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HenloMyDude

cool kickishbruh v4

Oct 9th, 2019
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  1. local Player = owner
  2.  
  3. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  4. do
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. rans=string.reverse'!321enirboreheibmoz yb edam'
  81. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  82. if Library == "RbxUtility" then
  83. return setmetatable({},{
  84. __tostring = function() return "RbxUtility" end;
  85. __index = function(self, Index)
  86. if Index:lower() == "create" then
  87. return function(Type)
  88. return function(Data)
  89. Data = Data or {}
  90. local Inst = Instance.new(Type)
  91. for x,y in pairs(Data) do
  92. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  93. if y == owner then y = InternalData.RealOwner end
  94. Inst[x] = y
  95. end
  96. return Inst
  97. end
  98. end
  99. end
  100. return InternalData.LoadLibrary(Library)[Index]
  101. end
  102. })
  103. end
  104. return InternalData.LoadLibrary(Library)
  105. end
  106. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  107. __index = function (self,Index)
  108. if Index:lower() == 'new' then
  109. return function (Type, Parent)
  110. if Parent == owner then Parent = InternalData.RealOwner end
  111. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  112. local Real = InternalData.RealInstance.new(Type,Parent)
  113. if not Type then return end
  114. if Type == "BillboardGui" then
  115. local ToReturn = setmetatable({},{
  116. __index = function (self,Index)
  117. if type(Real[Index]) == "function" then
  118. if Index:lower() == "clone" then
  119. return function (self)
  120. local Real = Real:Clone()
  121. local ToReturn = setmetatable({RealObject = Real},{
  122. __index = function (self,Index)
  123. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  124. return Real[Index]
  125. end;
  126. __newindex = function (self,Index,Value)
  127. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  128. if Value == owner then Value = InternalData.RealOwner end
  129. Real[Index] = Value
  130. end;
  131. __tostring = function(self) return tostring(Real) end;
  132. })
  133. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  134. end
  135. end
  136. return function (self,...) return Real[Index](Real,...)end
  137. end
  138. return Real[Index]
  139. end;
  140. __newindex = function (self,Index,Value)
  141. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  142. if Value == owner then Value = InternalData.RealOwner end
  143. Real[Index] = Value
  144. end;
  145. __tostring = function(self) return tostring(Real) end;
  146. })
  147. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  148. elseif Type:lower() == "sound" then
  149. Real.Parent = owner.Character.Head;
  150. local ToReturn = setmetatable({RealObject = Real},{
  151. __index = function (self,Index)
  152. if Index:lower() == "playbackloudness" then
  153. return InternalData.SoundLoudness[Real] or 0
  154. elseif type(Real[Index]) == "function" then
  155. if Index:lower() == "clone" then
  156. return function (self)
  157. local Real = Real:Clone()
  158. local ToReturn = setmetatable({},{
  159. __index = function (self,Index)
  160. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  161. return Real[Index]
  162. end;
  163. __newindex = function (self,Index,Value)
  164. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  165. if Value == owner then Value = InternalData.RealOwner end
  166. Real[Index] = Value
  167. end;
  168. __tostring = function(self) return tostring(Real) end;
  169. })
  170. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  171. end
  172. end
  173. return function (self,...) return Real[Index](Real,...)end
  174. end
  175. return Real[Index]
  176. end;
  177. __newindex = function (self,Index,Value)
  178. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  179. if Value == owner then Value = InternalData.RealOwner end
  180. Real[Index] = Value
  181. end;
  182. __tostring = function(self) return tostring(Real) end;
  183. })
  184. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  185. else
  186. local ToReturn = setmetatable({RealObject = Real},{
  187. __index = function (self,Index)
  188. if type(Real[Index]) == "function" then
  189. if Index:lower() == "clone" then
  190. return function (self)
  191. local Real = Real:Clone()
  192. local ToReturn = setmetatable({},{
  193. __index = function (self,Index)
  194. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  195. return Real[Index]
  196. end;
  197. __newindex = function (self,Index,Value)
  198. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  199. if Value == owner then Value = InternalData.RealOwner end
  200. Real[Index] = Value
  201. end;
  202. __tostring = function(self) return tostring(Real) end;
  203. })
  204. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  205. end
  206. end
  207. return function (self,...) return Real[Index](Real,...)end
  208. end
  209. return Real[Index]
  210. end;
  211. __newindex = function (self,Index,Value)
  212. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  213. if Value == owner then Value = InternalData.RealOwner end
  214. Real[Index] = Value
  215. end;
  216. __tostring = function(self) return tostring(Real) end;
  217. })
  218. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  219. end
  220. end
  221. end
  222. return InternalData.RealInstance[Index]
  223. end;
  224. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  225. });
  226. InternalData.RealGame = game;game = setmetatable({},{
  227. __index = function (self,Index)
  228. if InternalData.RealGame[Index] then
  229. local Type = type(InternalData.RealGame[Index])
  230. if Type == "function" then
  231. if Index:lower() == "getservice" or Index:lower() == "service" then
  232. return function (self,Service)
  233. local FakeServices = {
  234. ["players"] = function()
  235. return setmetatable({},{
  236. __index = function (self2,Index2)
  237. local RealService = InternalData.RealGame:GetService(Service)
  238. local Type2 = type(RealService[Index2])
  239. if Type2 == "function" then
  240. return function (self,...) return RealService[Index2](RealService,...)end
  241. else
  242. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  243. return RealService[Index2]
  244. end
  245. end;
  246. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  247. })
  248. end;
  249. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  250. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  251. ["debris"] = function()
  252. return setmetatable({},{
  253. __index = function(self2,Index2)
  254. local RealService = InternalData.RealGame:GetService(Service)
  255. local Type2 = type(RealService[Index2])
  256. if Type2 == "function" then
  257. if Index2:lower() == "additem" then
  258. return function (self,Item,Time)
  259. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  260. return RealService:AddItem(Item,Time)
  261. end
  262. end
  263. return function (self,...) return RealService[Index2](RealService,...) end
  264. end
  265. return RealService[Index2]
  266. end;
  267. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  268. })
  269. end;
  270. ["runservice"] = function()
  271. return setmetatable({},{
  272. __index = function(self2,Index2)
  273. local RealService = InternalData.RealGame:GetService(Service)
  274. local Type2 = type(RealService[Index2])
  275. if Type2 == "function" then
  276. return function (self,...) return RealService[Index2](RealService,...) end
  277. else
  278. local RunServices = {
  279. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  280. ["renderstepped"] = function() return RealService["Stepped"] end
  281. }
  282. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  283. return RealService[Index2]
  284. end
  285. end;
  286. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  287. })
  288. end
  289. }
  290. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  291. return InternalData.RealGame:GetService(Service)
  292. end
  293. end
  294. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  295. else
  296. if game:GetService(Index) then return game:GetService(Index) end
  297. return InternalData.RealGame[Index]
  298. end
  299. end
  300. return nil
  301. end;
  302. __tostring = function(self) return tostring(InternalData.game) end
  303. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  304.  
