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PS4GVG Slide TLs

Dec 26th, 2016
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  1. GVGPS4 Slide Translations + comments
  2.  
  3. Note that some of this stuff is referring to details of the GvG alpha, and what they're planning to change moving forward-- not necessarily changes from EXVS.
  4.  
  5. Blaze Gear/Lightning Gear
  6.  
  7. Features common to both:
  8. -During a mid-air overheat you can still use certain actions.
  9. -Certain ranged attacks can be step-cancelled
  10.  
  11. Blaze Gear features:
  12. -Looser correction applied to combo damage above the fixed threshold.
  13. -Improvement to melee followup ability
  14.  
  15. Lightning Gear Features
  16. -Certain ranged attacks will inherit more of your initial movement velocity from before they were activated.
  17. -Lock-on range lengthened
  18. -Replenishes your partner's ammo when activated (? not 100% sure on this, they do use the word 僚機 which I believe means partner)
  19.  
  20. Lightning vs. Blaze Gear parameters
  21.  
  22. Effect time:
  23. Blaze *
  24. Lightning ***
  25.  
  26. Boost Gauge Replenish
  27. Blaze ***
  28. Lightning *
  29.  
  30. Partner Boost Gauge Replenish
  31. Blaze **
  32. Lightning *
  33.  
  34. Movement Speed Up
  35. Blaze ***
  36. Lightning *
  37.  
  38. Boost Consumption Reduction
  39. Blaze *
  40. Lightning ***
  41.  
  42. Offensive Power Up
  43. Blaze ***
  44. Lightning *
  45.  
  46. Incoming Damage Reduction
  47. Blaze *
  48. Lightning***
  49.  
  50. Strikers/Assists
  51.  
  52. -Assists (Strikers) are changing from a gauge system to a fixed number-of-uses system
  53. -They are changing the number of strikers you can assign to your unit from 2 to 1 (during the alpha I think you could assign 2, but they want it to be just 1.)
  54. -Striker effects have been improved, and they are also now more visible.
  55.  
  56. (In short it sounds like they want assists to be more limited, but also more powerful.)
  57.  
  58.  
  59. Details about the game
  60.  
  61. -Each unit has a level that goes up the more you use it. As you level up, you unlock strikers and various other "items"
  62. -By utilizing GP you earn in the game, you can obtain items that you have unlocked for free, so they can be selected or set
  63.  
  64. (So presumably as you play a unit, you'll unlock stuff related to that unit, but in order to actually obtain it, you need to use GP. There is a conspicuous usage of the word 無料 "free" so I am thinking this is a F2P setup where you can either obtain stuff for free by building up GP, or just buy unlocked stuff with real money.)
  65.  
  66.  
  67. Boost Dive
  68.  
  69. -In short, boost dive is a VERTICAL AXIS boost action.
  70. -As a system it is a universalization of the various "fastfall techniques" inherent to the various units (presumably they mean in previous games for this note.)
  71.  
  72.  
  73. Pros of boost dives:
  74. -Can be cancelled into from all actions.
  75. -If used well, it makes it harder for people to attack your landings.
  76.  
  77. Cons of boost dives:
  78. -Consumes a comparatively large amount of boost.
  79. -Does not cut guidance (this word is 誘導 and I'm rusty on what we translate that one into, but iirc it is guidance.)
  80. -Upon landing, there is a recovery period. (They don't say how long it'll be, just that there will be a moment where you are presumably vulnerable.)
  81.  
  82.  
  83. -> In short, if you do NOT use boost dive effectively, you are more vulnerable to damage upon landing.
  84.  
  85. (So basically it's NOT spammable, you need to use it carefully)
  86.  
  87.  
  88. Overheat penalties
  89.  
  90. -The penalty for overheat has been changed from "Unable to act" to "Unable to act after 2 seconds" (this is a little unclear to me what they mean by this, does it mean you overheat and then 2 seconds later you can't do anything?)
  91. -You will be able to do certain things like guard, etc.
  92.  
  93. (The change to Overheat penalty sounds like a result of the recovery period when you boost dive-- presumably, if you overheat as a result of a boost dive, not only will you suffer the boost dive recovery period, but also the Overheat penalty. This means that Boost Dive must be used even more carefully I think)
  94.  
  95. Awakening system effects
  96.  
  97. -They have heard lots of opinions about the tuning of the awakening system.
  98. -They plan to continue adjusting ALL of the systems in the game, not only the awakening system. (i.e., what we see now is not final.)
  99. -They also plan to continue adjusting the game systems periodically after the game launches.
  100.  
  101.  
  102. Random other stuff:
  103.  
  104. -Accompanying the change where strikers go from a gauge-based system to a fixed-use system, they're moving the interface element back to the right side where assists used to be shown.
  105. -Assist summon button combination was changed
  106.  
  107.  
  108. -Variety of modes for both on and offline play
  109. -There might be a chance to play it before the release date.
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