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Auto-rebirth-layout-crate-collecter

Jan 2nd, 2020
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  1. layoutnum = "Layout"..layoutnum
  2.  
  3. game:GetService("Players").LocalPlayer.Idled:connect(function()
  4. game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
  5. wait(1)
  6. game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
  7. end)
  8.  
  9. local function boxTP(what)
  10. if (what == "norm") then
  11. for _,v in pairs(game.Workspace:GetChildren()) do
  12. if v:FindFirstChild("BoxModule") then
  13. v.CanCollide = false; v.Transparency = 1; v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  14. end
  15. end
  16. else
  17. for _,v in pairs(game.Workspace.Shadows:GetChildren()) do
  18. if v:FindFirstChild("BoxModule") then
  19. v.CanCollide = false; v.Transparency = 1; v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  20. end
  21. end
  22. end
  23. end
  24.  
  25. game.Workspace.ChildAdded:Connect(function()
  26. boxTP("norm")
  27. end)
  28. game.Workspace.Shadows.ChildAdded:Connect(function()
  29. boxTP("other")
  30. end)
  31. boxTP("norm")
  32. boxTP("other")
  33.  
  34. game.Players.LocalPlayer.leaderstats.Life.Changed:Connect(function ()
  35. if _G.on then
  36. wait(9)
  37. local A_1 = "Load"
  38. local A_2 = layoutnum
  39. local Event = game:GetService("ReplicatedStorage").Layouts
  40. Event:InvokeServer(A_1, A_2)
  41. end
  42. end)
  43.  
  44. while wait() do
  45. if _G.on then
  46. game.ReplicatedStorage.RemoteDrop:FireServer()
  47. game:GetService("ReplicatedStorage").Rebirth:InvokeServer()
  48. end
  49. end
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