  305. --//====================================================\\--
  306. --|| CREATED BY SHACKLUSTER
  307. --\\====================================================//--
  308. print[[
  309. ===========================
  310. KICKISHER V4
  311. (NON-CANON)
  312. ===========================
  313. EDITED BY
  314. DEPRESSED_FILE#8484
  315. ===========================
  316. NO LEAK NO TRADE
  317. PLEASE
  318. ===========================
  319. ABUSING WITH THIS
  320. WILL GET YOU
  321. AN AUTOMATIC
  322. BLACKLIST IN THE
  323. NEXT VERSION OF
  324. KICKISHER GUN
  325. ===========================
  326. ]]
  327. script:ClearAllChildren()
  328. wait(0.2)
  329. local Reason = "You're weak. You'll always be weak and you'll never change."
  330. Player = owner
  331. PlayerGui = Player.PlayerGui
  332. Cam = workspace.CurrentCamera
  333. Backpack = Player.Backpack
  334. Character = Player.Character
  335. Humanoid = Character.Humanoid
  336. Mouse = Player:GetMouse()
  337. RootPart = Character["HumanoidRootPart"]
  338. Torso = Character["Torso"]
  339. Head = Character["Head"]
  340. RightArm = Character["Right Arm"]
  341. LeftArm = Character["Left Arm"]
  342. RightLeg = Character["Right Leg"]
  343. LeftLeg = Character["Left Leg"]
  344. RootJoint = RootPart["RootJoint"]
  345. Neck = Torso["Neck"]
  346. RightShoulder = Torso["Right Shoulder"]
  347. LeftShoulder = Torso["Left Shoulder"]
  348. RightHip = Torso["Right Hip"]
  349. LeftHip = Torso["Left Hip"]
  350. local TIME = 0
  351. local sick = Instance.new("Sound",Torso)
  352. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  353. IT = Instance.new
  354. CF = CFrame.new
  355. VT = Vector3.new
  356. RAD = math.rad
  357. C3 = Color3.new
  358. UD2 = UDim2.new
  359. BRICKC = BrickColor.new
  360. ANGLES = CFrame.Angles
  361. EULER = CFrame.fromEulerAnglesXYZ
  362. COS = math.cos
  363. ACOS = math.acos
  364. SIN = math.sin
  365. ASIN = math.asin
  366. ABS = math.abs
  367. MRANDOM = math.random
  368. FLOOR = math.floor
  369. SIZE = 1
  370.  
  371.  
  372.  
  373. --//=================================\\
  374. --|| USEFUL VALUES
  375. --\\=================================//
  376.  
  377. Animation_Speed = 3
  378. local FORCERESET = false
  379. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  380. local Speed = 16
  381. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  382. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  383. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  384. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  385. local DAMAGEMULTIPLIER = 1
  386. local ANIM = "Idle"
  387. local ATTACK = false
  388. local EQUIPPED = false
  389. local HOLD = false
  390. local COMBO = 1
  391. local Rooted = false
  392. local SINE = 0
  393. local KEYHOLD = false
  394. local CHANGE = 2 / Animation_Speed
  395. local WALKINGANIM = false
  396. local VALUE1 = false
  397. local VALUE2 = false
  398. local ROBLOXIDLEANIMATION = IT("Animation")
  399. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  400. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  401. --ROBLOXIDLEANIMATION.Parent = Humanoid
  402. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  403. WEAPONGUI.Name = "BanishV3Gui"
  404. local Weapon = IT("Model")
  405. Weapon.Name = "Adds"
  406. local Effects = IT("Folder", Weapon)
  407. Effects.Name = "Effects"
  408. local ANIMATOR = Humanoid.Animator
  409. local ANIMATE = Character:FindFirstChild("Animate")
  410. local UNANCHOR = true
  411. local TOBANISH = {}
  412. script.Parent = PlayerGui
  413. local banned = {}
  414.  
  415. --//=================================\\
  416. --\\=================================//
  417. ff = Instance.new("ForceField",Character)
  418. ff.Visible = false
  419. Humanoid.Name = "God Mode"
  420. Humanoid.MaxHealth = 1.0E298
  421. Humanoid.Health = 1.0E298
  422. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  423. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  424. Humanoid.MaxHealth = 1.0E298
  425. Humanoid.Health = 1.0E298
  426. end
  427. end)
  428. local naeeym = IT("BillboardGui",Character)
  429. naeeym.AlwaysOnTop = true
  430. naeeym.Size = UDim2.new(5,35,2,15)
  431. naeeym.StudsOffset = Vector3.new(0,4,0)
  432. naeeym.MaxDistance = 75
  433. naeeym.Adornee = Character.Head
  434. naeeym.Name = "Name"
  435. local tecks = IT("TextBox",naeeym)
  436. tecks.BackgroundTransparency = 1
  437. tecks.TextScaled = true
  438. tecks.BorderSizePixel = 0
  439. tecks.Text = ""
  440. tecks.Font = "Fantasy"
  441. tecks.TextSize = 30
  442. tecks.TextTransparency = 0.5
  443. tecks.TextStrokeTransparency = 0.5
  444. tecks.TextColor3 = C3(0,0,0)
  445. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  446. tecks.Size = UDim2.new(1,0,0.5,0)
  447. tecks.Parent = naeeym
  448. local naeeym2 = IT("BillboardGui",Character)
  449. naeeym2.AlwaysOnTop = true
  450. naeeym2.Size = UDim2.new(7,35,3,15)
  451. naeeym2.StudsOffset = Vector3.new(0,5,0)
  452. naeeym2.MaxDistance = 75
  453. naeeym2.Adornee = Character.Head
  454. naeeym2.Name = "Name2"
  455. local tecks2 = IT("TextBox",naeeym2)
  456. tecks2.BackgroundTransparency = 1
  457. tecks2.TextScaled = true
  458. tecks2.BorderSizePixel = 0
  459. tecks2.Text = "Kickisher Gun v4 (Unleak)"
  460. tecks2.Font = "Fantasy"
  461. tecks2.TextSize = 30
  462. tecks2.TextStrokeTransparency = 0
  463. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  464. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  465. tecks2.Size = UDim2.new(1,0,0.5,0)
  466. tecks2.Parent = naeeym
  467. local SKILLTEXTCOLOR = C3(0,0,0)
  468. local SKILLFONT = "Arcade"
  469. local SKILLTEXTSIZE = 6
  470. --//=================================\\
  471. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  472. --\\=================================//
  473.  
