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- on rightclick on a crafting table:
- block under the event-block is lapis block
- cancel event
- give 64 bread named "&6パンパンパン!!!!" with Lore "&d食用" to player
- on rightclick on a enchanting table:
- block under the event-block is lapis block
- cancel event
- make player execute command "/upgrade"
- on rightclick on a
- command /upgrade:
- aliases: /ug
- trigger:
- open chest with 6 row named "&dUpgrade Table" to player
- set slot 0 of player's current inventory to diamond named "&6You have Money is %{money.%player%}%"
- set slot 19 of player's current inventory to redstone ore of Protection 10 named "&6Haste Upgrade"
- set slot 21 of player's current inventory to lapis ore of Sharpness 10 named "&bSpeed Upgrade"
- set slot 23 of player's current inventory to gold ore of Fortune 10 named "&eMoney Boost Upgrade"
- set slot 25 of player's current inventory to diamond ore of Mending 10 named "&aScore Boost Upgrade"
- on inventory click:
- if name of player's current inventory contain "&dUpgrade Table":
- cancel event
- if name of clicked item is "&6You're have Money is %{money.%player%}%":
- stop
- if name of clicked item is "&6Haste Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/hasteup"
- if name of clicked item is "&bSpeed Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/speedup"
- if name of clicked item is "&eMoney Boost Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/moneyup"
- if name of clicked item is "&aScore Boost Upgrade":
- close player's inventory
- wait 2 ticks
- make player execute command "/scoreup"
- command /hasteup:
- trigger:
- open chest with 1 row named "&6Haste Upgrade" to player
- set slot 0 of player's current inventory to emerald named "&6You Have money is %{money.player}%" with Lore "&aYou're Haste Skill is %{haste.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: 5000"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&6Haste Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- if {haste::*} contains player:
- send "&cERROR: You have been HasteSkill used!!"
- stop
- else:
- 5000 <= {money.%player%}
- remove 5000 from {money.%player%}
- add player to {haste::*}
- command "/effect %player% haste 900 5"
- send "&6&oUpgradeしました!!"
- wait 900 second
- remove player from {haste::*}
- send "&cHaste Skill has Removed!!"
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /speedup:
- trigger:
- open chest with 1 row named "&bSpeed Upgrade" to player
- set slot 0 of player's current inventory to emerald named "&6You Have money is %{money.player}%" with Lore "&aYou're Speed Skill is %{speed.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: 5000"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&bSpeed Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- if {speed::*} contains player:
- send "&cERROR: You using SpeedSkill!!"
- stop
- else:
- 5000 <= {money.%player%}
- remove 5000 from {money.%player%}
- add player to {speed::*}
- send "&6&oUpgradeしました!!"
- wait 900 second
- remove player from {speed::*}
- send "&cSpeed Skill has Removed!!"
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /moneyup:
- trigger:
- open chest with 1 row named "&eMoneyBoost Upgrade" to player
- set slot 0 of player's current inventory to emerald named "&6You Have money is %{money.player}%" with Lore "&aYou're MoneyB Skill is %{moneyb.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: 8000"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&eMoneyBoost Upgrade":
- cancel event
- if name of clicked item is "&6You're Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- if {moneyb::*} contains player:
- send "&cERROR: You using MoneyBoostSkill!!"
- stop
- else:
- 8000 <= {money.%player%}
- remove 8000 from {money.%player%}
- add player to {moneyb::*}
- send "&6&oUpgradeしました!!"
- wait 900 second
- remove player from {moneyb::*}
- send "&cMoneyB Skill has Removed!!"
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /scoreup:
- trigger:
- open chest with 1 row named "&aScoreBoost Upgrade" to player
- set slot 0 of player's current inventory to emerald named "&6You Have money is %{money.player}%" with Lore "&aYou're ScoreB Skill is %{scoreb.%player%}%"
- set slot 4 of player's current inventory to gold ore of Protection 10 named "&6&nUpgradeします&r" with Lore "&6Cost: 7500"
- set slot 8 of player's current inventory to arrow named "&a戻る"
- on inventory click:
- if name of player's current inventory contain "&aScoreBoost Upgrade":
- cancel event
- if name of clicked item is "&6You Have money is %{money.%player%}%":
- stop
- if name of clicked item is "&6&nUpgradeします&r":
- if {scoreb::*} contains player:
- send "&cERROR: You using ScoreBoostSkill!!"
