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Jul 3rd, 2017
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  1. Doctor Humorsworth
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  3. I once had this idea for a skeleton psychologist hobgoblin who listened to his patients in a spooky mansion Hollow. He had a Fae Aspect that actually helped with Clarity or Integrity rolls after speaking with him, even thought he didn't have Clarity or Integrity himself. However, he had a fascination with mixing fae magic and unusual forms of mortal medicine both fair and foul, and was not afraid to use...unorthodox methods to stabilize his patients.
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  5. Strangely enough, his methods worked, he just had the problem of excessive desire for knowledge (he justified it as being prepared for anything, you know never know what you're in for with fae). To make matters better/worse, his experiments often yielded results, which he shared freely with anyone who volunteered as a test subject (after signing a "do not hold me responsible for this and that if you agree" sort of Pledge, of course). This was represented by him creating new brands of Goblin Fruit and Tokens every chapter or so.
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  7. He had some homunculi style Hobgoblins as "nephews" and lab assistants. They loved each other a lot, but he refused to say how he created them. Also, he is actually a doctor, thank you very much. He earned his doctorate in a Hedge University founded by a legendary member of the Autumn Court. I call him Doctor Humorsworth. Both for his jokes and for his unorthodox methods that resemble the theory of bodily humors and such.
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  9. Virtue: Understanding/Curious
  10. Vice: Stubborn
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  12. Mental Attributes: Intelligence 5, Wits 6, Resolve 4
  13. Physical Attributes: Strength 3, Dexterity 5, Stamina 3
  14. Social Attributes: Presence 4, Manipulation 4, Composure 5
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  16. Skills: Academics 4, Crafts (Goblin Fruit) 3, Computer 1, Medicine (Unorthodox Methods, Surgery) 6, Occult (Fae) 4, Politics 3, Investigation 3, Science 4, Athletics 1, Firearms 2, Larceny (Security Systems) 3, Stealth 2, Survival (Hedge) 3, Weaponry (Hacksaw) 1, Animal Ken 3, Empathy (Comforting) 5, Expression (Humor) 3, Intimidation 2, Persuasion (Gain Trust) 4, Socialize 4, Streetwise 2, Subterfuge (Careful Omission) 3
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  18. Merits: Area Of Expertise (Unorthodox Methods, Hedge), Common Sense, Eidetic Memory, Encyclopedic Knowledge (Medicine, Occult), Eye For The Strange, Holistic Awareness, Interdisciplinary Specialty (Unorthodox Methods, Hedge), Investigative Aide (Empathy), Library (Occult 3, Medicine 3, Advanced 1 [Fae]), Professional Training 5 (Fae Doctor: Medicine, Occult, Empathy), Tolerance For Biology, Trained Observer 3, Virtuous, Allies (Fae Doctors 4), Closed Book 3, Contacts (Patients, Goblin Markets), Hobbyist Clique (Fae Doctors, Medicine), Inspiring, Iron Will, Resources 3, Pusher, Retainer (Homunculi “Nephews” 3), Staff 3 (Lab Assistants: Medicine), Sympathetic, Table Turner, Hollow (Spooky Mansion-Laboratory: Anything Needed)
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  20. Willpower: 9
  21. Defense: 6
  22. Initiative: 10
  23. Speed: 13
  24. Health: 8
  25. Wyrd: 6
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  27. Fae Aspects:
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  29. Trust Me, I’m A Doctor: As an innate ability costing no Glamour, Doctor Humorsworth has access to the following Contracts, and the Blessings of the Chirurgeon, Whisperwisp, Maker, Muse and Truefriend Kiths. However, he can only use them to treat patients or perform experiments. He may use his Muse Blessing on both mortals and supernaturals, and all his patients are protected by his Truefriend Blessing.
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  31. Changeling Fate 2 (Wizened), Pathfinder (Beast, Elemental), Read Lucidity (Fairest), Trivial Reworking (Wizened, Ogre), Dreamsteps (Fairest), Vainglory 3 (Splendor Of The Envoy’s Protection, Words Of Memories Never Lived, Fairest, Wizened), Discreet Conjuration (Wizened), Flickering Hours, Portents And Visions, Shared Burden (Ogre, Wizened), Temporary Lucidity (Fairest), Armored Clarity (Ogre, Wizened), Tatterdemalion’s Workshop (Wizened, Ogre).
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  33. Wyrd Science: Doctor Humorsworth is capable of Hedgespinning, and may roll Medicine instead of Crafts depending on what he intends to create.
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  35. Skeleton In The Closet: A number of times per story equal to his Wyrd, Doctor Humorsworth may spend 1 Glamour and roll Manipulation + Empathy + Wyrd (vs Composured + Supernatural Tolerance if the target is unwilling), and offer his Successes as bonus dice to the target(s) next Clarity or Integrity roll (maximum +5). He gives +1 even if he fails the roll. This takes the form of a therapy session, during which the target(s) do not suffer from Integrity Breaking Points for facing the supernatural, or Clarity Breaking Points for facing triggers. However, he gains a bonus on his next Social or Mental roll against someone who has benefited from his treatment equal to his Successes (maximum +5, and he receives +1 even if he fails the roll).
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