  474. ArtificialHB = Instance.new("BindableEvent", script)
  475. ArtificialHB.Name = "ArtificialHB"
  476.  
  477. script:WaitForChild("ArtificialHB")
  478.  
  479. frame = Frame_Speed
  480. tf = 0
  481. allowframeloss = false
  482. tossremainder = false
  483. lastframe = tick()
  484. script.ArtificialHB:Fire()
  485.  
  486. game:GetService("RunService").Heartbeat:connect(function(s, p)
  487. tf = tf + s
  488. if tf >= frame then
  489. if allowframeloss then
  490. script.ArtificialHB:Fire()
  491. lastframe = tick()
  492. else
  493. for i = 1, math.floor(tf / frame) do
  494. script.ArtificialHB:Fire()
  495. end
  496. lastframe = tick()
  497. end
  498. if tossremainder then
  499. tf = 0
  500. else
  501. tf = tf - frame * math.floor(tf / frame)
  502. end
  503. end
  504. end)
  505.  
  506. --//=================================\\
  507. --\\=================================//
  508.  
  509. Player.Chatted:connect(function(m)
  510. if(m:sub(1,7) == 'reason/')then
  511. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  512. end
  513. end)
  514.  
  515. --//=================================\\
  516. --|| SOME FUNCTIONS
  517. --\\=================================//
  518.  
  519. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  520. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  521. end
  522.  
  523. function PositiveAngle(NUMBER)
  524. if NUMBER >= 0 then
  525. NUMBER = 0
  526. end
  527. return NUMBER
  528. end
  529.  
  530. function NegativeAngle(NUMBER)
  531. if NUMBER <= 0 then
  532. NUMBER = 0
  533. end
  534. return NUMBER
  535. end
  536.  
  537. function Swait(NUMBER)
  538. if NUMBER == 0 or NUMBER == nil then
  539. ArtificialHB.Event:wait()
  540. else
  541. for i = 1, NUMBER do
  542. ArtificialHB.Event:wait()
  543. end
  544. end
  545. end
  546.  
  547. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  548. local NEWMESH = IT(MESH)
  549. if MESH == "SpecialMesh" then
  550. NEWMESH.MeshType = MESHTYPE
  551. if MESHID ~= "nil" and MESHID ~= "" then
  552. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  553. end
  554. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  555. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  556. end
  557. end
  558. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  559. NEWMESH.Scale = SCALE
  560. NEWMESH.Parent = PARENT
  561. return NEWMESH
  562. end
  563.  
  564. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  565. local NEWPART = IT("Part")
  566. NEWPART.formFactor = FORMFACTOR
  567. NEWPART.Reflectance = REFLECTANCE
  568. NEWPART.Transparency = TRANSPARENCY
  569. NEWPART.CanCollide = false
  570. NEWPART.Locked = true
  571. NEWPART.Anchored = true
  572. if ANCHOR == false then
  573. NEWPART.Anchored = false
  574. end
  575. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  576. NEWPART.Name = NAME
  577. NEWPART.Size = SIZE
  578. NEWPART.Position = Torso.Position
  579. NEWPART.Material = MATERIAL
  580. NEWPART:BreakJoints()
  581. NEWPART.Parent = PARENT
  582. return NEWPART
  583. end
  584.  
  585. local function weldBetween(a, b)
  586. local weldd = Instance.new("ManualWeld")
  587. weldd.Part0 = a
  588. weldd.Part1 = b
  589. weldd.C0 = CFrame.new()
  590. weldd.C1 = b.CFrame:inverse() * a.CFrame
  591. weldd.Parent = a
  592. return weldd
  593. end
  594.  
  595.  
  596. function QuaternionFromCFrame(cf)
  597. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  598. local trace = m00 + m11 + m22
  599. if trace > 0 then
  600. local s = math.sqrt(1 + trace)
  601. local recip = 0.5 / s
  602. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  603. else
  604. local i = 0
  605. if m11 > m00 then
  606. i = 1
  607. end
  608. if m22 > (i == 0 and m00 or m11) then
  609. i = 2
  610. end
  611. if i == 0 then
  612. local s = math.sqrt(m00 - m11 - m22 + 1)
  613. local recip = 0.5 / s
  614. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  615. elseif i == 1 then
  616. local s = math.sqrt(m11 - m22 - m00 + 1)
  617. local recip = 0.5 / s
  618. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  619. elseif i == 2 then
  620. local s = math.sqrt(m22 - m00 - m11 + 1)
  621. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  622. end
  623. end
  624. end
  625.  
  626. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  627. local xs, ys, zs = x + x, y + y, z + z
  628. local wx, wy, wz = w * xs, w * ys, w * zs
  629. local xx = x * xs
  630. local xy = x * ys
  631. local xz = x * zs
  632. local yy = y * ys
  633. local yz = y * zs
  634. local zz = z * zs
  635. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  636. end
  637.  
  638. function QuaternionSlerp(a, b, t)
  639. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  640. local startInterp, finishInterp;
  641. if cosTheta >= 0.0001 then
  642. if (1 - cosTheta) > 0.0001 then
  643. local theta = ACOS(cosTheta)
  644. local invSinTheta = 1 / SIN(theta)
  645. startInterp = SIN((1 - t) * theta) * invSinTheta
  646. finishInterp = SIN(t * theta) * invSinTheta
  647. else
  648. startInterp = 1 - t
  649. finishInterp = t
  650. end
  651. else
  652. if (1 + cosTheta) > 0.0001 then
  653. local theta = ACOS(-cosTheta)
  654. local invSinTheta = 1 / SIN(theta)
  655. startInterp = SIN((t - 1) * theta) * invSinTheta
  656. finishInterp = SIN(t * theta) * invSinTheta
  657. else
  658. startInterp = t - 1
  659. finishInterp = t
  660. end
  661. end
  662. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  663. end
  664.  
  665. function Clerp(a, b, t)
  666. local qa = {QuaternionFromCFrame(a)}
  667. local qb = {QuaternionFromCFrame(b)}
  668. local ax, ay, az = a.x, a.y, a.z
  669. local bx, by, bz = b.x, b.y, b.z
  670. local _t = 1 - t
  671. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  672. end
  673.  
