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- GVGPS4 Slide Translations + comments
- Note that some of this stuff is referring to details of the GvG alpha, and what they're planning to change moving forward-- not necessarily changes from EXVS.
- Blaze Gear/Lightning Gear
- Features common to both:
- -During a mid-air overheat you can still use certain actions.
- -Certain ranged attacks can be step-cancelled
- Blaze Gear features:
- -Looser correction applied to combo damage above the fixed threshold.
- -Improvement to melee followup ability
- Lightning Gear Features
- -Certain ranged attacks will inherit more of your initial movement velocity from before they were activated.
- -Lock-on range lengthened
- -Replenishes your partner's ammo when activated (? not 100% sure on this, they do use the word 僚機 which I believe means partner)
- Lightning vs. Blaze Gear parameters
- Effect time:
- Blaze *
- Lightning ***
- Boost Gauge Replenish
- Blaze ***
- Lightning *
- Partner Boost Gauge Replenish
- Blaze **
- Lightning *
- Movement Speed Up
- Blaze ***
- Lightning *
- Boost Consumption Reduction
- Blaze *
- Lightning ***
- Offensive Power Up
- Blaze ***
- Lightning *
- Incoming Damage Reduction
- Blaze *
- Lightning***
- Strikers/Assists
- -Assists (Strikers) are changing from a gauge system to a fixed number-of-uses system
- -They are changing the number of strikers you can assign to your unit from 2 to 1 (during the alpha I think you could assign 2, but they want it to be just 1.)
- -Striker effects have been improved, and they are also now more visible.
- (In short it sounds like they want assists to be more limited, but also more powerful.)
- Details about the game
- -Each unit has a level that goes up the more you use it. As you level up, you unlock strikers and various other "items"
- -By utilizing GP you earn in the game, you can obtain items that you have unlocked for free, so they can be selected or set
- (So presumably as you play a unit, you'll unlock stuff related to that unit, but in order to actually obtain it, you need to use GP. There is a conspicuous usage of the word 無料 "free" so I am thinking this is a F2P setup where you can either obtain stuff for free by building up GP, or just buy unlocked stuff with real money.)
- Boost Dive
- -In short, boost dive is a VERTICAL AXIS boost action.
- -As a system it is a universalization of the various "fastfall techniques" inherent to the various units (presumably they mean in previous games for this note.)
- Pros of boost dives:
- -Can be cancelled into from all actions.
- -If used well, it makes it harder for people to attack your landings.
- Cons of boost dives:
- -Consumes a comparatively large amount of boost.
- -Does not cut guidance (this word is 誘導 and I'm rusty on what we translate that one into, but iirc it is guidance.)
- -Upon landing, there is a recovery period. (They don't say how long it'll be, just that there will be a moment where you are presumably vulnerable.)
- -> In short, if you do NOT use boost dive effectively, you are more vulnerable to damage upon landing.
- (So basically it's NOT spammable, you need to use it carefully)
- Overheat penalties
- -The penalty for overheat has been changed from "Unable to act" to "Unable to act after 2 seconds" (this is a little unclear to me what they mean by this, does it mean you overheat and then 2 seconds later you can't do anything?)
- -You will be able to do certain things like guard, etc.
- (The change to Overheat penalty sounds like a result of the recovery period when you boost dive-- presumably, if you overheat as a result of a boost dive, not only will you suffer the boost dive recovery period, but also the Overheat penalty. This means that Boost Dive must be used even more carefully I think)
- Awakening system effects
- -They have heard lots of opinions about the tuning of the awakening system.
- -They plan to continue adjusting ALL of the systems in the game, not only the awakening system. (i.e., what we see now is not final.)
- -They also plan to continue adjusting the game systems periodically after the game launches.
- Random other stuff:
- -Accompanying the change where strikers go from a gauge-based system to a fixed-use system, they're moving the interface element back to the right side where assists used to be shown.
- -Assist summon button combination was changed
- -Variety of modes for both on and offline play
- -There might be a chance to play it before the release date.
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