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- layoutnum = "Layout"..layoutnum
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- local function boxTP(what)
- if (what == "norm") then
- for _,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("BoxModule") then
- v.CanCollide = false; v.Transparency = 1; v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- else
- for _,v in pairs(game.Workspace.Shadows:GetChildren()) do
- if v:FindFirstChild("BoxModule") then
- v.CanCollide = false; v.Transparency = 1; v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end
- game.Workspace.ChildAdded:Connect(function()
- boxTP("norm")
- end)
- game.Workspace.Shadows.ChildAdded:Connect(function()
- boxTP("other")
- end)
- boxTP("norm")
- boxTP("other")
- game.Players.LocalPlayer.leaderstats.Life.Changed:Connect(function ()
- if _G.on then
- wait(9)
- local A_1 = "Load"
- local A_2 = layoutnum
- local Event = game:GetService("ReplicatedStorage").Layouts
- Event:InvokeServer(A_1, A_2)
- end
- end)
- while wait() do
- if _G.on then
- game.ReplicatedStorage.RemoteDrop:FireServer()
- game:GetService("ReplicatedStorage").Rebirth:InvokeServer()
- end
- end
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