  674. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  675. local frame = IT("Frame")
  676. frame.BackgroundTransparency = TRANSPARENCY
  677. frame.BorderSizePixel = BORDERSIZEPIXEL
  678. frame.Position = POSITION
  679. frame.Size = SIZE
  680. frame.BackgroundColor3 = COLOR
  681. frame.BorderColor3 = BORDERCOLOR
  682. frame.Name = NAME
  683. frame.Parent = PARENT
  684. return frame
  685. end
  686.  
  687.  
  688. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  689. local label = IT("TextLabel")
  690. label.BackgroundTransparency = 1
  691. label.Size = UD2(1, 0, 1, 0)
  692. label.Position = UD2(0, 0, 0, 0)
  693. label.TextColor3 = TEXTCOLOR
  694. label.TextStrokeTransparency = STROKETRANSPARENCY
  695. label.TextTransparency = TRANSPARENCY
  696. label.FontSize = TEXTFONTSIZE
  697. label.Font = TEXTFONT
  698. label.BorderSizePixel = BORDERSIZEPIXEL
  699. label.TextScaled = false
  700. label.Text = TEXT
  701. label.Name = NAME
  702. label.Parent = PARENT
  703. return label
  704. end
  705.  
  706. function NoOutlines(PART)
  707. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  708. end
  709.  
  710. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  711. local NEWWELD = IT(TYPE)
  712. NEWWELD.Part0 = PART0
  713. NEWWELD.Part1 = PART1
  714. NEWWELD.C0 = C0
  715. NEWWELD.C1 = C1
  716. NEWWELD.Parent = PARENT
  717. return NEWWELD
  718. end
  719.  
  720. local S = IT("Sound")
  721. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  722. local NEWSOUND = nil
  723. coroutine.resume(coroutine.create(function()
  724. NEWSOUND = S:Clone()
  725. NEWSOUND.Parent = PARENT
  726. NEWSOUND.Volume = VOLUME
  727. NEWSOUND.Pitch = PITCH
  728. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  729. NEWSOUND:play()
  730. if DOESLOOP == true then
  731. NEWSOUND.Looped = true
  732. else
  733. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  734. NEWSOUND:remove()
  735. end
  736. end))
  737. return NEWSOUND
  738. end
  739. BODY = {}
  740. function refit()
  741. Weapon.Parent = Character
  742. Character.Parent = workspace
  743. for e = 1, #BODY do
  744. if BODY[e] ~= nil then
  745. local STUFF = BODY[e]
  746. local PART = STUFF[1]
  747. local PARENT = STUFF[2]
  748. local MATERIAL = STUFF[3]
  749. local COLOR = STUFF[4]
  750. if PART.Parent ~= PARENT then
  751. Humanoid:remove()
  752. if PART.ClassName == "Part" then
  753. PART.Material = MATERIAL
  754. PART.Color = COLOR
  755. end
  756. PART.Parent = PARENT
  757. Humanoid = IT("Humanoid", Character)
  758. end
  759. end
  760. end
  761. end
  762.  
  763. function CFrameFromTopBack(at, top, back)
  764. local right = top:Cross(back)
  765. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  766. end
  767.  
  768. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  769. function WACKYEFFECT(Table)
  770. local TYPE = (Table.EffectType or "Sphere")
  771. local SIZE = (Table.Size or VT(1,1,1))
  772. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  773. local TRANSPARENCY = (Table.Transparency or 0)
  774. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  775. local CFRAME = (Table.CFrame or Torso.CFrame)
  776. local MOVEDIRECTION = (Table.MoveToPos or nil)
  777. local ROTATION1 = (Table.RotationX or 0)
  778. local ROTATION2 = (Table.RotationY or 0)
  779. local ROTATION3 = (Table.RotationZ or 0)
  780. local MATERIAL = (Table.Material or "Neon")
  781. local COLOR = (Table.Color or C3(1,1,1))
  782. local TIME = (Table.Time or 45)
  783. local SOUNDID = (Table.SoundID or nil)
  784. local SOUNDPITCH = (Table.SoundPitch or nil)
  785. local SOUNDVOLUME = (Table.SoundVolume or nil)
  786. coroutine.resume(coroutine.create(function()
  787. local PLAYSSOUND = false
  788. local SOUND = nil
  789. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  790. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  791. PLAYSSOUND = true
  792. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  793. end
  794. EFFECT.Color = COLOR
  795. local MSH = nil
  796. if TYPE == "Sphere" then
  797. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  798. elseif TYPE == "Block" then
  799. MSH = IT("BlockMesh",EFFECT)
  800. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  801. elseif TYPE == "Wave" then
  802. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  803. elseif TYPE == "Ring" then
  804. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  805. elseif TYPE == "Slash" then
  806. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  807. elseif TYPE == "Round Slash" then
  808. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  809. elseif TYPE == "Swirl" then
  810. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  811. elseif TYPE == "Skull" then
  812. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  813. elseif TYPE == "Crystal" then
  814. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  815. end
  816. if MSH ~= nil then
  817. local MOVESPEED = nil
  818. if MOVEDIRECTION ~= nil then
  819. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  820. end
  821. local GROWTH = SIZE - ENDSIZE
  822. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  823. if TYPE == "Block" then
  824. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  825. else
  826. EFFECT.CFrame = CFRAME
  827. end
  828. for LOOP = 1, TIME+1 do
  829. Swait()
  830. MSH.Scale = MSH.Scale - GROWTH/TIME
  831. if TYPE == "Wave" then
  832. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  833. end
  834. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  835. if TYPE == "Block" then
  836. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  837. else
  838. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  839. end
  840. if MOVEDIRECTION ~= nil then
  841. local ORI = EFFECT.Orientation
  842. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  843. EFFECT.Orientation = ORI
  844. end
  845. end
  846. if PLAYSSOUND == false then
  847. EFFECT:remove()
  848. else
  849. SOUND.Stopped:Connect(function()
  850. EFFECT:remove()
  851. end)
  852. end
  853. else
  854. if PLAYSSOUND == false then
  855. EFFECT:remove()
  856. else
  857. repeat Swait() until SOUND.Playing == false
  858. EFFECT:remove()
  859. end
  860. end
  861. end))
  862. end
  863.  
