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  1. Mono path[0] = '/home/MY_USERNAME/.config/itch/apps/resident-evil-mansion/REM_Data/Managed'
  2. Mono config path = '/home/MY_USERNAME/.config/itch/apps/resident-evil-mansion/REM_Data/MonoBleedingEdge/etc'
  3. Display 0 '0': 1366x768 (primary device).
  4. Loading player data from /home/MY_USERNAME/.config/itch/apps/resident-evil-mansion/REM_Data/data.unity3d
  5. Desktop is 1366 x 768 @ 60 Hz
  6. Initialize engine version: 2020.3.7f1 (dd97f2c94397)
  7. [Subsystems] Discovering subsystems at path /home/MY_USERNAME/.config/itch/apps/resident-evil-mansion/REM_Data/UnitySubsystems
  8. GfxDevice: creating device client; threaded=1
  9. Renderer: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2)
  10. Vendor: Intel Open Source Technology Center
  11. Version: 3.3 (Core Profile) Mesa 20.3.5 - kisak-mesa PPA
  12. GLES: 0
  13. GL_3DFX_texture_compression_FXT1 GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL
  14. _ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_texture_barrier
  15. GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_help
  16. er_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_
  17. KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
  18. OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 10054272
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 1.200 seconds
  21. Default vsync count 1
  22. requesting resize 640 x 480
  23. requesting fullscreen 640 x 480 at 0 Hz
  24. Setting up downscaled viewport at 640 x 480
  25. Desktop is 1366 x 768 @ 60 Hz
  26. Disable old input system
  27. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  28. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  29. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  30. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  31. UnloadTime: 19.738477 ms
  32. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  33. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  34. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  35. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  36. UnloadTime: 14.799780 ms
  37.  
  38. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 3755.
  39. Total: 4.171862 ms (FindLiveObjects: 0.292439 ms CreateObjectMapping: 0.157015 ms MarkObjects: 2.877383 ms DeleteObjects: 0.843344 ms)
  40.  
  41. Start's CutScene has been Stoped
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