set name="targetType" val="SELF" />
  158. +       <for>
  159. +           <effect name="Buff">
  160. +               <add stat="fireRes" val="15" />
  161. +           </effect>
  162. +       </for>
  163.     </skill>
  164.     <skill id="13044" levels="1" name="Earth Resistance">
  165. -       <!-- AUTO GENERATED SKILL -->
  166.         <!-- Increases Earth Resistance by 15. -->
  167.         <set name="icon" val="icon.skill4012" />
  168.         <set name="operateType" val="PASSIVE" />
  169.         <set name="targetType" val="SELF" />
  170. +       <for>
  171. +           <effect name="Buff">
  172. +               <add stat="earthRes" val="15" />
  173. +           </effect>
  174. +       </for>
  175.     </skill>
  176.     <skill id="13045" levels="1" name="Dark Resistance">
  177. -       <!-- AUTO GENERATED SKILL -->
  178.         <!-- Increases Dark Resistance by 15. -->
  179.         <set name="icon" val="icon.skill4333" />
  180.         <set name="operateType" val="PASSIVE" />
  181.         <set name="targetType" val="SELF" />
  182. +       <for>
  183. +           <effect name="Buff">
  184. +               <add stat="darkRes" val="15" />
  185. +           </effect>
  186. +       </for>
  187.     </skill>
  188.     <skill id="13046" levels="1" name="Water Resistance">
  189. -       <!-- AUTO GENERATED SKILL -->
  190.         <!-- Increases Water Resistance by 15. -->
  191.         <set name="icon" val="icon.skill4010" />
  192.         <set name="operateType" val="PASSIVE" />
  193.         <set name="targetType" val="SELF" />
  194. +       <for>
  195. +           <effect name="Buff">
  196. +               <add stat="waterRes" val="15" />
  197. +           </effect>
  198. +       </for>
  199.     </skill>
  200.     <skill id="13047" levels="1" name="Wind Resistance">
  201. -       <!-- AUTO GENERATED SKILL -->
  202.         <!-- Increases Wind Resistance by 15. -->
  203.         <set name="icon" val="icon.skill4011" />
  204.         <set name="operateType" val="PASSIVE" />
  205.         <set name="targetType" val="SELF" />
  206. +       <for>
  207. +           <effect name="Buff">
  208. +               <add stat="windRes" val="15" />
  209. +           </effect>
  210. +       </for>
  211.     </skill>
  212.     <skill id="13048" levels="1" name="Divinity Resistance">
  213. -       <!-- AUTO GENERATED SKILL -->
  214.         <!-- Increases Divinity Resistance by 15. -->
  215.         <set name="icon" val="icon.skill4337" />
  216.         <set name="operateType" val="PASSIVE" />
  217.         <set name="targetType" val="SELF" />
  218. +       <for>
  219. +           <effect name="Buff">
  220. +               <add stat="holyRes" val="15" />
  221. +           </effect>
  222. +       </for>
  223.     </skill>
  224.     <skill id="13049" levels="1" name="Fire Resistance">
  225. -       <!-- AUTO GENERATED SKILL -->
  226.         <!-- Increases Fire Resistance by 20. -->
  227.         <set name="icon" val="icon.skill4009" />
  228.         <set name="operateType" val="PASSIVE" />
  229.         <set name="targetType" val="SELF" />
  230. +       <for>
  231. +           <effect name="Buff">
  232. +               <add stat="fireRes" val="20" />
  233. +           </effect>
  234. +       </for>
  235.     </skill>
  236.     <skill id="13050" levels="1" name="Earth Resistance">
  237. -       <!-- AUTO GENERATED SKILL -->
  238.         <!-- Increases Earth Resistance by 20. -->
  239.         <set name="icon" val="icon.skill4012" />
  240.         <set name="operateType" val="PASSIVE" />
  241.         <set name="targetType" val="SELF" />
  242. +       <for>
  243. +           <effect name="Buff">
  244. +               <add stat="earthRes" val="20" />
  245. +           </effect>
  246. +       </for>
  247.     </skill>
  248.     <skill id="13051" levels="1" name="Dark Resistance">
  249. -       <!-- AUTO GENERATED SKILL -->
  250.         <!-- Increases Dark Resistance by 20. -->
  251.         <set name="icon" val="icon.skill4333" />
  252.         <set name="operateType" val="PASSIVE" />
  253.         <set name="targetType" val="SELF" />
  254. +       <for>
  255. +           <effect name="Buff">
  256. +               <add stat="darkRes" val="20" />
  257. +           </effect>
  258. +       </for>
  259.     </skill>
  260.     <skill id="13052" levels="1" name="Water Resistance">
  261. -       <!-- AUTO GENERATED SKILL -->
  262.         <!-- Increases Water Resistance by 20. -->
  263.         <set name="icon" val="icon.skill4010" />