  864. local cR=255
  865. local cG=0
  866. local cB=0
  867. local flg5=1 local omgidk=1
  868. local add=15
  869. game:GetService("RunService").Heartbeat:Connect(function()
  870. if omgidk>10000 then omgidk=0 end
  871. omgidk=omgidk+1
  872. if cR>=255 then flg5=1 end
  873. if cG>=255 then flg5=2 end
  874. if cB>=255 then flg5=3 end
  875. if flg5==1 then cR=cR-add cG=cG+add end
  876. if flg5==2 then cG=cG-add cB=cB+add end
  877. if flg5==3 then cB=cB-add cR=cR+add end
  878. color=Color3.fromRGB(cR,cG,cB)
  879. for _, c in pairs(Weapon:GetDescendants()) do
  880. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  881. c.Material = "Neon"
  882. c.Color = color
  883. elseif c.ClassName == "Part" and c.Name == "Eye" then
  884. c.Color = color
  885. c.Material = "Neon"
  886. end
  887. end
  888. end)
  889. function MakeForm(PART,TYPE)
  890. if TYPE == "Cyl" then
  891. local MSH = IT("CylinderMesh",PART)
  892. elseif TYPE == "Ball" then
  893. local MSH = IT("SpecialMesh",PART)
  894. MSH.MeshType = "Sphere"
  895. elseif TYPE == "Wedge" then
  896. local MSH = IT("SpecialMesh",PART)
  897. MSH.MeshType = "Wedge"
  898. end
  899. end
  900.  
  901. function SpawnTrail(FROM,TO,BIG)
  902. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  903. MakeForm(TRAIL,"Cyl")
  904. local cR=255
  905. local cG=0
  906. local cB=0
  907. local flg5=1 local omgidk=1
  908. local add=15
  909. game:GetService("RunService").Heartbeat:Connect(function()
  910. if omgidk>10000 then omgidk=0 end
  911. omgidk=omgidk+1
  912. if cR>=255 then flg5=1 end
  913. if cG>=255 then flg5=2 end
  914. if cB>=255 then flg5=3 end
  915. if flg5==1 then cR=cR-add cG=cG+add end
  916. if flg5==2 then cG=cG-add cB=cB+add end
  917. if flg5==3 then cB=cB-add cR=cR+add end
  918. color=Color3.fromRGB(cR,cG,cB)
  919. TRAIL.Color = color
  920. end)
  921. local DIST = (FROM - TO).Magnitude
  922. if BIG == true then
  923. TRAIL.Size = VT(0.5,DIST,0.5)
  924. else
  925. TRAIL.Size = VT(0.25,DIST,0.25)
  926. end
  927. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  928. coroutine.resume(coroutine.create(function()
  929. for i = 1, 55 do
  930. Swait()
  931. TRAIL.Transparency = TRAIL.Transparency + 0.01
  932. end
  933. TRAIL:remove()
  934. end))
  935. end
  936.  
  937. Debris = game:GetService("Debris")
  938.  
  939. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  940. local DIRECTION = CF(StartPos,EndPos).lookVector
  941. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  942. end
  943.  
  944. function turnto(position)
  945. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  946. end
  947.  
  948. --//=================================\\
  949. --|| WEAPON CREATION
  950. --\\=================================//
  951.  
  952. local Particle = IT("ParticleEmitter",nil)
  953. Particle.Enabled = false
  954. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  955. Particle.LightEmission = 0.5
  956. Particle.Rate = 150
  957. Particle.ZOffset = 0.2
  958. Particle.Rotation = NumberRange.new(-180, 180)
  959. Particle.RotSpeed = NumberRange.new(-180, 180)
  960. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  961. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  962.  
  963. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  964. function ParticleEmitter(Table)
  965. local PRTCL = Particle:Clone()
  966. local Speed = Table.Speed or 5
  967. local Drag = Table.Drag or 0
  968. local Size1 = Table.Size1 or 1
  969. local Size2 = Table.Size2 or 5
  970. local Lifetime1 = Table.Lifetime1 or 1
  971. local Lifetime2 = Table.Lifetime2 or 1.5
  972. local Parent = Table.Parent or Torso
  973. local Emit = Table.Emit or 100
  974. local Offset = Table.Offset or 360
  975. local Acel = Table.Acel or VT(0,0,0)
  976. local Enabled = Table.Enabled or false
  977. PRTCL.Parent = Parent
  978. PRTCL.Size = NumberSequence.new(Size1,Size2)
  979. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  980. PRTCL.Speed = NumberRange.new(Speed)
  981. PRTCL.VelocitySpread = Offset
  982. PRTCL.Drag = Drag
  983. PRTCL.Acceleration = Acel
  984. if Enabled == false then
  985. PRTCL:Emit(Emit)
  986. Debris:AddItem(PRTCL,Lifetime2)
  987. else
  988. PRTCL.Enabled = true
  989. end
  990. return PRTCL
  991. end
  992.  
  993. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  994. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  995. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  996. MakeForm(Part,"Wedge")
  997. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  998. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  999. MakeForm(Part,"Wedge")
  1000. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1001. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1006. MakeForm(Part,"Cyl")
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. for i = 1, 8 do
  1009. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1011. end
  1012. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1013. MakeForm(Part,"Cyl")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1016. MakeForm(Part,"Ball")
  1017. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1018. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1019. MakeForm(Part,"Wedge")
  1020. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1021. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1022. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1024. MakeForm(Part,"Cyl")
  1025. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1026. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1027. MakeForm(Part,"Cyl")
  1028. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1029. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1030. MakeForm(Part,"Cyl")
  1031. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1032. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1033. MakeForm(Part,"Wedge")
  1034. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1035. local LASTPART = Handle
  1036. for i = 1, 10 do
  1037. if LASTPART == Handle then
  1038. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1039. LASTPART = Part
  1040. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1041. else
  1042. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1043. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1044. LASTPART = Part
  1045. end
  1046. end
  1047.  
  1048. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1049. MakeForm(Barrel,"Cyl")
  1050. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1052. MakeForm(Part,"Cyl")
  1053. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1054. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1055. MakeForm(Part,"Wedge")
  1056. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1057. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1058. MakeForm(Hole,"Cyl")
  1059. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1060. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1061. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1062. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1063. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1064. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1065. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1066. local BODY = {}
  1067. for _, c in pairs(Character:GetDescendants()) do
  1068. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1069. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1070. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1071. end
  1072. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1073. elseif c:IsA("JointInstance") then
  1074. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1075. end
  1076. end
  1077.  
  1078. local spinc=0
  1079. coroutine.resume(coroutine.create(function()
  1080. while wait() do
  1081. spinc=spinc+1+sick.PlaybackLoudness/43
  1082. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1083. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1084. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1085. end
  1086. end))
  1087.  
