AndrewofDoom

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Jul 15th, 2012
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  1. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  2. TBM => Starting parse of 'Rak-shp.tbm' ...
  3. TBM => Starting parse of 'mv_core-shp.tbm' ...
  4. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  5. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  6. TBM => Starting parse of 'Arcadia-shp.tbm' ...
  7. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  8. TBM => Starting parse of 'shooter-hdg.tbm' ...
  9. WARNING: "Invalid gauge found in hud_gauges.tbl" at hudparse.cpp:959
  10. WARNING: "Invalid gauge found in hud_gauges.tbl" at hudparse.cpp:959
  11. WARNING: "Invalid gauge found in hud_gauges.tbl" at hudparse.cpp:959
  12. WARNING: "Invalid gauge found in hud_gauges.tbl" at hudparse.cpp:959
  13. ANI support1 with size 108x24 (25.0% wasted)
  14. ANI damage1 with size 148x25 (21.9% wasted)
  15. ANI wingman1 with size 71x53 (17.2% wasted)
  16. ANI wingman2 with size 35x53 (17.2% wasted)
  17. ANI wingman3 with size 14x53 (17.2% wasted)
  18. ANI toggle1 with size 57x20 (37.5% wasted)
  19. ANI head1 with size 164x132 (48.4% wasted)
  20. ANI weapons1 with size 126x20 (37.5% wasted)
  21. ANI weapons1_b with size 150x20 (37.5% wasted)
  22. ANI objective1 with size 149x21 (34.4% wasted)
  23. ANI energy1 with size 12x41 (35.9% wasted)
  24. ANI targetview1 with size 137x156 (39.1% wasted)
  25. ANI targetview2 with size 4x96 (25.0% wasted)
  26. ANI targetview3 with size 7x20 (37.5% wasted)
  27. ANI 2_radar1 with size 209x170 (33.6% wasted)
  28. ANI 2_energy2 with size 86x96 (25.0% wasted)
  29. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  30. ANI targhit1 with size 31x21 (34.4% wasted)
  31. ANI 2_leftarc with size 103x252 (1.6% wasted)
  32. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  33. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  34. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  35. ANI netlag1 with size 29x30 (6.3% wasted)
  36. ANI 2_lead1 with size 26x26 (18.8% wasted)
  37. ANI 2_lock1 with size 56x53 (17.2% wasted)
  38. ANI 2_lockspin with size 100x100 (21.9% wasted)
  39. ANI time1 with size 47x23 (28.1% wasted)
  40. ANI emptyhud with size 25x21 (34.4% wasted)
  41. TBM => Starting parse of 'mv_effects-str.tbm' ...
  42. loading animated cursor "cursor"
  43. ANI cursor with size 24x24 (25.0% wasted)
  44. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  45. TABLES => Starting parse of 'mainhall.tbl.
  46. MediaVPs: Flaming debris script loaded!
  47. MediaVPs: Explosions script loaded!
  48. Ships.tbl is : INVALID!!!!
  49. Weapons.tbl is : VALID
  50. cfile_init() took 300
  51. Movie Error: Unable to open 'intro' movie in any supported format.
  52. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  53. ANI cursor.ani with size 24x24 (25.0% wasted)
  54. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  55. Freeing all existing models...
  56. ... Log closed, Sat Jul 14 23:34:26 2012
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