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Jan 21st, 2018
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  1. I would be hesitant to make sweeping changes to Magic without extensive testing, but the first thing I would try is reducing the correlation between the power level of a card and its rarity. I understand the business reasons and design reasons for this correlation. No limited player wants a format with Lightning Bolt, Counterspell, and Hymn to Tourach at common (where they were all at some point printed) and no pack-cracker is excited to open a rare that’s worse than every uncommon in the set... but I have always been curious to see what happens to the game as the strength of this correlation diminishes. Some of my favorite sets have been those where synergy between less splashy cards trumps individually powerful cards, and some of my least favorite have been those dominated by rare and mythic bombs. It seems clear that the rarity-to-power ratio has something to do with that.
  2. As a player that almost exclusively plays Magic by drafting, I know there’s a careful balance to be struck; the institution of a flat power curve would be the death of the Magic draft. There’s absolutely a sweet spot for the ratio of rarity and power level, but I honestly believe that Magic has not found it yet, and that it might be found lower than it’s ever been sought out before. How would I address the issues it would present the development team regarding constructed balance? What effect might these changes have on sales? I’d be curious to find out and explore what I consider to be Magic’s most perplexing aspect.
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