  1088.  
  1089.  
  1090.  
  1091.  
  1092.  
  1093.  
  1094.  
  1095. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1096. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1097. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1098. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1099. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1100.  
  1101. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1102. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1103. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1104. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1105. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1106.  
  1107. function printbye(Name)
  1108. end
  1109.  
  1110. workspace.ChildAdded:connect(function(instance)
  1111. for BANISH = 1, #TOBANISH do
  1112. if TOBANISH[BANISH] ~= nil then
  1113. if instance.Name == TOBANISH[BANISH] then
  1114. coroutine.resume(coroutine.create(function()
  1115. printbye(instance.Name)
  1116. instance:ClearAllChildren()
  1117. Debris:AddItem(instance,0.0005)
  1118. end))
  1119. end
  1120. end
  1121. end
  1122. end)
  1123.  
  1124. --//=================================\\
  1125. --|| DAMAGING
  1126. --\\=================================//
  1127.  
  1128. function chatfunc(text)
  1129. local chat = coroutine.wrap(function()
  1130. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1131. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1132. end
  1133. local Bill = Instance.new("BillboardGui",Character)
  1134. Bill.Size = UDim2.new(0,50,0,20)
  1135. Bill.StudsOffset = Vector3.new(0,6,0)
  1136. Bill.Adornee = Character.Head
  1137. Bill.Name = "TalkingBillBoard"
  1138. local Hehe = Instance.new("TextBox",Bill)
  1139. Hehe.BackgroundTransparency = 1
  1140. Hehe.BorderSizePixel = 0
  1141. Hehe.Text = ""
  1142. Hehe.Font = "Arcade"
  1143. Hehe.TextSize = 20
  1144. Hehe.TextStrokeTransparency = 0
  1145. Hehe.Size = UDim2.new(1,0,0.5,0)
  1146. coroutine.resume(coroutine.create(function()
  1147. while Hehe ~= nil do
  1148. wait()
  1149. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1150. --Hehe.Rotation = math.random(-5,5)
  1151. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1152. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1153. end
  1154. end))
  1155. for i = 1,string.len(text),1 do
  1156. wait()
  1157. Hehe.Text = string.sub(text,1,i)
  1158. end
  1159. wait(3)--Re[math.random(1, 93)]
  1160. for i = 0, 5, .025 do
  1161. wait()
  1162. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1163. Hehe.TextStrokeTransparency = i
  1164. Hehe.TextTransparency = i
  1165. end
  1166. Bill:Destroy()
  1167. end)
  1168. chat()
  1169. end
  1170.  
  1171. function onChatted(msg)
  1172. chatfunc(msg)
  1173. end
  1174.  
  1175. Player.Chatted:connect(onChatted)
  1176.  
  1177. function StatLabel(CFRAME, TEXT, COLOR)
  1178. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1179. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1180. local BODYGYRO = IT("BodyGyro", STATPART)
  1181. game:GetService("Debris"):AddItem(STATPART ,5)
  1182. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1183. BILLBOARDGUI.Adornee = STATPART
  1184. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1185. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1186. BILLBOARDGUI.AlwaysOnTop = false
  1187. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1188. TEXTLABEL.BackgroundTransparency = 1
  1189. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1190. TEXTLABEL.Text = TEXT
  1191. TEXTLABEL.Font = SKILLFONT
  1192. TEXTLABEL.FontSize="Size42"
  1193. TEXTLABEL.TextColor3 = COLOR
  1194. TEXTLABEL.TextStrokeTransparency = 0
  1195. TEXTLABEL.TextScaled = true
  1196. TEXTLABEL.TextWrapped = true
  1197. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1198. for i = 1, 10 do
  1199. Swait()
  1200. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1201. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1202. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1203. end
  1204. THEPART.Parent = nil
  1205. end),STATPART, TEXTLABEL)
  1206. end
  1207.  
  1208.  
  1209.  
  1210. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1211. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1212. defence.Name = ("HitBy"..Player.Name)
  1213. game:GetService("Debris"):AddItem(defence, 0.001)
  1214. Damage = Damage * DAMAGEMULTIPLIER
  1215. if Humanoid.Health ~= 0 then
  1216. local CritChance = MRANDOM(1,100)
  1217. if Damage > Humanoid.Health then
  1218. Damage = math.ceil(Humanoid.Health)
  1219. if Damage == 0 then
  1220. Damage = 0.1
  1221. end
  1222. end
  1223. Humanoid.Health = Humanoid.Health - Damage
  1224. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1225. end
  1226. end
  1227. function KickThatBruh(CHARACTER)
  1228. g = game.Players:GetPlayers()
  1229. local kickfolder = IT("Folder",Effects)
  1230. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1231. naeeym2.AlwaysOnTop = false
  1232. naeeym2.Size = UDim2.new(5,35,2,35)
  1233. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1234. naeeym2.Name = "Mark"
  1235. local tecks2 = Instance.new("TextLabel",naeeym2)
  1236. tecks2.BackgroundTransparency = 1
  1237. tecks2.TextScaled = true
  1238. tecks2.BorderSizePixel = 0
  1239. tecks2.Text = "YOUR ALL GONE"
  1240. tecks2.Font = "Arcade"
  1241. tecks2.TextSize = 30
  1242. tecks2.TextStrokeTransparency = 1
  1243. tecks2.TextColor3 = Color3.new(1,1,1)
  1244. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1245. tecks2.Size = UDim2.new(1,0,0.5,0)
  1246. tecks2.Parent = naeeym2
  1247. CreateSound("527749592", CHARACTER, 600, 1, false)
  1248. for i,v in ipairs(CHARACTER:GetChildren()) do
  1249. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1250. if v.Name ~= "HumanoidRootPart" then
  1251. local BOD = v:Clone()
  1252. BOD.CanCollide = false
  1253. BOD.Anchored = true
  1254. BOD.CFrame = v.CFrame
  1255. BOD.Parent = kickfolder
  1256. BOD.Material = "Granite"
  1257. BOD.Color = C3(.3,0,0)
  1258. if BOD:FindFirstChildOfClass("Decal") then
  1259. BOD:FindFirstChildOfClass("Decal"):remove()
  1260. end
  1261. if BOD.Name == "Head" then
  1262. naeeym2.Adornee = BOD
  1263. end
  1264. if BOD.ClassName == "MeshPart" then
  1265. BOD.TextureID = ""
  1266. end
  1267. end
  1268. end
  1269. end
  1270. for i,v in pairs(g) do
  1271. v:remove()
  1272. end
  1273. if CHARACTER ~= "Character" then
  1274. CHARACTER:remove()
  1275. end
  1276. coroutine.resume(coroutine.create(function()
  1277. for i = 1, 50 do
  1278. Swait()
  1279. for i,v in ipairs(kickfolder:GetChildren()) do
  1280. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1281. v.Transparency = 1
  1282. end
  1283. naeeym2.Enabled = false
  1284. end
  1285. Swait()
  1286. for i,v in ipairs(kickfolder:GetChildren()) do
  1287. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1288. v.Transparency = 0
  1289. end
  1290. naeeym2.Enabled = true
  1291. end
  1292. end
  1293. kickfolder:remove()
  1294. end))
  1295. end
  1296.  
