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paintskate8

100% NSR route

Jun 29th, 2021
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  1. 100% NSR Route
  2.  
  3. Handy links:
  4. Value to Filename converter: https://lemon32767.github.io/ootfname
  5. Hex to Binary converter: https://www.rapidtables.com/convert/number/binary-to-hex.html
  6. General setup video: https://www.youtube.com/watch?v=2vdul5Ivgf8 (Savestate types different values here but a lot of it transfers over)
  7. Inventory Editor navigation guide: https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest/Inventory_Editor
  8.  
  9. Filename: 800E84D8 80AD5A18
  10. JP: ラおロtラCアそ
  11.  
  12. Start file.
  13. Lightnode SRM, drop bush at angle 0xACA0
  14. Enter Saria's house
  15.  
  16. Target Saria house wall for angle 0x07EF
  17. ESS up to 0x07F2
  18. 2 ESS right to 0xF9E2
  19. 3 ESS up to 0xFA10
  20. 2 ESS right to 0xEC00
  21. Target while facing this angle, and don't target again after this. This value of "last targeted angle" is stored in memory and will be useful in running the event editor function.
  22.  
  23.  
  24. Go next to the nearby rock and position yourself to the left of it while facing west (not precise)
  25. Use C-up to get angle 0xC001
  26. Turn right for angle 0x8001, then crouchstab the rock.
  27. Event editor will appear on screen for a few frames.
  28.  
  29. Go up the vines to the gossip stone (make sure never to target this whole time), get ISG, then get angle 0xC001 again and turn right into the gossip stone so you start hitting it while facing 0x8001. (If you want to be fast, you can get ISG by saria's house and instead do this by the rock, but I found it much harder)
  30.  
  31. Scroll to inf table 4 and begin typing:
  32.  
  33. Type:
  34. inf_table4
  35. 1000 0000 0000 1110
  36. inf_table5
  37. 1000 0110 1001 0000
  38. inf_table6
  39. 1000 0000 0000 0000
  40. (you get the idea)7
  41. 0000 0000 0000 0000
  42. 8
  43. 1000 0000 0000 1110
  44. 9
  45. 1000 0110 1001 0010
  46. 10
  47. 1000 0000 0000 0000
  48. 11
  49. 0000 0000 0000 0000
  50. 12
  51. 8000 0000 0000 1110
  52. 13
  53. 1000 0110 1001 1000
  54. 14
  55. 1000 0000 0000 0000
  56. 15
  57. 0000 0000 0000 0000
  58. 16
  59. 1000 0000 0000 1110
  60. 17
  61. 1000 0110 1001 1010
  62. 18
  63. 1000 0000 0000 0000
  64. 19
  65. 0000 0000 0000 0000
  66.  
  67. (still inf_table)22
  68. 1000 0000 0000 1110
  69. 23
  70. 1000 1000 0011 0000
  71. 24
  72. 1111 1111 1111 1111
  73. 25
  74. 1111 1000 1101 1101
  75.  
  76. Crouch to get rid of ISG. Enter shop. Exit shop, lightnode SRM, drop rock at angle 0xBBA0
  77. Enter Sarias
  78. Repeat above steps after saria's (Angle EC00, crouch stab rock, go to gossip stone, open event editor)
  79.  
  80. Once you open the Event Editor with the text "<" visible, you CANNOT scroll up until you're done typing the values you need. If you do, you can't get back here and will need to redo the 2nd SRM.
  81. You'll want to type to 4 different entries, so once you're done 1 set of bytes, you scroll down to the next. Like I said, you can't scroll up AT ALL, so if you mess one up and then scroll down, you can't go back and fix it.
  82.  
  83. Type:
  84. 1st set
  85. 1000 0000 0000 1110
  86. 2nd set
  87. 1000 0110 1010 0000
  88. 3rd set
  89. 1000 0000 0000 1110
  90. 4th set
  91. 1000 0110 1010 0010
  92.  
  93. Now scroll up and you'll be on event_chk_inf[0].
  94. Now, event_chk_inf0 and event_chk_inf1 will be what event_chk_inf2 looks at to know where to write it's values.
  95.  
  96. This write is optional, but I like to make it so I dont need ISG for event editor, and I can just enter the shop and it will be on screen, no annoying ISG stuff.
  97. Write:
  98. event_chk_inf0
  99. 1000 0000 0000 1111
  100. 1
  101. 0000 0101 1001 0000
  102. 2
  103. 1000 0000 0000 0001
  104. 0
  105. 1000 0000 0000 1111
  106. 1
  107. 0000 0101 1001 0010
  108. 2
  109. 1110 1100 0000 0000
  110.  
  111. Then enter the shop and the RAM editor will be permanently on screen.
  112. Begin typing:
  113. event_chk_inf[0]: 1000 0000 0001 1100
  114. event_chk_inf[1]: 0111 1000 0110 0000
  115. event_chk_inf[2]: 0000 0001 1000 0011
  116.  
  117. event_chk_inf[0]: 1000 0000 0001 0001
  118. event_chk_inf[1]: 1010 1100 1000 0010
  119. event_chk_inf[2]: 0000 0001 0101 0011
  120.  
  121. (you get the point)inf[0]: 1000 0000 0001 0001
  122. inf[1]: 1010 1100 1011 1010
  123. inf[2]: 0000 0001 0000 0000
  124.  
  125. inf[0]: 1000 0000 0001 0001
  126. inf[1]: 1010 1100 1011 0010
  127. inf[2]: 0010 0010 0110 0000
  128.  
  129. inf[0]: 1000 0000 0001 0001
  130. inf[1]: 1010 1100 1011 1100
  131. inf[2]: 0000 0001 0000 0001
  132.  
  133. inf[0]: 1000 0000 0001 0001
  134. inf[1]: 1010 1100 1011 1101
  135. inf[2]: 0000 0001 0000 0001
  136.  
  137. inf[0]: 1000 0000 0001 0001
  138. inf[1]: 1010 1101 0010 0101
  139. inf[2]: 1000 0000 0000 0000
  140.  
  141. inf[0]: 1000 0000 0001 0001
  142. inf[1]: 1010 1101 0100 1111
  143. inf[2]: 0010 0000 0000 0000
  144.  
  145. inf[0]: 1000 0000 0001 0001
  146. inf[1]: 1100 0000 0111 0100
  147. inf[2]: 0000 0000 0110 0000
  148.  
  149. inf[0]: 1000 0000 0001 0001
  150. inf[1]: 1100 0000 1001 0010
  151. inf[2]: 1111 1111 1111 0011
  152.  
  153. inf[0]: 1000 0000 0001 1101
  154. inf[1]: 1001 0110 1001 0110
  155. inf[2]: 0000 0000 0000 0001
  156.  
  157. inf[0]: 1000 0000 0001 1101
  158. inf[1]: 1001 0110 1001 0100
  159. inf[2]: 0000 0000 0000 1000
  160.  
  161. Debug menu navigation:
  162. 20 hearts (C right to advance)
  163. 2nd and 4th value of 2nd row 08 and 11 (C left to advance)
  164. ignore keys
  165. 33322333 (c right) 7777 (C right then C down for 7)
  166. ignore map
  167. tick everything after map (C left), 100 skulls (C left + C up spam)
  168. L to exit, A to continue + credits warp
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