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- float fps = 0.0f;
- int frame = 0;
- void displayFPS() //onTickFps
- {
- if (0 == frame)
- {
- frame = GAMEPLAY::GET_FRAME_COUNT();
- SYSTEM::SETTIMERB(0);
- }
- if (SYSTEM::TIMERB() >= 1000)
- {
- fps = GAMEPLAY::GET_FRAME_COUNT() - frame - 1;
- frame = 0;
- }
- UI::SET_TEXT_JUSTIFICATION(0);
- UI::SET_TEXT_OUTLINE();
- UI::_SET_TEXT_ENTRY("BMARK_FPS");
- UI::ADD_TEXT_COMPONENT_FLOAT(fps, 0);
- UI::_DRAW_TEXT(0.5, 0.9);
- }
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