  1297. function Banish(Foe)
  1298. if Foe then
  1299. coroutine.resume(coroutine.create(function()
  1300. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1301. if plr then
  1302. coroutine.resume(coroutine.create(function()
  1303. wait(0.5)
  1304. plr:Kick(Reason)
  1305. end))
  1306. end
  1307. if(Foe:FindFirstChildOfClass'Humanoid')then
  1308. printbye(Foe.Name)
  1309. Foe.Archivable = true
  1310. local CLONE = Foe:Clone()
  1311. Foe:Destroy()
  1312. CLONE.Parent = Effects
  1313. CLONE:BreakJoints()
  1314. local MATERIALS = {"Glass","Neon"}
  1315. for _, c in pairs(CLONE:GetDescendants()) do
  1316. if c:IsA("BasePart") then
  1317. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1318. CreateSound(2152227673, c, 10, 1, false)
  1319. end
  1320. c.Anchored = true
  1321. c.Transparency = c.Transparency + 0.2
  1322. c.Material = MATERIALS[MRANDOM(1,2)]
  1323. c.Color = color
  1324. if c.ClassName == "MeshPart" then
  1325. c.TextureID = ""
  1326. end
  1327. if c:FindFirstChildOfClass("SpecialMesh") then
  1328. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1329. end
  1330. if c:FindFirstChildOfClass("Decal") then
  1331. c:FindFirstChildOfClass("Decal"):remove()
  1332. end
  1333. c.Name = "Banished"
  1334. c.CanCollide = false
  1335. else
  1336. c:remove()
  1337. end
  1338. end
  1339. local A = false
  1340. for i = 1, 35 do
  1341. if A == false then
  1342. A = true
  1343. elseif A == true then
  1344. A = false
  1345. end
  1346. for _, c in pairs(CLONE:GetDescendants()) do
  1347. if c:IsA("BasePart") then
  1348. c.Anchored = true
  1349. c.Material = MATERIALS[MRANDOM(1,2)]
  1350. c.Transparency = c.Transparency + 0.8/35
  1351. if A == false then
  1352. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1353. elseif A == true then
  1354. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1355. end
  1356. end
  1357. end
  1358. Swait()
  1359. end
  1360. CLONE:remove()
  1361. end
  1362. end))
  1363. end
  1364. end
  1365.  
  1366.  
  1367.  
  1368. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1369. local CHILDREN = workspace:GetDescendants()
  1370. for index, CHILD in pairs(CHILDREN) do
  1371. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1372. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1373. if HUM then
  1374. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1375. if TORSO then
  1376. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1377. if ISBANISH == true then
  1378. Banish(CHILD)
  1379. else
  1380. if ISBANISH == "Gravity" then
  1381. HUM.PlatformStand = true
  1382. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1383. local grav = Instance.new("BodyPosition",TORSO)
  1384. grav.D = 15
  1385. grav.P = 20000
  1386. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1387. grav.position = TORSO.Position
  1388. grav.Name = "V3BanishForce"..Player.Name
  1389. else
  1390. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1391. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1392. end
  1393. else
  1394. HUM.PlatformStand = false
  1395. end
  1396. end
  1397. elseif ISBANISH == "Gravity" then
  1398. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1399. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1400. HUM.PlatformStand = false
  1401. end
  1402. end
  1403. end
  1404. end
  1405. end
  1406. end
  1407. end
  1408.  
  1409. --//=================================\\
  1410. --|| ATTACK FUNCTIONS AND STUFF
  1411. --\\=================================//
  1412.  
  1413.  
  1414. function Joy()
  1415. ATTACK = true
  1416. Rooted = true
  1417. local LOOP = true
  1418. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1419. if NEWKEY == "t" then
  1420. KEY:Disconnect()
  1421. LOOP = false
  1422. end
  1423. end)
  1424. coroutine.resume(coroutine.create(function()
  1425. repeat
  1426. Swait()
  1427. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428. until LOOP == false
  1429. end))
  1430. repeat
  1431. for i = 0, 0.4, 0.1 / Animation_Speed do
  1432. Swait()
  1433. if LOOP == false then
  1434. break
  1435. end
  1436. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. end
  1443. for i = 0, 0.4, 0.1 / Animation_Speed do
  1444. Swait()
  1445. if LOOP == false then
  1446. break
  1447. end
  1448. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. end
  1455. for i = 0, 0.4, 0.1 / Animation_Speed do
  1456. Swait()
  1457. if LOOP == false then
  1458. break
  1459. end
  1460. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. end
  1467. for i = 0, 0.4, 0.1 / Animation_Speed do
  1468. Swait()
  1469. if LOOP == false then
  1470. break
  1471. end
  1472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. end
  1479. until LOOP == false
  1480. ATTACK = false
  1481. Rooted = false
  1482. end
  1483.  
  1484.  
  1485. function Mercy()
  1486. banned = {}
  1487. TOBANISH = {}
  1488. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1489. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1490. end
  1491.  
  1492.  
  1493.  
  1494. function Kickisher_Bullet()
  1495. ATTACK = true
  1496. Rooted = false
  1497. for i=0, 0.1, 0.1 / Animation_Speed do
  1498. Swait()
  1499. turnto(Mouse.Hit.p)
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1506. end
  1507. repeat
  1508. for i=0, 0.1, 0.1 / Animation_Speed do
  1509. Swait()
  1510. turnto(Mouse.Hit.p)
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1517. end
  1518. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1519. SpawnTrail(Hole.Position,POS)
  1520. if HIT ~= nil then
  1521. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1522. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1523. Banish(HIT.Parent)
  1524. end
  1525. end
  1526. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1527. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1528. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1529. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1530. for i=0, 0.3, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. end
  1539. until KEYHOLD == false
  1540. ATTACK = false
  1541. Rooted = false
  1542. end
  1543.  
