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- 100% NSR Route
- Handy links:
- Value to Filename converter: https://lemon32767.github.io/ootfname
- Hex to Binary converter: https://www.rapidtables.com/convert/number/binary-to-hex.html
- General setup video: https://www.youtube.com/watch?v=2vdul5Ivgf8 (Savestate types different values here but a lot of it transfers over)
- Inventory Editor navigation guide: https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest/Inventory_Editor
- Filename: 800E84D8 80AD5A18
- JP: ラおロtラCアそ
- Start file.
- Lightnode SRM, drop bush at angle 0xACA0
- Enter Saria's house
- Target Saria house wall for angle 0x07EF
- ESS up to 0x07F2
- 2 ESS right to 0xF9E2
- 3 ESS up to 0xFA10
- 2 ESS right to 0xEC00
- Target while facing this angle, and don't target again after this. This value of "last targeted angle" is stored in memory and will be useful in running the event editor function.
- Go next to the nearby rock and position yourself to the left of it while facing west (not precise)
- Use C-up to get angle 0xC001
- Turn right for angle 0x8001, then crouchstab the rock.
- Event editor will appear on screen for a few frames.
- Go up the vines to the gossip stone (make sure never to target this whole time), get ISG, then get angle 0xC001 again and turn right into the gossip stone so you start hitting it while facing 0x8001. (If you want to be fast, you can get ISG by saria's house and instead do this by the rock, but I found it much harder)
- Scroll to inf table 4 and begin typing:
- Type:
- inf_table4
- 1000 0000 0000 1110
- inf_table5
- 1000 0110 1001 0000
- inf_table6
- 1000 0000 0000 0000
- (you get the idea)7
- 0000 0000 0000 0000
- 8
- 1000 0000 0000 1110
- 9
- 1000 0110 1001 0010
- 10
- 1000 0000 0000 0000
- 11
- 0000 0000 0000 0000
- 12
- 8000 0000 0000 1110
- 13
- 1000 0110 1001 1000
- 14
- 1000 0000 0000 0000
- 15
- 0000 0000 0000 0000
- 16
- 1000 0000 0000 1110
- 17
- 1000 0110 1001 1010
- 18
- 1000 0000 0000 0000
- 19
- 0000 0000 0000 0000
- (still inf_table)22
- 1000 0000 0000 1110
- 23
- 1000 1000 0011 0000
- 24
- 1111 1111 1111 1111
- 25
- 1111 1000 1101 1101
- Crouch to get rid of ISG. Enter shop. Exit shop, lightnode SRM, drop rock at angle 0xBBA0
- Enter Sarias
- Repeat above steps after saria's (Angle EC00, crouch stab rock, go to gossip stone, open event editor)
- Once you open the Event Editor with the text "<" visible, you CANNOT scroll up until you're done typing the values you need. If you do, you can't get back here and will need to redo the 2nd SRM.
- You'll want to type to 4 different entries, so once you're done 1 set of bytes, you scroll down to the next. Like I said, you can't scroll up AT ALL, so if you mess one up and then scroll down, you can't go back and fix it.
- Type:
- 1st set
- 1000 0000 0000 1110
- 2nd set
- 1000 0110 1010 0000
- 3rd set
- 1000 0000 0000 1110
- 4th set
- 1000 0110 1010 0010
- Now scroll up and you'll be on event_chk_inf[0].
- Now, event_chk_inf0 and event_chk_inf1 will be what event_chk_inf2 looks at to know where to write it's values.
- This write is optional, but I like to make it so I dont need ISG for event editor, and I can just enter the shop and it will be on screen, no annoying ISG stuff.
- Write:
- event_chk_inf0
- 1000 0000 0000 1111
- 1
- 0000 0101 1001 0000
- 2
- 1000 0000 0000 0001
- 0
- 1000 0000 0000 1111
- 1
- 0000 0101 1001 0010
- 2
- 1110 1100 0000 0000
- Then enter the shop and the RAM editor will be permanently on screen.
- Begin typing:
- event_chk_inf[0]: 1000 0000 0001 1100
- event_chk_inf[1]: 0111 1000 0110 0000
- event_chk_inf[2]: 0000 0001 1000 0011
- event_chk_inf[0]: 1000 0000 0001 0001
- event_chk_inf[1]: 1010 1100 1000 0010
- event_chk_inf[2]: 0000 0001 0101 0011
- (you get the point)inf[0]: 1000 0000 0001 0001
- inf[1]: 1010 1100 1011 1010
- inf[2]: 0000 0001 0000 0000
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1010 1100 1011 0010
- inf[2]: 0010 0010 0110 0000
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1010 1100 1011 1100
- inf[2]: 0000 0001 0000 0001
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1010 1100 1011 1101
- inf[2]: 0000 0001 0000 0001
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1010 1101 0010 0101
- inf[2]: 1000 0000 0000 0000
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1010 1101 0100 1111
- inf[2]: 0010 0000 0000 0000
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1100 0000 0111 0100
- inf[2]: 0000 0000 0110 0000
- inf[0]: 1000 0000 0001 0001
- inf[1]: 1100 0000 1001 0010
- inf[2]: 1111 1111 1111 0011
- inf[0]: 1000 0000 0001 1101
- inf[1]: 1001 0110 1001 0110
- inf[2]: 0000 0000 0000 0001
- inf[0]: 1000 0000 0001 1101
- inf[1]: 1001 0110 1001 0100
- inf[2]: 0000 0000 0000 1000
- Debug menu navigation:
- 20 hearts (C right to advance)
- 2nd and 4th value of 2nd row 08 and 11 (C left to advance)
- ignore keys
- 33322333 (c right) 7777 (C right then C down for 7)
- ignore map
- tick everything after map (C left), 100 skulls (C left + C up spam)
- L to exit, A to continue + credits warp
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