- stop
- else:
- 5000 <= {money.%player%}
- remove 5000 from {money.%player%}
- add player to {scoreb::*}
- send "&6&oUpgradeしました!!"
- wait 900 second
- remove player from {scoreb::*}
- send "&cScoreB Skill has Removed!!"
- if name of clicked item is "&a戻る":
- close player's inventory
- wait 2 ticks
- make player execute command "/upgrade"
- command /afkchange:
- aliases: /ac
- trigger:
- open chest with 1 row named "&a&l確認" to player
- set slot 3 of player's current inventory to green wool named "&aOK!!"
- set slot 5 of player's current inventory to red wool named "&cCancel"
- on inventory click:
- if name of player's current inventory contain "&a&l確認":
- cancel event
- if name of clicked item is "&aOK!!":
- add {AFKScore.%player%}/3 to {Score.%player%}
- set 0 to {AFKScore.%player%}
- send "&4AFKScore Changed!!"
- on rightclick on a chest:
- block under the event-block is lapis block
- cancel event
- make player execute command "/as"
- command /as:
- trigger:
- open chest with 5 row named "&6ApplySkill" to player
- set slot 0 of player's current inventory to redstone ore named "&6You Haste Skill is %{haste.%player%}%"
- set slot 1 of player's current inventory to lapis ore named "&bYou Speed Skill is %{speed.%player%}%"
- set slot 2 of player's current inventory to gold ore named "&eYou MoneyB Skill is %{moneyb.%player%}%"
- set slot 3 of player's current inventory to diamond ore named "&aYou ScoreB Skill is %{scoreb.%player%}%"
- set slot 19 of player's current inventory to redstone block of Protection 10 named "&6Haste Upgrade"
- set slot 21 of player's current inventory to lapis block of Sharpness 10 named "&bSpeed Upgrade"
- set slot 23 of player's current inventory to gold block of Fortune 10 named "&eMoneyB Upgrade"
- set slot 25 of player's current inventory to diamond block of Mending 10 named "&aScoreB Upgrade"
- on inventory click:
- if name of player's current inventory contain "&6ApplySkill":
- cancel event
- if name of clicked item is "&6Haste Upgrade":
- {haste.%player%} <= 10
- remove 10 from {haste.%player%}
- command "/effect %player% haste 900 3"
- wait 900 seconds
- send "&cHaste効果が切れました"
- if name of clicked item is "&bSpeed Upgrade":
- {speed.%player%} <= 10
- remove 10 from {speed.%player%}
- command "/effect %player% speed 900 3"
- wait 900 seconds
- send "&cSpeed効果が切れました"
- if name of clicked item is "&eMoneyB Upgrade":
- {moneyb.%player%} <= 10
- remove 10 from {moneyb.%player%}
- add {MoneyB::*} to player
- wait 900 seconds
- remove {MoneyB::*} from player
- send "&cMoneyB効果が切れました"
- if name of clicked item is "&aScoreB Upgrade":
- {scoreb.%player%} <= 10
- remove 10 from {scoreb.%player%}
- add {ScoreB::*} to player
- wait 900 seconds
- remove {ScoreB::*} from player
- send "&cScoreB効果が切れました"
- on break of brick block:
- player do not have permission "admin"
- cancel event
- on break of chest:
- player do not have permission "admin"
- cancel event
- on break of emerald block:
- player do not have permission "admin"
- cancel event
- on break of lapis block:
- player do not have permission "admin"
- cancel event
- on break of gold block:
- player do not have permission "admin"
- cancel event
- on break of nether brick:
- player do not have permission "admin"
- cancel event
- on break of glass:
- player do not have permission "admin"
- cancel event
- on break of quartz block:
- player do not have permission "admin"
- cancel event
- on break of trapped chest:
- player do not have permission "admin"
- cancel event
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