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Jul 22nd, 2017
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  1. Update v1.0.2 Changelog:
  2. ___________________________________
  3.  
  4. CONTROLS
  5. • Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller)
  6. • Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT
  7. • Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu
  8. • Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller
  9. • Feature: You can scroll the World Map with the arrow keys when playing with mouse+keyboard
  10. • Feature: You can now cycle through your heroes with TAB when playing with mouse+keyboard
  11. • Feature: Wrap around list of cards in deck builder when playing with controller
  12.  
  13. BALANCING
  14. • Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode.
  15. • Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels
  16. • Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members!
  17. • Tweak: Adjusted the difficulty of Side Missions 2, 3, and 4
  18. • Tweak: Adjusted the difficulty of some Skirmishes that were near-impossible to beat without 1 or 2 heroes dying
  19.  
  20. SAVE SYSTEM
  21. • Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen
  22.  
  23. BUGFIX
  24. • Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11
  25. • Enemies in Skirmishes are 1 level higher so now they give proper XP. Before they were giving 50% of the XP they should have been giving.
  26.  
  27.  
  28. Update v1.0.1 Changelog:
  29. ___________________________________
  30.  
  31. Enemy Turn Speed
  32. Quite a few of you have mentioned that the duration of the combat can sometimes be a tad frustrating. To tackle this we are going to implement a feature where you can hold down a button to increase the game speed x5 during the enemy turn. This will allow you to spend more time focusing on your own tactics. Please note that in the next patch (1.0.2) we will make it so you can fast-forward more than just the enemy turn.
  33.  
  34. Difficulty Adjustments
  35. The difficulty curve wasn’t quite where we wanted it to be. We’ve made progress through missions 4 and 5 slightly smoother.
  36.  
  37. !!! - IMPORTANT SAVE GAME INFO - PLEASE READ - !!!
  38. In order to make these changes, some of Children of Zodiarcs game state elements will update. This will result in “Suspend” saves in missions 4 and 5 becoming corrupt. Manual (non-Suspend) and Auto saves will remain safe. In order to avoid losing progress, please ensure that your most recent game save is either an automatic or manual save, as any Suspend saves will likely be lost. Please ensure that you’ve done this before 9AM BST/1AM PDT on the 21st of July 2017.
  39.  
  40. Testing Branch
  41. Those of you who wish to test the new update before it goes live for everyone, will be able to do so by accessing it on the dedicated testing branch. This branch is available to everyone who owns the game. You can access that via this method:
  42.  
  43. • Right click on 'Children of Zodiarcs' in your library
  44. • Go to properties > BETAS
  45. • Click on the 'select the beta you would like to opt into' from the drop down menu chose 'testing - Public beta test branch' and huzzah the testing branch should begin to update, ready for you to play.
  46.  
  47. **Note that if you use the test branch, you should back up your saves for safety. You can find the save files at this location on your PC:
  48. C:\Users\[YOUR USER NAME]\AppData\LocalLow\Cardboard Utopia\Children of Zodiarcs\Saves
  49.  
  50. The purpose of this test branch is to verify that the changes we’ve made to the game don’t negatively impact any of the rest of the game experience. It would be great if you want to jump on and take a look! This branch will be taken offline shortly after the main branch is updated tomorrow (assuming everything goes according to plan with the build on the test branch). If you do help us test the patch, please let us know. Any bugs you encounter with the patch, please post them here.
  51.  
  52. BUG FIX:
  53. • No enemy scaling in Story Mission 8 Hard difficulty
  54. • Only occurs in Hard difficulty. Wrong setting. Will be fixed.
  55. • Changes will not carry over to Suspend saves in mission 8 on Hard, but won't cause any corruption or problems.
  56.  
  57. (Possible) BUG FIX: Xero XP
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