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NyxFSSD

Guy in the Chair

Jun 2nd, 2018
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  1. (Thanks Joebobjoe and Bart_KF)
  2.  
  3. [hero]: Draw a card. If an active hero is named on that card, you may play it now.
  4.  
  5. -(Dark Watch) (One-shot) (x1)
  6. If Expatriette, Setback, Nightmist, Mr. Fixer, or The Harpy is active in this game, damage dealt by heroes is irreducible until the start of your next turn.
  7. One hero deals a target 3 melee damage.
  8.  
  9. -(Prime Wardens) (One-shot) (x1)
  10. Draw a card. One hero may play a card.
  11. If Captain Cosmic, Fanatic, Haka, Argent Adept, or Tempest is active in this game, one hero may use a power.
  12.  
  13. -(Freedom Five) (One-shot) (x1)
  14. Select projectile, cold, or sonic as this card's damage type. One hero deals a target 4 damage of that type.
  15. If Legacy, Tachyon, Absolute Zero, Bunker, or Wraith is active in this game, each player may draw a card.
  16.  
  17. -(Void Guard) (One-shot) (x1)
  18. One hero target deals a target 2 psychic damage.
  19. If Void Guard Doctor Medico, Void Guard Mainstay, Void Guard Writhe, or Void Guard Idealist is active in this game, reduce damage dealt to hero targets by 1 until the start of your next turn.
  20.  
  21. -Let's Do That Again! (Ongoing) (x1)
  22. Whenever another hero card is destroyed, you may return it to that player's hand.
  23. If you do, destroy this card at the start of the next turn.
  24. If Guise is active in this game, end of turn effects on hero cards activate twice.
  25.  
  26. -(Parse) (Ongoing) (x1)
  27. Power: Reveal the top two cards of a deck. Discard one and replace the other. Then, If Parse is active in this game, one hero deals a target 1 irreducible projectile damage.
  28.  
  29. -(Sentinels) (One-shot) (x1)
  30. Select a hero. Redirect the next damage dealt to them by a non-hero card to the villain target with the highest HP. Then, that hero regains 1 HP for every active member of the Sentinels in this game.
  31.  
  32. -(Stuntman) (Ongoing) (x1)
  33. Power: One player may play a card. Then, if Stuntman is active in this game, you may destroy an ongoing or equipment card.
  34.  
  35. -(Unity) (Equipment) (x1)
  36. At the start of your turn, you may destroy this card. If you do, one player may draw a card.
  37. If Unity is active in this game, at the end if each player's turn, they may shuffle one mechanical golem or equipment card from their trash into their deck.
  38.  
  39. -(Ra) (Ongoing) (x1)
  40. Power: One hero deals a target 2 fire damage. If Ra is active in this game, that hero then deals a second target 1 fire damage.
  41.  
  42. -(Visionary) (One-shot) (x1)
  43. Reveal and replace the top card of three decks. Discard one of them.
  44. If Visionary is active in this game, you may put one other card revealed this way on the bottom of its deck.
  45.  
  46. -(Akash'Thriya) (One-shot) (x1)
  47. Destroy an environment card.
  48. If Akash'Thriya is active in this game, you may either play or discard the top card of the environment deck.
  49.  
  50. -(Luminary) (One-shot) (x1)
  51. One player may draw a card.
  52. If Luminary is active in this game, that player may discard two cards to draw two cards.
  53.  
  54. -(Scholar) (One-shot) (x1)
  55. If the Scholar is active in this game, increase healing by hero targets by 1 until the start of your next turn.
  56. Each hero regains 2 HP.
  57.  
  58. -(La Comodora) (Ongoing) (x1)
  59. The first time each turn that a player discards a card, they may draw a card.
  60. If La Comodora is active in this game, they may put a card from their trash on top of their deck instead.
  61.  
  62. -(Lifeline) (One-shot) (x1)
  63. Until the start of your next turn, increase damage dealt to and by a hero target to and by non-hero targets by 1.
  64. If Lifeline is active in this game, that hero deals one target 2 infernal damage.
  65.  
  66. -(Chrono-Ranger) (One-shot) (x1)
  67. One hero deals a target 1 projectile damage.
  68. If Chrono-Ranger is active in this game, until the start of your next turn, increase damage dealt to a target dealt damage this way by 1.
  69.  
  70. -(Omnitron-X) (Equipment) (x1)
  71. At the end of your turn, choose two damage types. Until the start of your next turn, reduce damage dealt to hero targets of those types by 1.
  72. If Omnitron-X is active in this game, this effect applies at the start of your turn as well.
  73.  
  74. -(Sky-Scraper) (One-shot) (x1)
  75. One hero deals a target 2 melee damage.
  76. If Sky-Scraper is active in this game, until the start of your next turn, reduce sonic damage dealt to hero targets by 2.
  77.  
  78. -(K.N.Y.F.E.) (Ongoing)
  79. Power: One hero deals a target 2 melee damage. Then, if K.N.Y.F.E. is active in this game, that hero deals a target 2 energy damage.
  80.  
  81. -Harmony With Nature(One-shot) (x1)
  82. One hero regains X HP, where X = the number of environment targets in play plus 2.
  83. If the Naturalist is active in this game, one hero chooses [Crocodile], [Rhino], or [Gazelle]. Until the start of your next turn, that hero may activate that icon's effects on the Naturalist's cards as though they were the Naturalist.
  84.  
  85. -(Benchmark) (Ongoing) (x1)
  86. If Benchmark is active in this game, at the end of a players play phase, they may return one of their cards in play to their hand. If they do, they may play a card.
  87. Power: One hero reveals cards from the top of their deck until an ongoing or equipment card is revealed. Put that card into their hand. Discard any other cards revealed this way.
  88.  
  89. (4 team cards, 18 hero cards, 22 total)
  90.  
  91. -Call the Team (One-shot) (x2)
  92. Search your deck for a card with more than one hero name on it, and put it into your hand. Shuffle your deck. You may play a card.
  93.  
  94. -[name] (One-shot) (x4)
  95. Reveal cards from the top of your deck until you reveal a card with the name of an active hero, and put that card into your hand. Shuffle any other cards revealed this way back into the deck.
  96.  
  97. -[name] (Ongoing, Limited) (x2 or 3)
  98. Whenever one of [hero]'s cards enters play, if it has the name of an active hero on it, that hero may draw a card.
  99.  
  100. -[name] (One-shot) (x3)
  101. Discard up to three cards. For each card discarded this way that does not have the name of an active hero on it, [hero] deals a target 3 projectile damage.
  102. Flavor: "Don't need this...or this...or these..." "Watch where you're throwing that stuff!"
  103.  
  104. -Clever Ruse (Ongoing, Limited) (x3)
  105. When this card enters play, choose the name of a hero not currently active in the game. Treat [hero]'s name as if it were that hero's name.
  106.  
  107. (Puts the current card count at 36 or 37)
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