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Aquas777

Ghosts n Demons

May 25th, 2017 (edited)
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  1. Ghosts'n Demons Beginners Guide / General Info
  2. G'nD is an remake and major overhaul of the Wonderswan Makaimura game for PC created by BonusJZ.
  3.  
  4.  
  5. General info:
  6.  
  7. Chests (Like in a regular GnG game, are hidden and revealed by having Arthur in a certain spot.)
  8.  
  9. Red Chest - Random drop of either a weapon, armor (low chance), magician, goddess (low chance) or point item.
  10. Green Chest - Guaranteed armor upgrade. Contains a point item when at Gold Armor.
  11. Blue Chest - Extra life. Does not respawn on death.
  12. Purple Chest - Extra life. Respawns after death. (Available at the top right of the keep in Stage 2.)
  13.  
  14. Stage Bonuses:
  15.  
  16. Perfect - Extra lives are gained by completing stages without taking damage.
  17.  
  18. Speed Bonus - Rewarded after completing a stage in a set amount of time.
  19. Skill Bonus - Rewarded after completing a stage with Arthur's abilities only. This means no using regular attacks. Just Ground Pounds, Dodges, Golden armor sword attacks etc.
  20. Class Bonus - Rewarded after complete a stage with only base weapon usage, double jump and parry being allowed. You cannot backflip, ground pound, sword stab, pogo or use the recovery ability.
  21. Super Bonus - Achieve 2 of the Above bonuses not including Perfect. Speed and Skill or Speed and Class are the easier ways to get it.
  22.  
  23. Lives and Continues:
  24.  
  25. -Extra lives are gained by waiting at certain landmarks for ~5 seconds.
  26. -Continues are gained by acquiring (5) Money-bag items. Continues not allowed in the Ultimate Challenge (2nd loop.)
  27. -Your extra lives are converted into points at the end of the game which factors into your overall rank and the condition for Ultimate Challenge.
  28.  
  29. Ultimate Challenge:
  30.  
  31. -The ending is rewarded after completing the game one time through, unlike most other GnG games that require you to go twice through for a proper ending. HOWEVER, an additional challenge is available for those who meet the conditions.
  32. -The Ultimate Challenge features more aggressive enemies and spawns, new boss attacks, double Arremer health, increased Boss health and newly placed enemies and stage hazards.
  33.  
  34. Ultimate Challenge Conditions:
  35.  
  36. -Reveal and break open 40 hidden chests of any type.
  37. -If you die on a stage, you must reveal and break open chests again so that they are counted.
  38. -Reach 600,000 point threshold for an 'A' Rank.
  39. -A significant portion of points are rewarded for stage bonuses, and for lives remaining on clear (which are converted into points.)
  40. -1 credit clear is a given.
  41. -Sometimes A rank is not rewarded even after acheiving 600K points, this is likely due to too many deaths.
  42. -KING MODE only requires A Rank condition.
  43.  
  44.  
  45. Arthur's Abilities:
  46.  
  47. Dodge - Attack + Jump
  48. -A back-flip that [deals damage (armored only)] on the way up. Invincible until just before the apex. Can land on enemies when falling back down. Landing on enemies with Dodge gives you another opportunity to jump. Not allowed after double jump.
  49.  
  50. Ground Pound - (While in air) Down + Jump.
  51. -Can be used in mid-air after a single or double jump. When hitting an enemy or object with it, Arthur gains another jump.
  52. -Only available with Armor.
  53.  
  54. Parry - (While in air) Jump.
  55. -An attack performed by being above an enemy or object (chest) and then jumping. Just like Mario. Gains Arthur another jump opportunity.
  56.  
  57. Hit Recovery - (Briefly after taking damage) [Dodge / Jump + Attack]
  58. -Arthur does a recovery back-flip gaining extra invulnerability time (About an extra 4 seconds).
  59.  
  60. Gesture - Gesture Button + Direction [Up, Down, Left, Right]
  61. -Some gestures require good timing. Hold gesture and direction to extend the gesture.
  62. -Butt wiggle [Gesture + Down] lowers Arthur's Hit Box and allows him to dodge 2 of Azazel's attacks
  63. -Side Swipe Swings and Low Side Large Fireballs.
  64.  
  65.  
  66. Capabilities with Golden Armor:
  67.  
  68. Arthur can have an extra projectile on screen
  69. -For about x2 damage output.
  70.  
  71. Down-stab - (While in air) Down + Attack.
  72. -Arthur can pogo off of enemies dealing severe damage. Arthur gains an opportunity to do a jump, dodge or ground pound after a successful hit.
  73.  
  74. Stab - Right + Attack
  75. -Melee attack dealing moderate damage, has piercing property.
  76.  
  77. Uppercut / "Swordryuken" - Up + [Dodge / Attack + Jump]
  78. -Can hit multiple times for severe damage.
  79.  
  80. Magic - Down + [Dodge / Jump + Attack] (Only possible with Holy Flame)
  81.  
  82.  
  83. Weapons:
  84.  
  85. Top tier
  86.  
  87. Holy Flame - (Blue/red fireball) - Destroys projectiles. Long range. Excellent damage.
  88. NOTE: Close proximity allows fireballs to hit critically, doing substantially more damage. The closer you are the better.
  89. -Has a level 1 and level 2 charge capability for dealing damage in Gold Armor. Charge is performed by Down + [Dodge / Jump + Attack]
  90. -Level 1 charge: Lightning magic. Big damage at base (where Arthur is.)
  91. -Level 2 charge: Two dragons that sweep the screen in symmetric sync. Controllable with up and down.
  92. Holy Cross - Excellent damage (with Gold). Piercing. Destroys projectiles. Short range.
  93.  
  94.  
  95.  
  96. Mid grade
  97.  
  98. Discus - Good damage. Multiple hitting . Short range.
  99. Torch - Good damage. Medium range. Arcs downwards.
  100. Sickle - Good damage (Deals more damage when the weapon boomerangs back). Short to long range.
  101. Shield - Poor damage. Long range. Destroys projectiles.
  102. Bow - Poor damage. Long / utility range. Two bolts.
  103.  
  104. Low grade
  105.  
  106. Dagger - Long range. OK damage.
  107. Lance - Long range. OK damage.
  108. Axe - Upwards arc. OK damage.
  109.  
  110.  
  111.  
  112. Various mechanics / tidbits:
  113.  
  114. 1. Stages have a hidden timer, when this timer runs out an invincible Arremer appears and engages Arthur.
  115. 2. Random spawning enemies are finite in numbers. Meaning, eventually they stop coming. Likely to prevent score farming.
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