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- public OnGameModeInit()
- {
- SetTimer("UpdatePos",true,2000);
- return 1;
- }
- public UpdatePos()
- {
- for(new h=0; h < sizeof(HouseInfo); h++)
- {
- for(new i=0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerInRangeOfPoint(playerid,2,... || êîíåêò...
- {
- CreateCheckpoint...
- }
- }
- }
- return 1;
- }
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