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Charles000

Viking Rp

Apr 27th, 2024
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  1. [**Weapons**]
  2. Seax
  3. Langseax
  4. Dagger
  5. Hunting Knife
  6. Hand Axe
  7. Broad Axe
  8. Longaxe
  9. Spear
  10. Winged Spear
  11. Shortsword
  12. Broadsword
  13. Longsword
  14. Javelin
  15. Throwing Axe
  16. Throwing Knife
  17. Short Bow
  18. Longbow
  19. Ulfbehrt(Legendary Sword)
  20. Ichaival(Legendary Bow)
  21. Helswath(Legendary Axe)
  22. Gungnir(Legendary Spear)
  23.  
  24. [**Shields**]
  25. Wooden Round Shield
  26. Metal Round Shield
  27. Convex Shield
  28. Kite Shield
  29.  
  30. [Attire: Can be Layered]
  31. (**Headwear**)
  32. Cloth Headband
  33. Metal Headband
  34. Hood
  35. Cloth Cap
  36. Nasal Helmet
  37. Eye-Guard Helmet
  38. Burgonet
  39. Open-face Barbute
  40. Custom Headwear
  41.  
  42. (**Body**)
  43. Comfortable Tunic & Longshirt
  44. Seir Cloak & Hood
  45. Padded Undercoat
  46. Leather & Chain Armor
  47. Chainshirt
  48. Chainmail
  49. Breastplate
  50. Custom Bodywear
  51.  
  52. (**Armwear**)
  53. Cloth Arm Guard
  54. Arm Ring
  55. Leather Gloves
  56. Metal Plated Gauntlets
  57. Archer's Half-glove
  58. Leather Armguard
  59.  
  60. [Legwear]
  61. Strapped Boots
  62. Comfortable Shoes
  63. Leather Boots
  64. Metal Plated Boots
  65. Custom Footwear
  66.  
  67. [**Accessories**]
  68. Cloak & Brooch
  69. Leather Belt
  70. Metal Embossed Belt
  71. Runic Necklace
  72. Jeweled Ring
  73. Cloak & Pauldron
  74. Custom Accessory
  75.  
  76. [Backgrounds]
  77. Thrall
  78. Farmer
  79. Artisan
  80. Smith
  81. Fisher
  82. Merchant
  83. Hunter
  84. Theign
  85. Noble
  86. Acolyte
  87. Scholar
  88. Bandit
  89. Adventurer
  90. Mercenary
  91. Other
  92.  
  93. [Archetypes]
  94. **Raider**: Shield and weapon, locked together with brother and sister on either side, you form the backbone of the battleline with the time tested shieldwall, even raiding neighboring and foreign lands.
  95.  
  96. **Archer**: Primarily wielding the bow, though sometimes sporting the ancient Sling and stone, you pelt the enemy from afar, weakening enemy formation or picking off stragglers, your aim and skill is impeccable.
  97.  
  98. **Warrior**: Eschewing the Shield, you take up the biggest, deadliest weapon you can carry in two strong arms and depend upon your constitution, bravery, and luck to carry you through the throngs of battle to victory.
  99.  
  100. **Landsman**: These hunters and lumbermen turned warrior bring the versatility of the long axe and bow to stunning effectiveness as they have a keen eye for an marks weakpoint.
  101. -
  102. **Shieldbanger**: Juggernauts bearing greatshields and greater weapons, only a fool would discount them as mere pillars of boorish muscle. Their control and mastery of more than just Shield and armament may prove them the better over many a foe.
  103.  
  104. **Spearman**: While some prefer the versatility of the sword or biting strength of the axe, some more cautious or smarter sorts prefer to keep the enemy at bay, only striking when the opportunity presents itself. These warriors sometimes sport an Shield at the cost fine control and reach of their trusty Spear.
  105.  
  106. **Seer**: Able to manipulate the threads of reality, they are able to perform stunning magical feats of great harm and benefit to those they direct their power and spirit towards.
  107.  
  108. **Skald**: Minstrels, ravishing rogues, and warrior poets, a Skald is all these things and more, if his dramatic retellings and deeds are to be believed. Wielding instruments, weapon, and the power of song magic.