  1544. function Banisher_Bullet()
  1545. ATTACK = true
  1546. Rooted = false
  1547. for i=0, 0.4, 0.1 / Animation_Speed do
  1548. Swait()
  1549. turnto(Mouse.Hit.p)
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. end
  1557. repeat
  1558. for i=0, 0.2, 0.1 / Animation_Speed do
  1559. Swait()
  1560. turnto(Mouse.Hit.p)
  1561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1567. end
  1568. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1569. SpawnTrail(Hole.Position,POS)
  1570. if HIT ~= nil then
  1571. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1572. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1573. Banish(HIT.Parent)
  1574. end
  1575. end
  1576. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1577. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1578. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1579. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1580. for i=0, 0.3, 0.1 / Animation_Speed do
  1581. Swait()
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1588. end
  1589. until KEYHOLD == false
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593.  
  1594. function Banning_Bullet()
  1595. ATTACK = true
  1596. Rooted = false
  1597. for i=0, 0.1, 0.1 / Animation_Speed do
  1598. Swait()
  1599. turnto(Mouse.Hit.p)
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1606. end
  1607. repeat
  1608. for i=0, 0.1, 0.1 / Animation_Speed do
  1609. Swait()
  1610. turnto(Mouse.Hit.p)
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1617. end
  1618. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1619. SpawnTrail(Hole.Position,POS)
  1620. if HIT ~= nil then
  1621. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1622. table.insert(banned,HIT.Parent.Name)
  1623. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1624. printbye(HIT.Parent.Name)
  1625. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1626. if plr then
  1627. plr:Kick("You're Dead.")
  1628. end
  1629. end
  1630. end
  1631. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1632. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1633. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1634. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1635. for i=0, 0.1, 0.1 / Animation_Speed do
  1636. Swait()
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1643. end
  1644. until KEYHOLD == false
  1645. ATTACK = false
  1646. Rooted = false
  1647. end
  1648. Weapon.Parent = Character
  1649. for _, c in pairs(Weapon:GetChildren()) do
  1650. if c.ClassName == "Part" then
  1651. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1652. end
  1653. end
  1654.  
  1655. function Taunt()
  1656. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1657. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1658. end
  1659.  
  1660.  
  1661.  
  1662. --//=================================\\
  1663. --|| ASSIGN THINGS TO KEYS
  1664. --\\=================================//
  1665.  
  1666. function MouseDown(Mouse)
  1667. if ATTACK == false then
  1668. end
  1669. end
  1670.  
  1671. function MouseUp(Mouse)
  1672. HOLD = false
  1673. end
  1674.  
  1675. function KeyDown(Key)
  1676. KEYHOLD = true
  1677. if Key == "z" and ATTACK == false then
  1678. Banisher_Bullet()
  1679. end
  1680.  
  1681. if Key == "t" and ATTACK == false then
  1682. Taunt()
  1683. Joy()
  1684. end
  1685.  
  1686. if Key == "c" and ATTACK == false then
  1687. Banning_Bullet()
  1688. end
  1689.  
  1690. if Key == "e" and ATTACK == false then
  1691. Mercy()
  1692. end
  1693.  
  1694. if Key == "x" and ATTACK == false then
  1695. Kickisher_Bullet()
  1696. end
  1697. end
  1698.  
  1699. function KeyUp(Key)
  1700. KEYHOLD = false
  1701. end
  1702.  
  1703. Mouse.Button1Down:connect(function(NEWKEY)
  1704. MouseDown(NEWKEY)
  1705. end)
  1706. Mouse.Button1Up:connect(function(NEWKEY)
  1707. MouseUp(NEWKEY)
  1708. end)
  1709. Mouse.KeyDown:connect(function(NEWKEY)
  1710. KeyDown(NEWKEY)
  1711. end)
  1712. Mouse.KeyUp:connect(function(NEWKEY)
  1713. KeyUp(NEWKEY)
  1714. end)
  1715.  
  1716. --//=================================\\
  1717. --\\=================================//
  1718.  
  1719.  
  1720. function unanchor()
  1721. if UNANCHOR == true then
  1722. g = Character:GetChildren()
  1723. for i = 1, #g do
  1724. if g[i].ClassName == "Part" then
  1725. g[i].Anchored = false
  1726. end
  1727. end
  1728. end
  1729. end
  1730.  
  1731.  
  1732. --//=================================\\
  1733. --|| WRAP THE WHOLE SCRIPT UP
  1734. --\\=================================//
  1735.  
  1736. Humanoid.Changed:connect(function(Jump)
  1737. if Jump == "Jump" and (Disable_Jump == true) then
  1738. Humanoid.Jump = false
  1739. end
  1740. end)
  1741.  
  1742. local CONNECT = nil
  1743.  
  1744. while true do
  1745. Swait()
  1746. ANIMATE.Parent = nil
  1747. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1748. Humanoid = IT("Humanoid",Character)
  1749. end
  1750. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1751. v:Stop();
  1752. end
  1753. SINE = SINE + CHANGE
  1754. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1755. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1756. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1757. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1758. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1759. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1760. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1761. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1762. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1763. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1764. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1765. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1766. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1767. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1768. end
  1769. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1770. ANIM = "Jump"
  1771. if ATTACK == false then
  1772. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1778. end
  1779. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1780. ANIM = "Fall"
  1781. if ATTACK == false then
  1782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1788. end
  1789. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1790. ANIM = "Idle"
  1791. if ATTACK == false then
  1792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1798. end
  1799. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1800. ANIM = "Walk"
  1801. if ATTACK == false then
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1808. end
  1809. end
  1810.  
  1811.  
  1812. unanchor()
  1813. Humanoid.MaxHealth = "inf"
  1814. Humanoid.Health = "inf"
  1815. if Rooted == false then
  1816. Disable_Jump = false
  1817. Humanoid.WalkSpeed = Speed
  1818. elseif Rooted == true then
  1819. Disable_Jump = true
  1820. Humanoid.WalkSpeed = 0
  1821. end
  1822. tecks2.Rotation = MRANDOM(-12,11)/8
  1823. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1824.  
  1825. sick.Parent = Torso
  1826. sick:resume()
  1827. sick.Volume = 2
  1828. sick.Pitch = 1
  1829. sick.SoundId = "rbxassetid://143884682"
  1830. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1831. refit()
  1832. end
  1833.  
  1834. --//=================================\\
  1835. --\\=================================//
  1836.  
  1837.  
  1838.  
  1839.  
  1840.  
  1841. --//====================================================\\--
  1842. --|| END OF SCRIPT
  1843. --\\====================================================//--
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