  264.         <set name="operateType" val="PASSIVE" />
  265.         <set name="targetType" val="SELF" />
  266. +       <for>
  267. +           <effect name="Buff">
  268. +               <add stat="waterRes" val="20" />
  269. +           </effect>
  270. +       </for>
  271.     </skill>
  272.     <skill id="13053" levels="1" name="Wind Resistance">
  273. -       <!-- AUTO GENERATED SKILL -->
  274.         <!-- Increases Wind Resistance by 20. -->
  275.         <set name="icon" val="icon.skill4011" />
  276.         <set name="operateType" val="PASSIVE" />
  277.         <set name="targetType" val="SELF" />
  278. +       <for>
  279. +           <effect name="Buff">
  280. +               <add stat="windRes" val="20" />
  281. +           </effect>
  282. +       </for>
  283.     </skill>
  284.     <skill id="13054" levels="1" name="Divinity Resistance">
  285. -       <!-- AUTO GENERATED SKILL -->
  286.         <!-- Increases Divinity Resistance by 20. -->
  287.         <set name="icon" val="icon.skill4337" />
  288.         <set name="operateType" val="PASSIVE" />
  289.         <set name="targetType" val="SELF" />
  290. +       <for>
  291. +           <effect name="Buff">
  292. +               <add stat="holyRes" val="20" />
  293. +           </effect>
  294. +       </for>
  295.     </skill>
  296.     <skill id="13055" levels="1" name="Fire Resistance">
  297. -       <!-- AUTO GENERATED SKILL -->
  298.         <!-- Increases Fire Resistance by 25. -->
  299.         <set name="icon" val="icon.skill4009" />
  300.         <set name="operateType" val="PASSIVE" />
  301.         <set name="targetType" val="SELF" />
  302. +       <for>
  303. +           <effect name="Buff">
  304. +               <add stat="fireRes" val="25" />
  305. +           </effect>
  306. +       </for>
  307.     </skill>
  308.     <skill id="13056" levels="1" name="Earth Resistance">
  309. -       <!-- AUTO GENERATED SKILL -->
  310.         <!-- Increases Earth Resistance by 25. -->
  311.         <set name="icon" val="icon.skill4012" />
  312.         <set name="operateType" val="PASSIVE" />
  313.         <set name="targetType" val="SELF" />
  314. +       <for>
  315. +           <effect name="Buff">
  316. +               <add stat="earthRes" val="25" />
  317. +           </effect>
  318. +       </for>
  319.     </skill>
  320.     <skill id="13057" levels="1" name="Dark Resistance">
  321. -       <!-- AUTO GENERATED SKILL -->
  322.         <!-- Increases Dark Resistance by 25. -->
  323.         <set name="icon" val="icon.skill4333" />
  324.         <set name="operateType" val="PASSIVE" />
  325.         <set name="targetType" val="SELF" />
  326. +       <for>
  327. +           <effect name="Buff">
  328. +               <add stat="darkRes" val="25" />
  329. +           </effect>
  330. +       </for>
  331.     </skill>
  332.     <skill id="13058" levels="1" name="Water Resistance">
  333. -       <!-- AUTO GENERATED SKILL -->
  334.         <!-- Increases Water Resistance by 25. -->
  335.         <set name="icon" val="icon.skill4010" />
  336.         <set name="operateType" val="PASSIVE" />
  337.         <set name="targetType" val="SELF" />
  338. +       <for>
  339. +           <effect name="Buff">
  340. +               <add stat="waterRes" val="25" />
  341. +           </effect>
  342. +       </for>
  343.     </skill>
  344.     <skill id="13059" levels="1" name="Wind Resistance">
  345. -       <!-- AUTO GENERATED SKILL -->
  346.         <!-- Increases Wind Resistance by 25. -->
  347.         <set name="icon" val="icon.skill4011" />
  348.         <set name="operateType" val="PASSIVE" />
  349.         <set name="targetType" val="SELF" />
  350. +       <for>
  351. +           <effect name="Buff">
  352. +               <add stat="windRes" val="25" />
  353. +           </effect>
  354. +       </for>
  355.     </skill>
  356.     <skill id="13060" levels="1" name="Divinity Resistance">
  357. -       <!-- AUTO GENERATED SKILL -->
  358.         <!-- Increases Divinity Resistance by 25. -->
  359.         <set name="icon" val="icon.skill4337" />
  360.         <set name="operateType" val="PASSIVE" />
  361.         <set name="targetType" val="SELF" />
  362. +       <for>
  363. +           <effect name="Buff">
  364. +               <add stat="holyRes" val="25" />
  365. +           </effect>
  366. +       </for>
  367.     </skill>
  368.     <skill id="13061" levels="1" name="Special Ability: Long Blow">
  369.         <!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
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