  109.  
  110. **Berserker**: Warriors who allow spirits of blood and lust to overtake them, they carve through thr wheat and chaff, always hungry for more battle, more challenge, more victory. Able to wield two Armaments simultaneously with ease.
  111.  
  112. **Guard Captain**: An former leader of an mercenary company, city guard, or nobles entourage, they know how to take charge, able to pick out those who need one to inspire them to glory or duty. Be it in earnest inspiration or selfish manipulation.
  113.  
  114. **Grudgewielder**: Wielding hexes and curses upon one's gear, you eschew tradition to take down foes who earn your ire as you take their head in retribution.
  115.  
  116. [**Skills**]
  117.  
  118. (**Combat**)
  119. Swords
  120. Axes
  121. Spears
  122. Bows
  123. Shields
  124. Magic
  125.  
  126. (**Crafts**)
  127. Cooking
  128. Carpentry
  129. Tailoring
  130. Metallurgy
  131. Stonework
  132.  
  133. (**Labor**)
  134. Hunting
  135. Snaring
  136. Farming
  137. Husbandry
  138. Fishing
  139. Foraging
  140. Mining
  141. Construction
  142.  
  143. [Races]
  144. **Madr**: Created by the Allmother, they are made in the image of her as many Gods also created species that were either imitations of her work or twisted Madr. They are known Humanity, or Anitÿ, for they carry the Flame of Hope in their very spirit.
  145.  
  146. **Alfanim**: Known commonly as the Elfkind. They were made when an certain God attempted to out do the all mother, while besting her in some aspects, she still needing humans to shape into her new creations. Aesthetically pleasing and possessing some innate magic, they lacked in physical prowess and would need their own magic to supplement their innate flaws in physiology. Oft becoming wiry and gaunt if afflicted by disease and sorrow. An elegant front, but weak foundation.
  147.  
  148. **Darvali**: Known commonly as Dwarves, they were made to serve and keep company the god of Crafts who was born from the Allmother horned and lame in one leg. The tall God made them short to protect them from such an high fall such as his position in life. Teaching them to be phenomenal craftsman and to enjoy life despite what conditions they found themselves under.
  149.  
  150. **Jotun**: Giants of frost, they are of giant stature, around 8 to 12 feet tall. They are of blue toned skin and often serve as shock troops for the army of the Gods, and usually reside in glacial areas where they feel most comfortable. They have an unnerving discomfort around fire and thus do not actively make use of it personally.
  151.  
  152. **Valkyř**: Servants of the Gods, Valkyrie who are unproven or unworthy of serving in the personal guard of an God often find themselves in the mortal world, seeking to prove themselves and protect their more vulnerable mortal counterparts. They are often seen among humankind as bodyguards or adventurers.
  153.  
  154. Puncture: Surveying the armor of your enemy, you strike at its joints, permitting you to ignore the enemy’s defense and do full damage for that turn, increased likelihood of crippling a limb, but subsequently, the enemy’s block chances will increase.
  155.  
  156. Bird of Prey: Preemptively fires arrow, striking a foe who moves into its radius (20 feet). Acts as an pseudo mine.
  157.  
  158. Rain of Arrows: Fire several arrows that can hit multiple foes for half Damage in an radius of 50 feet.
  159.  
  160. Sundering Impact: Powerful Two-Handed blow that halves enemies Damage Reduction in the wake of its blow.
  161.  
  162. Tempest: Two Handed attack that sweeps the field, allowing full damage attacks against two or more foes targeting you in melee.
  163.  
  164. Forge Ahead: Forgo ones turn to allow an ally to act again.
  165.  
  166. Return the Favor: Upon being damaged by an enemy, they recieve 1d4 Damage in retaliation.
  167.  
  168. Battering Ram: Smash through the enemy with your shield, knocking them prone and inflicting concussive damage, potentially stunning them.
  169.  
  170. Malice: Force two enemies to target you next round, they do half Damage to you.
  171.  
  172. Impale: Strike enemy with Spear and Inflict bleeding
  173.  
  174.  
  175.  
  176.  
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